Re: [vos-d] Flux Worlds Server Announcement

2007-04-02 Thread Karsten Otto
Hi everyone,

I just came back from vacation and am catching up with my e-mail  
right now.
I may be late to the discussion, but I want to throw in my two cents  
anyway :-)

What is the Metaverse? (Matrix, Cyberspace, YouNameIt)

In my opinion, it is not a protocol/file-format/system, it is a feature.

background
In the traditional Internet world, you don't have a one-size-fits- 
all protocol, file format, or tool. What you use depends on the  
requirements of your application. If you want to transfer a file, you  
use an FTP client and the FTP protocol over TCP. If you want a live  
audio stream, you use an audio player supporting RTP (or something  
similar) over UDP. Sure, there is the common IP protocol, but by  
itself it is good for nothing at all.

The WWW integrates a number of these different functions in the form  
of hyperlinked multi-media documents. But this is still only a  
partial solution! Sure you can watch a video in the browser, but for  
a better experience most people download it and use a full-screen  
standalone player. Sure you can design great documents with HTML/CSS,  
but PDF still has its place. There is AJAX, but... you catch my  
drift. The Web-Browser can get you 90% of almost everything, but  
never all, and nobody really expects it to. Its main quality is to  
provide a common interface for browsing information.
/background

The Metaverse/Cyberspace/Matrix in SF literature has the same quality  
as the WWW - it is an integrator for a number of different spatial  
content and applications. This is something we don't have today,  
regardless of what LL or anybody claims.  VRML, Collada, Flux, even  
VOS... interesting building blocks already out there, but no  
Metaverse by themself.

I don't believe that a single protocol, data model, or system could  
ever solve all problems and accomplish every goal. Like in the  
traditional Internet, the requirements differ too much among 3D  
applications. When you chat with friends in a virtual pub, you need a  
different protocol than when you go to the arcade to play an FPS  
game. When you do virtual flight training, you need a different data  
model than when you study surgery at Virtual Medical School. And so  
on...

In my opinion, if we want a Metaverse (do we?), we need something  
that can get us from application A to B without too much of a hiccup.  
It likely has to support multiple protocols and data models for this  
purpose. It will not deliver 90% right from the start, and I'd settle  
for a lot less. After all, you cannot really compare Mosaic to Mozilla.

The question to ask of every protocol/data model/tool thus is, how  
well does it serve integration? Or in other words: How metaverse is it?

Regards,
Karsten Otto (kao)

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Re: [vos-d] Flux Worlds Server Announcement

2007-04-02 Thread S Mattison
MEtaverseS Hell you say? I believe it IS hell! =D

It was this guy (whose page I found a few days ago), that realized
what, even ActiveWorlds, could become. Since the year 2000, he seems
to have been ruminating on his thoughts about the capabilities of a 3d
environment. He goes so far as to say Operating System at one point,
but please look past that. It takes a specific kind of insanity to
want to program an entire operating system.

http://www.tnlc.com/eep/aw/

While AW is not implicitly a game, I believe it would develop far
more quickly if it was treated and developed as a game

Game replayability is much higher with a level editor than without.
People are more likely to play levels made by other people and groups
of people long after the original game levels have been played to
death

And there's no reason such games can't be linked together seamlessly
without requiring separate 3D engines made my separate gaming
companies to be loaded, sucking up even more memory and CPU power than
they already do.

The possibilities are endless for seamless 3D environments, and the
key would be the interconnectedness of them all. And of course many
people could be in these environments just like all the illions of
people on the Net today

If people realized the potential of just such an on-line, multi-user,
3D holodeck, I think they would be willing to see that 3D offers far
more immersive potential than 2D could ever dream of doing

If games in general were programmed more modularly to allow other
developers to add connected environments to deepen the level of
immersion within the game, I think that would draw even more
popularity

-Steve

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Re: [vos-d] Flux Worlds Server Announcement

2007-04-02 Thread Peter Amstutz
On Mon, Apr 02, 2007 at 09:26:59AM -0600, S Mattison wrote:

 The TerAngreal browser, I feel, doesn't serve as an integrative
 metaversal tool; because it uses proprietary OS-GUI-interface system
 calls, to generate the 'chat area' as well as the 'user list', and
 even the 'menus'.

