[Bug 367379] Re: wine crashes in Source games since jaunty

2015-07-15 Thread dino99
this is no more a supported version

** Changed in: wine (Ubuntu)
   Status: Incomplete = Invalid

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[Bug 367379] Re: wine crashes in Source games since jaunty

2011-03-15 Thread Dan Kegel
I'm seeing this now on every other run of Dragon Age Origins with wine
from git:

bt_audio_service_open: connect() failed: Connection refused (111)
Cannot connect to server socket err = No such file or directory
Cannot connect to server socket
jack server is not running or cannot be started
mmap() failed: Cannot allocate memory
Assertion 'b' failed at pulsecore/memblock.c:451, function 
pa_memblock_acquire(). Aborting.

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[Bug 367379] Re: wine crashes in Source games since jaunty

2010-09-16 Thread starslights
Hello,

About Wine, from recent version, it's possible to quit the applications
or games who can cause a problems , so now the bugs are fixed and i
never has any more crash system caused by wine.

So i close the wine status too.

Best Regards

Stars

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[Bug 367379] Re: wine crashes in Source games since jaunty

2010-09-16 Thread starslights
Oh sorry, i am not the original reporter, so i can't make invalid my
own,

Well, about wine, i play many games actually like Fallout3, Alpha
Protocol, Steam or Applications like Utorrent, mkvmerge, winrar, ect and
all work fine.

So i recommend to make that bug as fixed, Thanks :D

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[Bug 367379] Re: wine crashes in Source games since jaunty

2010-09-13 Thread rusivi1
Thank you for posting this bug.

Does this issue occur in latest WINE?

** Changed in: wine (Ubuntu)
   Status: Confirmed = Incomplete

** Changed in: pulseaudio
   Status: New = Fix Released

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[Bug 367379] Re: wine crashes in Source games since jaunty

2010-01-14 Thread Launchpad Bug Tracker
This bug was fixed in the package pulseaudio - 1:0.9.22~0.9.21+341
-g62bf-0ubuntu1

---
pulseaudio (1:0.9.22~0.9.21+341-g62bf-0ubuntu1) lucid; urgency=low

  * New snapshot based on stable-queue git branch (testing requested
specifically by upstream)
- LP: #164745, #173212, #201391, #204536, #207796, #210016, #221038,
- LP: #226342, #230408, #236423, #237443, #250059, #269585, #274304,
- LP: #274577, #275474, #277532, #277566, #277932, #278025, #280534,
- LP: #283049, #286816, #287036, #292732, #298011, #298301, #300290,
- LP: #302038, #311497, #311853, #324062, #339448, #344057, #348979,
- LP: #350829, #356206, #367379, #367544, #369822, #371897, #374846,
- LP: #375570, #381801, #399515, #402950, #403786, #408169, #409322,
- LP: #409723, #410326, #410446, #417695, #417976, #419271, #421072,
- LP: #422774, #423979, #424655, #425028, #427016, #431072, #432660,
- LP: #437640, #437996, #442191, #443306, #443389, #446719, #449762,
- LP: #455417, #461532, #464652, #483191, #497537, #503780
  * debian/patches/:
+ add: 0099-change-configure-git-version-tag.patch: Match released
   upstream 0.9.21 for shlibs and LIBPULSE_VERSION_INFO
- drop: 0004-set-tsched0.patch (no longer relevant)
0050-revert-pacmd-poll-argv.patch (no longer relevant)
0056-dont-bail-on-sound-class-modem.patch (merged)
0056-ignore-sound-class-modem.patch (merged)
0058-Backport-4c793.patch (merged)
0059-Backport-978d3.patch (merged)
0060-fix-implicit-func-decl-cpu-arm.patch (merged)
0061-Backport-c5fdb.patch (merged)
0070-dont-bail-on-sound-class-modem-devs.patch (merged)
+ refresh: 0001-change-resample-and-buffering.patch
   0090-disable-flat-volumes.patch
   0091-dont-load-cork-music-on-phone.patch
   0057-load-module-x11-bell.patch
 -- Daniel T Chen crim...@ubuntu.com   Thu, 14 Jan 2010 20:33:05 -0500

