Re: [tw] You have got to see this!

2015-01-13 Thread Andreas Hahn

Hi Duarte,

looks pretty cool, though I had to specifically enable WebGL in my 
Browser for it to work. I also know that people can create interactive 
stuff and even short movies in Blender. Does that mean, that the plugin 
can also export those ?
I would imagine that the HTML file gets fairly big then (its not 
excactly small right now), but it would be theoretically possible, 
wouldn't it ?


/Andreas


Am 14.01.2015 um 03:48 schrieb Duarte Farrajota Ramos:
Check out the second opened tiddler in the attached file. Just click 
and drag over it, or use the mousewheel/scroll and middle mouse button
Bet you never expected to see that huh? Fully embedded, no tricks, no 
external files or dependencies, and absolutely no coding.













If you are interested in the more technical details I shed a little 
light on the subject:
What you see there is a WebGL http://en.wikipedia.org/wiki/WebGL3D 
model of the /VectorTiddler /used in the community poster I recently 
created.
Since it is a vector SVG file it could be imported into Blender 
http://www.blender.org/, an open source 3D modeling application, as 
usable geometry where I worked the 2D shape into a simplistic 3D model 
(adding in the process all other details and animation).
From there all I had to do was export the 3D model using Blend4Web 
http://www.blend4web.com/en/'s fantastic plugin which exports 3D 
models into self contained HTML files containing all 3D model geometry 
data, textures, lighting and animation and the required engile to 
render it all (much like TiddlyWiki self is contained).
After that it was only a matter of importing the resulting WebGL 
enabled HTML file into tiddlywiki which promptly rendered it without a 
glitch.


Wonderful what web technologies can do these days without any coding 
knowledge. It should even work on your mobile/tablet fully offline.


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Re: [tw] You have got to see this!

2015-01-13 Thread Duarte Farrajota Ramos
To some extent yes, not all blender features are supported obviously, as it 
is a very complex program, and this is just an HTML file.
Size is indeed an issue, but some simpler animation techniques can be 
natively exported, and with some more skills (which I still lack) even 
basic interactivity can be achieved (IE simple games and manipulation, 
skeletal rigging etc)
If you are willing to get your hands dirty and do some coding you can 
probably achieve even some more stuff. There is an airplane demo 
https://www.blend4web.com/en/demo/island/ in Blend4web website that 
demonstrates its capabilities very well.

By the way, what browser are you using that requires manual enabling of 
WebGL?

On Wednesday, 14 January 2015 03:12:44 UTC, Andreas Hahn wrote:

  Hi Duarte,

 looks pretty cool, though I had to specifically enable WebGL in my Browser 
 for it to work. I also know that people can create interactive stuff and 
 even short movies in Blender. Does that mean, that the plugin can also 
 export those ? 
 I would imagine that the HTML file gets fairly big then (its not excactly 
 small right now), but it would be theoretically possible, wouldn't it ?

 /Andreas


 Am 14.01.2015 um 03:48 schrieb Duarte Farrajota Ramos:
  
 Check out the second opened tiddler in the attached file. Just click and 
 drag over it, or use the mousewheel/scroll and middle mouse button
 Bet you never expected to see that huh? Fully embedded, no tricks, no 
 external files or dependencies, and absolutely no coding.












 If you are interested in the more technical details I shed a little light 
 on the subject:
 What you see there is a WebGL http://en.wikipedia.org/wiki/WebGL3D 
 model of the *VectorTiddler *used in the community poster I recently 
 created.
 Since it is a vector SVG file it could be imported into Blender 
 http://www.blender.org/, an open source 3D modeling application, as 
 usable geometry where I worked the 2D shape into a simplistic 3D model 
 (adding in the process all other details and animation).
 From there all I had to do was export the 3D model using Blend4Web 
 http://www.blend4web.com/en/'s fantastic plugin which exports 3D models 
 into self contained HTML files containing all 3D model geometry data, 
 textures, lighting and animation and the required engile to render it all 
 (much like TiddlyWiki self is contained).
 After that it was only a matter of importing the resulting WebGL enabled 
 HTML file into tiddlywiki which promptly rendered it without a glitch.

 Wonderful what web technologies can do these days without any coding 
 knowledge. It should even work on your mobile/tablet fully offline.

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 javascript:.
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