Well ironically, the point of that is to serve integration with the 
user's desktop.  For various reasons, 3D-based GUIs tend to be clunky, 
due either to lack of polish (the GUI hasn't had the years of 
development attention that say GTK has), lack of integration with the 
desktop (things like cutting and pasting doesn't work like the rest of 
the desktop, if it works at all) or simply being slow (because the GUI 
is rendered on top of the 3D scene, the update rate of the controls is 
throttled to that of the update rate of the 3D scene as a whole.)

Thus, the use of WxWidgets to create a native look and feel was a 
deliberate design decision, not because it was easier (because it's not, 
it actually makes some things a lot harder.)

-- 
[   Peter Amstutz  ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]



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Re: [vos-d] Flux Worlds Server Announcement

2007-03-31 Thread Ken Taylor
First of all I should mention that I don't speak for VOS/Interreality 3D -- 
which you seem to be assuming I do. I'm just an enthusiast following their
progress and hoping to contribute a bit. I know what *I* want the metaverse
to be, and I'm especially annoyed at the Lindens for attempting to
appropriate the term and therefore am a bit sensitive to new press releases
making hype about the metaverse. And that's basically it.

I do think -- if they do it right -- Flux Worlds will be a useful product
and an important step in open-standard virtual-worlds. But I maintain that
it's an evolutionary step, not a revolutionary one -- and it's no reason not
to aim farther ahead, or to abandon all alternate paths. Also, as far as
I've seen, VOS isn't making lots of publicity or preannouncements -- 
Peter, Reed et al have been quietly working away for a few years trying to
get a good base technology working from the ground up. And they *do* have
running code. So I'm really not sure where a lot of your comments are coming
from.

-Ken

- Original Message - 
From: Len Bullard [EMAIL PROTECTED]
To: 'VOS Discussion' vos-d@interreality.org
Sent: Friday, March 30, 2007 8:23 PM
Subject: Re: [vos-d] Flux Worlds Server Announcement


 Because when you don't hit the mark, it causes people to throw the baby
out
 with the bathwater.  Visions are ok, but lots of publicity and
 preannouncements without the goods takes on the rep of being snake-oil.
It
 is a very bad strategy to get into a market with the aim of eliminating
all
 competitors.  It screws the customers over.  Netscape made that mistake
and
 they had their collective rears handed to them.

 To me, metaverse is just another word.  It has no ownership and only as
much
 meaning as there is running code to support it.  It's like saying 'Heaven'
 and then setting up the dogma without the pragma.  So no offense, but
don't
 get possessive with a term.  Offering up suggestions is cool.  It is
cooler
 to offer them with running code.

 He isn't exactly playing it safe.  He has code, he spent the company money
 to get it ready for open source, and he has the access to the standards
 editors.  Is it more of the same?   We've had shared spaces but no
standard
 for hooking those up without buying Blaxxun Community server or any of the
 various other products.  All we've had is client standards. What Tony is
 talking about is a protocol that can be implemented anywhere, and possibly
a
 reduction in costs for authors to have worlds that is ten percent of what
it
 costs to host at LL.  That is significant.

 Now don't get me wrong, I am not quarreling with the VOS vision or the
work.
 I'm saying if he manages to get this done, it puts something on the street
a
 lot of people need, so stepping back and saying that's not a true
 Metaverse is sour grapes.  No one really knows what a metaverse is.  You
 know what you want it to be and that is cool, but not authoritative or a
 reason to say he doesn't have one. We got in trouble by promising a
science
 fantasy world that couldn't be built then if ever, and it turned people
off
 to 3D on the web for ten years.

 If he gets shared spaces out there for ten percent of the cost of SL and
 does it with content standards that enable the content to move around
among
 worlds without being hostage to  POTS server farm market, that is an
AMAZING
 and very revolutionary accomplishment.  Give him cred, then get back to
your
 vision and show the next new thing when it is ready to show.   It's bad
 karma to climb up the backs of other swimmers trying to stay afloat in the
 same ocean.

 len

 -Original Message-
 From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
 On Behalf Of Ken Taylor
 Sent: Friday, March 30, 2007 9:59 PM
 To: VOS Discussion
 Subject: Re: [vos-d] Flux Worlds Server Announcement

 I think that a basic open-standard shared-space server based on X3D is an
 obvious and safe step -- Flux Worlds will probably be very successful at
 what it does. But in my view, it doesn't bring us any closer to the
 metaverse and I hate when people through that word around (ever since
the
 Lindens started doing so). To me it really is just more of the same -- 
we've
 had shared space servers around almost as long as VRML itself, and we're
not
 that much closer to a true interconnected 3d universe on the internet.
 Someone has to stop playing it safe for anything revolutionary to occur.

