[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia

2020-05-28 Thread Timo Aaltonen
** Changed in: mesa (Ubuntu)
   Status: Confirmed => Invalid

** Changed in: nvidia-graphics-drivers-331-updates (Ubuntu)
   Status: Confirmed => Invalid

** Changed in: nvidia-graphics-drivers-340 (Ubuntu)
   Status: Confirmed => Invalid

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Title:
  dlopen(libGL.so) resolves to mesa rather than nvidia

Status in NVIDIA Drivers Ubuntu:
  New
Status in mesa package in Ubuntu:
  Invalid
Status in nvidia-graphics-drivers-331-updates package in Ubuntu:
  Invalid
Status in nvidia-graphics-drivers-340 package in Ubuntu:
  Invalid
Status in pyqt5 package in Ubuntu:
  Invalid
Status in python-qt4 package in Ubuntu:
  Invalid

Bug description:
  I'm having trouble with a combination of NVIDIA + Python + Qt +
  Opengl.

  I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and 
errors like this these:
  QGLShader: could not create shader
  Vertex shader for simpleShaderProg (MainVertexShader 
) failed to compile

  This is an example application triggering the problem:
  http://pastebin.com/R0aa8ejs

  The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact 
behavior when using PySide instead of PyQt4 by the way. I'm also seeing this 
error when trying the original demo application from python-qt4-doc. Also, 
calling
  QtGui.QApplication.setGraphicsSystem("opengl")
  produces the same errors.

  I'm experiencing this problems on 11.10 and 12.04 with the ubuntu-
  provided nvidia drivers (where 12.04 includes the most recent driver
  for now). After installing the driver using the original NVidia
  installer, the applications work as expected.

To manage notifications about this bug go to:
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[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia

2018-11-09 Thread Julian Gilbey
And the Qt team are now working on implementing the patch, so this
should be resolving in a forthcoming Qt release :-)  See
https://bugreports.qt.io/browse/QTBUG-71488

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Title:
  dlopen(libGL.so) resolves to mesa rather than nvidia

Status in NVIDIA Drivers Ubuntu:
  New
Status in mesa package in Ubuntu:
  Confirmed
Status in nvidia-graphics-drivers-331-updates package in Ubuntu:
  Confirmed
Status in nvidia-graphics-drivers-340 package in Ubuntu:
  Confirmed
Status in pyqt5 package in Ubuntu:
  Invalid
Status in python-qt4 package in Ubuntu:
  Invalid

Bug description:
  I'm having trouble with a combination of NVIDIA + Python + Qt +
  Opengl.

  I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and 
errors like this these:
  QGLShader: could not create shader
  Vertex shader for simpleShaderProg (MainVertexShader 
) failed to compile

  This is an example application triggering the problem:
  http://pastebin.com/R0aa8ejs

  The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact 
behavior when using PySide instead of PyQt4 by the way. I'm also seeing this 
error when trying the original demo application from python-qt4-doc. Also, 
calling
  QtGui.QApplication.setGraphicsSystem("opengl")
  produces the same errors.

  I'm experiencing this problems on 11.10 and 12.04 with the ubuntu-
  provided nvidia drivers (where 12.04 includes the most recent driver
  for now). After installing the driver using the original NVidia
  installer, the applications work as expected.

To manage notifications about this bug go to:
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[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia

2018-11-09 Thread Julian Gilbey
I have found the source of the bug and provided a patch: see
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=913287

** Bug watch added: Debian Bug tracker #913287
   https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=913287

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https://bugs.launchpad.net/bugs/941826

Title:
  dlopen(libGL.so) resolves to mesa rather than nvidia

Status in NVIDIA Drivers Ubuntu:
  New
Status in mesa package in Ubuntu:
  Confirmed
Status in nvidia-graphics-drivers-331-updates package in Ubuntu:
  Confirmed
Status in nvidia-graphics-drivers-340 package in Ubuntu:
  Confirmed
Status in pyqt5 package in Ubuntu:
  Invalid
Status in python-qt4 package in Ubuntu:
  Invalid

Bug description:
  I'm having trouble with a combination of NVIDIA + Python + Qt +
  Opengl.

  I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and 
errors like this these:
  QGLShader: could not create shader
  Vertex shader for simpleShaderProg (MainVertexShader 
) failed to compile

  This is an example application triggering the problem:
  http://pastebin.com/R0aa8ejs

  The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact 
behavior when using PySide instead of PyQt4 by the way. I'm also seeing this 
error when trying the original demo application from python-qt4-doc. Also, 
calling
  QtGui.QApplication.setGraphicsSystem("opengl")
  produces the same errors.

  I'm experiencing this problems on 11.10 and 12.04 with the ubuntu-
  provided nvidia drivers (where 12.04 includes the most recent driver
  for now). After installing the driver using the original NVidia
  installer, the applications work as expected.

To manage notifications about this bug go to:
https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions

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[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia

2017-11-17 Thread Tempuser
Also there seems to be no interest in fixing this, for the record:

Problem and solution are still present/working in Ubuntu 17.10. and
Nvidia driver 384.

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https://bugs.launchpad.net/bugs/941826

Title:
  dlopen(libGL.so) resolves to mesa rather than nvidia

Status in NVIDIA Drivers Ubuntu:
  New
Status in mesa package in Ubuntu:
  Confirmed
Status in nvidia-graphics-drivers-331-updates package in Ubuntu:
  Confirmed
Status in nvidia-graphics-drivers-340 package in Ubuntu:
  Confirmed
Status in pyqt5 package in Ubuntu:
  Invalid
Status in python-qt4 package in Ubuntu:
  Invalid

Bug description:
  I'm having trouble with a combination of NVIDIA + Python + Qt +
  Opengl.

  I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and 
errors like this these:
  QGLShader: could not create shader
  Vertex shader for simpleShaderProg (MainVertexShader 
) failed to compile

  This is an example application triggering the problem:
  http://pastebin.com/R0aa8ejs

  The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact 
behavior when using PySide instead of PyQt4 by the way. I'm also seeing this 
error when trying the original demo application from python-qt4-doc. Also, 
calling
  QtGui.QApplication.setGraphicsSystem("opengl")
  produces the same errors.

  I'm experiencing this problems on 11.10 and 12.04 with the ubuntu-
  provided nvidia drivers (where 12.04 includes the most recent driver
  for now). After installing the driver using the original NVidia
  installer, the applications work as expected.

To manage notifications about this bug go to:
https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions

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[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia

2017-01-29 Thread Launchpad Bug Tracker
Status changed to 'Confirmed' because the bug affects multiple users.

** Changed in: nvidia-graphics-drivers-340 (Ubuntu)
   Status: New => Confirmed

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https://bugs.launchpad.net/bugs/941826

Title:
  dlopen(libGL.so) resolves to mesa rather than nvidia

Status in NVIDIA Drivers Ubuntu:
  New
Status in mesa package in Ubuntu:
  Confirmed
Status in nvidia-graphics-drivers-331-updates package in Ubuntu:
  Confirmed
Status in nvidia-graphics-drivers-340 package in Ubuntu:
  Confirmed
Status in pyqt5 package in Ubuntu:
  Invalid
Status in python-qt4 package in Ubuntu:
  Invalid

Bug description:
  I'm having trouble with a combination of NVIDIA + Python + Qt +
  Opengl.

  I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and 
errors like this these:
  QGLShader: could not create shader
  Vertex shader for simpleShaderProg (MainVertexShader 
) failed to compile

  This is an example application triggering the problem:
  http://pastebin.com/R0aa8ejs

  The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact 
behavior when using PySide instead of PyQt4 by the way. I'm also seeing this 
error when trying the original demo application from python-qt4-doc. Also, 
calling
  QtGui.QApplication.setGraphicsSystem("opengl")
  produces the same errors.

  I'm experiencing this problems on 11.10 and 12.04 with the ubuntu-
  provided nvidia drivers (where 12.04 includes the most recent driver
  for now). After installing the driver using the original NVidia
  installer, the applications work as expected.

To manage notifications about this bug go to:
https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions

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[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia

2016-12-16 Thread Peter Würtz
Still not fixed after almost 5 years. Problem and solution are well
known.

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https://bugs.launchpad.net/bugs/941826

Title:
  dlopen(libGL.so) resolves to mesa rather than nvidia

Status in NVIDIA Drivers Ubuntu:
  New
Status in mesa package in Ubuntu:
  Confirmed
Status in nvidia-graphics-drivers-331-updates package in Ubuntu:
  Confirmed
Status in nvidia-graphics-drivers-340 package in Ubuntu:
  New
Status in pyqt5 package in Ubuntu:
  Invalid
Status in python-qt4 package in Ubuntu:
  Invalid

Bug description:
  I'm having trouble with a combination of NVIDIA + Python + Qt +
  Opengl.

  I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and 
errors like this these:
  QGLShader: could not create shader
  Vertex shader for simpleShaderProg (MainVertexShader 
) failed to compile

  This is an example application triggering the problem:
  http://pastebin.com/R0aa8ejs

  The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact 
behavior when using PySide instead of PyQt4 by the way. I'm also seeing this 
error when trying the original demo application from python-qt4-doc. Also, 
calling
  QtGui.QApplication.setGraphicsSystem("opengl")
  produces the same errors.

  I'm experiencing this problems on 11.10 and 12.04 with the ubuntu-
  provided nvidia drivers (where 12.04 includes the most recent driver
  for now). After installing the driver using the original NVidia
  installer, the applications work as expected.

To manage notifications about this bug go to:
https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions

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[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia

2016-09-24 Thread Ilya Bizyaev
** Also affects: nvidia-graphics-drivers-340 (Ubuntu)
   Importance: Undecided
   Status: New

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Title:
  dlopen(libGL.so) resolves to mesa rather than nvidia

Status in NVIDIA Drivers Ubuntu:
  New
Status in mesa package in Ubuntu:
  Confirmed
Status in nvidia-graphics-drivers-331-updates package in Ubuntu:
  Confirmed
Status in nvidia-graphics-drivers-340 package in Ubuntu:
  New
Status in pyqt5 package in Ubuntu:
  Invalid
Status in python-qt4 package in Ubuntu:
  Invalid

Bug description:
  I'm having trouble with a combination of NVIDIA + Python + Qt +
  Opengl.

  I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and 
errors like this these:
  QGLShader: could not create shader
  Vertex shader for simpleShaderProg (MainVertexShader 
) failed to compile

  This is an example application triggering the problem:
  http://pastebin.com/R0aa8ejs

  The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact 
behavior when using PySide instead of PyQt4 by the way. I'm also seeing this 
error when trying the original demo application from python-qt4-doc. Also, 
calling
  QtGui.QApplication.setGraphicsSystem("opengl")
  produces the same errors.

  I'm experiencing this problems on 11.10 and 12.04 with the ubuntu-
  provided nvidia drivers (where 12.04 includes the most recent driver
  for now). After installing the driver using the original NVidia
  installer, the applications work as expected.

To manage notifications about this bug go to:
https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions

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[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia

2016-07-05 Thread ChenYunChih
This works!!

https://github.com/Ultimaker/Cura/pull/131

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https://bugs.launchpad.net/bugs/941826

Title:
  dlopen(libGL.so) resolves to mesa rather than nvidia

Status in NVIDIA Drivers Ubuntu:
  New
Status in mesa package in Ubuntu:
  Confirmed
Status in nvidia-graphics-drivers-331-updates package in Ubuntu:
  Confirmed
Status in pyqt5 package in Ubuntu:
  Invalid
Status in python-qt4 package in Ubuntu:
  Invalid

Bug description:
  I'm having trouble with a combination of NVIDIA + Python + Qt +
  Opengl.

  I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and 
errors like this these:
  QGLShader: could not create shader
  Vertex shader for simpleShaderProg (MainVertexShader 
) failed to compile

  This is an example application triggering the problem:
  http://pastebin.com/R0aa8ejs

  The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact 
behavior when using PySide instead of PyQt4 by the way. I'm also seeing this 
error when trying the original demo application from python-qt4-doc. Also, 
calling
  QtGui.QApplication.setGraphicsSystem("opengl")
  produces the same errors.

  I'm experiencing this problems on 11.10 and 12.04 with the ubuntu-
  provided nvidia drivers (where 12.04 includes the most recent driver
  for now). After installing the driver using the original NVidia
  installer, the applications work as expected.

To manage notifications about this bug go to:
https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions

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[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia

2016-06-15 Thread kosti
Just to provide another user-case:

https://github.com/spyder-ide/spyder/issues/3226

I don't even understand the problem unfortunately.

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Title:
  dlopen(libGL.so) resolves to mesa rather than nvidia

Status in NVIDIA Drivers Ubuntu:
  New
Status in mesa package in Ubuntu:
  Confirmed
Status in nvidia-graphics-drivers-331-updates package in Ubuntu:
  Confirmed
Status in pyqt5 package in Ubuntu:
  Invalid
Status in python-qt4 package in Ubuntu:
  Invalid

Bug description:
  I'm having trouble with a combination of NVIDIA + Python + Qt +
  Opengl.

  I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and 
errors like this these:
  QGLShader: could not create shader
  Vertex shader for simpleShaderProg (MainVertexShader 
) failed to compile

  This is an example application triggering the problem:
  http://pastebin.com/R0aa8ejs

  The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact 
behavior when using PySide instead of PyQt4 by the way. I'm also seeing this 
error when trying the original demo application from python-qt4-doc. Also, 
calling
  QtGui.QApplication.setGraphicsSystem("opengl")
  produces the same errors.

  I'm experiencing this problems on 11.10 and 12.04 with the ubuntu-
  provided nvidia drivers (where 12.04 includes the most recent driver
  for now). After installing the driver using the original NVidia
  installer, the applications work as expected.

To manage notifications about this bug go to:
https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions

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[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia

2016-04-06 Thread Peter Würtz
I don't even understand the argument. Lets turn it around/right again:
Why not just dlopen libGL.so? Any application should be able to dlopen
libGL.so.

"libGL.so" is the library name everyone agrees to and everyone expects
to find, which is exactly why this file exists in the first place,
doesn't it? One should expect that this primary library name points to
the most reasonable and (before all else) WORKING OpenGL library. If a
distribution decides to do some name mangling for maintaining multiple
versions or vendors it is of course free to do so. Please name it
"libGL.so.foo" or "libGl.so.bar" if you want, buy why is it necessary
for pyqt to know about your naming decision and most importantly: Why is
it necessary to stick with a broken(!) default configuration?

It baffles me that it took 4 years to boil it down to one line of not
giving a damn.

-- 
You received this bug notification because you are a member of Ubuntu
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https://bugs.launchpad.net/bugs/941826

Title:
  dlopen(libGL.so) resolves to mesa rather than nvidia

Status in NVIDIA Drivers Ubuntu:
  New
Status in mesa package in Ubuntu:
  Confirmed
Status in nvidia-graphics-drivers-331-updates package in Ubuntu:
  Confirmed
Status in pyqt5 package in Ubuntu:
  Invalid
Status in python-qt4 package in Ubuntu:
  Invalid

Bug description:
  I'm having trouble with a combination of NVIDIA + Python + Qt +
  Opengl.

  I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and 
errors like this these:
  QGLShader: could not create shader
  Vertex shader for simpleShaderProg (MainVertexShader 
) failed to compile

  This is an example application triggering the problem:
  http://pastebin.com/R0aa8ejs

  The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact 
behavior when using PySide instead of PyQt4 by the way. I'm also seeing this 
error when trying the original demo application from python-qt4-doc. Also, 
calling
  QtGui.QApplication.setGraphicsSystem("opengl")
  produces the same errors.

  I'm experiencing this problems on 11.10 and 12.04 with the ubuntu-
  provided nvidia drivers (where 12.04 includes the most recent driver
  for now). After installing the driver using the original NVidia
  installer, the applications work as expected.

To manage notifications about this bug go to:
https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions

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[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia

2016-04-05 Thread JianFeng Liu
why not just dlopen libGL.so.1
I've mailed to the packager of nvidia driver in debian and got the answer: 
"pyqt should dlopen libGL.so.1".

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Title:
  dlopen(libGL.so) resolves to mesa rather than nvidia

Status in NVIDIA Drivers Ubuntu:
  New
Status in mesa package in Ubuntu:
  Confirmed
Status in nvidia-graphics-drivers-331-updates package in Ubuntu:
  Confirmed
Status in pyqt5 package in Ubuntu:
  Invalid
Status in python-qt4 package in Ubuntu:
  Invalid

Bug description:
  I'm having trouble with a combination of NVIDIA + Python + Qt +
  Opengl.

  I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and 
errors like this these:
  QGLShader: could not create shader
  Vertex shader for simpleShaderProg (MainVertexShader 
) failed to compile

  This is an example application triggering the problem:
  http://pastebin.com/R0aa8ejs

  The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact 
behavior when using PySide instead of PyQt4 by the way. I'm also seeing this 
error when trying the original demo application from python-qt4-doc. Also, 
calling
  QtGui.QApplication.setGraphicsSystem("opengl")
  produces the same errors.

  I'm experiencing this problems on 11.10 and 12.04 with the ubuntu-
  provided nvidia drivers (where 12.04 includes the most recent driver
  for now). After installing the driver using the original NVidia
  installer, the applications work as expected.

To manage notifications about this bug go to:
https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions

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[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia

2015-09-11 Thread Thomas-Karl Pietrowski
Still here on Wily

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https://bugs.launchpad.net/bugs/941826

Title:
  dlopen(libGL.so) resolves to mesa rather than nvidia

Status in NVIDIA Drivers Ubuntu:
  New
Status in mesa package in Ubuntu:
  Confirmed
Status in nvidia-graphics-drivers-331-updates package in Ubuntu:
  Confirmed
Status in pyqt5 package in Ubuntu:
  Invalid
Status in python-qt4 package in Ubuntu:
  Invalid

Bug description:
  I'm having trouble with a combination of NVIDIA + Python + Qt +
  Opengl.

  I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and 
errors like this these:
  QGLShader: could not create shader
  Vertex shader for simpleShaderProg (MainVertexShader 
) failed to compile

  This is an example application triggering the problem:
  http://pastebin.com/R0aa8ejs

  The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact 
behavior when using PySide instead of PyQt4 by the way. I'm also seeing this 
error when trying the original demo application from python-qt4-doc. Also, 
calling
  QtGui.QApplication.setGraphicsSystem("opengl")
  produces the same errors.

  I'm experiencing this problems on 11.10 and 12.04 with the ubuntu-
  provided nvidia drivers (where 12.04 includes the most recent driver
  for now). After installing the driver using the original NVidia
  installer, the applications work as expected.

To manage notifications about this bug go to:
https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions

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[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia

2015-08-21 Thread Peter Würtz
*sigh* late 2015, still not fixed in Ubuntu

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https://bugs.launchpad.net/bugs/941826

Title:
  dlopen(libGL.so) resolves to mesa rather than nvidia

Status in NVIDIA Drivers Ubuntu:
  New
Status in mesa package in Ubuntu:
  Confirmed
Status in nvidia-graphics-drivers-331-updates package in Ubuntu:
  Confirmed
Status in pyqt5 package in Ubuntu:
  Invalid
Status in python-qt4 package in Ubuntu:
  Invalid

Bug description:
  I'm having trouble with a combination of NVIDIA + Python + Qt +
  Opengl.

  I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and 
errors like this these:
  QGLShader: could not create shader
  Vertex shader for simpleShaderProg (MainVertexShader 
PositionOnlyVertexShader) failed to compile

  This is an example application triggering the problem:
  http://pastebin.com/R0aa8ejs

  The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact 
behavior when using PySide instead of PyQt4 by the way. I'm also seeing this 
error when trying the original demo application from python-qt4-doc. Also, 
calling
  QtGui.QApplication.setGraphicsSystem(opengl)
  produces the same errors.

  I'm experiencing this problems on 11.10 and 12.04 with the ubuntu-
  provided nvidia drivers (where 12.04 includes the most recent driver
  for now). After installing the driver using the original NVidia
  installer, the applications work as expected.

To manage notifications about this bug go to:
https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions

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[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia

2014-10-24 Thread Jörn Schönyan
barcc, that second approach won't work.

import ctypes
from ctypes import util
ctypes.CDLL(util.find_library('GL'), ctypes.RTLD_GLOBAL)

That should be better, but I can't reproduce the bug myself, likely
because it's an Optimus notebook.

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https://bugs.launchpad.net/bugs/941826

Title:
  dlopen(libGL.so) resolves to mesa rather than nvidia

Status in NVIDIA Drivers Ubuntu:
  New
Status in “mesa” package in Ubuntu:
  Confirmed
Status in “nvidia-graphics-drivers-331-updates” package in Ubuntu:
  Confirmed
Status in “pyqt5” package in Ubuntu:
  Invalid
Status in “python-qt4” package in Ubuntu:
  Invalid

Bug description:
  I'm having trouble with a combination of NVIDIA + Python + Qt +
  Opengl.

  I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and 
errors like this these:
  QGLShader: could not create shader
  Vertex shader for simpleShaderProg (MainVertexShader 
PositionOnlyVertexShader) failed to compile

  This is an example application triggering the problem:
  http://pastebin.com/R0aa8ejs

  The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact 
behavior when using PySide instead of PyQt4 by the way. I'm also seeing this 
error when trying the original demo application from python-qt4-doc. Also, 
calling
  QtGui.QApplication.setGraphicsSystem(opengl)
  produces the same errors.

  I'm experiencing this problems on 11.10 and 12.04 with the ubuntu-
  provided nvidia drivers (where 12.04 includes the most recent driver
  for now). After installing the driver using the original NVidia
  installer, the applications work as expected.

To manage notifications about this bug go to:
https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions

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[Touch-packages] [Bug 941826] Re: dlopen(libGL.so) resolves to mesa rather than nvidia

2014-08-12 Thread Chris Halse Rogers
** Summary changed:

- PyQt cannot compile shaders with Ubuntu's Nvidia drivers
+ dlopen(libGL.so) resolves to mesa rather than nvidia

-- 
You received this bug notification because you are a member of Ubuntu
Touch seeded packages, which is subscribed to mesa in Ubuntu.
https://bugs.launchpad.net/bugs/941826

Title:
  dlopen(libGL.so) resolves to mesa rather than nvidia

Status in NVIDIA Drivers Ubuntu:
  New
Status in “mesa” package in Ubuntu:
  Confirmed
Status in “nvidia-graphics-drivers-331-updates” package in Ubuntu:
  Confirmed
Status in “pyqt5” package in Ubuntu:
  Invalid
Status in “python-qt4” package in Ubuntu:
  Invalid

Bug description:
  I'm having trouble with a combination of NVIDIA + Python + Qt +
  Opengl.

  I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and 
errors like this these:
  QGLShader: could not create shader
  Vertex shader for simpleShaderProg (MainVertexShader 
PositionOnlyVertexShader) failed to compile

  This is an example application triggering the problem:
  http://pastebin.com/R0aa8ejs

  The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact 
behavior when using PySide instead of PyQt4 by the way. I'm also seeing this 
error when trying the original demo application from python-qt4-doc. Also, 
calling
  QtGui.QApplication.setGraphicsSystem(opengl)
  produces the same errors.

  I'm experiencing this problems on 11.10 and 12.04 with the ubuntu-
  provided nvidia drivers (where 12.04 includes the most recent driver
  for now). After installing the driver using the original NVidia
  installer, the applications work as expected.

To manage notifications about this bug go to:
https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions

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