** Branch linked: lp:~crimsun/pulseaudio/ubuntu

** Branch linked: lp:~ubuntu-core-dev/pulseaudio/ubuntu

** Changed in: pulseaudio (Ubuntu)
   Status: Confirmed = Fix Released

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[Bug 367379] Re: wine crashes in Source games since jaunty

2010-01-14 Thread Launchpad Bug Tracker
** Branch linked: lp:ubuntu/pulseaudio

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-11-19 Thread starslights
Hello,

I run kubuntu karmic 9.10 on x86 64 and most of time wine crash with
games, or windows programs, no matter what.

Some time it debug and take time but i don't find the rapport somewhere
.

best regards

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-07-27 Thread Daniel Nelson
If you don't want to disable pulseaudio, I found an alternate
workaround:

In CIV4 at least, simply editing /etc/pulse/client.conf and setting
disable-shm = yes instead of disable-shm = no eliminates crashing.

then run:
$ killall pulseaudio  start-pulseaudio-x11
or reboot to activate the changes.

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-06-23 Thread ubuntnoob
Jorenko, 
when i said autoscan to off i ment to say 'autospawn = no', but i'm special, 
and got the word wrong.
But, i checked out the link, and updated wine in synaptic, also it downloaded 
wine-gecko, which after reading the description, i think i can get rid of that. 

Anyways, works like a charm, thanks for the tip.

wine v1.1.24

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-06-23 Thread ubuntnoob
Anyone have a lead on this? I've been seaching through wineforums,
ubuntuforums etc, and this is by far the most helpful - got CS:Source to
actually play, but as noted above by thelamer , sound cuts in and out
(mostly out) and is real laggy,

I set autoscan to off, and thats what got CS actually running, winecfg,
regedit-soundstuff,  system/sound/devices all set to alsa.

wine version 1.0.1
ubuntu 9.04  x64

pretty new to linux, so if there's more information that's helpful, just
let me know.

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-06-23 Thread Jorenko
ubuntnoob: I've had much more success recently with disabling
pulseaudio:

1. Edit /etc/pulse/client.conf and set autospawn = no
2. pulseaudio -k
3. start your game

Works like charm for the last few weeks.

As for speed, you may get better performance on the latest (beta) builds
directly from wine themselves. Follow the instructions on their site to
try it out: http://www.winehq.org/download/deb

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-06-16 Thread e64462
I'm having this exact problem... pretty much as soon as I connect to a
server the game crashes.

I'm trying to play Counter-Strike. I'm using Jaunty.  The seemingly
relevant error message in my terminal is:

E: shm.c: mmap() failed: Cannot allocate memory
E: shm.c: mmap() failed: Cannot allocate memory
E: memblock.c: Assertion 'b' failed at pulsecore/memblock.c:438, function 
pa_memblock_acquire(). Aborting.
wine: Assertion failed at address 0xb8054430 (thread 0049), starting debugger...
Unhandled exception: assertion failed in 32-bit code (0xb8054430).

which is neat... I've also tried killing pulseaudio, and seting
everything to alsa... and like everyone else, it still crashes.

If I can provide any other information, let me know.

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-16 Thread Thelamer
I can confirm this bug with pulseaudio.

I am running jaunty and wine 1.1.19.

I tried disabling autospawn pulseaudio and going with alsa only. This
works but the game lags ever 10-15 seconds when a lot of sound is going
on. Not really a solution in my mind.

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-12 Thread Annika
I tried using OSS in wine and still got the same crash. So it doesn't
appear to help. Jaunty 64 Bit, Realtek Soundcard recognized as Audio
device: Intel Corporation 82801JI (ICH10 Family) HD Audio Controller by
the system, Wine 1.1.19, got the bug playing Counterstrike Source (well,
not really playing since it always crashes within less than a minute).