 But what's wrong with snowcrash-like thinking or visions anyway? ;)

 -Ken

 - Original Message - 
 From: Len Bullard [EMAIL PROTECTED]
 To: 'VOS Discussion' vos-d@interreality.org
 Sent: Friday, March 30, 2007 7:47 PM
 Subject: Re: [vos-d] Flux Worlds Server Announcement


  We learned the really hard way in the early years of VRML to take it
slow
  when trying to create something intended to scale out the Internet.  I
 won't
  quarrel with your requirements but I also am very leary of anything that
  reeks of Snowcrash-like thinking or visions.  We

Re: [vos-d] Flux Worlds Server Announcement

2007-03-31 Thread Len Bullard
First of all I should mention that I don't speak for VOS/Interreality 3D --

which you seem to be assuming I do. I'm just an enthusiast following their
progress and hoping to contribute a bit. 

I've lurked on the list for a few years now.  There are lots of projects but
this one has staying power based on the core of people building it.  That I
support.  I am a VRML content builder among other things, but I support
real-time 3D in general.

I know what *I* want the metaverse
to be, and I'm especially annoyed at the Lindens for attempting to
appropriate the term and therefore am a bit sensitive to new press releases
making hype about the metaverse. And that's basically it.

That will only frustrate.  The press, the Lindens, their investors, all will
work hard to create a patina of invention and legitimacy up to and including
rewriting history.  That is how the web was won.  Can you imagine how
irritating it was for the SGML hypertext community to read that Tim
Berners-Lee had *invented* hypertext and THE hypertext markup language?  The
history wasn't that well known so it worked at scale.  Hype works.
Investors expect it.  The way to fight that is to correct the press, but
don't fight over terms like *metaverse*.  It is already a hype term that has
very little meaning.  

What is a 'metaverse'?

We have the same problems with 'virtual reality'.  It is just a genre of
real-time 3D.   VOS has yet to find a genre that is easily summarized.  That
might be good because it continues to fly under the radar.  About the worst
thing that can happen is to have the press locusts descend on it before it
is ready.  I can't count the number of web projects gone South that I've
seen because the fringes decided it needed a big press boost or more cred
than it had earned.  Of such is a bubble made.

The VRMLers are careful to acknowledge VRML's roots in practical commercial
products, eg, SGI Open Inventor.  As a result, when a blogger or press
release talks about how VRML was created on the web, but is not a practical
product, it is easy to point to the evolution from the SGI product line and
correct that.  One thing the press really hates is to have their credibility
ripped from them with factual reporting.  

I do think -- if they do it right -- Flux Worlds will be a useful product
and an important step in open-standard virtual-worlds. But I maintain that
it's an evolutionary step, not a revolutionary one -- 

There are revolutions of technology and revolutions of scale and market.
HTML was not a revolution.  It was a design that was decades old.  The
markup design was essentially the work of Truly Donovan, not Tim or Dan.
The US Army had a DTD-less stylesheet driven markup hypertext browser years
before XML.  HTTP is even less of a revolution.  In combination, they caused
a scaling effect that was a market revolution.   A generation of
not-very-adept programmers picked it up and did cool things with it, but the
generation that took it to the next level was already very adept and mostly
40-somethings.  The press didn't find that very good reading.  Fifteen years
later, none of it matters, but don't underrate the power of the press to
fuel a revolution in market where there was no revolution in technology.

 and it's no reason not to aim farther ahead, or to abandon all alternate
 paths. 

I agree and those paths are also no reason to slag the sincere and working
efforts of the VRMLers to get the next piece of their puzzle in place
because of the term 'metaverse'.  The press made the term popular, not the
technologists.  You don't own it.  The Lindens don't.  Parisi doesn't.
Everyone will use it as they see fit.  It may even die fast because it is a
hype term subject to dissolution because it has no insolvent core meaning.

Also, as far as I've seen, VOS isn't making lots of publicity or
preannouncements -- 
Peter, Reed et al have been quietly working away for a few years trying to
get a good base technology working from the ground up. And they *do* have
running code. 

I know.  I keep track.  I am waiting to see what this emerges as because so
far, it is *geekSpeakBound* and while that is good for the programmers, it
won't mean a thing to the content developers or the market.  I'm waiting for
that synergy when hot content and new technology merge.   I warn you though,
technology is largely invisible.  If VOS creates yetAnotherSocialSpace, it
is an also ran.  Customers are never wowed by how neat your classes are.

So I'm really not sure where a lot of your comments are coming from.

25+ years of experience.   Don't get hung up on the terms or claims to
primacy as if this project were THE Metaverse.  That will just earn these
guys enemies where they don't earn them themselves and critics where it
isn't in need of critique.  So far, VOS is a small personal project with a
mail list and some running code, but nothing yet to show that will impress
the market.  

I am impressed by the staying power of the core contributors.  

Re: [vos-d] Flux Worlds Server Announcement

2007-03-31 Thread Reed Hedges

Tony says more details about their system and protocol will be available
 later in April (after they present it at the Web3D Symposium).

With s5 we've talked about tweaking the A3DL object model a bit for
various reasons. One thing we can do is make A3DL line up with
X3D/VRML a bit better, which would help with loading VRML into a VOS
server.

Another possability I'd be interested in looking at is if SWMP is
suitable for plugging in as an alternative transport protocol -- I don't
think the documentation talks much about it, and we've never really done
to much with the idea, but we've always had the idea that VOS objects
could communicate in different ways other than just over the network
using a protocol like VIP. E.g. different sites in a cluster of
computers could communicate much faster through shared memory or
something like that.  Sites could also talk to each other using
different protocols.  Not sure yet how to bridge to completely different
 multiuser 3D systems but at some point we might see if it's possible.

Reed




Reed Hedges wrote:
 
 
 
 Subject:
 [www-vrml] Flux Worlds Server Announcement
 From:
 Tony Parisi [EMAIL PROTECTED]
 Date:
 Fri, 30 Mar 2007 14:08:27 -0700
 To:
 'x3d-public list' [EMAIL PROTECTED], 'www-vrml'
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 Yes (on interreality.org)
 
 
 Folks,
 
 We've been up to something over here - thought I would tell you about it
 before you heard it on the street.
 
 Media Machines has been developing a multi-user server based on a new
 protocol that we intend to put out into the open. We have dubbed it Simple
 Wide Area Multi-User Protocol, or SWMP (pronounced swamp). The intent is
 to work with Web3D and potentially other organizations to standardize SWMP.
 We will also supply a basic open source implementation. Our overriding
 goal-- one that we are pursuing with total passion and vigor-- is to create
 an open infrastructure for the Metaverse. 
 
 We have wrapped SWMP into a server product called Flux Worlds. Flux Worlds
 is currently in alpha test. While the product is still several weeks away
 from beta test, we announced it yesterday with the goal of attracting early
 signups for the beta. We are also integrating a prototype of the new X3D
 networking nodes being developing by the Networking Working Group, right
 into Flux Player. The results look promising.
 
 Anyway, here is the announcement. We would love to have you be part of the
 beta when it's ready!
 
 http://www.mediamachines.com/press/pressrelease-03292007.php
 
 Remember, the Metaverse needs open protocols. Without them... everything
 else is Just a World.
 
 Yours virtually,
 Tony
 
 -
 Tony Parisi  415-902-8002
 President/CEO   [EMAIL PROTECTED]
 Media Machines, Inc.www.mediamachines.com
 
 Add 3D content to your web page with the Flux Player. 
 Go to www.mediamachines.com to upload and share your 3D content.
 -
 
 
 
 
 -
 for list subscription/unsubscription,
 go to http://www.web3d.org/cgi-bin/public_list_signup/lwgate/listsavail.html
 
 
 
 

[vos-d] Flux Worlds Server Announcement

2007-03-30 Thread Reed Hedges
---BeginMessage---
Folks,

We've been up to something over here - thought I would tell you about it
before you heard it on the street.

