Re: [swfmill] mix simple and lower level tags
Benjamin Campin <[EMAIL PROTECTED]> (on Wed, 28 Feb 2007 15:34:02 -0500): > Dan, correct me if I am wrong, > > This works if we use the > > swfmill simple foo.xml foo.swf > > However it is not working with > > swfmill xml2swf foo.xml foo.swf no correction here, you're exactly right. sorry, could've mentioned that. all the "hard lifting" for import (ttf,png,jpg) is coded in c and triggered by swft: functions from the simple stylesheet. no grand automatisms when you use lowlevel... -dan -- http://0xDF.com/ http://iterative.org/ ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
Re: [swfmill] mix simple and lower level tags
Dan, correct me if I am wrong, This works if we use the swfmill simple foo.xml foo.swf However it is not working with swfmill xml2swf foo.xml foo.swf Benjamin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of daniel fischer Sent: February 28, 2007 1:32 PM To: swfmill@osflash.org Subject: Re: [swfmill] mix simple and lower level tags Benjamin Campin <[EMAIL PROTECTED]> (on Wed, 28 Feb 2007 13:10:29 -0500): [boiled down quote:] > > > this works if you place the right object. With DefineEditText, you're defining id 2, but with PlaceObject2 you're placing #3 (which doesnt exist). It's maybe not quite obvious that PlaceObject2's objectID *references* an existing object while Define* -well- *define* them. hth, -dan -- http://0xDF.com/ http://iterative.org/ ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
Re: [swfmill] mix simple and lower level tags
Ah, Obviously, Thanks Dan, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of daniel fischer Sent: February 28, 2007 1:32 PM To: swfmill@osflash.org Subject: Re: [swfmill] mix simple and lower level tags Benjamin Campin <[EMAIL PROTECTED]> (on Wed, 28 Feb 2007 13:10:29 -0500): [boiled down quote:] > > > this works if you place the right object. With DefineEditText, you're defining id 2, but with PlaceObject2 you're placing #3 (which doesnt exist). It's maybe not quite obvious that PlaceObject2's objectID *references* an existing object while Define* -well- *define* them. hth, -dan -- http://0xDF.com/ http://iterative.org/ ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
Re: [swfmill] mix simple and lower level tags
Benjamin Campin <[EMAIL PROTECTED]> (on Wed, 28 Feb 2007 13:10:29 -0500): [boiled down quote:] > > > this works if you place the right object. With DefineEditText, you're defining id 2, but with PlaceObject2 you're placing #3 (which doesnt exist). It's maybe not quite obvious that PlaceObject2's objectID *references* an existing object while Define* -well- *define* them. hth, -dan -- http://0xDF.com/ http://iterative.org/ ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
Re: [swfmill] mix simple and lower level tags
Hi Dan, Here is the example: Thank you, Benjamin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of daniel fischer Sent: February 28, 2007 10:26 AM To: swfmill@osflash.org Subject: Re: [swfmill] mix simple and lower level tags Benjamin Campin <[EMAIL PROTECTED]> (on Mon, 26 Feb 2007 14:56:03 -0500): > I was not able to get the expected results, I am not able to mix the 2 > formats. My font is not included in the result. Perhaps I missed something ? can you send me a sample of this? maybe i can get it to work :) -dan -- http://0xDF.com/ http://iterative.org/ ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
Re: [swfmill] alternative vector sources
Christopher Brian Jack <[EMAIL PROTECTED]> (on Wed, 28 Feb 2007 09:13:29 -0800 (PST)): > Am I catching that right? Flash just imports everything to a bunch of > actionscript? With the only difference being the stuff in DefineShape > supports multiple frames whereas runtime AS doesn't? There is no script code in the star.xml at all, it's basic SWF tags. Actionscript is compiled to bytecode (to be found in DoAction2 tags, amongst others) by Flash (or MTASC, or haXe). There's a lot you can't do from script (importing fonts comes to mind), and a lot you can't do without script (any program logic more complex than really simple buttons). That's why there's MTASC/haXe *and* swfmill :) -dan -- http://0xDF.com/ http://iterative.org/ ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
Re: [swfmill] Getting started question
* Joseph Donth <[EMAIL PROTECTED]> wrote: Welcome, hope you find it useful. > I am new to swfmill and have two questions. Google: site:osflash.org/pipermail/swfmill_osflash.org [Your Search Term] > First, is there a way to search the archives for a subject. I don't want to > post a question that has been already answered but I can't find any way to > research it (without reading the whole list). Not sure what flash9b.ocx, or how you use just an OCX. You doing this in some VB? Does that compile you ActionsScript? If not you'd need something to compile it. I'd run some simpler tests for it's ability to compile code. > Second, my problem I am seeking assistance with: > > I have a swf file that contains 12 frames. When I follow the examples > provided by Mark Winterhalder's Using swfmill to create SWFs without Flash, I > end up with a single frame SWF that contains all 12 of my original SWF files > frames. I am trying to print the first frame and then with a second print > request frames 2 thru 12. I am using the activeX component flash9b.ocx under > Windows XP. > -- Jon Molesa [EMAIL PROTECTED] ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
Re: [swfmill] alternative vector sources
Am I catching that right? Flash just imports everything to a bunch of actionscript? With the only difference being the stuff in DefineShape supports multiple frames whereas runtime AS doesn't? On Wed, 28 Feb 2007, daniel fischer wrote: > Date: Wed, 28 Feb 2007 18:02:45 +0100 > From: daniel fischer <[EMAIL PROTECTED]> > Reply-To: swfmill@osflash.org > To: swfmill@osflash.org > Subject: Re: [swfmill] alternative vector sources > > Christopher Brian Jack <[EMAIL PROTECTED]> (on Wed, 28 Feb 2007 08:21:24 > -0800 (PST)): > > > > > Yes. So if I went to flash, drew a star, then run the above what > would I > > > > be getting in the XML? > > > > > > Why not just try it? This is how i started understanding the SWF format. > > > > I don't own flash. :( > > > fair enough, me neither-- i had my flatmate produce test swfs at the time :) > > i've attached a simple star swf (boiled down from > http://swfmill.org/trac/browser/trunk/test , imported from svg :) for your > review. The LineTos is what you're probably interested in. CurveTo works just > the same but with x1,y1 (control point) and x2,y2 ("destination" point). Note > that the flash player doesnt render cubic beziers natively (you need to > approximate them with quadratic ones :(). > > obviously, you'd need to understand some basics of SWF too (DefineSprite, > PlaceObject2) to analyze/produce more complex drawings. also, please note > that the structure of these is not swfmill's domain- swfmill's "lowlevel > dialect" just resembles the SWF structures as XML. all weirdness thanks to > macromedia (or even futuresplash) :) > > hope that helps. > -dan > > > -- > http://0xDF.com/ > http://iterative.org/ > .=. | Christopher BRIAN Jack aka "Gau of the Veldt" | +=' | [EMAIL PROTECTED] `=- Hi Spambots, my email address is [EMAIL PROTECTED] Hi Humans, my email address uses rot13 cipher ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
[swfmill] Getting started question
I am new to swfmill and have two questions. First, is there a way to search the archives for a subject. I don't want to post a question that has been already answered but I can't find any way to research it (without reading the whole list). Second, my problem I am seeking assistance with: I have a swf file that contains 12 frames. When I follow the examples provided by Mark Winterhalder's Using swfmill to create SWFs without Flash, I end up with a single frame SWF that contains all 12 of my original SWF files frames. I am trying to print the first frame and then with a second print request frames 2 thru 12. I am using the activeX component flash9b.ocx under Windows XP. Regards, Joe Donth My three files are as follows: application.xml application.as class Application extends MovieClip { function onLoad (){ attachMovie ("PeeingDog", "peeingDog", 1000); } } peeingdog.as import flash.external.ExternalInterface; class PeeingDog extends MovieClip { var dateField:TextField; function PeeingDog(){ createTextField("dateField",1,0,0,100,25); dateField.text = ""; if(ExternalInterface.available){ ExternalInterface.addCallback("callMe", this, callMe); ExternalInterface.addCallback("DoPrint", this, DoPrint); } } function callMe(value) { dateField.text = value; } function onLoad(){ ExternalInterface.call("Ready"); } function DoPrint(value){ dateField.text = value; print(PeeingDog,"bframe"); } } ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
Re: [swfmill] alternative vector sources
Christopher Brian Jack <[EMAIL PROTECTED]> (on Wed, 28 Feb 2007 08:21:24 -0800 (PST)): > > > Yes. So if I went to flash, drew a star, then run the above what would I > > > be getting in the XML? > > > > Why not just try it? This is how i started understanding the SWF format. > > I don't own flash. :( fair enough, me neither-- i had my flatmate produce test swfs at the time :) i've attached a simple star swf (boiled down from http://swfmill.org/trac/browser/trunk/test , imported from svg :) for your review. The LineTos is what you're probably interested in. CurveTo works just the same but with x1,y1 (control point) and x2,y2 ("destination" point). Note that the flash player doesnt render cubic beziers natively (you need to approximate them with quadratic ones :(). obviously, you'd need to understand some basics of SWF too (DefineSprite, PlaceObject2) to analyze/produce more complex drawings. also, please note that the structure of these is not swfmill's domain- swfmill's "lowlevel dialect" just resembles the SWF structures as XML. all weirdness thanks to macromedia (or even futuresplash) :) hope that helps. -dan -- http://0xDF.com/ http://iterative.org/ star.xml Description: application/xml ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
