Re: Not all channels are created equal.
Didnt see anything in your initial post that indicated that you needed really fast help.. if you had, I might had been faster in offering help... Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. I am sorry about not trying the answers. By the time I got an answer, I already chose to use another technique. Do not have the time to test it and report right now. And I don't have the time to report the bugs right now. It's the last time I use RS for animation because my software will be ready and debugged next time. I will continue to use RS but for other things like modeling and special effects. Jean-Sebastien Perron www.NeuroWorld.ws
Re: Not all channels are created equal.
It was not that important. When this job is finished I will get back to RS and the userlist about those bugs into more details. Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-23 12:17 PM, Beg-inner wrote: Didnt see anything in your initial post that indicated that you needed really fast help.. if you had, I might had been faster in offering help... Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. I am sorry about not trying the answers. By the time I got an answer, I already chose to use another technique. Do not have the time to test it and report right now. And I don't have the time to report the bugs right now. It's the last time I use RS for animation because my software will be ready and debugged next time. I will continue to use RS but for other things like modeling and special effects. Jean-Sebastien Perron www.NeuroWorld.ws
Re: Not all channels are created equal.
Hi Jean-Sebastien I can understand abit how you feel, and I agree in several of your points. I too have had my times of frustration with RS and especially in my most beloved part of 3D, Animation.. =) I am still waiting on the much needed and long awaited update of RS anim sys and its interface parts.. and Yep.. you shouldnt have to ask on the list for too many things... But hey.. when you (and other ppl through the years..) do ask on the list... , cant you at least then try the suggestions, or at least reply on it.. Like the one I told about.. in Anim Rec Mode, Weight for the Keyframer Chor... which makes the Fade and other RS channels update the needed chor... Eventhough I dont think its up to the buying user to report bugs (They really should just be able to use the sw), but I also hope that more ppl would report bugs, which is needed to be able to fix them... As I have said before, ppl can if they themselves not having the time, just shortly explain the bug (or things not working) to me (I am a betatester) and I might then check it out and report it, and if already in the bugdatabase I can test it out more and try to pinpoint it more, to make it more likely to get fixed. Sorry to hear its your last RS anim experience.. =( I will myself, always and forever, be a RS animator.. no matter what.. but hopefully RS anim sys will finally get its overhaul (both featurewise and bugwise.).. =) Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Too late, I decided to do it manually. I had also problems with bones. And I am not telling you about the many anomalies with Instances and the many objects that have moved or distorted by themselves without me doing anything. RS behavior is so unpredictable, it's difficult to plan a deadline for commercial project. But theses problems have been there since version4-5-6 windows. Every times I want to do something I have to ask on the list how to do it because it's not working as it should. So I am not using choregraphy with an animated controller and I am no using bones either. It's sad that so many RS users are asking for new features while the basic functions are still not working as they should. RS8 could have half the features of RS7 but half fully working and I would be happy. Am I the only one actually using RS (flame bait : )? Why are you not asking for the features already there to be more reliable or actually working? Did I told you about the Japanese 3D animation software Shade by expression tools now www.e-frontier.co.jp ? In 5 years of use, it only bug/crashed once. Was not the most feature packed software, but it was working as expected and the features were working always every times. This was the last time I animate with RS, after that I will use my own software. I did not trust CombadZ yet for that project with a short deadline 2-3 weeks for 3 minutes. I am disappointed that my last experience with RS for animation was a nightmare. I expected it to be like a goodbye kiss, instead it felt more like a kick in the balls. Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-21 03:30 AM, n...@neilcookegraphics.co.nz wrote: Dunno about channels and stuff ... but have often found fade to be flakey in anims. I dont use it there much any more but it's a totally useful procedure in stills for me. N. On Mon, 21 Feb 2011 09:12:15 +0100, Matthias Kappenberg m...@the-dimension.com wrote: Maybe use Tags instead of custom channels For Fade a simlple float tag My 5 Cent. Matthias - Original Message - From: Beg-inner begg...@telia.com To: user-list@light.realsoft3d.com Sent: Monday, February 21, 2011 1:51 AM Subject: Re: Not all channels are created equal. Hi Martin.. Custom channels are not showing up at all in the chor win, at least not in the Input Tabs Attributes list... So I guess they cant be used. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Have you tried outputing fade to a custom channel and then using this channel instead of the original fade channel? I have no clue if this could work, but perhaps it will? Greets Martin Original-Nachricht Datum: Sat, 19 Feb 2011 08:19:06 -0500 Von: Jean-Sebastien Perron j...@neuroworld.ws An: user-list@light.realsoft3d.com Betreff: Re: Not all channels are created equal. It does not work. Fade cannot be used as a driver for a choreography. Why? Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-19 04:02 AM, Matthias Kappenberg wrote: Better try above If I'm right RS is working hierarchical in the trees. Matthias - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list@light.realsoft3d.com Sent: Saturday, February 19, 2011 6:01 AM Subject: BUG : Not all channels are created equal. In the keyframer object inside the choreography window : If you chose
Re: Not all channels are created equal.
Stephan, I am sorry about not trying the answers. By the time I got an answer, I already chose to use another technique. Do not have the time to test it and report right now. And I don't have the time to report the bugs right now. It's the last time I use RS for animation because my software will be ready and debugged next time. I will continue to use RS but for other things like modeling and special effects. Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-22 01:48 PM, Beg-inner wrote: I will
Re: Not all channels are created equal.
Maybe use Tags instead of custom channels For Fade a simlple float tag My 5 Cent. Matthias - Original Message - From: Beg-inner begg...@telia.com To: user-list@light.realsoft3d.com Sent: Monday, February 21, 2011 1:51 AM Subject: Re: Not all channels are created equal. Hi Martin.. Custom channels are not showing up at all in the chor win, at least not in the Input Tabs Attributes list... So I guess they cant be used. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Have you tried outputing fade to a custom channel and then using this channel instead of the original fade channel? I have no clue if this could work, but perhaps it will? Greets Martin Original-Nachricht Datum: Sat, 19 Feb 2011 08:19:06 -0500 Von: Jean-Sebastien Perron j...@neuroworld.ws An: user-list@light.realsoft3d.com Betreff: Re: Not all channels are created equal. It does not work. Fade cannot be used as a driver for a choreography. Why? Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-19 04:02 AM, Matthias Kappenberg wrote: Better try above If I'm right RS is working hierarchical in the trees. Matthias - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list@light.realsoft3d.com Sent: Saturday, February 19, 2011 6:01 AM Subject: BUG : Not all channels are created equal. In the keyframer object inside the choreography window : If you chose the Fade channel as an input to replace time as the driver for a choreography it will not work. If you chose a channel that is updated in the user interface such as any transformation channels, it will work. It's like not all channels are computed in the user interface, only the one needed. Fade is only updated when rendering. Am I right? Does the order matter? Must the controller be above the other keyframer in the choreography window? Also, if you press the play button, the properties window will not update the values in realtime. Only if you move the slider. Jean-Sebastien Perron www.NeurWorld.ws -- Schon gehört? GMX hat einen genialen Phishing-Filter in die Toolbar eingebaut! http://www.gmx.net/de/go/toolbar - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3451 - Release Date: 02/18/11
Re: Not all channels are created equal.
Dunno about channels and stuff ... but have often found fade to be flakey in anims. I dont use it there much any more but it's a totally useful procedure in stills for me. N. On Mon, 21 Feb 2011 09:12:15 +0100, Matthias Kappenberg m...@the-dimension.com wrote: Maybe use Tags instead of custom channels For Fade a simlple float tag My 5 Cent. Matthias - Original Message - From: Beg-inner begg...@telia.com To: user-list@light.realsoft3d.com Sent: Monday, February 21, 2011 1:51 AM Subject: Re: Not all channels are created equal. Hi Martin.. Custom channels are not showing up at all in the chor win, at least not in the Input Tabs Attributes list... So I guess they cant be used. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Have you tried outputing fade to a custom channel and then using this channel instead of the original fade channel? I have no clue if this could work, but perhaps it will? Greets Martin Original-Nachricht Datum: Sat, 19 Feb 2011 08:19:06 -0500 Von: Jean-Sebastien Perron j...@neuroworld.ws An: user-list@light.realsoft3d.com Betreff: Re: Not all channels are created equal. It does not work. Fade cannot be used as a driver for a choreography. Why? Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-19 04:02 AM, Matthias Kappenberg wrote: Better try above If I'm right RS is working hierarchical in the trees. Matthias - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list@light.realsoft3d.com Sent: Saturday, February 19, 2011 6:01 AM Subject: BUG : Not all channels are created equal. In the keyframer object inside the choreography window : If you chose the Fade channel as an input to replace time as the driver for a choreography it will not work. If you chose a channel that is updated in the user interface such as any transformation channels, it will work. It's like not all channels are computed in the user interface, only the one needed. Fade is only updated when rendering. Am I right? Does the order matter? Must the controller be above the other keyframer in the choreography window? Also, if you press the play button, the properties window will not update the values in realtime. Only if you move the slider. Jean-Sebastien Perron www.NeurWorld.ws -- Schon gehört? GMX hat einen genialen Phishing-Filter in die Toolbar eingebaut! http://www.gmx.net/de/go/toolbar - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3451 - Release Date: 02/18/11
Re: Not all channels are created equal.
