Re: Not all channels are created equal.

2011-02-23 Thread Beg-inner
Didnt see anything in your initial post that indicated that you needed 
really fast help..

if you had, I might had been faster in offering help...

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..

I am sorry about not trying the answers.

By the time I got an answer, I already chose to use another technique.
Do not have the time to test it and report right now.

And I don't have the time to report the  bugs right now.

It's the last time I use RS for animation because my software will be 
ready and debugged next time.
I will continue to use RS but for other things like modeling and special 
effects.


Jean-Sebastien Perron
www.NeuroWorld.ws



Re: Not all channels are created equal.

2011-02-23 Thread Jean-Sebastien Perron

It was not that important.

When this job is finished I will get back to RS and the userlist about 
those bugs into more details.


Jean-Sebastien Perron
www.NeuroWorld.ws

On 11-02-23 12:17 PM, Beg-inner wrote:
Didnt see anything in your initial post that indicated that you needed 
really fast help..

if you had, I might had been faster in offering help...

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..

I am sorry about not trying the answers.

By the time I got an answer, I already chose to use another technique.
Do not have the time to test it and report right now.

And I don't have the time to report the  bugs right now.

It's the last time I use RS for animation because my software will be 
ready and debugged next time.
I will continue to use RS but for other things like modeling and 
special effects.


Jean-Sebastien Perron
www.NeuroWorld.ws





Re: Not all channels are created equal.

2011-02-22 Thread Beg-inner

Hi Jean-Sebastien

I can understand abit how you feel, and I agree in several of your points.

I too have had my times of frustration with RS and especially in my most 
beloved part of 3D, Animation.. =)
I am still waiting on the much needed and long awaited update of RS anim sys 
and its interface parts..


and Yep.. you shouldnt have to ask on the list for too many things...
But hey.. when you (and other ppl through the years..) do ask on the list... 
, cant you at least then try the suggestions, or at least reply on it..
Like the one I told about..  in Anim Rec Mode, Weight for the Keyframer 
Chor... which makes the Fade and other RS channels update the needed chor...


Eventhough I dont think its up to the buying user to report bugs (They 
really should just be able to use the sw), but I also hope that more ppl 
would report bugs, which is needed to be able to fix them...
As I have said before, ppl can if they themselves not having the time, just 
shortly explain the bug (or things not working) to me (I am a betatester) 
and I might then check it out and report it, and if already in the 
bugdatabase I can test it out more and try to pinpoint it more, to make it 
more likely to get fixed.


Sorry to hear its your last RS anim experience.. =(

I will myself, always and forever, be a RS animator.. no matter what.. but 
hopefully RS anim sys will finally get its overhaul  (both featurewise and 
bugwise.).. =)


Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..


Too late, I decided to do it manually.
I had also problems with bones.
And I am not telling you about the many anomalies with Instances and the 
many objects that have moved or distorted by themselves without me doing 
anything.
RS behavior is so unpredictable, it's difficult to plan a deadline for 
commercial project.

But theses problems have been there since version4-5-6 windows.

Every times I want to do something I have to ask on the list how to do it 
because it's not working as it should.


So I am not using choregraphy with an animated controller and I am no 
using bones either.


It's sad that so many RS users are asking for new features while the basic 
functions are still not working as they should.
RS8 could have half the features of RS7 but half fully working and I would 
be happy.
Am I the only one actually using RS (flame bait : )? Why are you not 
asking for the features already there to be more reliable or actually 
working?


Did I told you about the Japanese 3D animation software Shade by 
expression tools now www.e-frontier.co.jp ?
In 5 years of use, it only bug/crashed once. Was not the most feature 
packed software, but it was working as expected and the features were 
working always every times.


This was the last time I animate with RS, after that I will use my own 
software.
I did not trust CombadZ yet for that project with a short deadline 2-3 
weeks for 3 minutes.


