Re: [SWCollect] Best copy protection?

2004-06-13 Thread Jim Leonard
Stuart Feldhamer wrote:
You made me think about the code wheel for Pool of Radiance. For some
reason, on my computer, the code that came up was Savior about 3/4 of the
time. So I copied the game for a friend of mine but didn't give him the code
wheel, telling him that he should try Savior, and if that didn't work, just
try again. On his computer, Savior NEVER came up!
LOL this was because of the truly terrible random-number generator in POR.  The 
game played like this too, in some sections (75% of the time you'd get the same 
types of encounters).  This PC-specific, I don't think the others had this 
problem but I could be wrong.

This reminds me of how a friend played Leisure Suit Larry 3:  The random seed 
for the copy protection was # of seconds from bootup.  So he launched his 
version of LSL3 from AUTOEXEC.BAT, right after bootup, and it would give him 
the same woman to identify 95% of the time.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/

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Re: [SWCollect] Best copy protection?

2004-06-13 Thread Lee K. Seitz
Freddie Bingham stated:

I had no problem duplicating the codes on the copy machine at the drugstore
near my house.  The second release of Maniac Mansion also came with that
type of protection.

As did the original release of SimCity, IIRC.

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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Re: [SWCollect] No market for Macintosh collectables?

2004-06-13 Thread Lee K. Seitz
Jim Leonard stated:

Sorry -- I didn't, so I am overtly harsh on it sometimes.

Getting back to the subject (sorry, I deleted the rest of the thread
already), I spotted a shrinked copy of Sid Meier's Pirates! for the
Mac at a thrift the other day.  I passed on it because simply because
I didn't think there'd be a market for it and I wasn't interested in it
myself.  Did I err?

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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