Too late, I decided to do it manually. I had also problems with bones. And I am not telling you about the many anomalies with Instances and the many objects that have moved or distorted by themselves without me doing anything. RS behavior is so unpredictable, it's difficult to plan a deadline for commercial project. But theses problems have been there since version4-5-6 windows. Every times I want to do something I have to ask on the list how to do it because it's not working as it should. So I am not using choregraphy with an animated controller and I am no using bones either. It's sad that so many RS users are asking for new features while the basic functions are still not working as they should. RS8 could have half the features of RS7 but half fully working and I would be happy. Am I the only one actually using RS (flame bait : )? Why are you not asking for the features already there to be more reliable or actually working? Did I told you about the Japanese 3D animation software Shade by expression tools now www.e-frontier.co.jp ? In 5 years of use, it only bug/crashed once. Was not the most feature packed software, but it was working as expected and the features were working always every times. This was the last time I animate with RS, after that I will use my own software. I did not trust CombadZ yet for that project with a short deadline 2-3 weeks for 3 minutes. I am disappointed that my last experience with RS for animation was a nightmare. I expected it to be like a goodbye kiss, instead it felt more like a kick in the balls. Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-21 03:30 AM, n...@neilcookegraphics.co.nz wrote: Dunno about channels and stuff ... but have often found fade to be flakey in anims. I dont use it there much any more but it's a totally useful procedure in stills for me. N. On Mon, 21 Feb 2011 09:12:15 +0100, Matthias Kappenberg m...@the-dimension.com wrote: Maybe use Tags instead of custom channels For Fade a simlple float tag My 5 Cent. Matthias - Original Message - From: Beg-inner begg...@telia.com To: user-list@light.realsoft3d.com Sent: Monday, February 21, 2011 1:51 AM Subject: Re: Not all channels are created equal. Hi Martin.. Custom channels are not showing up at all in the chor win, at least not in the Input Tabs Attributes list... So I guess they cant be used. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Have you tried outputing fade to a custom channel and then using this channel instead of the original fade channel? I have no clue if this could work, but perhaps it will? Greets Martin Original-Nachricht Datum: Sat, 19 Feb 2011 08:19:06 -0500 Von: Jean-Sebastien Perron j...@neuroworld.ws An: user-list@light.realsoft3d.com Betreff: Re: Not all channels are created equal. It does not work. Fade cannot be used as a driver for a choreography. Why? Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-19 04:02 AM, Matthias Kappenberg wrote: Better try above If I'm right RS is working hierarchical in the trees. Matthias - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list@light.realsoft3d.com Sent: Saturday, February 19, 2011 6:01 AM Subject: BUG : Not all channels are created equal. In the keyframer object inside the choreography window : If you chose the Fade channel as an input to replace time as the driver for a choreography it will not work. If you chose a channel that is updated in the user interface such as any transformation channels, it will work. It's like not all channels are computed in the user interface, only the one needed. Fade is only updated when rendering. Am I right? Does the order matter? Must the controller be above the other keyframer in the choreography window? Also, if you press the play button, the properties window will not update the values in realtime. Only if you move the slider. Jean-Sebastien Perron www.NeurWorld.ws -- Schon gehört? GMX hat einen genialen Phishing-Filter in die Toolbar eingebaut! http://www.gmx.net/de/go/toolbar - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3451 - Release Date: 02/18/11
Re: Not all channels are created equal.
Hi Jean-Sebastien A quick comment by me here... Sure seems like an update/refresh issue.. its also different in the different RS versions.. In V6 it only updates when clicking in the 'Curve' Window in the Chor Window, or other things in the Chor Win, like click in any of the fields and hit Enter.. and so on In V7 it updates when playing or scrubbing the anim. In both.. as a workaround until fixed, you can force it to update by for example by.. Animate the 'Weight' of the Keyframer chor... Sphere10.init0 keyfr1-Cube13 (Cube13's Fade) Translate keyfr2 (In Anim Rec Mode click the Sphere10's Weight sliders field, and hit enter) keyfr1Weight Now animate the Fade channel of the Cube Play the anim and the Sphere will be translated according to the animated Fade... This is only an example... and this still seems to not completely solve things.. as you will notice, that after played the anim to end, the Sphere is not moved to complete the last part, but it will if you click the Anim window slider knob... so some kind of update/refresh type of lag.. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. In the keyframer object inside the choreography window : If you chose the Fade channel as an input to replace time as the driver for a choreography it will not work. If you chose a channel that is updated in the user interface such as any transformation channels, it will work. It's like not all channels are computed in the user interface, only the one needed. Fade is only updated when rendering. Am I right? Does the order matter? Must the controller be above the other keyframer in the choreography window? Also, if you press the play button, the properties window will not update the values in realtime. Only if you move the slider. Jean-Sebastien Perron www.NeurWorld.ws - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3451 - Release Date: 02/18/11
Re: Not all channels are created equal.
Hi Martin.. Custom channels are not showing up at all in the chor win, at least not in the Input Tabs Attributes list... So I guess they cant be used. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Have you tried outputing fade to a custom channel and then using this channel instead of the original fade channel? I have no clue if this could work, but perhaps it will? Greets Martin Original-Nachricht Datum: Sat, 19 Feb 2011 08:19:06 -0500 Von: Jean-Sebastien Perron j...@neuroworld.ws An: user-list@light.realsoft3d.com Betreff: Re: Not all channels are created equal. It does not work. Fade cannot be used as a driver for a choreography. Why? Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-19 04:02 AM, Matthias Kappenberg wrote: Better try above If I'm right RS is working hierarchical in the trees. Matthias - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list@light.realsoft3d.com Sent: Saturday, February 19, 2011 6:01 AM Subject: BUG : Not all channels are created equal. In the keyframer object inside the choreography window : If you chose the Fade channel as an input to replace time as the driver for a choreography it will not work. If you chose a channel that is updated in the user interface such as any transformation channels, it will work. It's like not all channels are computed in the user interface, only the one needed. Fade is only updated when rendering. Am I right? Does the order matter? Must the controller be above the other keyframer in the choreography window? Also, if you press the play button, the properties window will not update the values in realtime. Only if you move the slider. Jean-Sebastien Perron www.NeurWorld.ws -- Schon gehört? GMX hat einen genialen Phishing-Filter in die Toolbar eingebaut! http://www.gmx.net/de/go/toolbar - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3451 - Release Date: 02/18/11
Re: Not all channels are created equal.
Better try above If I'm right RS is working hierarchical in the trees. Matthias - Original Message - From: Jean-Sebastien Perron j...@neuroworld.ws To: user-list@light.realsoft3d.com Sent: Saturday, February 19, 2011 6:01 AM Subject: BUG : Not all channels are created equal. In the keyframer object inside the choreography window : If you chose the Fade channel as an input to replace time as the driver for a choreography it will not work. If you chose a channel that is updated in the user interface such as any transformation channels, it will work. It's like not all channels are computed in the user interface, only the one needed. Fade is only updated when rendering. Am I right? Does the order matter? Must the controller be above the other keyframer in the choreography window? Also, if you press the play button, the properties window will not update the values in realtime. Only if you move the slider. Jean-Sebastien Perron www.NeurWorld.ws
Re: Not all channels are created equal.
It does not work. Fade cannot be used as a driver for a choreography. Why? Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-19 04:02 AM, Matthias Kappenberg wrote: Better try above If I'm right RS is working hierarchical in the trees. Matthias - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list@light.realsoft3d.com Sent: Saturday, February 19, 2011 6:01 AM Subject: BUG : Not all channels are created equal. In the keyframer object inside the choreography window : If you chose the Fade channel as an input to replace time as the driver for a choreography it will not work. If you chose a channel that is updated in the user interface such as any transformation channels, it will work. It's like not all channels are computed in the user interface, only the one needed. Fade is only updated when rendering. Am I right? Does the order matter? Must the controller be above the other keyframer in the choreography window? Also, if you press the play button, the properties window will not update the values in realtime. Only if you move the slider. Jean-Sebastien Perron www.NeurWorld.ws
Re: Not all channels are created equal.
Have you tried outputing fade to a custom channel and then using this channel instead of the original fade channel? I have no clue if this could work, but perhaps it will? Greets Martin Original-Nachricht Datum: Sat, 19 Feb 2011 08:19:06 -0500 Von: Jean-Sebastien Perron j...@neuroworld.ws An: user-list@light.realsoft3d.com Betreff: Re: Not all channels are created equal. It does not work. Fade cannot be used as a driver for a choreography. Why? Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-19 04:02 AM, Matthias Kappenberg wrote: Better try above If I'm right RS is working hierarchical in the trees. Matthias - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list@light.realsoft3d.com Sent: Saturday, February 19, 2011 6:01 AM Subject: BUG : Not all channels are created equal. In the keyframer object inside the choreography window : If you chose the Fade channel as an input to replace time as the driver for a choreography it will not work. If you chose a channel that is updated in the user interface such as any transformation channels, it will work. It's like not all channels are computed in the user interface, only the one needed. Fade is only updated when rendering. Am I right? Does the order matter? Must the controller be above the other keyframer in the choreography window? Also, if you press the play button, the properties window will not update the values in realtime. Only if you move the slider. Jean-Sebastien Perron www.NeurWorld.ws -- Schon gehört? GMX hat einen genialen Phishing-Filter in die Toolbar eingebaut! http://www.gmx.net/de/go/toolbar