I am disappointed that my last experience with RS for animation was a 
nightmare.
I expected it to be like a goodbye kiss, instead it felt more like a kick 
in the balls.


Jean-Sebastien Perron
www.NeuroWorld.ws

On 11-02-21 03:30 AM, n...@neilcookegraphics.co.nz wrote:
Dunno about channels and stuff ... but have often found fade to be flakey 
in anims. I dont use it there much any more but it's a totally useful 
procedure in stills for me.


N.


On Mon, 21 Feb 2011 09:12:15 +0100, Matthias Kappenberg 
m...@the-dimension.com wrote:

Maybe use Tags instead of custom channels
For Fade a simlple float tag
My 5  Cent.

Matthias


- Original Message -
From: Beg-inner begg...@telia.com
To: user-list@light.realsoft3d.com
Sent: Monday, February 21, 2011 1:51 AM
Subject: Re: Not all channels are created equal.



Hi Martin..

Custom channels are not showing up at all in the chor win, at least not 
in

the Input Tabs Attributes list...
So I guess they cant be used.

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



Have you tried outputing fade to a custom channel and then using this
channel instead of the original fade channel?
I have no clue if this could work, but perhaps it will?


Greets

Martin


 Original-Nachricht 

Datum: Sat, 19 Feb 2011 08:19:06 -0500
Von: Jean-Sebastien Perron j...@neuroworld.ws
An: user-list@light.realsoft3d.com
Betreff: Re: Not all channels are created equal.



It does not work.
Fade cannot be used as a driver for a choreography. Why?

Jean-Sebastien Perron
www.NeuroWorld.ws

On 11-02-19 04:02 AM, Matthias Kappenberg wrote:
 Better try above
 If I'm right RS is working hierarchical in the trees.

 Matthias


 - Original Message -
 From: Jean-Sebastien Perronj...@neuroworld.ws
 To:user-list@light.realsoft3d.com
 Sent: Saturday, February 19, 2011 6:01 AM
 Subject: BUG : Not all channels are created equal.


 In the keyframer object inside the choreography window :
 If you chose

Re: Not all channels are created equal.

2011-02-22 Thread Jean-Sebastien Perron

Stephan, I am sorry about not trying the answers.
By the time I got an answer, I already chose to use another technique.
Do not have the time to test it and report right now.

And I don't have the time to report the  bugs right now.

It's the last time I use RS for animation because my software will be 
ready and debugged next time.
I will continue to use RS but for other things like modeling and special 
effects.


Jean-Sebastien Perron
www.NeuroWorld.ws

On 11-02-22 01:48 PM, Beg-inner wrote:

I will


Re: Not all channels are created equal.

2011-02-21 Thread Matthias Kappenberg
Maybe use Tags instead of custom channels
For Fade a simlple float tag
My 5  Cent.

Matthias


- Original Message - 
From: Beg-inner begg...@telia.com
To: user-list@light.realsoft3d.com
Sent: Monday, February 21, 2011 1:51 AM
Subject: Re: Not all channels are created equal.


 Hi Martin..
 
 Custom channels are not showing up at all in the chor win, at least not in 
 the Input Tabs Attributes list...
 So I guess they cant be used.
 
 Take Care
 Best Regards
 Stefan Gustafsson ( Beg-inner )
 A Proud Owner and User of Real3D and Realsoft3D..
 
 
 Have you tried outputing fade to a custom channel and then using this 
 channel instead of the original fade channel?
 I have no clue if this could work, but perhaps it will?


 Greets

 Martin


  Original-Nachricht 
 Datum: Sat, 19 Feb 2011 08:19:06 -0500
 Von: Jean-Sebastien Perron j...@neuroworld.ws
 An: user-list@light.realsoft3d.com
 Betreff: Re: Not all channels are created equal.

 It does not work.
 Fade cannot be used as a driver for a choreography. Why?

 Jean-Sebastien Perron
 www.NeuroWorld.ws

 On 11-02-19 04:02 AM, Matthias Kappenberg wrote:
  Better try above
  If I'm right RS is working hierarchical in the trees.
 
  Matthias
 
 
  - Original Message -
  From: Jean-Sebastien Perronj...@neuroworld.ws
  To:user-list@light.realsoft3d.com
  Sent: Saturday, February 19, 2011 6:01 AM
  Subject: BUG : Not all channels are created equal.
 
 
  In the keyframer object inside the choreography window :
  If you chose the Fade channel as an input to replace time as the 
  driver
  for a choreography it will not work.
  If you chose a channel that is updated in the user interface such as
 any
  transformation channels, it will work.
 
  It's like not all channels are computed in the user interface, only 
  the
  one needed.
  Fade is only updated when rendering. Am I right?
 
  Does the order matter? Must the controller be above the other 
  keyframer
  in the choreography window?
 
  Also, if you press the play button, the properties window will not
  update the values in realtime.
  Only if you move the slider.
 
  Jean-Sebastien Perron
  www.NeurWorld.ws
 
 

 -- 
 Schon gehört? GMX hat einen genialen Phishing-Filter in die
 Toolbar eingebaut! http://www.gmx.net/de/go/toolbar


 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 10.0.1204 / Virus Database: 1435/3451 - Release Date: 02/18/11
 
 




Re: Not all channels are created equal.

2011-02-21 Thread neil
Dunno about channels and stuff ... but have often found fade to be 
flakey in anims. I dont use it there much any more but it's a totally 
useful procedure in stills for me.


N.


On Mon, 21 Feb 2011 09:12:15 +0100, Matthias Kappenberg 
m...@the-dimension.com wrote:

Maybe use Tags instead of custom channels
For Fade a simlple float tag
My 5  Cent.

Matthias


- Original Message -
From: Beg-inner begg...@telia.com
To: user-list@light.realsoft3d.com
Sent: Monday, February 21, 2011 1:51 AM
Subject: Re: Not all channels are created equal.



Hi Martin..

Custom channels are not showing up at all in the chor win, at least 
not in

the Input Tabs Attributes list...
So I guess they cant be used.

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..


Have you tried outputing fade to a custom channel and then using 
this

channel instead of the original fade channel?
I have no clue if this could work, but perhaps it will?


Greets

Martin


 Original-Nachricht 

Datum: Sat, 19 Feb 2011 08:19:06 -0500
Von: Jean-Sebastien Perron j...@neuroworld.ws
An: user-list@light.realsoft3d.com
Betreff: Re: Not all channels are created equal.



It does not work.
Fade cannot be used as a driver for a choreography. Why?

Jean-Sebastien Perron
www.NeuroWorld.ws

On 11-02-19 04:02 AM, Matthias Kappenberg wrote:
 Better try above
 If I'm right RS is working hierarchical in the trees.

 Matthias


 - Original Message -
 From: Jean-Sebastien Perronj...@neuroworld.ws
 To:user-list@light.realsoft3d.com
 Sent: Saturday, February 19, 2011 6:01 AM
 Subject: BUG : Not all channels are created equal.


 In the keyframer object inside the choreography window :
 If you chose the Fade channel as an input to replace time as 
the

 driver
 for a choreography it will not work.
 If you chose a channel that is updated in the user interface 
such as

any
 transformation channels, it will work.

 It's like not all channels are computed in the user interface, 
only

 the
 one needed.
 Fade is only updated when rendering. Am I right?

 Does the order matter? Must the controller be above the other
 keyframer
 in the choreography window?

 Also, if you press the play button, the properties window will 
not

 update the values in realtime.
 Only if you move the slider.

 Jean-Sebastien Perron
 www.NeurWorld.ws




--
Schon gehört? GMX hat einen genialen Phishing-Filter in die
Toolbar eingebaut! http://www.gmx.net/de/go/toolbar


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1204 / Virus Database: 1435/3451 - Release Date: 
02/18/11









Re: Not all channels are created equal.