Media Machines has been developing a multi-user server based on a new
protocol that we intend to put out into the open. We have dubbed it Simple
Wide Area Multi-User Protocol, or SWMP (pronounced swamp). The intent is
to work with Web3D and potentially other organizations to standardize SWMP.
We will also supply a basic open source implementation. Our overriding
goal-- one that we are pursuing with total passion and vigor-- is to create
an open infrastructure for the Metaverse. 

We have wrapped SWMP into a server product called Flux Worlds. Flux Worlds
is currently in alpha test. While the product is still several weeks away
from beta test, we announced it yesterday with the goal of attracting early
signups for the beta. We are also integrating a prototype of the new X3D
networking nodes being developing by the Networking Working Group, right
into Flux Player. The results look promising.

Anyway, here is the announcement. We would love to have you be part of the
beta when it's ready!

http://www.mediamachines.com/press/pressrelease-03292007.php

Remember, the Metaverse needs open protocols. Without them... everything
else is Just a World.

Yours virtually,
Tony

-
Tony Parisi  415-902-8002
President/CEO   [EMAIL PROTECTED]
Media Machines, Inc.www.mediamachines.com

Add 3D content to your web page with the Flux Player. 
Go to www.mediamachines.com to upload and share your 3D content.
-




-
for list subscription/unsubscription,
go to http://www.web3d.org/cgi-bin/public_list_signup/lwgate/listsavail.html

---End Message---
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Re: [vos-d] Flux Worlds Server Announcement

2007-03-30 Thread Ken Taylor
Remember, the Metaverse needs open protocols. Without them... everything
else is Just a World.

I agree with this, and I'm glad that more and more people are realizing it.
However, though it's necessary, it's not sufficient to create the
metaverse. Some other requirements I would use to evaluate any metaverse
system:

- Not only can anyone run a server, but they can easily interlink and users
can freely traverse the spaces between different servers, with the potential
for seamlessly connecting virtual spaces (eg, with portals).
- The protocol is future-proof and can keep up with developments in
technology and new ideas for interaction while maintaining backwards
compatibility and a reasonable experience for those with hardware or
bandwidth that can't support the latest-and-greatest
- The protocol should support use creation and ownership of content,
including a flexible scripting system, and the ability to transfer
user-created content between servers. It should support collaborative
editing and interaction with content.
- The protocol is highly extensible through 3rd-party plugins and not
locked-in to whatever the committee decided at standardization time was,
for example, the best parameterized-avatar system/voice-chat
system/streaming-video protocol/physics system/what-have-you. However, at
the same time, there should be a robust baseline spec that allows all
users to have a decent experience even with no plugins added.

I definitely see VOS as having the potential to meet all these requirements
and beyond. I can't really tell from the press release how far they are
planning to go with flux worlds. My guess is it's going to be
yet-another-shared-space-server, this time based on X3D and easily
integrated with web pages.

So it'll probably be really neat, but not the metaverse yet ;)

-Ken

- Original Message - 
From: Tony Parisi [EMAIL PROTECTED]
To: 'x3d-public list' [EMAIL PROTECTED]; 'www-vrml'
[EMAIL PROTECTED]
Sent: Friday, March 30, 2007 2:08 PM
Subject: [www-vrml] Flux Worlds Server Announcement


 Folks,

 We've been up to something over here - thought I would tell you about it
 before you heard it on the street.

 Media Machines has been developing a multi-user server based on a new
 protocol that we intend to put out into the open. We have dubbed it Simple
 Wide Area Multi-User Protocol, or SWMP (pronounced swamp). The intent is
 to work with Web3D and potentially other organizations to standardize
SWMP.
 We will also supply a basic open source implementation. Our overriding
 goal-- one that we are pursuing with total passion and vigor-- is to
create
 an open infrastructure for the Metaverse.

 We have wrapped SWMP into a server product called Flux Worlds. Flux Worlds
 is currently in alpha test. While the product is still several weeks away
 from beta test, we announced it yesterday with the goal of attracting
early
 signups for the beta. We are also integrating a prototype of the new X3D
 networking nodes being developing by the Networking Working Group, right
 into Flux Player. The results look promising.

 Anyway, here is the announcement. We would love to have you be part of the
 beta when it's ready!

 http://www.mediamachines.com/press/pressrelease-03292007.php

 Remember, the Metaverse needs open protocols. Without them... everything
 else is Just a World.

 Yours virtually,
 Tony

 -
 Tony Parisi  415-902-8002
 President/CEO   [EMAIL PROTECTED]
 Media Machines, Inc.www.mediamachines.com

 Add 3D content to your web page with the Flux Player.
 Go to www.mediamachines.com to upload and share your 3D content.
 -


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Re: [vos-d] Flux Worlds Server Announcement

2007-03-30 Thread Len Bullard
We learned the really hard way in the early years of VRML to take it slow
when trying to create something intended to scale out the Internet.  I won't
quarrel with your requirements but I also am very leary of anything that
reeks of Snowcrash-like thinking or visions.  We got burned because that
sort of thinking leads to expectations that are not just impossible in the
short term, they aren't achievable.  VRML still gets hammered in books,
blogs and other articles for overreaching and not hitting those marks
despite the fact that as a standard, ten years later, the content still
works with current tools and a lot of current content sill works with old
tools.  That is what a standard has to achieve.  Don't overdrive your
headlights.  It's a deadly mistake.

So I'm not criticizing, but take it to the bank that Parisi knows better
than anyone what the cost of overreaching is.  Your 'metaverse' is worth
having, but he is good ways down the path of making his work now and he has
been at the forefront of getting such standards built for over a decade now.
He isn't 'now' realizing; he paid the price in blood before most of the rest
of the current crowd was even trying.

len

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Ken Taylor
Sent: Friday, March 30, 2007 9:10 PM
To: VOS Discussion
Subject: Re: [vos-d] Flux Worlds Server Announcement

Remember, the Metaverse needs open protocols. Without them... everything
else is Just a World.

I agree with this, and I'm glad that more and more people are realizing it.
However, though it's necessary, it's not sufficient to create the
metaverse. Some other requirements I would use to evaluate any metaverse
system:

- Not only can anyone run a server, but they can easily interlink and users
can freely traverse the spaces between different servers, with the potential
for seamlessly connecting virtual spaces (eg, with portals).
- The protocol is future-proof and can keep up with developments in
technology and new ideas for interaction while maintaining backwards
compatibility and a reasonable experience for those with hardware or
bandwidth that can't support the latest-and-greatest
- The protocol should support use creation and ownership of content,
including a flexible scripting system, and the ability to transfer
user-created content between servers. It should support collaborative
editing and interaction with content.
- The protocol is highly extensible through 3rd-party plugins and not
locked-in to whatever the committee decided at standardization time was,
for example, the best parameterized-avatar system/voice-chat
system/streaming-video protocol/physics system/what-have-you. However, at
the same time, there should be a robust baseline spec that allows all
users to have a decent experience even with no plugins added.

I definitely see VOS as having the potential to meet all these requirements
and beyond. I can't really tell from the press release how far they are
planning to go with flux worlds. My guess is it's going to be
yet-another-shared-space-server, this time based on X3D and easily
integrated with web pages.

So it'll probably be really neat, but not the metaverse yet ;)

-Ken

- Original Message - 
From: Tony Parisi [EMAIL PROTECTED]
To: 'x3d-public list' [EMAIL PROTECTED]; 'www-vrml'
[EMAIL PROTECTED]
Sent: Friday, March 30, 2007 2:08 PM
Subject: [www-vrml] Flux Worlds Server Announcement


 Folks,

 We've been up to something over here - thought I would tell you about it
 before you heard it on the street.

 Media Machines has been developing a multi-user server based on a new
 protocol that we intend to put out into the open. We have dubbed it Simple
 Wide Area Multi-User Protocol, or SWMP (pronounced swamp). The intent is
 to work with Web3D and potentially other organizations to standardize
SWMP.
 We will also supply a basic open source implementation. Our overriding
 goal-- one that we are pursuing with total passion and vigor-- is to
create
 an open infrastructure for the Metaverse.

 We have wrapped SWMP into a server product called Flux Worlds. Flux Worlds
 is currently in alpha test. While the product is still several weeks away
 from beta test, we announced it yesterday with the goal of attracting
early
 signups for the beta. We are also integrating a prototype of the new X3D
 networking nodes being developing by the Networking Working Group, right
 into Flux Player. The results look promising.

 Anyway, here is the announcement. We would love to have you be part of the
 beta when it's ready!

 http://www.mediamachines.com/press/pressrelease-03292007.php

 Remember, the Metaverse needs open protocols. Without them... everything
 else is Just a World.

