To some extent yes, not all blender features are supported obviously, as it
is a very complex program, and this is just an HTML file.
Size is indeed an issue, but some simpler animation techniques can be
natively exported, and with some more skills (which I still lack) even
basic interactivity can be achieved (IE simple games and manipulation,
skeletal rigging etc)
If you are willing to get your hands dirty and do some coding you can
probably achieve even some more stuff. There is an airplane demo
https://www.blend4web.com/en/demo/island/ in Blend4web website that
demonstrates its capabilities very well.
By the way, what browser are you using that requires manual enabling of
WebGL?
On Wednesday, 14 January 2015 03:12:44 UTC, Andreas Hahn wrote:
Hi Duarte,
looks pretty cool, though I had to specifically enable WebGL in my Browser
for it to work. I also know that people can create interactive stuff and
even short movies in Blender. Does that mean, that the plugin can also
export those ?
I would imagine that the HTML file gets fairly big then (its not excactly
small right now), but it would be theoretically possible, wouldn't it ?
/Andreas
Am 14.01.2015 um 03:48 schrieb Duarte Farrajota Ramos:
Check out the second opened tiddler in the attached file. Just click and
drag over it, or use the mousewheel/scroll and middle mouse button
Bet you never expected to see that huh? Fully embedded, no tricks, no
external files or dependencies, and absolutely no coding.
If you are interested in the more technical details I shed a little light
on the subject:
What you see there is a WebGL http://en.wikipedia.org/wiki/WebGL3D
model of the *VectorTiddler *used in the community poster I recently
created.
Since it is a vector SVG file it could be imported into Blender
http://www.blender.org/, an open source 3D modeling application, as
usable geometry where I worked the 2D shape into a simplistic 3D model
(adding in the process all other details and animation).
From there all I had to do was export the 3D model using Blend4Web
http://www.blend4web.com/en/'s fantastic plugin which exports 3D models
into self contained HTML files containing all 3D model geometry data,
textures, lighting and animation and the required engile to render it all
(much like TiddlyWiki self is contained).
After that it was only a matter of importing the resulting WebGL enabled
HTML file into tiddlywiki which promptly rendered it without a glitch.
Wonderful what web technologies can do these days without any coding
knowledge. It should even work on your mobile/tablet fully offline.
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