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-12 Thread Susan Cragin
My comment above was misleading, since it implies that with OSS my program does 
not crash at all, and that is not true. 
With ALSA, the program freezes quickly. 
With OSS the program crashes after about 10-13 minutes. 
I am sorry for the confusion.

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-11 Thread Scott Ritchie
This is definitely a pulseaudio issue.

Some discussion in Wine IRC channel:


(01:02:53 AM) stringfellow_: just a wild guess, but mmap() failing could be bug 
13335, maybe the patches there help
(01:02:54 AM) buggbot: Bug http://bugs.winehq.org/show_bug.cgi?id=13335 major, 
P2, 1.2.0, wine-b...@winehq.org, REOPENED, Wine virtual memory exhaustion 
causing OpenGL crashes / slowdowns
(01:11:32 AM) oiaohm_: mmap failure is normally exhaustion of memory.   PA does 
increase the risk of it also shm.c is in pulseaudio not wine. Wine is 
catching external error messages wine going splat on itself is normally 
different.  I would be checking if PA is hitting ulimit.  64 system running 
wine there are still some known leaks like 13335.

** Bug watch added: Wine Bugzilla #13335
   http://bugs.winehq.org/show_bug.cgi?id=13335

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-11 Thread Scott Ritchie
** Also affects: pulseaudio (Ubuntu)
   Importance: Undecided
   Status: New

** Changed in: pulseaudio (Ubuntu)
   Status: New = Confirmed

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-11 Thread Jorenko
Yes, but with pulseaudio disabled I see the game not crashing, but just
losing sound, at pretty much the exact same interval. This makes me
think it's a general sound-related bug, and that pulse's interaction
with the bug is to crash, while ALSA's is to just stop all sound
processing. See my previous comment:

https://bugs.launchpad.net/ubuntu/+source/wine/+bug/367379/comments/14

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-11 Thread Daniel T Chen
How is Wine's OSS backend these days? Have you tried just using ALSA's
OSS emulation?

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-11 Thread Susan Cragin
I have tried OSS backend with Dragon NaturallySpeaking 10 running on wine. OSS 
works, but the sound quality is considerably poorer than ALSA. On DNS's 
internal test, my accuracy score drops from 29 to 23 (with everything else 
remaining the same). Subjectively, my recognition rate is way down.
I cannot adjust the volume with OSS, which is a separate problem; however, I 
happen to know that the volume setting I do use is near optimal. So ability to 
set volume does not cause my program's poorer performance.

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-10 Thread Jorenko
As I suspected. Any suggestions as to which libs I should try rolling
back?

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-08 Thread Jorenko
So I'm willing to do a regression test, but I can't find a version of
wine that works as a starting point. Even the 'stable' 1.0.1 has the
bug. Any suggestions?

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Re: [Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-08 Thread Steve Dodier
Hi,

If even 1.0.1 has the bug, don't bother, it comes from a lib updated in
jaunty. ;)

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-06 Thread Jack
Similar behaviour in Civ4 Beyond the Sword that began with upgrade to jaunty. 
Not a steam version.
64bit, wine 1.1.20

E: shm.c: mmap() failed: Cannot allocate memory
E: memblock.c: Assertion 'b' failed at pulsecore/memblock.c:438, function 
pa_memblock_acquire(). Aborting.
wine: Assertion failed at address 0xf7feb430 (thread 0041),starting debugger...

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-05 Thread Jorenko
Yeah, no change with the intrepid 1.1.19 package. Could it be one of the
supporting libraries?

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-04 Thread Scott Ritchie
You can intest the Interepid Wine packages by just downloading and
installing them manually from here:
http://wine.budgetdedicated.com/archive/index.html

However they're very similar to the Jaunty ones so you'll probably see
the exact same problem.

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-04 Thread Karthanis
Same symptoms with Wine 1.1.18, clean prefix and fresh Steam install.

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-04 Thread Jorenko
Well, the weird thing is, the last time I didn't have this bug was on
1.1.19. But, on intrepid. The problem started the very first time I
tried it on jaunty.

Maybe I should try the intrepid 1.1.19 build on jaunty? How would I do
that?

