Re: Robo-E, puzzle game with Voiceover support got an update

2013-04-04 Thread Alan Paganelli
That assumes though that you have selected vertical navigation on in the 
rotor selection menu


Settings, General, Accessibility, Voice Over, Rotor, Here is a list of items 
you can add or remove from the rotor.  Single finger double tap to select or 
deselect.


HTH
- Original Message - 
From: Teresa Cochran vegaspipistre...@gmail.com

To: viphone@googlegroups.com
Sent: Wednesday, April 03, 2013 5:14 PM
Subject: Re: Robo-E, puzzle game with Voiceover support got an update


You just use the rotor at any point, turning your thumb and forefinger as 
if you are on a radio dial,  until it says vertical navigation.


HtH,
Teresa
On Apr 3, 2013, at 3:16 PM, Tess tess...@gmail.com wrote:


How do you turn voice over nagation on?

-Original Message-
From: viphone@googlegroups.com [mailto:viphone@googlegroups.com] On 
Behalf

Of Denny Schwab
Sent: Wednesday, April 03, 2013 4:45 PM
To: viphone@googlegroups.com
Subject: Re: Robo-E, puzzle game with VoiceOver support got an update

Hi,

I was mildly surprised to find that the virtical navigation worked
with this game.  In most instances I have found it to be virtually
useless.  For instance, I tried to use it in other table-oriented
applications, such as Numbers, and it was completely useless.

In the Robo-E game it works quite well though.

Thanks,

Denny

On 4/3/13, Phil Vlasak p...@pcsgames.net wrote:

Hi Christopher,
Thanks for the suggestion turning Vertical Navigation on
When the rotor is set to this option, the user experiences control of
VoiceOver which is similar to using arrow keys on a desktop computer.
Flicking up/down moves the user up/down, while flicking left/right

continues


to move the user horizontally. This feature will be especially helpful 
to

those who frequently navigate with VoiceOver via a connected BluTooth
keyboard, as well as in grid-based games or table layouts.

The feature, interestingly, ignores artificial boundaries, meaning that 
if
you navigate upward from the top row of a Home screen, you will find 
that

VoiceOver focus has moved to the status bar.

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Re: Robo-E, puzzle game with VoiceOver support got an update

2013-04-04 Thread Philip M Kragnes
although I am not familiar with the particular puzzle game, there is a way 
to move up and down a column.  You will need to add Verticle navigation to 
your rotor, if it is not already there.  Add it by following these steps.

1. Open Settings.
2. Open General
3. Open Accessibility
4. Double-tap the VoiceOver button
5. Open Rotor Settings
6. Locate Verticle Navigation and double-tap it

Now, when you are in the puzzle app and you want to move to the space below 
your current position, turn the rotor to vertical Navigation and perform a 
single-finger swipe down.  Move up the column with a single-finger swipe up. 
Hope this helps!


Philip M Kragnes, M.S.
Computer Accommodations Program
University of Minnesota
McNamara Alumni Center
200 Oak Street SE, Suite 180
Minneapolis, MN 55455-2002
P: 612-626-0365
F: 612-626-9654
E: p...@umn.edu
T: @PKragnes
W: http://cap.umn.edu
W: http://accessibility.umn.edu

- Original Message - 
From: Teresa Cochran vegaspipistre...@gmail.com

To: viphone@googlegroups.com
Sent: Wednesday, April 03, 2013 11:24 AM
Subject: Re: Robo-E, puzzle game with VoiceOver support got an update


Hi, Denny,

You'll probably hate it when I say this, but it does take practice. You will 
get instant feedback if you go to the wrong squares. I've heard of folks 
using rubber bands crossed around the device or tape. Somehow, I actually 
don't seem to have that tracking problem very much.


As for swiping, if you swipe to the side, you'll get a double tone at the 
end of each row. Personally, I have trouble remembering spatial details, so 
that method wouldn't work well for me.


HtH,
Teresa
On Apr 3, 2013, at 7:58 AM, Denny Schwab denny.sch...@gmail.com wrote:


Hello,

That process works for now, but, at least for me, it tends to be not
very reliable; I tend to touch diagonal squares more often than not.

It seems that having a way to flick up and down, to reach the squares
directly above or below your current one, like flicking left and right
will get you to the ones next to your current square, would be a
really good addition to this game.

At my current level, level 7, it is not that big of a deal, but I
think it will become more of an issue as the puzzles become more
complex.

Thanks,

Denny

On 4/3/13, Phil Vlasak p...@pcsgames.net wrote:

Hi Denny,
I play Robo-E by moving my index finger around on the screen. Just think 
of


it as a braill page and each cell of braille is a word, wall, ball ring
etc.
You do have to swipe the screen to move Robo-E and to push the ball into 
the


rings.
Phil

- Original Message -
From: Denny Schwab denny.sch...@gmail.com
To: viphone@googlegroups.com
Sent: Wednesday, April 03, 2013 8:57 AM
Subject: Re: Robo-E, puzzle game with VoiceOver support got an update 
move

Robo-E to push the ball.




Hello,

I just downloaded this game yesterday and am finding it quite
interesting.

My main question is how do the majority of people on this list
navigate the puzzle?  It seems pretty hard to figure out the layout
using VoiceOver.  The only ways I can see to review the layout is to
swipe left and right, or to touch the screen in different places.
There doesn't seem to be any way to flick up and down to review
verticly.  This makes it very hard to get a good idea of exactly how
the layout is.  It is way too easy, I am finding, to touch the wrong
square as you try to see what is directly above, or below, another
square.

Anyone else have a better way to review the layout?

If the developer is on the list, can they let us know why a flick up
and down option can't be put in, so that it is easier to get the
overall layout down?

Thank you,

Denny


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Re: Robo-E, puzzle game with VoiceOver support got an update

2013-04-03 Thread Denny Schwab
Hello,

I just downloaded this game yesterday and am finding it quite interesting.

My main question is how do the majority of people on this list
navigate the puzzle?  It seems pretty hard to figure out the layout
using VoiceOver.  The only ways I can see to review the layout is to
swipe left and right, or to touch the screen in different places.
There doesn't seem to be any way to flick up and down to review
verticly.  This makes it very hard to get a good idea of exactly how
the layout is.  It is way too easy, I am finding, to touch the wrong
square as you try to see what is directly above, or below, another
square.

Anyone else have a better way to review the layout?

If the developer is on the list, can they let us know why a flick up
and down option can't be put in, so that it is easier to get the
overall layout down?

Thank you,

Denny

On 3/17/13, Woody Anna Dresner wadres...@att.net wrote:
 Hello Harry,

 I heard this game demonstrated on AppleVis and picked it up a couple of
 weeks ago. Nice job. It's a fun game. I'm glad you added sound effects.
 Thanks for making it accessible and for being on the ViPhone list.

 Best,
 Anna



 On Mar 16, 2013, at 11:30 AM, Harri Pasanen hpasa...@gmail.com wrote:

 Hi,

 I haven't seen Robo-E mentioned in this group.  It is a puzzle game with
 full VoiceOver support.
 http://www.applevis.com/apps/ios/games/robo-e

 The update includes more sound effects to make it clearer for VoiceOver
 users that the move registered and what kind of move it was.
 It also adds Game Center support and translations to French, Finnish,
 Italian and Portuguese.

 Full disclosure, I'm the author of Robo-E.

 Happy gaming,

 Harri


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Re: Robo-E, puzzle game with VoiceOver support got an update

2013-04-03 Thread Phil Vlasak

Hi Denny,
I play Robo-E by moving my index finger around on the screen. Just think of 
it as a braill page and each cell of braille is a word, wall, ball ring etc.
You do have to swipe the screen to move Robo-E and to push the ball into the 
rings.

Phil

- Original Message - 
From: Denny Schwab denny.sch...@gmail.com

To: viphone@googlegroups.com
Sent: Wednesday, April 03, 2013 8:57 AM
Subject: Re: Robo-E, puzzle game with VoiceOver support got an update move 
Robo-E to push the ball.





Hello,

I just downloaded this game yesterday and am finding it quite interesting.

My main question is how do the majority of people on this list
navigate the puzzle?  It seems pretty hard to figure out the layout
using VoiceOver.  The only ways I can see to review the layout is to
swipe left and right, or to touch the screen in different places.
There doesn't seem to be any way to flick up and down to review
verticly.  This makes it very hard to get a good idea of exactly how
the layout is.  It is way too easy, I am finding, to touch the wrong
square as you try to see what is directly above, or below, another
square.

Anyone else have a better way to review the layout?

If the developer is on the list, can they let us know why a flick up
and down option can't be put in, so that it is easier to get the
overall layout down?

Thank you,

Denny


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Re: Robo-E, puzzle game with VoiceOver support got an update

2013-04-03 Thread Denny Schwab
Hello,

That process works for now, but, at least for me, it tends to be not
very reliable; I tend to touch diagonal squares more often than not.

It seems that having a way to flick up and down, to reach the squares
directly above or below your current one, like flicking left and right
will get you to the ones next to your current square, would be a
really good addition to this game.

At my current level, level 7, it is not that big of a deal, but I
think it will become more of an issue as the puzzles become more
complex.

Thanks,

Denny

On 4/3/13, Phil Vlasak p...@pcsgames.net wrote:
 Hi Denny,
 I play Robo-E by moving my index finger around on the screen. Just think of

 it as a braill page and each cell of braille is a word, wall, ball ring
 etc.
 You do have to swipe the screen to move Robo-E and to push the ball into the

 rings.
 Phil

 - Original Message -
 From: Denny Schwab denny.sch...@gmail.com
 To: viphone@googlegroups.com
 Sent: Wednesday, April 03, 2013 8:57 AM
 Subject: Re: Robo-E, puzzle game with VoiceOver support got an update move
 Robo-E to push the ball.



 Hello,

 I just downloaded this game yesterday and am finding it quite
 interesting.

 My main question is how do the majority of people on this list
 navigate the puzzle?  It seems pretty hard to figure out the layout
 using VoiceOver.  The only ways I can see to review the layout is to
 swipe left and right, or to touch the screen in different places.
 There doesn't seem to be any way to flick up and down to review
 verticly.  This makes it very hard to get a good idea of exactly how
 the layout is.  It is way too easy, I am finding, to touch the wrong
 square as you try to see what is directly above, or below, another
 square.

 Anyone else have a better way to review the layout?

 If the developer is on the list, can they let us know why a flick up
 and down option can't be put in, so that it is easier to get the
 overall layout down?

 Thank you,

 Denny

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Re: Robo-E, puzzle game with VoiceOver support got an update

2013-04-03 Thread Teresa Cochran
Hi, Denny,

You'll probably hate it when I say this, but it does take practice. You will 
get instant feedback if you go to the wrong squares. I've heard of folks using 
rubber bands crossed around the device or tape. Somehow, I actually don't seem 
to have that tracking problem very much.

As for swiping, if you swipe to the side, you'll get a double tone at the end 
of each row. Personally, I have trouble remembering spatial details, so that 
method wouldn't work well for me.

HtH,
Teresa
On Apr 3, 2013, at 7:58 AM, Denny Schwab denny.sch...@gmail.com wrote:

 Hello,
 
 That process works for now, but, at least for me, it tends to be not
 very reliable; I tend to touch diagonal squares more often than not.
 
 It seems that having a way to flick up and down, to reach the squares
 directly above or below your current one, like flicking left and right
 will get you to the ones next to your current square, would be a
 really good addition to this game.
 
 At my current level, level 7, it is not that big of a deal, but I
 think it will become more of an issue as the puzzles become more
 complex.
 
 Thanks,
 
 Denny
 
 On 4/3/13, Phil Vlasak p...@pcsgames.net wrote:
 Hi Denny,
 I play Robo-E by moving my index finger around on the screen. Just think of
 
 it as a braill page and each cell of braille is a word, wall, ball ring
 etc.
 You do have to swipe the screen to move Robo-E and to push the ball into the
 
 rings.
 Phil
 
 - Original Message -
 From: Denny Schwab denny.sch...@gmail.com
 To: viphone@googlegroups.com
 Sent: Wednesday, April 03, 2013 8:57 AM
 Subject: Re: Robo-E, puzzle game with VoiceOver support got an update move
 Robo-E to push the ball.
 
 
 
 Hello,
 
 I just downloaded this game yesterday and am finding it quite
 interesting.
 
 My main question is how do the majority of people on this list
 navigate the puzzle?  It seems pretty hard to figure out the layout
 using VoiceOver.  The only ways I can see to review the layout is to
 swipe left and right, or to touch the screen in different places.
 There doesn't seem to be any way to flick up and down to review
 verticly.  This makes it very hard to get a good idea of exactly how
 the layout is.  It is way too easy, I am finding, to touch the wrong
 square as you try to see what is directly above, or below, another
 square.
 
 Anyone else have a better way to review the layout?
 
 If the developer is on the list, can they let us know why a flick up
 and down option can't be put in, so that it is easier to get the
 overall layout down?
 
 Thank you,
 
 Denny
 
 --
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Re: Robo-E, puzzle game with VoiceOver support got an update

2013-04-03 Thread christopher
Hi make sure you have vertical navigation on and then slid your finger round 
the screen until you get to the cell you find where you want robo to go to and 
double tap and he will go that cell if he can. Just think of your screen as a 
grid hope this helps. 

Regards 

Christopher Huby
Email 1: christopher.h...@blueyonder.co.uk 
email 2: christopher.h...@hotmail.co.uk


On 3 Apr 2013, at 03:58 PM, Denny Schwab denny.sch...@gmail.com wrote:

Hello,

That process works for now, but, at least for me, it tends to be not
very reliable; I tend to touch diagonal squares more often than not.

It seems that having a way to flick up and down, to reach the squares
directly above or below your current one, like flicking left and right
will get you to the ones next to your current square, would be a
really good addition to this game.

At my current level, level 7, it is not that big of a deal, but I
think it will become more of an issue as the puzzles become more
complex.

Thanks,

Denny

On 4/3/13, Phil Vlasak p...@pcsgames.net wrote:
 Hi Denny,
 I play Robo-E by moving my index finger around on the screen. Just think of
 
 it as a braill page and each cell of braille is a word, wall, ball ring
 etc.
 You do have to swipe the screen to move Robo-E and to push the ball into the
 
 rings.
 Phil
 
 - Original Message -
 From: Denny Schwab denny.sch...@gmail.com
 To: viphone@googlegroups.com
 Sent: Wednesday, April 03, 2013 8:57 AM
 Subject: Re: Robo-E, puzzle game with VoiceOver support got an update move
 Robo-E to push the ball.
 
 
 
 Hello,
 
 I just downloaded this game yesterday and am finding it quite
 interesting.
 
 My main question is how do the majority of people on this list
 navigate the puzzle?  It seems pretty hard to figure out the layout
 using VoiceOver.  The only ways I can see to review the layout is to
 swipe left and right, or to touch the screen in different places.
 There doesn't seem to be any way to flick up and down to review
 verticly.  This makes it very hard to get a good idea of exactly how
 the layout is.  It is way too easy, I am finding, to touch the wrong
 square as you try to see what is directly above, or below, another
 square.
 
 Anyone else have a better way to review the layout?
 
 If the developer is on the list, can they let us know why a flick up
 and down option can't be put in, so that it is easier to get the
 overall layout down?
 
 Thank you,
 
 Denny
 
 --
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Re: Robo-E, puzzle game with VoiceOver support got an update

2013-04-03 Thread Richard Claridge
Hi. 
Use VOs vertical navigation and you should be ok. 
Hope this helps
Richard

Sent from my iPhone

On 3 Apr 2013, at 15:58, Denny Schwab denny.sch...@gmail.com wrote:

 Hello,
 
 That process works for now, but, at least for me, it tends to be not
 very reliable; I tend to touch diagonal squares more often than not.
 
 It seems that having a way to flick up and down, to reach the squares
 directly above or below your current one, like flicking left and right
 will get you to the ones next to your current square, would be a
 really good addition to this game.
 
 At my current level, level 7, it is not that big of a deal, but I
 think it will become more of an issue as the puzzles become more
 complex.
 
 Thanks,
 
 Denny
 
 On 4/3/13, Phil Vlasak p...@pcsgames.net wrote:
 Hi Denny,
 I play Robo-E by moving my index finger around on the screen. Just think of
 
 it as a braill page and each cell of braille is a word, wall, ball ring
 etc.
 You do have to swipe the screen to move Robo-E and to push the ball into the
 
 rings.
 Phil
 
 - Original Message -
 From: Denny Schwab denny.sch...@gmail.com
 To: viphone@googlegroups.com
 Sent: Wednesday, April 03, 2013 8:57 AM
 Subject: Re: Robo-E, puzzle game with VoiceOver support got an update move
 Robo-E to push the ball.
 
 
 
 Hello,
 
 I just downloaded this game yesterday and am finding it quite
 interesting.
 
 My main question is how do the majority of people on this list
 navigate the puzzle?  It seems pretty hard to figure out the layout
 using VoiceOver.  The only ways I can see to review the layout is to
 swipe left and right, or to touch the screen in different places.
 There doesn't seem to be any way to flick up and down to review
 verticly.  This makes it very hard to get a good idea of exactly how
 the layout is.  It is way too easy, I am finding, to touch the wrong
 square as you try to see what is directly above, or below, another
 square.
 
 Anyone else have a better way to review the layout?
 
 If the developer is on the list, can they let us know why a flick up
 and down option can't be put in, so that it is easier to get the
 overall layout down?
 
 Thank you,
 
 Denny
 
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Re: Robo-E, puzzle game with VoiceOver support got an update

2013-04-03 Thread Phil Vlasak

Hi Christopher,
Thanks for the suggestion turning Vertical Navigation on
When the rotor is set to this option, the user experiences control of 
VoiceOver which is similar to using arrow keys on a desktop computer. 
Flicking up/down moves the user up/down, while flicking left/right continues 
to move the user horizontally. This feature will be especially helpful to 
those who frequently navigate with VoiceOver via a connected BluTooth 
keyboard, as well as in grid-based games or table layouts.


The feature, interestingly, ignores artificial boundaries, meaning that if 
you navigate upward from the top row of a Home screen, you will find that 
VoiceOver focus has moved to the status bar.


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Re: Robo-E, puzzle game with VoiceOver support got an update

2013-04-03 Thread Denny Schwab
Hi,

I was mildly surprised to find that the virtical navigation worked
with this game.  In most instances I have found it to be virtually
useless.  For instance, I tried to use it in other table-oriented
applications, such as Numbers, and it was completely useless.

In the Robo-E game it works quite well though.

Thanks,

Denny

On 4/3/13, Phil Vlasak p...@pcsgames.net wrote:
 Hi Christopher,
 Thanks for the suggestion turning Vertical Navigation on
  When the rotor is set to this option, the user experiences control of
 VoiceOver which is similar to using arrow keys on a desktop computer.
 Flicking up/down moves the user up/down, while flicking left/right continues

 to move the user horizontally. This feature will be especially helpful to
 those who frequently navigate with VoiceOver via a connected BluTooth
 keyboard, as well as in grid-based games or table layouts.

 The feature, interestingly, ignores artificial boundaries, meaning that if
 you navigate upward from the top row of a Home screen, you will find that
 VoiceOver focus has moved to the status bar.

 --
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RE: Robo-E, puzzle game with Voiceover support got an update

2013-04-03 Thread Tess
How do you turn voice over nagation on?

-Original Message-
From: viphone@googlegroups.com [mailto:viphone@googlegroups.com] On Behalf
Of Denny Schwab
Sent: Wednesday, April 03, 2013 4:45 PM
To: viphone@googlegroups.com
Subject: Re: Robo-E, puzzle game with VoiceOver support got an update

Hi,

I was mildly surprised to find that the virtical navigation worked
with this game.  In most instances I have found it to be virtually
useless.  For instance, I tried to use it in other table-oriented
applications, such as Numbers, and it was completely useless.

In the Robo-E game it works quite well though.

Thanks,

Denny

On 4/3/13, Phil Vlasak p...@pcsgames.net wrote:
 Hi Christopher,
 Thanks for the suggestion turning Vertical Navigation on
  When the rotor is set to this option, the user experiences control of
 VoiceOver which is similar to using arrow keys on a desktop computer.
 Flicking up/down moves the user up/down, while flicking left/right
continues

 to move the user horizontally. This feature will be especially helpful to
 those who frequently navigate with VoiceOver via a connected BluTooth
 keyboard, as well as in grid-based games or table layouts.

 The feature, interestingly, ignores artificial boundaries, meaning that if
 you navigate upward from the top row of a Home screen, you will find that
 VoiceOver focus has moved to the status bar.

 --
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Re: Robo-E, puzzle game with VoiceOver support got an update

2013-04-03 Thread Pete Nalda
I'm sorry, but what type of game is Robo-E?

Egun On, Lagunak! Basque for G'day, Mates
Louie P. (Pete) Nalda
Http://www.myspace.com/lpnalda
Http://www.facebook.com/lpnalda
Http://www.linkedin.com/in/lpnalda
Twitter @lpnalda



On Apr 3, 2013, at 11:24 AM, Teresa Cochran vegaspipistre...@gmail.com wrote:

 Hi, Denny,
 
 You'll probably hate it when I say this, but it does take practice. You will 
 get instant feedback if you go to the wrong squares. I've heard of folks 
 using rubber bands crossed around the device or tape. Somehow, I actually 
 don't seem to have that tracking problem very much.
 
 As for swiping, if you swipe to the side, you'll get a double tone at the end 
 of each row. Personally, I have trouble remembering spatial details, so that 
 method wouldn't work well for me.
 
 HtH,
 Teresa
 On Apr 3, 2013, at 7:58 AM, Denny Schwab denny.sch...@gmail.com wrote:
 
 Hello,
 
 That process works for now, but, at least for me, it tends to be not
 very reliable; I tend to touch diagonal squares more often than not.
 
 It seems that having a way to flick up and down, to reach the squares
 directly above or below your current one, like flicking left and right
 will get you to the ones next to your current square, would be a
 really good addition to this game.
 
 At my current level, level 7, it is not that big of a deal, but I
 think it will become more of an issue as the puzzles become more
 complex.
 
 Thanks,
 
 Denny
 
 On 4/3/13, Phil Vlasak p...@pcsgames.net wrote:
 Hi Denny,
 I play Robo-E by moving my index finger around on the screen. Just think of
 
 it as a braill page and each cell of braille is a word, wall, ball ring
 etc.
 You do have to swipe the screen to move Robo-E and to push the ball into the
 
 rings.
 Phil
 
 - Original Message -
 From: Denny Schwab denny.sch...@gmail.com
 To: viphone@googlegroups.com
 Sent: Wednesday, April 03, 2013 8:57 AM
 Subject: Re: Robo-E, puzzle game with VoiceOver support got an update move
 Robo-E to push the ball.
 
 
 
 Hello,
 
 I just downloaded this game yesterday and am finding it quite
 interesting.
 
 My main question is how do the majority of people on this list
 navigate the puzzle?  It seems pretty hard to figure out the layout
 using VoiceOver.  The only ways I can see to review the layout is to
 swipe left and right, or to touch the screen in different places.
 There doesn't seem to be any way to flick up and down to review
 verticly.  This makes it very hard to get a good idea of exactly how
 the layout is.  It is way too easy, I am finding, to touch the wrong
 square as you try to see what is directly above, or below, another
 square.
 
 Anyone else have a better way to review the layout?
 
 If the developer is on the list, can they let us know why a flick up
 and down option can't be put in, so that it is easier to get the
 overall layout down?
 
 Thank you,
 
 Denny
 
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 For more

Re: Robo-E, puzzle game with VoiceOver support got an update

2013-04-03 Thread Teresa Cochran
It's a puzzle game in which you push balls into rings. It has a space theme, 
which involves a robot interacting with energy rings. The most difficult levels 
have nine or ten balls to place.

Teresa
On Apr 3, 2013, at 4:17 PM, Pete Nalda lpna...@gmail.com wrote:

 I'm sorry, but what type of game is Robo-E?
 
 Egun On, Lagunak! Basque for G'day, Mates
 Louie P. (Pete) Nalda
 Http://www.myspace.com/lpnalda
 Http://www.facebook.com/lpnalda
 Http://www.linkedin.com/in/lpnalda
 Twitter @lpnalda
 
 
 
 On Apr 3, 2013, at 11:24 AM, Teresa Cochran vegaspipistre...@gmail.com 
 wrote:
 
 Hi, Denny,
 
 You'll probably hate it when I say this, but it does take practice. You will 
 get instant feedback if you go to the wrong squares. I've heard of folks 
 using rubber bands crossed around the device or tape. Somehow, I actually 
 don't seem to have that tracking problem very much.
 
 As for swiping, if you swipe to the side, you'll get a double tone at the 
 end of each row. Personally, I have trouble remembering spatial details, so 
 that method wouldn't work well for me.
 
 HtH,
 Teresa
 On Apr 3, 2013, at 7:58 AM, Denny Schwab denny.sch...@gmail.com wrote:
 
 Hello,
 
 That process works for now, but, at least for me, it tends to be not
 very reliable; I tend to touch diagonal squares more often than not.
 
 It seems that having a way to flick up and down, to reach the squares
 directly above or below your current one, like flicking left and right
 will get you to the ones next to your current square, would be a
 really good addition to this game.
 
 At my current level, level 7, it is not that big of a deal, but I
 think it will become more of an issue as the puzzles become more
 complex.
 
 Thanks,
 
 Denny
 
 On 4/3/13, Phil Vlasak p...@pcsgames.net wrote:
 Hi Denny,
 I play Robo-E by moving my index finger around on the screen. Just think of
 
 it as a braill page and each cell of braille is a word, wall, ball ring
 etc.
 You do have to swipe the screen to move Robo-E and to push the ball into 
 the
 
 rings.
 Phil
 
 - Original Message -
 From: Denny Schwab denny.sch...@gmail.com
 To: viphone@googlegroups.com
 Sent: Wednesday, April 03, 2013 8:57 AM
 Subject: Re: Robo-E, puzzle game with VoiceOver support got an update move
 Robo-E to push the ball.
 
 
 
 Hello,
 
 I just downloaded this game yesterday and am finding it quite
 interesting.
 
 My main question is how do the majority of people on this list
 navigate the puzzle?  It seems pretty hard to figure out the layout
 using VoiceOver.  The only ways I can see to review the layout is to
 swipe left and right, or to touch the screen in different places.
 There doesn't seem to be any way to flick up and down to review
 verticly.  This makes it very hard to get a good idea of exactly how
 the layout is.  It is way too easy, I am finding, to touch the wrong
 square as you try to see what is directly above, or below, another
 square.
 
 Anyone else have a better way to review the layout?
 
 If the developer is on the list, can they let us know why a flick up
 and down option can't be put in, so that it is easier to get the
 overall layout down?
 
 Thank you,
 
 Denny
 
 --
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Re: Robo-E, puzzle game with Voiceover support got an update

2013-04-03 Thread Teresa Cochran
You just use the rotor at any point, turning your thumb and forefinger as if 
you are on a radio dial,  until it says vertical navigation.

HtH,
Teresa
On Apr 3, 2013, at 3:16 PM, Tess tess...@gmail.com wrote:

 How do you turn voice over nagation on?
 
 -Original Message-
 From: viphone@googlegroups.com [mailto:viphone@googlegroups.com] On Behalf
 Of Denny Schwab
 Sent: Wednesday, April 03, 2013 4:45 PM
 To: viphone@googlegroups.com
 Subject: Re: Robo-E, puzzle game with VoiceOver support got an update
 
 Hi,
 
 I was mildly surprised to find that the virtical navigation worked
 with this game.  In most instances I have found it to be virtually
 useless.  For instance, I tried to use it in other table-oriented
 applications, such as Numbers, and it was completely useless.
 
 In the Robo-E game it works quite well though.
 
 Thanks,
 
 Denny
 
 On 4/3/13, Phil Vlasak p...@pcsgames.net wrote:
 Hi Christopher,
 Thanks for the suggestion turning Vertical Navigation on
 When the rotor is set to this option, the user experiences control of
 VoiceOver which is similar to using arrow keys on a desktop computer.
 Flicking up/down moves the user up/down, while flicking left/right
 continues
 
 to move the user horizontally. This feature will be especially helpful to
 those who frequently navigate with VoiceOver via a connected BluTooth
 keyboard, as well as in grid-based games or table layouts.
 
 The feature, interestingly, ignores artificial boundaries, meaning that if
 you navigate upward from the top row of a Home screen, you will find that
 VoiceOver focus has moved to the status bar.
 
 --
 You received this message because you are subscribed to the VIPhone
 Google
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Robo-E, puzzle game with VoiceOver support got an update March 16, 2013

2013-03-18 Thread Phil Vlasak

Hi Folks,
Here is more info about Robo-E by MPaja software.
I hope it will answer some questions about the game.

Robo-E is in charge of cleaning up the galaxy from toxic waste. But he needs 
your help as his positronic brain is confused after a nearby supernova went 
off.


You must guide Robo-E in pushing all the red waste balls on top of the 
yellow energy rings to activate their transfer to hyperspace.


Robo-E brings you the classic game of Sokoban with beautiful graphics and 
and intuitive UI. Includes hundreds of built in levels.
Sokoban originally was a Japanese puzzle that involved moving boxes around a 
room. Without planning several moves in advance you could easily box 
yourself in. Robo-E is a spin on this classic puzzle with a Sci-Fi theme.
You play on a grid with walls, Robo-E, your character, balls and energy 
rings. You can have more than one ball at a time. you push the balls in the 
empty spaces  and finally into the energy rings.


Robo-E is playable with Voice Over, so for the ultimate challenge activate 
Voice Over from the device settings and play blindfolded, trusting only your 
touch and ears.

There is a review screen feature. By running your finger over the
screen the type of cell is announced and what is in it.
For the first three levels a hint is given as to what you can do.

As you go up in levels sometimes the grid gets larger and there are more 
balls. At level 1 the grid is 5 by 5 with 1 ball. At level 12 the grid is 9 
by 10 with 4 balls. At level 13 the grid is 6 by 6 with 5 balls.


The three finger swipe to move only works if the user
has VoiceOver on.

On the very first level you are above the ball in the starting position. The 
energy ring is below the ball.

If you run your finger from top to bottom, you would hear,
wall, empty, Robo-E, ball, energy ring, empty, wall.
So you just need to swipe down to push the ball into the ring.

Once a ball is in an energy ring, you can't move over it. Often you in fact 
need to push a ball away from an energy ring
temporarily in order to get access to another ball.  Or sometimes a ball 
sits on an energy ring already at the beginning of a level, but must be 
moved away, temporarily, to end up on another energy ring.   Only in the end 
all the energy rings need to be occupied to complete the level.


Both you and the ball are blocked by the walls, so once a ball is against a 
wall it can not be moved off it, but can be moved along it. If a ball and 
energy ring are on the same wall, only that ball can go in that energy ring, 
even if there is another ball closer to the ring.
If you move a ball to the corner, there is no way to get it out from there, 
except by undoing the move.
Even though the rules are simple, the locations of the walls, balls and 
rings make the game almost as complicated as chess.


This type of puzzle is very challenging, and your success like in a chess 
game, will depend on how many moves ahead you can store in your mind.


version 1.4 added new sounds and support for Game Center.
And Translations to Finnish, French, Italian, Portuguese.

There is now a different sound for moving one square, going over multiple 
squares, pushing the ball, pushing the ball over ring, trying to push a ball 
that cannot move, and bumping into walls.

Game Center support is also there for high-score tracking.

There is no free version and the price is $1.99 US.

Robo-E App Store page:
https://itunes.apple.com/app/robo-e/id563253992?l=enmt=8

MPaja software site:
http://mpaja.com/


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Re: Robo-E, puzzle game with VoiceOver support got an update March 16, 2013

2013-03-18 Thread blue wings

how to play?
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: viphone@googlegroups.com
Sent: Monday, March 18, 2013 12:31 PM
Subject: Robo-E, puzzle game with VoiceOver support got an update March 16, 
2013




Hi Folks,
Here is more info about Robo-E by MPaja software.
I hope it will answer some questions about the game.

Robo-E is in charge of cleaning up the galaxy from toxic waste. But he 
needs your help as his positronic brain is confused after a nearby 
supernova went off.


You must guide Robo-E in pushing all the red waste balls on top of the 
yellow energy rings to activate their transfer to hyperspace.


Robo-E brings you the classic game of Sokoban with beautiful graphics and 
and intuitive UI. Includes hundreds of built in levels.
Sokoban originally was a Japanese puzzle that involved moving boxes around 
a room. Without planning several moves in advance you could easily box 
yourself in. Robo-E is a spin on this classic puzzle with a Sci-Fi theme.
You play on a grid with walls, Robo-E, your character, balls and energy 
rings. You can have more than one ball at a time. you push the balls in 
the empty spaces  and finally into the energy rings.


Robo-E is playable with Voice Over, so for the ultimate challenge activate 
Voice Over from the device settings and play blindfolded, trusting only 
your touch and ears.

There is a review screen feature. By running your finger over the
screen the type of cell is announced and what is in it.
For the first three levels a hint is given as to what you can do.

As you go up in levels sometimes the grid gets larger and there are more 
balls. At level 1 the grid is 5 by 5 with 1 ball. At level 12 the grid is 
9 by 10 with 4 balls. At level 13 the grid is 6 by 6 with 5 balls.


The three finger swipe to move only works if the user
has VoiceOver on.

On the very first level you are above the ball in the starting position. 
The energy ring is below the ball.

If you run your finger from top to bottom, you would hear,
wall, empty, Robo-E, ball, energy ring, empty, wall.
So you just need to swipe down to push the ball into the ring.

Once a ball is in an energy ring, you can't move over it. Often you in 
fact need to push a ball away from an energy ring
temporarily in order to get access to another ball.  Or sometimes a ball 
sits on an energy ring already at the beginning of a level, but must be 
moved away, temporarily, to end up on another energy ring.   Only in the 
end all the energy rings need to be occupied to complete the level.


Both you and the ball are blocked by the walls, so once a ball is against 
a wall it can not be moved off it, but can be moved along it. If a ball 
and energy ring are on the same wall, only that ball can go in that energy 
ring, even if there is another ball closer to the ring.
If you move a ball to the corner, there is no way to get it out from 
there, except by undoing the move.
Even though the rules are simple, the locations of the walls, balls and 
rings make the game almost as complicated as chess.


This type of puzzle is very challenging, and your success like in a chess 
game, will depend on how many moves ahead you can store in your mind.


version 1.4 added new sounds and support for Game Center.
And Translations to Finnish, French, Italian, Portuguese.

There is now a different sound for moving one square, going over multiple 
squares, pushing the ball, pushing the ball over ring, trying to push a 
ball that cannot move, and bumping into walls.

Game Center support is also there for high-score tracking.

There is no free version and the price is $1.99 US.

Robo-E App Store page:
https://itunes.apple.com/app/robo-e/id563253992?l=enmt=8

MPaja software site:
http://mpaja.com/


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Robo-E, puzzle game with VoiceOver support got an update

2013-03-17 Thread Harri Pasanen
Hi,

I haven't seen Robo-E mentioned in this group.  It is a puzzle game with 
full VoiceOver support.
http://www.applevis.com/apps/ios/games/robo-e

The update includes more sound effects to make it clearer for VoiceOver 
users that the move registered and what kind of move it was.
It also adds Game Center support and translations to French, Finnish, 
Italian and Portuguese.

Full disclosure, I'm the author of Robo-E.

Happy gaming,

Harri

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Re: Robo-E, puzzle game with VoiceOver support got an update

2013-03-17 Thread Woody Anna Dresner
Hello Harry,

I heard this game demonstrated on AppleVis and picked it up a couple of weeks 
ago. Nice job. It's a fun game. I'm glad you added sound effects. Thanks for 
making it accessible and for being on the ViPhone list.

Best,
Anna



On Mar 16, 2013, at 11:30 AM, Harri Pasanen hpasa...@gmail.com wrote:

 Hi,
 
 I haven't seen Robo-E mentioned in this group.  It is a puzzle game with full 
 VoiceOver support.
 http://www.applevis.com/apps/ios/games/robo-e
 
 The update includes more sound effects to make it clearer for VoiceOver users 
 that the move registered and what kind of move it was.
 It also adds Game Center support and translations to French, Finnish, Italian 
 and Portuguese.
 
 Full disclosure, I'm the author of Robo-E.
 
 Happy gaming,
 
 Harri
 
 
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