 Yours virtually,
 Tony

 -
 Tony Parisi  415-902-8002
 President/CEO   [EMAIL PROTECTED]
 Media

Re: [vos-d] Flux Worlds Server Announcement

2007-03-30 Thread chris

Some good point Ken, and I think some should find their way into the NWWG
requirements.

I would add that the protocol should support the efficient implementation of
a heartbeat.
This sounds pretty specific but I think the abitily of a system to know that
the server
and clients are responding and how long it is taking them to respond is
important.
Single byte or word UDP payloads wrapped in a v small packet should suffice
for this.

I use a use case based on eve-online: think of a player who has invested
hundreds of millions of
isk (in-game currency) on a battleship and 1.5 years training/playing to get
there.
In a battle with NPC pirates the server lags badly. Madly typing at the
keyboard produces no response and
he cannot get his active armor or weapons online. Meanwhile the server the
NPC pirates
are destroying the ship with no status update at the client. The player gets
s couple of updates:
one showing his ship 3/4 destroyed - he tries warping out but the server
does not respond in time.
His next update is pieces of ex- battleship.
Now in this scenario, if the heartbeat system is not in place then there no
indication the ship was lost
through player incompetence or because of a server side issue. Sure, the
vendor may have stats on server load
that would back a petition from the player for his ship back, but I think a
heartbeat system would be valuable in this case.

cheers,

chris

On 31/03/07, Ken Taylor [EMAIL PROTECTED] wrote:


Remember, the Metaverse needs open protocols. Without them... everything
else is Just a World.

I agree with this, and I'm glad that more and more people are realizing
it.
However, though it's necessary, it's not sufficient to create the
metaverse. Some other requirements I would use to evaluate any
metaverse
system:

- Not only can anyone run a server, but they can easily interlink and
users
can freely traverse the spaces between different servers, with the
potential
for seamlessly connecting virtual spaces (eg, with portals).
- The protocol is future-proof and can keep up with developments in
technology and new ideas for interaction while maintaining backwards
compatibility and a reasonable experience for those with hardware or
bandwidth that can't support the latest-and-greatest
- The protocol should support use creation and ownership of content,
including a flexible scripting system, and the ability to transfer
user-created content between servers. It should support collaborative
editing and interaction with content.
- The protocol is highly extensible through 3rd-party plugins and not
locked-in to whatever the committee decided at standardization time was,
for example, the best parameterized-avatar system/voice-chat
system/streaming-video protocol/physics system/what-have-you. However, at
the same time, there should be a robust baseline spec that allows all
users to have a decent experience even with no plugins added.

I definitely see VOS as having the potential to meet all these
requirements
and beyond. I can't really tell from the press release how far they are
planning to go with flux worlds. My guess is it's going to be
yet-another-shared-space-server, this time based on X3D and easily
integrated with web pages.

So it'll probably be really neat, but not the metaverse yet ;)

-Ken

- Original Message -
From: Tony Parisi [EMAIL PROTECTED]
To: 'x3d-public list' [EMAIL PROTECTED]; 'www-vrml'
[EMAIL PROTECTED]
Sent: Friday, March 30, 2007 2:08 PM
Subject: [www-vrml] Flux Worlds Server Announcement


 Folks,

 We've been up to something over here - thought I would tell you about it
 before you heard it on the street.

 Media Machines has been developing a multi-user server based on a new
 protocol that we intend to put out into the open. We have dubbed it
Simple
 Wide Area Multi-User Protocol, or SWMP (pronounced swamp). The intent
is
 to work with Web3D and potentially other organizations to standardize
SWMP.
 We will also supply a basic open source implementation. Our overriding
 goal-- one that we are pursuing with total passion and vigor-- is to
create
 an open infrastructure for the Metaverse.

 We have wrapped SWMP into a server product called Flux Worlds. Flux
Worlds
 is currently in alpha test. While the product is still several weeks
away
 from beta test, we announced it yesterday with the goal of attracting
early
 signups for the beta. We are also integrating a prototype of the new X3D
 networking nodes being developing by the Networking Working Group, right
 into Flux Player. The results look promising.