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Re: [Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-04 Thread Steve Dodier
Well, does it crash with Steam demos too ? I got an Intrepid PC so *at
worse* i can try with a steam game demo (its internet bandwidth is horribly
slow though, it'll take me ages to download steam and a demo).

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Re: [Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-04 Thread Steve Dodier
Alright, I think someone should really run a full regression test here, in
order to find when it began going wrong. I can't do it myself since i don't
have any steam games :/

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-04 Thread Jorenko
I don't think there's a demo for any for the source games right now.
Occasionally they'll have a free weekend for TF2 or L4D, but there's
nothing going on right now that I know of.

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-03 Thread Jorenko
Well, wine 1.1.18 had the same problem with both my current and a new,
clean prefix.

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-02 Thread Steve Dodier
This is indeed a much more lovely bug. What GPU do you have ? Also, did
you activate your GPU drivers ?

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-02 Thread Karthanis
Hi,

I'm witnessing the same symptoms as described by Jorenko in 64bits Ubuntu 9.04 
 Wine 1.1.20.
Source games crash at pulsecore/memblock.c: pa_memblock_acquire() anywhere 
between 5 to 15 minutes of gameplay, and disabling PA prevents the games from 
crashing, but I lose sound either way.

Just to provide information requested from Jorenko by Steve, my GPU is
an Nvidia GTX 285 w/ proprietary drivers installed through the Ubuntu
GUI designed for that purpose.

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-02 Thread Steve Dodier
This is then much less lovely, as I only found traces of such problem
with outdated drivers (basically, Nvidia GeForce 5xxx and ATi cards).

Does anyone here have the time for a regression testing ?
http://wiki.winehq.org/RegressionTesting

Though, if you don't have the time for a whole test, running the same
app in a clean wine prefix with wine 1.1.18, for instance, could already
be helpful, since the bug has been reported the first time under 1.1.19.

Thanks everyone for taking the time to help tracking this bug down.

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-02 Thread Jorenko
To answer your first two questions, Steve:

jore...@pyke:~$ lspci |grep -i geforce
05:00.0 VGA compatible controller: nVidia Corporation GeForce 8600 GTS (rev a1)
jore...@pyke:~$ aptitude show nvidia-glx-180
Package: nvidia-glx-180
New: yes
State: installed
Automatically installed: no
Version: 180.44-0ubuntu1
jore...@pyke:~$ grep Driver /etc/X11/xorg.conf
Driver  nvidia

I might be able to find time to run some regression tests for you in the
next week or so. As for 1.1.18, do you think the one in Wine's .deb
archive for jaunty would be sufficient for our purposes? In any case,
I'll give that a try next time I play.

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-05-01 Thread Jorenko
Turning off autospawn indeed made pulseaudio behave as desired, and stay
away, thank you.

I've yet to have the crash again since then... BUT, I do just plain lose
sound at about the same interval that I was having the crash. So my
theory now is that it's the same bug, and pulse reacts by crashing the
game as well as itself, but ALSA just dies quietly.

The debug output is much quieter now... I just get a bunch of each of
these lines:

Corrupt JPEG data: 57 extraneous bytes before marker 0xdb
warning: Unknown nb_ctl request:  4

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-04-30 Thread Jorenko
With ALSA chosen explicitly for all sound categories (and after
rebooting just to be sure everything was reinitialized), pulseaudio
still runs, still restarts itself if killed, and still causes this bug.

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Re: [Bug 367379] Re: wine crashes in Source games since jaunty

2009-04-30 Thread Daniel T Chen
Then change the autospawn.

In /etc/pulse/client.conf, change autospawn = yes to autospawn = no, then
killall pulseaudio. When you have exited wine, just issue
start-pulseaudio-x11.

On Apr 30, 2009 9:40 PM, Jorenko jore...@gmail.com wrote:

With ALSA chosen explicitly for all sound categories (and after
rebooting just to be sure everything was reinitialized), pulseaudio
still runs, still restarts itself if killed, and still causes this bug.

