[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia
** Changed in: mesa (Ubuntu) Status: Confirmed => Invalid ** Changed in: nvidia-graphics-drivers-331-updates (Ubuntu) Status: Confirmed => Invalid ** Changed in: nvidia-graphics-drivers-340 (Ubuntu) Status: Confirmed => Invalid -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mesa in Ubuntu. https://bugs.launchpad.net/bugs/941826 Title: dlopen(libGL.so) resolves to mesa rather than nvidia Status in NVIDIA Drivers Ubuntu: New Status in mesa package in Ubuntu: Invalid Status in nvidia-graphics-drivers-331-updates package in Ubuntu: Invalid Status in nvidia-graphics-drivers-340 package in Ubuntu: Invalid Status in pyqt5 package in Ubuntu: Invalid Status in python-qt4 package in Ubuntu: Invalid Bug description: I'm having trouble with a combination of NVIDIA + Python + Qt + Opengl. I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and errors like this these: QGLShader: could not create shader Vertex shader for simpleShaderProg (MainVertexShader ) failed to compile This is an example application triggering the problem: http://pastebin.com/R0aa8ejs The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact behavior when using PySide instead of PyQt4 by the way. I'm also seeing this error when trying the original demo application from python-qt4-doc. Also, calling QtGui.QApplication.setGraphicsSystem("opengl") produces the same errors. I'm experiencing this problems on 11.10 and 12.04 with the ubuntu- provided nvidia drivers (where 12.04 includes the most recent driver for now). After installing the driver using the original NVidia installer, the applications work as expected. To manage notifications about this bug go to: https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia
And the Qt team are now working on implementing the patch, so this should be resolving in a forthcoming Qt release :-) See https://bugreports.qt.io/browse/QTBUG-71488 -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mesa in Ubuntu. https://bugs.launchpad.net/bugs/941826 Title: dlopen(libGL.so) resolves to mesa rather than nvidia Status in NVIDIA Drivers Ubuntu: New Status in mesa package in Ubuntu: Confirmed Status in nvidia-graphics-drivers-331-updates package in Ubuntu: Confirmed Status in nvidia-graphics-drivers-340 package in Ubuntu: Confirmed Status in pyqt5 package in Ubuntu: Invalid Status in python-qt4 package in Ubuntu: Invalid Bug description: I'm having trouble with a combination of NVIDIA + Python + Qt + Opengl. I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and errors like this these: QGLShader: could not create shader Vertex shader for simpleShaderProg (MainVertexShader ) failed to compile This is an example application triggering the problem: http://pastebin.com/R0aa8ejs The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact behavior when using PySide instead of PyQt4 by the way. I'm also seeing this error when trying the original demo application from python-qt4-doc. Also, calling QtGui.QApplication.setGraphicsSystem("opengl") produces the same errors. I'm experiencing this problems on 11.10 and 12.04 with the ubuntu- provided nvidia drivers (where 12.04 includes the most recent driver for now). After installing the driver using the original NVidia installer, the applications work as expected. To manage notifications about this bug go to: https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia
I have found the source of the bug and provided a patch: see https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=913287 ** Bug watch added: Debian Bug tracker #913287 https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=913287 -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mesa in Ubuntu. https://bugs.launchpad.net/bugs/941826 Title: dlopen(libGL.so) resolves to mesa rather than nvidia Status in NVIDIA Drivers Ubuntu: New Status in mesa package in Ubuntu: Confirmed Status in nvidia-graphics-drivers-331-updates package in Ubuntu: Confirmed Status in nvidia-graphics-drivers-340 package in Ubuntu: Confirmed Status in pyqt5 package in Ubuntu: Invalid Status in python-qt4 package in Ubuntu: Invalid Bug description: I'm having trouble with a combination of NVIDIA + Python + Qt + Opengl. I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and errors like this these: QGLShader: could not create shader Vertex shader for simpleShaderProg (MainVertexShader ) failed to compile This is an example application triggering the problem: http://pastebin.com/R0aa8ejs The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact behavior when using PySide instead of PyQt4 by the way. I'm also seeing this error when trying the original demo application from python-qt4-doc. Also, calling QtGui.QApplication.setGraphicsSystem("opengl") produces the same errors. I'm experiencing this problems on 11.10 and 12.04 with the ubuntu- provided nvidia drivers (where 12.04 includes the most recent driver for now). After installing the driver using the original NVidia installer, the applications work as expected. To manage notifications about this bug go to: https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia
Also there seems to be no interest in fixing this, for the record: Problem and solution are still present/working in Ubuntu 17.10. and Nvidia driver 384. -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mesa in Ubuntu. https://bugs.launchpad.net/bugs/941826 Title: dlopen(libGL.so) resolves to mesa rather than nvidia Status in NVIDIA Drivers Ubuntu: New Status in mesa package in Ubuntu: Confirmed Status in nvidia-graphics-drivers-331-updates package in Ubuntu: Confirmed Status in nvidia-graphics-drivers-340 package in Ubuntu: Confirmed Status in pyqt5 package in Ubuntu: Invalid Status in python-qt4 package in Ubuntu: Invalid Bug description: I'm having trouble with a combination of NVIDIA + Python + Qt + Opengl. I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and errors like this these: QGLShader: could not create shader Vertex shader for simpleShaderProg (MainVertexShader ) failed to compile This is an example application triggering the problem: http://pastebin.com/R0aa8ejs The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact behavior when using PySide instead of PyQt4 by the way. I'm also seeing this error when trying the original demo application from python-qt4-doc. Also, calling QtGui.QApplication.setGraphicsSystem("opengl") produces the same errors. I'm experiencing this problems on 11.10 and 12.04 with the ubuntu- provided nvidia drivers (where 12.04 includes the most recent driver for now). After installing the driver using the original NVidia installer, the applications work as expected. To manage notifications about this bug go to: https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia
Status changed to 'Confirmed' because the bug affects multiple users. ** Changed in: nvidia-graphics-drivers-340 (Ubuntu) Status: New => Confirmed -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mesa in Ubuntu. https://bugs.launchpad.net/bugs/941826 Title: dlopen(libGL.so) resolves to mesa rather than nvidia Status in NVIDIA Drivers Ubuntu: New Status in mesa package in Ubuntu: Confirmed Status in nvidia-graphics-drivers-331-updates package in Ubuntu: Confirmed Status in nvidia-graphics-drivers-340 package in Ubuntu: Confirmed Status in pyqt5 package in Ubuntu: Invalid Status in python-qt4 package in Ubuntu: Invalid Bug description: I'm having trouble with a combination of NVIDIA + Python + Qt + Opengl. I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and errors like this these: QGLShader: could not create shader Vertex shader for simpleShaderProg (MainVertexShader ) failed to compile This is an example application triggering the problem: http://pastebin.com/R0aa8ejs The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact behavior when using PySide instead of PyQt4 by the way. I'm also seeing this error when trying the original demo application from python-qt4-doc. Also, calling QtGui.QApplication.setGraphicsSystem("opengl") produces the same errors. I'm experiencing this problems on 11.10 and 12.04 with the ubuntu- provided nvidia drivers (where 12.04 includes the most recent driver for now). After installing the driver using the original NVidia installer, the applications work as expected. To manage notifications about this bug go to: https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia
Still not fixed after almost 5 years. Problem and solution are well known. -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mesa in Ubuntu. https://bugs.launchpad.net/bugs/941826 Title: dlopen(libGL.so) resolves to mesa rather than nvidia Status in NVIDIA Drivers Ubuntu: New Status in mesa package in Ubuntu: Confirmed Status in nvidia-graphics-drivers-331-updates package in Ubuntu: Confirmed Status in nvidia-graphics-drivers-340 package in Ubuntu: New Status in pyqt5 package in Ubuntu: Invalid Status in python-qt4 package in Ubuntu: Invalid Bug description: I'm having trouble with a combination of NVIDIA + Python + Qt + Opengl. I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and errors like this these: QGLShader: could not create shader Vertex shader for simpleShaderProg (MainVertexShader ) failed to compile This is an example application triggering the problem: http://pastebin.com/R0aa8ejs The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact behavior when using PySide instead of PyQt4 by the way. I'm also seeing this error when trying the original demo application from python-qt4-doc. Also, calling QtGui.QApplication.setGraphicsSystem("opengl") produces the same errors. I'm experiencing this problems on 11.10 and 12.04 with the ubuntu- provided nvidia drivers (where 12.04 includes the most recent driver for now). After installing the driver using the original NVidia installer, the applications work as expected. To manage notifications about this bug go to: https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia
** Also affects: nvidia-graphics-drivers-340 (Ubuntu) Importance: Undecided Status: New -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mesa in Ubuntu. https://bugs.launchpad.net/bugs/941826 Title: dlopen(libGL.so) resolves to mesa rather than nvidia Status in NVIDIA Drivers Ubuntu: New Status in mesa package in Ubuntu: Confirmed Status in nvidia-graphics-drivers-331-updates package in Ubuntu: Confirmed Status in nvidia-graphics-drivers-340 package in Ubuntu: New Status in pyqt5 package in Ubuntu: Invalid Status in python-qt4 package in Ubuntu: Invalid Bug description: I'm having trouble with a combination of NVIDIA + Python + Qt + Opengl. I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and errors like this these: QGLShader: could not create shader Vertex shader for simpleShaderProg (MainVertexShader ) failed to compile This is an example application triggering the problem: http://pastebin.com/R0aa8ejs The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact behavior when using PySide instead of PyQt4 by the way. I'm also seeing this error when trying the original demo application from python-qt4-doc. Also, calling QtGui.QApplication.setGraphicsSystem("opengl") produces the same errors. I'm experiencing this problems on 11.10 and 12.04 with the ubuntu- provided nvidia drivers (where 12.04 includes the most recent driver for now). After installing the driver using the original NVidia installer, the applications work as expected. To manage notifications about this bug go to: https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia
This works!! https://github.com/Ultimaker/Cura/pull/131 -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mesa in Ubuntu. https://bugs.launchpad.net/bugs/941826 Title: dlopen(libGL.so) resolves to mesa rather than nvidia Status in NVIDIA Drivers Ubuntu: New Status in mesa package in Ubuntu: Confirmed Status in nvidia-graphics-drivers-331-updates package in Ubuntu: Confirmed Status in pyqt5 package in Ubuntu: Invalid Status in python-qt4 package in Ubuntu: Invalid Bug description: I'm having trouble with a combination of NVIDIA + Python + Qt + Opengl. I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and errors like this these: QGLShader: could not create shader Vertex shader for simpleShaderProg (MainVertexShader ) failed to compile This is an example application triggering the problem: http://pastebin.com/R0aa8ejs The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact behavior when using PySide instead of PyQt4 by the way. I'm also seeing this error when trying the original demo application from python-qt4-doc. Also, calling QtGui.QApplication.setGraphicsSystem("opengl") produces the same errors. I'm experiencing this problems on 11.10 and 12.04 with the ubuntu- provided nvidia drivers (where 12.04 includes the most recent driver for now). After installing the driver using the original NVidia installer, the applications work as expected. To manage notifications about this bug go to: https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia
Just to provide another user-case: https://github.com/spyder-ide/spyder/issues/3226 I don't even understand the problem unfortunately. -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mesa in Ubuntu. https://bugs.launchpad.net/bugs/941826 Title: dlopen(libGL.so) resolves to mesa rather than nvidia Status in NVIDIA Drivers Ubuntu: New Status in mesa package in Ubuntu: Confirmed Status in nvidia-graphics-drivers-331-updates package in Ubuntu: Confirmed Status in pyqt5 package in Ubuntu: Invalid Status in python-qt4 package in Ubuntu: Invalid Bug description: I'm having trouble with a combination of NVIDIA + Python + Qt + Opengl. I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and errors like this these: QGLShader: could not create shader Vertex shader for simpleShaderProg (MainVertexShader ) failed to compile This is an example application triggering the problem: http://pastebin.com/R0aa8ejs The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact behavior when using PySide instead of PyQt4 by the way. I'm also seeing this error when trying the original demo application from python-qt4-doc. Also, calling QtGui.QApplication.setGraphicsSystem("opengl") produces the same errors. I'm experiencing this problems on 11.10 and 12.04 with the ubuntu- provided nvidia drivers (where 12.04 includes the most recent driver for now). After installing the driver using the original NVidia installer, the applications work as expected. To manage notifications about this bug go to: https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia
I don't even understand the argument. Lets turn it around/right again: Why not just dlopen libGL.so? Any application should be able to dlopen libGL.so. "libGL.so" is the library name everyone agrees to and everyone expects to find, which is exactly why this file exists in the first place, doesn't it? One should expect that this primary library name points to the most reasonable and (before all else) WORKING OpenGL library. If a distribution decides to do some name mangling for maintaining multiple versions or vendors it is of course free to do so. Please name it "libGL.so.foo" or "libGl.so.bar" if you want, buy why is it necessary for pyqt to know about your naming decision and most importantly: Why is it necessary to stick with a broken(!) default configuration? It baffles me that it took 4 years to boil it down to one line of not giving a damn. -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mesa in Ubuntu. https://bugs.launchpad.net/bugs/941826 Title: dlopen(libGL.so) resolves to mesa rather than nvidia Status in NVIDIA Drivers Ubuntu: New Status in mesa package in Ubuntu: Confirmed Status in nvidia-graphics-drivers-331-updates package in Ubuntu: Confirmed Status in pyqt5 package in Ubuntu: Invalid Status in python-qt4 package in Ubuntu: Invalid Bug description: I'm having trouble with a combination of NVIDIA + Python + Qt + Opengl. I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and errors like this these: QGLShader: could not create shader Vertex shader for simpleShaderProg (MainVertexShader ) failed to compile This is an example application triggering the problem: http://pastebin.com/R0aa8ejs The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact behavior when using PySide instead of PyQt4 by the way. I'm also seeing this error when trying the original demo application from python-qt4-doc. Also, calling QtGui.QApplication.setGraphicsSystem("opengl") produces the same errors. I'm experiencing this problems on 11.10 and 12.04 with the ubuntu- provided nvidia drivers (where 12.04 includes the most recent driver for now). After installing the driver using the original NVidia installer, the applications work as expected. To manage notifications about this bug go to: https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia
why not just dlopen libGL.so.1 I've mailed to the packager of nvidia driver in debian and got the answer: "pyqt should dlopen libGL.so.1". -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mesa in Ubuntu. https://bugs.launchpad.net/bugs/941826 Title: dlopen(libGL.so) resolves to mesa rather than nvidia Status in NVIDIA Drivers Ubuntu: New Status in mesa package in Ubuntu: Confirmed Status in nvidia-graphics-drivers-331-updates package in Ubuntu: Confirmed Status in pyqt5 package in Ubuntu: Invalid Status in python-qt4 package in Ubuntu: Invalid Bug description: I'm having trouble with a combination of NVIDIA + Python + Qt + Opengl. I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and errors like this these: QGLShader: could not create shader Vertex shader for simpleShaderProg (MainVertexShader ) failed to compile This is an example application triggering the problem: http://pastebin.com/R0aa8ejs The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact behavior when using PySide instead of PyQt4 by the way. I'm also seeing this error when trying the original demo application from python-qt4-doc. Also, calling QtGui.QApplication.setGraphicsSystem("opengl") produces the same errors. I'm experiencing this problems on 11.10 and 12.04 with the ubuntu- provided nvidia drivers (where 12.04 includes the most recent driver for now). After installing the driver using the original NVidia installer, the applications work as expected. To manage notifications about this bug go to: https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia
Still here on Wily -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mesa in Ubuntu. https://bugs.launchpad.net/bugs/941826 Title: dlopen(libGL.so) resolves to mesa rather than nvidia Status in NVIDIA Drivers Ubuntu: New Status in mesa package in Ubuntu: Confirmed Status in nvidia-graphics-drivers-331-updates package in Ubuntu: Confirmed Status in pyqt5 package in Ubuntu: Invalid Status in python-qt4 package in Ubuntu: Invalid Bug description: I'm having trouble with a combination of NVIDIA + Python + Qt + Opengl. I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and errors like this these: QGLShader: could not create shader Vertex shader for simpleShaderProg (MainVertexShader ) failed to compile This is an example application triggering the problem: http://pastebin.com/R0aa8ejs The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact behavior when using PySide instead of PyQt4 by the way. I'm also seeing this error when trying the original demo application from python-qt4-doc. Also, calling QtGui.QApplication.setGraphicsSystem("opengl") produces the same errors. I'm experiencing this problems on 11.10 and 12.04 with the ubuntu- provided nvidia drivers (where 12.04 includes the most recent driver for now). After installing the driver using the original NVidia installer, the applications work as expected. To manage notifications about this bug go to: https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia
*sigh* late 2015, still not fixed in Ubuntu -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mesa in Ubuntu. https://bugs.launchpad.net/bugs/941826 Title: dlopen(libGL.so) resolves to mesa rather than nvidia Status in NVIDIA Drivers Ubuntu: New Status in mesa package in Ubuntu: Confirmed Status in nvidia-graphics-drivers-331-updates package in Ubuntu: Confirmed Status in pyqt5 package in Ubuntu: Invalid Status in python-qt4 package in Ubuntu: Invalid Bug description: I'm having trouble with a combination of NVIDIA + Python + Qt + Opengl. I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and errors like this these: QGLShader: could not create shader Vertex shader for simpleShaderProg (MainVertexShader PositionOnlyVertexShader) failed to compile This is an example application triggering the problem: http://pastebin.com/R0aa8ejs The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact behavior when using PySide instead of PyQt4 by the way. I'm also seeing this error when trying the original demo application from python-qt4-doc. Also, calling QtGui.QApplication.setGraphicsSystem(opengl) produces the same errors. I'm experiencing this problems on 11.10 and 12.04 with the ubuntu- provided nvidia drivers (where 12.04 includes the most recent driver for now). After installing the driver using the original NVidia installer, the applications work as expected. To manage notifications about this bug go to: https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia
barcc, that second approach won't work. import ctypes from ctypes import util ctypes.CDLL(util.find_library('GL'), ctypes.RTLD_GLOBAL) That should be better, but I can't reproduce the bug myself, likely because it's an Optimus notebook. -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mesa in Ubuntu. https://bugs.launchpad.net/bugs/941826 Title: dlopen(libGL.so) resolves to mesa rather than nvidia Status in NVIDIA Drivers Ubuntu: New Status in “mesa” package in Ubuntu: Confirmed Status in “nvidia-graphics-drivers-331-updates” package in Ubuntu: Confirmed Status in “pyqt5” package in Ubuntu: Invalid Status in “python-qt4” package in Ubuntu: Invalid Bug description: I'm having trouble with a combination of NVIDIA + Python + Qt + Opengl. I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and errors like this these: QGLShader: could not create shader Vertex shader for simpleShaderProg (MainVertexShader PositionOnlyVertexShader) failed to compile This is an example application triggering the problem: http://pastebin.com/R0aa8ejs The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact behavior when using PySide instead of PyQt4 by the way. I'm also seeing this error when trying the original demo application from python-qt4-doc. Also, calling QtGui.QApplication.setGraphicsSystem(opengl) produces the same errors. I'm experiencing this problems on 11.10 and 12.04 with the ubuntu- provided nvidia drivers (where 12.04 includes the most recent driver for now). After installing the driver using the original NVidia installer, the applications work as expected. To manage notifications about this bug go to: https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia
** Summary changed: - PyQt cannot compile shaders with Ubuntu's Nvidia drivers + dlopen(libGL.so) resolves to mesa rather than nvidia -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mesa in Ubuntu. https://bugs.launchpad.net/bugs/941826 Title: dlopen(libGL.so) resolves to mesa rather than nvidia Status in NVIDIA Drivers Ubuntu: New Status in “mesa” package in Ubuntu: Confirmed Status in “nvidia-graphics-drivers-331-updates” package in Ubuntu: Confirmed Status in “pyqt5” package in Ubuntu: Invalid Status in “python-qt4” package in Ubuntu: Invalid Bug description: I'm having trouble with a combination of NVIDIA + Python + Qt + Opengl. I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and errors like this these: QGLShader: could not create shader Vertex shader for simpleShaderProg (MainVertexShader PositionOnlyVertexShader) failed to compile This is an example application triggering the problem: http://pastebin.com/R0aa8ejs The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact behavior when using PySide instead of PyQt4 by the way. I'm also seeing this error when trying the original demo application from python-qt4-doc. Also, calling QtGui.QApplication.setGraphicsSystem(opengl) produces the same errors. I'm experiencing this problems on 11.10 and 12.04 with the ubuntu- provided nvidia drivers (where 12.04 includes the most recent driver for now). After installing the driver using the original NVidia installer, the applications work as expected. To manage notifications about this bug go to: https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp