Re: [twsocket] multithread server

2011-08-18 Thread Lukáš Skála

hi,
I always call Receive (even if RcvdCount returns zero). When RcvdCount 
returns zero then Receive returns -1 value. Is it normal?
What is property Multithreaded in TWServerSocket? Should it be set to 
TRUE? In demo application property is set to FALSE and only client 
sockets are set to TRUE.


Now I have no idea where is problem with service hanging. Any idea where 
to look is welcome.

Thanks
Lukas Skala


Dne 17.8.2011 18:18, Wilfried Mestdagh napsal(a):

Hi,

If OnDataAvailable triggers then you have to try to receive data, even if 
RcvdCount (wich is unreliable) returns 0. If you don't receive then 
OnDataAvailable will be called again in a closed loop en that is probably what 
happens.




--
lukas skala
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modrinova 1094
674 01 trebic

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Re: [twsocket] multithread server

2011-08-18 Thread Wilfried Mestdagh
Hi,

When receive returns -1 then it indicate an error, but you don't have to
worry about it. If MultiThread is True then TWSocket uses his own message
pump. You can use it yourself also or override it.

If OnDataAvailable is called in a closed loop then there is something wrong
with winsock.

You tell that it happens after a while when many clients connecting (and
disconnecting ???). Is this predictable?

Is it possible you have many sockets in TIME_WAIT state or that you have run
out of non-pagable memory? You can check the former with 'netstat -a'. The
latter with task manager. Note that a socket uses 10kb (or more depeniding
on traffic), that non-pagable memory is maximum 1/8 of total real memory
(not virtual).

Have you the same problem if you run the same application in a GUI or
console application?

You can set wsoNoReceivedLoop for each client then OnDataAvailable is not
called in closed loop but with a message handler. Eventually more easy to
debug?

-- 
mvg, Wilfried
http://www.mestdagh.biz
http://www.comfortsoftware.be
http://www.expertsoftware.be

 -Oorspronkelijk bericht-
 Van: twsocket-boun...@elists.org [mailto:twsocket-boun...@elists.org]
 Namens Lukáš Skála
 Verzonden: donderdag 18 augustus 2011 8:05
 Aan: twsocket@elists.org
 Onderwerp: Re: [twsocket] multithread server
 
 hi,
 I always call Receive (even if RcvdCount returns zero). When RcvdCount
 returns zero then Receive returns -1 value. Is it normal?
 What is property Multithreaded in TWServerSocket? Should it be set to
 TRUE? In demo application property is set to FALSE and only client
 sockets are set to TRUE.
 
 Now I have no idea where is problem with service hanging. Any idea
 where
 to look is welcome.
 Thanks
 Lukas Skala
 
 
 Dne 17.8.2011 18:18, Wilfried Mestdagh napsal(a):
  Hi,
 
  If OnDataAvailable triggers then you have to try to receive data,
 even if RcvdCount (wich is unreliable) returns 0. If you don't receive
 then OnDataAvailable will be called again in a closed loop en that is
 probably what happens.
 
 
 
 --
 lukas skala
 envinet a.s.
 divize projektu a inzenyringu (project and engineering division)
 modrinova 1094
 674 01 trebic
 
 tel: +420 568 409 862 (811)
 fax: +420 568 409 875
 gsm: +420 724 461 062
 icq: 66842878
 eml: lukas.sk...@envinet.cz, luky.sk...@gmail.com
 www: http://envinet.cz
 
 
 
 
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 To unsubscribe or change your settings for TWSocket mailing list
 please goto http://lists.elists.org/cgi-bin/mailman/listinfo/twsocket
 Visit our website at http://www.overbyte.be

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Re: [twsocket] multithread server

2011-08-18 Thread Lukáš Skála

hi,
thank for reply.

there are about 150 clients (in average) connected at the same time. 
sometimes program hang after 15 minutes of running, sometimes after 
several hours.


I think there is no memory problem because server has a lot of memory 
and when I check it using taskmanager there is a lot of free memory 
(service itself is consuming about 58 mb of RAM), procesor time of the 
process is below 1%. There are about 10 connection in TIME_WAIT state. 
Values are taken when service is running without problem, I will check 
it again when it will hang.


I am not sure what does TIME_WAIT means - by googling I have found that 
it is closing socket waiting for final messages handshaking - is it 
true? I hope it is not my problem because if client is not active (1 
minute) it is disconnected by the server. Is it possible that sockets 
which were not correctly disconnected (e.g. clients was disconnected 
from network) will stay in TIME_WAIT state? Even when server close them 
explicitly after communication timeout?


Service is running on more servers and it seems to work fine with less 
clients. I have problem only on one server - unfortunatelly there is no 
chance to debug service (only write to log is possible).


I will try to test in GUI application.

I did some test and now I have 2 version:

version 1: incoming data are received in main thread and are written to 
buffer of client, client has own thread to process data in buffer
version 2: data are received in client thread (in same way as in demo 
thread application)


It seems version 1 is more stable but it will hang too. Processing of 
data is done by the same procedures so I hope there is no difference.



Lukas


Dne 18.8.2011 11:26, Wilfried Mestdagh napsal(a):

Hi,

When receive returns -1 then it indicate an error, but you don't have to
worry about it. If MultiThread is True then TWSocket uses his own message
pump. You can use it yourself also or override it.

If OnDataAvailable is called in a closed loop then there is something wrong
with winsock.

You tell that it happens after a while when many clients connecting (and
disconnecting ???). Is this predictable?

Is it possible you have many sockets in TIME_WAIT state or that you have run
out of non-pagable memory? You can check the former with 'netstat -a'. The
latter with task manager. Note that a socket uses 10kb (or more depeniding
on traffic), that non-pagable memory is maximum 1/8 of total real memory
(not virtual).

Have you the same problem if you run the same application in a GUI or
console application?

You can set wsoNoReceivedLoop for each client then OnDataAvailable is not
called in closed loop but with a message handler. Eventually more easy to
debug?




--
lukas skala
envinet a.s.
divize projektu a inzenyringu (project and engineering division)
modrinova 1094
674 01 trebic

tel: +420 568 409 862 (811)
fax: +420 568 409 875
gsm: +420 724 461 062
icq: 66842878
eml: lukas.sk...@envinet.cz, luky.sk...@gmail.com
www: http://envinet.cz




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Re: [twsocket] SSL and TLS for TSmtpCli

2011-08-18 Thread Neal Barnett
 Arno -
 
 or
 Encrypted Connection: SSL
 Port: 465
 
 This is commonly SSL-type Implicit (TLS Connection).
 The difference between Implicit and Explicit is that Implicit
 establishes 
 a secure SSL/TLS connection and Explicit starts with a plain text
 connection that is turned into a secure connection later when the
 client sends the STARTTLS command. 
 
 So, how would I use this method Implicit (TLS Connection) in
 TSmtpCli? 
 
 For example, if I wish to send using:
 Encrypted Connection: TLS
 Port: 587
 
 That port can be used if the ISP has blocked SMTP port #25 and the
 mailserver services port #587 as well. Such as
 smtp.googlemail.com.  The SSL-type on that port is commonly
 Explicit (STARTTLS). 
 
 And how would I use this method in TSmtpCli?

Instead of TSmtpCli you have to use TSslSmtpCli plus a linked 
TSslContext. Take a look at the OverbyteIcsSslMailSnd sample in
ICS sub directory SslInternet, get a free GMail account and play
with the demo. And don't forget to download the OpenSSL libraries
from http://wiki.overbyte.be/wiki/index.php/ICS_Download.

So, then a few more questions:

1. If my app is compiled in Delphi 7 32-bit, but have end-users that have
both 32-bit and 64-bit Windows, would I use the OpenSSL Win32 binaries?
Would they work on both platforms?
2. For the end user, if they chose Implicit (TLS Connection) or Explicit
(STARTTLS) to send, I would not want them to have to fill in (or know about)
the various SSLContext parameters (Verify Peer, CA File, CA Path, Cert File,
Key File, Pass Phrase).  What should I use for the default values for these?
3. For my app distribution, would I simply include libeay32.dll and
ssleay32.dll in the application directory?

Thanks,
--
Neal

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