2011-02-21 Thread Jean-Sebastien Perron

Too late, I decided to do it manually.
I had also problems with bones.
And I am not telling you about the many anomalies with Instances and the 
many objects that have moved or distorted by themselves without me doing 
anything.
RS behavior is so unpredictable, it's difficult to plan a deadline for 
commercial project.

But theses problems have been there since version4-5-6 windows.

Every times I want to do something I have to ask on the list how to do 
it because it's not working as it should.


So I am not using choregraphy with an animated controller and I am no 
using bones either.


It's sad that so many RS users are asking for new features while the 
basic functions are still not working as they should.
RS8 could have half the features of RS7 but half fully working and I 
would be happy.
Am I the only one actually using RS (flame bait : )? Why are you not 
asking for the features already there to be more reliable or actually 
working?


Did I told you about the Japanese 3D animation software Shade by 
expression tools now www.e-frontier.co.jp ?
In 5 years of use, it only bug/crashed once. Was not the most feature 
packed software, but it was working as expected and the features were 
working always every times.


This was the last time I animate with RS, after that I will use my own 
software.
I did not trust CombadZ yet for that project with a short deadline 2-3 
weeks for 3 minutes.


I am disappointed that my last experience with RS for animation was a 
nightmare.
I expected it to be like a goodbye kiss, instead it felt more like a 
kick in the balls.


Jean-Sebastien Perron
www.NeuroWorld.ws

On 11-02-21 03:30 AM, n...@neilcookegraphics.co.nz wrote:
Dunno about channels and stuff ... but have often found fade to be 
flakey in anims. I dont use it there much any more but it's a totally 
useful procedure in stills for me.


N.


On Mon, 21 Feb 2011 09:12:15 +0100, Matthias Kappenberg 
m...@the-dimension.com wrote:

Maybe use Tags instead of custom channels
For Fade a simlple float tag
My 5  Cent.

Matthias


- Original Message -
From: Beg-inner begg...@telia.com
To: user-list@light.realsoft3d.com
Sent: Monday, February 21, 2011 1:51 AM
Subject: Re: Not all channels are created equal.



Hi Martin..

Custom channels are not showing up at all in the chor win, at least 
not in

the Input Tabs Attributes list...
So I guess they cant be used.

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



Have you tried outputing fade to a custom channel and then using this
channel instead of the original fade channel?
I have no clue if this could work, but perhaps it will?


Greets

Martin


 Original-Nachricht 

Datum: Sat, 19 Feb 2011 08:19:06 -0500
Von: Jean-Sebastien Perron j...@neuroworld.ws
An: user-list@light.realsoft3d.com
Betreff: Re: Not all channels are created equal.



It does not work.
Fade cannot be used as a driver for a choreography. Why?

Jean-Sebastien Perron
www.NeuroWorld.ws

On 11-02-19 04:02 AM, Matthias Kappenberg wrote:
 Better try above
 If I'm right RS is working hierarchical in the trees.

 Matthias


 - Original Message -
 From: Jean-Sebastien Perronj...@neuroworld.ws
 To:user-list@light.realsoft3d.com
 Sent: Saturday, February 19, 2011 6:01 AM
 Subject: BUG : Not all channels are created equal.


 In the keyframer object inside the choreography window :
 If you chose the Fade channel as an input to replace time as the
 driver
 for a choreography it will not work.
 If you chose a channel that is updated in the user interface 
such as

any
 transformation channels, it will work.

 It's like not all channels are computed in the user interface, 
only

 the
 one needed.
 Fade is only updated when rendering. Am I right?

 Does the order matter? Must the controller be above the other
 keyframer
 in the choreography window?

 Also, if you press the play button, the properties window will not
 update the values in realtime.
 Only if you move the slider.

 Jean-Sebastien Perron
 www.NeurWorld.ws




--
Schon gehört? GMX hat einen genialen Phishing-Filter in die
Toolbar eingebaut! http://www.gmx.net/de/go/toolbar


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1204 / Virus Database: 1435/3451 - Release Date: 
02/18/11










Re: Not all channels are created equal.

2011-02-20 Thread Beg-inner

Hi Jean-Sebastien

A quick comment by me here...

Sure seems like an update/refresh issue..
its also different in the different RS versions..

In V6 it only updates when clicking in the 'Curve' Window in the Chor 
Window, or other things in the Chor Win, like click in any of the fields and 
hit Enter.. and so on


In V7 it updates when playing or scrubbing the anim.

In both.. as a workaround until fixed, you can force it to update by for 
example by..

Animate the 'Weight' of the Keyframer chor...

Sphere10.init0
 keyfr1-Cube13 (Cube13's Fade)
   Translate
 keyfr2 (In Anim Rec Mode click the Sphere10's Weight sliders field, and 
hit enter)

   keyfr1Weight

Now animate the Fade channel of the Cube
Play the anim and the Sphere will be translated according to the animated 
Fade...


This is only an example...
and this still seems to not completely solve things..
as you will notice, that after played the anim to end, the Sphere is not 
moved to complete the last part, but it will if you click the Anim window 
slider knob...

so some kind of update/refresh type of lag..

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



In the keyframer object inside the choreography window :
If you chose the Fade channel as an input to replace time as the driver 
for a choreography it will not work.
If you chose a channel that is updated in the user interface such as any 
transformation channels, it will work.


It's like not all channels are computed in the user interface, only the 
one needed.

Fade is only updated when rendering. Am I right?

Does the order matter? Must the controller be above the other keyframer in 
the choreography window?


Also, if you press the play button, the properties window will not update 
the values in realtime.

Only if you move the slider.

Jean-Sebastien Perron
www.NeurWorld.ws


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1204 / Virus Database: 1435/3451 - Release Date: 02/18/11





Re: Not all channels are created equal.

2011-02-20 Thread Beg-inner

Hi Martin..

Custom channels are not showing up at all in the chor win, at least not in 
the Input Tabs Attributes list...

So I guess they cant be used.

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..


Have you tried outputing fade to a custom channel and then using this 
channel instead of the original fade channel?

I have no clue if this could work, but perhaps it will?


Greets

Martin


 Original-Nachricht 

Datum: Sat, 19 Feb 2011 08:19:06 -0500
Von: Jean-Sebastien Perron j...@neuroworld.ws
An: user-list@light.realsoft3d.com
Betreff: Re: Not all channels are created equal.



It does not work.
Fade cannot be used as a driver for a choreography. Why?

Jean-Sebastien Perron
www.NeuroWorld.ws

On 11-02-19 04:02 AM, Matthias Kappenberg wrote:
 Better try above
 If I'm right RS is working hierarchical in the trees.

 Matthias


 - Original Message -
 From: Jean-Sebastien Perronj...@neuroworld.ws
 To:user-list@light.realsoft3d.com
 Sent: Saturday, February 19, 2011 6:01 AM
 Subject: BUG : Not all channels are created equal.


 In the keyframer object inside the choreography window :
 If you chose the Fade channel as an input to replace time as the 
 driver

 for a choreography it will not work.
 If you chose a channel that is updated in the user interface such as
any
 transformation channels, it will work.

 It's like not all channels are computed in the user interface, only 
 the

 one needed.
 Fade is only updated when rendering. Am I right?

 Does the order matter? Must the controller be above the other 
 keyframer

 in the choreography window?

 Also, if you press the play button, the properties window will not
 update the values in realtime.
 Only if you move the slider.

 Jean-Sebastien Perron
 www.NeurWorld.ws




--
Schon gehört? GMX hat einen genialen Phishing-Filter in die
Toolbar eingebaut! http://www.gmx.net/de/go/toolbar


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1204 / Virus Database: 1435/3451 - Release Date: 02/18/11





Re: Not all channels are created equal.

2011-02-19 Thread Matthias Kappenberg
Better try above
If I'm right RS is working hierarchical in the trees.

Matthias


- Original Message - 
From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Saturday, February 19, 2011 6:01 AM
Subject: BUG : Not all channels are created equal.


 In the keyframer object inside the choreography window :
 If you chose the Fade channel as an input to replace time as the driver 
 for a choreography it will not work.
 If you chose a channel that is updated in the user interface such as any 
 transformation channels, it will work.
 
 It's like not all channels are computed in the user interface, only the 
 one needed.
 Fade is only updated when rendering. Am I right?
 
 Does the order matter? Must the controller be above the other keyframer 
 in the choreography window?
 
 Also, if you press the play button, the properties window will not 
 update the values in realtime.
 Only if you move the slider.
 
 Jean-Sebastien Perron
 www.NeurWorld.ws




Re: Not all channels are created equal.

2011-02-19 Thread Jean-Sebastien Perron

It does not work.
Fade cannot be used as a driver for a choreography. Why?

Jean-Sebastien Perron
www.NeuroWorld.ws

On 11-02-19 04:02 AM, Matthias Kappenberg wrote:

Better try above
If I'm right RS is working hierarchical in the trees.

Matthias


- Original Message -
From: Jean-Sebastien Perronj...@neuroworld.ws
To:user-list@light.realsoft3d.com
Sent: Saturday, February 19, 2011 6:01 AM
Subject: BUG : Not all channels are created equal.



In the keyframer object inside the choreography window :
If you chose the Fade channel as an input to replace time as the driver
for a choreography it will not work.
If you chose a channel that is updated in the user interface such as any
transformation channels, it will work.

It's like not all channels are computed in the user interface, only the
one needed.
Fade is only updated when rendering. Am I right?

Does the order matter? Must the controller be above the other keyframer
in the choreography window?

Also, if you press the play button, the properties window will not
update the values in realtime.
Only if you move the slider.

Jean-Sebastien Perron
www.NeurWorld.ws





Re: Not all channels are created equal.

2011-02-19 Thread Mengilbar
Have you tried outputing fade to a custom channel and then using this channel 
instead of the original fade channel?
I have no clue if this could work, but perhaps it will?


Greets

Martin


 Original-Nachricht 
 Datum: Sat, 19 Feb 2011 08:19:06 -0500
 Von: Jean-Sebastien Perron j...@neuroworld.ws
 An: user-list@light.realsoft3d.com
 Betreff: Re: Not all channels are created equal.

 It does not work.
 Fade cannot be used as a driver for a choreography. Why?
 
 Jean-Sebastien Perron
 www.NeuroWorld.ws
 
 On 11-02-19 04:02 AM, Matthias Kappenberg wrote:
  Better try above
  If I'm right RS is working hierarchical in the trees.
 
  Matthias
 
 
  - Original Message -
  From: Jean-Sebastien Perronj...@neuroworld.ws
  To:user-list@light.realsoft3d.com
  Sent: Saturday, February 19, 2011 6:01 AM
  Subject: BUG : Not all channels are created equal.
 
 
  In the keyframer object inside the choreography window :
  If you chose the Fade channel as an input to replace time as the driver
  for a choreography it will not work.
  If you chose a channel that is updated in the user interface such as
 any
  transformation channels, it will work.
 
  It's like not all channels are computed in the user interface, only the
  one needed.
  Fade is only updated when rendering. Am I right?
 
  Does the order matter? Must the controller be above the other keyframer
  in the choreography window?
 
  Also, if you press the play button, the properties window will not
  update the values in realtime.
  Only if you move the slider.
 
  Jean-Sebastien Perron
  www.NeurWorld.ws
 
 

-- 
Schon gehört? GMX hat einen genialen Phishing-Filter in die
Toolbar eingebaut! http://www.gmx.net/de/go/toolbar