-- wine crashes in Source games since jaunty
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Re: [Bug 367379] Re: wine crashes in Source games since jaunty

2009-04-30 Thread Steve Dodier
What about System  Preferences   Sound and check ALSA everywhere, and
reopen session ? Obviously PA shouldn't launch itself if you chose GNOME to
use ALSA. And if PA still launches, then a bug should be reported against
PA/ubuntu-desktop too :)

Cordially, SD.

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-04-30 Thread Steve Dodier
** Changed in: wine (Ubuntu)
   Status: New = Confirmed

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-04-30 Thread Susan Cragin
I have been unable to get audio applications working properly (in wine and 
elsewhere) either with pasuspender or with pulseaudio purged. 
Check to see if it's wine that's involved at all. 
For instance, I purged pulseaudio and now linux's audacity does not work 
properly. 
I filed bug 369762 and then saw this. It might be the same problem.

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-04-30 Thread Susan Cragin
No. Neither of these things work. 
I have tried setting gnome-sound-properties to alsa instead of autodetect. 
I have also tried selecting the alsa option that matches my current sound card. 
It crashes just as if I leave it on autodetect. 

My winecfg is set to ALSA.

This problem is new, as of about 2 weeks ago. 
I have been running audacity in linux, and audacity and dragon 
naturallyspeaking in wine, for many months now without a problem, until then.

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-04-30 Thread Steve Dodier
Susan, does your wine works with winecfg's audio tab set to 'ALSA' and
gnome-sound-properties set to 'ALSA' aswell ? For audacity / mplayer /
totem / exaile issues, it might aswell be because you have to
explicitely tell the apps to use ALSA (usually they have such settings
options in their preferences menu).

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-04-30 Thread Steve Dodier
I'm redirecting this to Pulseaudio then.

** Also affects: pulseaudio
   Importance: Undecided
   Status: New

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Re: [Bug 367379] Re: wine crashes in Source games since jaunty

2009-04-29 Thread Steve Dodier
Hello,

Please try to use ALSA instead of PulseAudio, and check in winecfg that your
sound is set to ALSA.

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-04-29 Thread Jorenko
But in jaunty, pulseaudio seems to be inseparable from the gnome
session, and whenever I kill it it restarts itself.

Running  steam with pasuspender seems to eliminate the crashing, but
that's a less than pretty crappy solution considering steam's designed
to stay running in the background all of the time.

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-04-29 Thread Susan Cragin
I don't use Steam but do use an audio program in wine that started crashing 
lately, and want to find out if you have the same problem I do. 
What exactly are you doing when steam crashes? Are you using the microphone 
function?
If you are using the microphone, do you leave it on all the time, or is it 
activated with a hotkey?
Try installing Audacity for Windows, and record yourself talking. See if that 
crashes when you start, stop, then re-start the record function.

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-04-29 Thread Jorenko
Well, I appear to have spoken too soon about pasuspender. Attached is a
familiar looking debug log for running with `pasuspender env
WINEDEBUG=-all WINEPREFIX=/home/jorenko/.wine wine C:\Program
Files\Steam\Steam.exe  pasuspender.wine101.steam.log`.

Steve, do you have any other suggestions for how to disable pulseaudio
and run on just alsa under jaunty?

** Attachment added: pasuspender.wine101.steam.log
   http://launchpadlibrarian.net/26163570/pasuspender.wine101.steam.log

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-04-28 Thread Jorenko
I've now seen this on the official 1.0.1 ubuntu version of wine as well:

jore...@pyke:~$ aptitude show wine
Package: wine
State: installed
Automatically installed: no
Version: 1.0.1-0ubuntu6

The debug log is attached.

** Attachment added: wine/steam/tf2 debug log
   http://launchpadlibrarian.net/26107194/steam.log

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[Bug 367379] Re: wine crashes in Source games since jaunty

2009-04-26 Thread Jorenko

** Attachment added: l4d crashes.log
   http://launchpadlibrarian.net/25999108/l4d%20crashes.log

** Attachment added: Dependencies.txt
   http://launchpadlibrarian.net/25999109/Dependencies.txt

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