Re: [swfmill] alternative vector sources
On Wed, 28 Feb 2007, daniel fischer wrote: > Christopher Brian Jack <[EMAIL PROTECTED]> (on Wed, 28 Feb 2007 07:40:56 > -0800 (PST)): > > > Yes. So if I went to flash, drew a star, then run the above what would I > > be getting in the XML? > > Why not just try it? This is how i started understanding the SWF format. I don't own flash. :( .=. | Christopher BRIAN Jack aka "Gau of the Veldt" | +=' | [EMAIL PROTECTED] `=- Hi Spambots, my email address is [EMAIL PROTECTED] Hi Humans, my email address uses rot13 cipher ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
Re: [swfmill] alternative vector sources
Christopher Brian Jack <[EMAIL PROTECTED]> (on Wed, 28 Feb 2007 07:40:56 -0800 (PST)): > Yes. So if I went to flash, drew a star, then run the above what would I > be getting in the XML? Why not just try it? This is how i started understanding the SWF format. You'll get a pretty ugly DefineShape2 structure, not very fun to work with, but surely possible. -dan -- http://0xDF.com/ http://iterative.org/ ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
Re: [swfmill] alternative vector sources
On Wed, 28 Feb 2007, Jon Molesa wrote: > I think he want to take a swf created in flash that does contain a > vector object and > > swfmill swf2xml vector.swf vector.xml > > What tags should he look for in the xml output? > > > > What does a vecotr object drawn in flash proper come out as in smfmill's > > > XML output? Yes. So if I went to flash, drew a star, then run the above what would I be getting in the XML? .=. | Christopher BRIAN Jack aka "Gau of the Veldt" | +=' | [EMAIL PROTECTED] `=- Hi Spambots, my email address is [EMAIL PROTECTED] Hi Humans, my email address uses rot13 cipher ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
Re: [swfmill] alternative vector sources
I think he want to take a swf created in flash that does contain a vector object and swfmill swf2xml vector.swf vector.xml What tags should he look for in the xml output? > > What does a vecotr object drawn in flash proper come out as in smfmill's > > XML output? > > ? i dont understand this question. > > -dan -- Jon Molesa [EMAIL PROTECTED] ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
Re: [swfmill] mix simple and lower level tags
Benjamin Campin <[EMAIL PROTECTED]> (on Mon, 26 Feb 2007 14:56:03 -0500): > I was not able to get the expected results, I am not able to mix the 2 > formats. My font is not included in the result. Perhaps I missed something ? can you send me a sample of this? maybe i can get it to work :) -dan -- http://0xDF.com/ http://iterative.org/ ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
Re: [swfmill] alternative vector sources
Christopher Brian Jack <[EMAIL PROTECTED]> (on Wed, 28 Feb 2007 03:55:03 -0800 (PST)): > Okay since everyone seems religiously opposed to making bug-free SVG > importing in swfmill Brian, i really dont know how you get that idea. As said, i am *lacking the resources* to work on the SVG import. I surely would like to have it bug-free, too, even though it doesnt solve your problem at all.. Ian is right, even if swfmill could import SVG fine, you still couldn't access or manipulate the shape structures (except transformations on a high level). JSON is one option (see google). Your idea of using (generating?) a haxe class another. You could also parse SVG from actionscript, generate some haXe datastructure to store your shapes, or use haXe's -resource flag to embed the shapes in some format that you can parse.. > While AS can use the drawing primitives to draw into movieClips there's > no way to change control points or make use of frames when done this way > (except to redraw the shape in the movieClip each time). that is a flash "limitation" (or design decision), ie, something you'll have to live with. > What does a vecotr object drawn in flash proper come out as in smfmill's > XML output? ? i dont understand this question. -dan -- http://0xDF.com/ http://iterative.org/ ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
Re: [swfmill] alternative vector sources
On Wed, 28 Feb 2007, Darren Cook wrote: > > What about the second question then? Is there something I can store > > vectors as that the AS can access the controls point and vertices > > with? > > If you had your vertices in JSON format it is basically actionscript so > could be compiled by MTASC. You could then use actionscript's drawing > functions. Is there a description of this format somewhere? Or would I be better off making a Haxe class for each vector object (that creates its own movieClip when constructed)? .=. | Christopher BRIAN Jack aka "Gau of the Veldt" | +=' | [EMAIL PROTECTED] `=- Hi Spambots, my email address is [EMAIL PROTECTED] Hi Humans, my email address uses rot13 cipher ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
Re: [swfmill] alternative vector sources
