[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-10-19 Thread Albert Astals Cid
** Changed in: unity8 (Ubuntu)
   Status: Fix Committed => Fix Released

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-08-28 Thread Launchpad Bug Tracker
This bug was fixed in the package ubuntu-ui-toolkit -
1.3.1603+15.10.20150824.1-0ubuntu1

---
ubuntu-ui-toolkit (1.3.1603+15.10.20150824.1-0ubuntu1) wily; urgency=medium

  [ CI Train Bot ]
  * Resync trunk. added: po/eo.po

  [ Christian Dywan ]
  * Make deprecation warnings from C++ opt-in (LP: #1467851)

 -- CI Train Bot ci-train-...@canonical.com  Mon, 24 Aug 2015 20:49:45
+

** Changed in: ubuntu-ui-toolkit (Ubuntu)
   Status: Fix Committed = Fix Released

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-08-27 Thread Łukasz Zemczak
** Changed in: canonical-devices-system-image
   Status: Fix Committed = Fix Released

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-08-24 Thread Launchpad Bug Tracker
** Branch linked: lp:ubuntu/wily-proposed/ubuntu-ui-toolkit

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-08-21 Thread Tim Peeters
** Changed in: ubuntu-ui-toolkit (Ubuntu)
   Status: In Progress = Fix Committed

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-08-21 Thread Timo Jyrinki
As per QA report:
Needs a fix in unity8 so we can get past edges demo and confirm there are no 
further issues with the silo before landing.

This is now fixed from UITK and Mir points of view. The remaining issue
is that Unity 8 needs to automatically skip the edges demo when used
inside the emulator.

** Also affects: unity8 (Ubuntu)
   Importance: Undecided
   Status: New

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-08-21 Thread Michael Terry
 Sorry, but why do we need to disable the edge demo?

We disabled the tutorial in desktop mode only.  We had in the past
disabled part of it on the desktop (because certain drag-widgets didn't
work with mice).  But this change drops the whole thing (which was at
this point, just the left-edge drag).  To my knowledge, we're still
waiting on design for visuals for a desktop tutorial.

The real bug is that the emulator is starting in desktop mode.  And
seems to have some issues with using -mousetouch to emulate a touch
device.

But at least disabling the tutorial in desktop mode gets *some* sort of
emulator functionality in the short term.

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Re: [Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-08-21 Thread Ricardo Salveti
On Fri, Aug 21, 2015 at 6:52 AM, Timo Jyrinki
timo.jyri...@canonical.com wrote:
 As per QA report:
 Needs a fix in unity8 so we can get past edges demo and confirm there are no 
 further issues with the silo before landing.

Sorry, but why do we need to disable the edge demo? It's still useful
during the first boot. If needed we could extend the flashing tool to
offer an option for that.

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-08-21 Thread kevin gunn
** Changed in: unity8 (Ubuntu)
   Status: New = Fix Committed

** Changed in: unity8 (Ubuntu)
 Assignee: (unassigned) = Michael Terry (mterry)

** Branch linked: lp:~mterry/unity8/fix-emulator-tutorial

** Changed in: canonical-devices-system-image
   Status: In Progress = Fix Committed

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-08-19 Thread Gerry Boland
Emulator faling also because of
https://bugs.launchpad.net/mir/+bug/1486535

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-08-18 Thread Launchpad Bug Tracker
** Branch linked: lp:~tpeeters/ubuntu-ui-toolkit/no-dFdy-trunk

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-08-18 Thread Tim Peeters
** Changed in: ubuntu-ui-toolkit (Ubuntu)
 Assignee: Loïc Molinari (loic.molinari) = Tim Peeters (tpeeters)

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-08-11 Thread kevin gunn
** No longer affects: mir

** No longer affects: mir (Ubuntu)

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-08-11 Thread Loïc Molinari
** Changed in: ubuntu-ui-toolkit (Ubuntu)
   Status: Triaged = In Progress

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-07-31 Thread Pat McGowan
** Changed in: canonical-devices-system-image
   Status: Confirmed = In Progress

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-07-16 Thread Daniel van Vugt
I don't think it always has to look ugly. If your original texture is
sufficiently smooth then the accuracy of the the hardware minification
(or even using GL_NEAREST) is not a significant factor. That said, I was
a bit lazy and used the same approach on the titlebar text and that's
indeed a bit ugly. Elements that don't need pixel-sized fineness however
actually end up quite nice. If we had a UI design with fewer thin lines
it would be quite feasible.

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-07-16 Thread Loïc Molinari
Agreed. But we tested that and the best trade-off between quality and
performance for our use-case is that distance field technique. It seems
I'll have to provide a lower quality fallback using that technique
though...

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-07-16 Thread Daniel van Vugt
Sounds like an expensive way of doing things. Is there a reason why we
can't just render standard toolkit elements as very high res textures
and use good old texture minification with GL_LINEAR filtering? That's
both fast and portable, because OpenGL has had it since last century :)

A couple of examples where we do so in Mir demos:
http://bazaar.launchpad.net/~mir-team/mir/development-branch/view/head:/playground/demo-shell/demo_renderer.cpp

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-07-16 Thread Daniel van Vugt
Oh, QML wants shaders. I forgot.

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-07-16 Thread Loïc Molinari
The UbuntuShape in the UITK requires support for standard derivatives in
shaders so that it can nicely anti-alias distance fields (for the
corners) under any scale factor. It's quite unfortunate that  the
emulator doesn't support that extension... I'll try to find a workaround
though.