No, as you said, you still need to redraw the points and vectors each time you want your visual to change... On 2/28/07, Christopher Brian Jack <[EMAIL PROTECTED]> wrote: On Wed, 28 Feb 2007, Ian Thomas wrote: > Don't know what you're talking about with SVG there, Christopher. If > swfmill imported SVG, AS still couldn't access the control points and > vertices, AFAICS. > > Ian What about the second question then? Is there something I can store vectors as that the AS can access the controls point and vertices with? > On 2/28/07, Christopher Brian Jack <[EMAIL PROTECTED]> wrote: > > > > Okay since everyone seems religiously opposed to making bug-free SVG > > importing in swfmill are there any other vector formats that swfmill > > recognizes that allow AS running withing the flash to access the control > > points and vertcies of the vector objects? > > > > While AS can use the drawing primitives to draw into movieClips there's > > no way to change control points or make use of frames when done this way > > (except to redraw the shape in the movieClip each time). > > > > What does a vecotr object drawn in flash proper come out as in smfmill's > > XML output? > > ___ > swfmill mailing list > swfmill@osflash.org > http://osflash.org/mailman/listinfo/swfmill_osflash.org > .=. | Christopher BRIAN Jack aka "Gau of the Veldt" | +=' | [EMAIL PROTECTED] `=- Hi Spambots, my email address is [EMAIL PROTECTED] Hi Humans, my email address uses rot13 cipher ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
Re: [swfmill] alternative vector sources
> What about the second question then? Is there something I can store > vectors as that the AS can access the controls point and vertices > with? If you had your vertices in JSON format it is basically actionscript so could be compiled by MTASC. You could then use actionscript's drawing functions. JSON is becoming a more common data format (mainly due to the popularity of ajax), and should be fairly easy to convert from XML, etc. Darren ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
Re: [swfmill] alternative vector sources
On Wed, 28 Feb 2007, Ian Thomas wrote: > Don't know what you're talking about with SVG there, Christopher. If > swfmill imported SVG, AS still couldn't access the control points and > vertices, AFAICS. > > Ian What about the second question then? Is there something I can store vectors as that the AS can access the controls point and vertices with? > On 2/28/07, Christopher Brian Jack <[EMAIL PROTECTED]> wrote: > > > > Okay since everyone seems religiously opposed to making bug-free SVG > > importing in swfmill are there any other vector formats that swfmill > > recognizes that allow AS running withing the flash to access the control > > points and vertcies of the vector objects? > > > > While AS can use the drawing primitives to draw into movieClips there's > > no way to change control points or make use of frames when done this way > > (except to redraw the shape in the movieClip each time). > > > > What does a vecotr object drawn in flash proper come out as in smfmill's > > XML output? > > ___ > swfmill mailing list > swfmill@osflash.org > http://osflash.org/mailman/listinfo/swfmill_osflash.org > .=. | Christopher BRIAN Jack aka "Gau of the Veldt" | +=' | [EMAIL PROTECTED] `=- Hi Spambots, my email address is [EMAIL PROTECTED] Hi Humans, my email address uses rot13 cipher ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
Re: [swfmill] alternative vector sources
Don't know what you're talking about with SVG there, Christopher. If swfmill imported SVG, AS still couldn't access the control points and vertices, AFAICS. Ian On 2/28/07, Christopher Brian Jack <[EMAIL PROTECTED]> wrote: > > Okay since everyone seems religiously opposed to making bug-free SVG > importing in swfmill are there any other vector formats that swfmill > recognizes that allow AS running withing the flash to access the control > points and vertcies of the vector objects? > > While AS can use the drawing primitives to draw into movieClips there's > no way to change control points or make use of frames when done this way > (except to redraw the shape in the movieClip each time). > > What does a vecotr object drawn in flash proper come out as in smfmill's > XML output? ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
[swfmill] alternative vector sources
Okay since everyone seems religiously opposed to making bug-free SVG importing in swfmill are there any other vector formats that swfmill recognizes that allow AS running withing the flash to access the control points and vertcies of the vector objects? While AS can use the drawing primitives to draw into movieClips there's no way to change control points or make use of frames when done this way (except to redraw the shape in the movieClip each time). What does a vecotr object drawn in flash proper come out as in smfmill's XML output? .=. | Christopher BRIAN Jack aka "Gau of the Veldt" | +=' | [EMAIL PROTECTED] `=- Hi Spambots, my email address is [EMAIL PROTECTED] Hi Humans, my email address uses rot13 cipher ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org