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-07-16 Thread Loïc Molinari
Daniel, relying on HW texture minification (or magnification) filters is
fast but quite ugly in terms of contour anti-aliasing quality. Using
distance fields instead allows for instance to have a 16x16 contour
texture that can be rendered at 256x256 at perfect quality. It just
requires a texture lookup and a smoothstep(). Retrieving the standard
derivatives is almost free since the 4 texels required for the
subtraction have already been fetched during the texture lookup (so
still cached). It is the perfect thing for the shape since we need to
get the shape mask under any scale factor as required by our grid unit
system.

This technique has been used for a decade now and is efficient, easy to
implement and lightweigth in terms of texture usage. This is for
instance also used by QML for text rendering. More info can be found
there :
http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-07-14 Thread kevin gunn
removing duplication after some brief discussion, shader issue is
separate from input stub loading

** This bug is no longer a duplicate of bug 1458689
   [vivid-overlay] Servers can't start - input-stub.so fails to load on i386

** Changed in: mir (Ubuntu)
 Assignee: (unassigned) = Andreas Pokorny (andreas-pokorny)

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-07-14 Thread John McAleely
** Changed in: canonical-devices-system-image
Milestone: ww28-2015 = ww34-2015

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-07-14 Thread Alberto Aguirre
The input stub error message is inconsequential, mir is simply scanning
all the modules in that directory and finds the appropriate one:
[1432595003.685416] Platform Loader: Selected driver: android (version
0.13.0)

The real issue is Qt not being able to create a window: Cannot create
window: no screens available

I suspect qtmir does not create any screens maybe because mir's 
DisplayConfigurationOutput does not enumerate any outputs. 
A run of mir-out inside the emulator should provide some initial leads.

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-07-14 Thread Daniel van Vugt
** Branch unlinked: lp:~andreas-pokorny/mir/fix-1458689

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-07-14 Thread Daniel van Vugt
Yep, the remaining issue seems to be these shader functions:
dFdx()
dFdy()  
fwidth()
which are from GL_OES_standard_derivatives, that is not implemented by all 
drivers/platforms.

That shader code is not in Mir BTW. This bug no longer has anything to
do with Mir since the first issue was separated into bug 1458689.

We need a fallback (or to avoid uncommon extensions) for the sake of
portability.

** Changed in: mir
   Status: Confirmed = Invalid

** Changed in: mir (Ubuntu)
   Status: Confirmed = Invalid

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-07-14 Thread Daniel van Vugt
To clarify; the remaining issue is the shader code in ubuntu-ui-toolkit.
It's not in Mir.

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-07-14 Thread kevin gunn
So this was 2 bugs conflated it seems.
There was a warning/err for the input-stub in mir, that is actually covered and 
has a fix committed under this bug 1458689 (branch now attached here as well)

The second issue it seems is that the uitk via qt is asking for a shader
extension to be used that is likely not supported by the emulator
graphics platform. This will most likely need to have an error check
added in order to accomodate the failure and use an alternate shader
program (e.g. one without needing the extension)

** Changed in: mir
   Importance: Undecided = Critical

** Changed in: mir
   Status: New = Confirmed

** Changed in: mir
 Assignee: (unassigned) = Andreas Pokorny (andreas-pokorny)

** Branch linked: lp:~andreas-pokorny/mir/fix-1458689

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-06-25 Thread Łukasz Zemczak
** Tags added: lt-blocker lt-category-visible

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-06-25 Thread Daniel van Vugt
*** This bug is a duplicate of bug 1458689 ***
https://bugs.launchpad.net/bugs/1458689

We claim to have fixed this; duplicate of bug 1458689 with a fix coming
in release 0.14.0.

Please update the other bug if the fix is insufficient.

** Also affects: mir
   Importance: Undecided
   Status: New

** This bug has been marked a duplicate of bug 1458689
   [vivid-overlay] input-stub.so fails to load on i386

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-06-23 Thread Pat McGowan
** Changed in: canonical-devices-system-image
   Importance: Undecided = Critical

** Changed in: canonical-devices-system-image
   Status: New = Confirmed

** Changed in: canonical-devices-system-image
Milestone: None = ww28-2015

** Changed in: canonical-devices-system-image
 Assignee: (unassigned) = Pat McGowan (pat-mcgowan)

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-06-23 Thread Jean-Baptiste Lallement
** Also affects: canonical-devices-system-image
   Importance: Undecided
   Status: New

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Title:
  [vivid-overlay] unity8 fails to start on the emulator

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-06-23 Thread Launchpad Bug Tracker
Status changed to 'Confirmed' because the bug affects multiple users.

** Changed in: mir (Ubuntu)
   Status: New = Confirmed

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Title:
  [vivid-overlay] unity8 fails to start on the emulator

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-05-26 Thread Zsombor Egri
** Changed in: ubuntu-ui-toolkit (Ubuntu)
   Status: New = Triaged

** Changed in: ubuntu-ui-toolkit (Ubuntu)
   Importance: High = Critical

** Changed in: ubuntu-ui-toolkit (Ubuntu)
 Assignee: (unassigned) = Loïc Molinari (loic.molinari)

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Title:
  [vivid-overlay] unity8 fails to start on the emulator

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[Bug 1458694] Re: [vivid-overlay] unity8 fails to start on the emulator

2015-05-25 Thread Timo Jyrinki
** Changed in: mir (Ubuntu)
   Importance: Undecided = Critical

** Changed in: ubuntu-ui-toolkit (Ubuntu)
   Importance: Undecided = High

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Title:
  [vivid-overlay] unity8 fails to start on the emulator

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