 Anyway, here is the announcement. We would love to have you be part of
the
 beta when it's ready!

 http://www.mediamachines.com/press/pressrelease-03292007.php

 Remember, the Metaverse needs open protocols. Without them... everything
 else is Just a World.

 Yours virtually,
 Tony


-
 Tony
Parisi  415-902-8002
 President/CEO

Re: [vos-d] Flux Worlds Server Announcement

2007-03-30 Thread Len Bullard
Because when you don't hit the mark, it causes people to throw the baby out
with the bathwater.  Visions are ok, but lots of publicity and
preannouncements without the goods takes on the rep of being snake-oil.   It
is a very bad strategy to get into a market with the aim of eliminating all
competitors.  It screws the customers over.  Netscape made that mistake and
they had their collective rears handed to them.

To me, metaverse is just another word.  It has no ownership and only as much
meaning as there is running code to support it.  It's like saying 'Heaven'
and then setting up the dogma without the pragma.  So no offense, but don't
get possessive with a term.  Offering up suggestions is cool.  It is cooler
to offer them with running code.

He isn't exactly playing it safe.  He has code, he spent the company money
to get it ready for open source, and he has the access to the standards
editors.  Is it more of the same?   We've had shared spaces but no standard
for hooking those up without buying Blaxxun Community server or any of the
various other products.  All we've had is client standards. What Tony is
talking about is a protocol that can be implemented anywhere, and possibly a
reduction in costs for authors to have worlds that is ten percent of what it
costs to host at LL.  That is significant.

Now don't get me wrong, I am not quarreling with the VOS vision or the work.
I'm saying if he manages to get this done, it puts something on the street a
lot of people need, so stepping back and saying that's not a true
Metaverse is sour grapes.  No one really knows what a metaverse is.  You
know what you want it to be and that is cool, but not authoritative or a
reason to say he doesn't have one. We got in trouble by promising a science
fantasy world that couldn't be built then if ever, and it turned people off
to 3D on the web for ten years.   

If he gets shared spaces out there for ten percent of the cost of SL and
does it with content standards that enable the content to move around among
worlds without being hostage to  POTS server farm market, that is an AMAZING
and very revolutionary accomplishment.  Give him cred, then get back to your
vision and show the next new thing when it is ready to show.   It's bad
karma to climb up the backs of other swimmers trying to stay afloat in the
same ocean.

len

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Ken Taylor
Sent: Friday, March 30, 2007 9:59 PM
To: VOS Discussion
Subject: Re: [vos-d] Flux Worlds Server Announcement

I think that a basic open-standard shared-space server based on X3D is an
obvious and safe step -- Flux Worlds will probably be very successful at
what it does. But in my view, it doesn't bring us any closer to the
metaverse and I hate when people through that word around (ever since the
Lindens started doing so). To me it really is just more of the same -- we've
had shared space servers around almost as long as VRML itself, and we're not
that much closer to a true interconnected 3d universe on the internet.
Someone has to stop playing it safe for anything revolutionary to occur.

But what's wrong with snowcrash-like thinking or visions anyway? ;)

-Ken

- Original Message - 
From: Len Bullard [EMAIL PROTECTED]
To: 'VOS Discussion' vos-d@interreality.org
Sent: Friday, March 30, 2007 7:47 PM
Subject: Re: [vos-d] Flux Worlds Server Announcement


 We learned the really hard way in the early years of VRML to take it slow
 when trying to create something intended to scale out the Internet.  I
won't
 quarrel with your requirements but I also am very leary of anything that
 reeks of Snowcrash-like thinking or visions.  We got burned because that
 sort of thinking leads to expectations that are not just impossible in the
 short term, they aren't achievable.  VRML still gets hammered in books,
 blogs and other articles for overreaching and not hitting those marks
 despite the fact that as a standard, ten years later, the content still
 works with current tools and a lot of current content sill works with old
 tools.  That is what a standard has to achieve.  Don't overdrive your
 headlights.  It's a deadly mistake.

 So I'm not criticizing, but take it to the bank that Parisi knows better
 than anyone what the cost of overreaching is.  Your 'metaverse' is worth
 having, but he is good ways down the path of making his work now and he
has
 been at the forefront of getting such standards built for over a decade
now.
 He isn't 'now' realizing; he paid the price in blood before most of the
rest
 of the current crowd was even trying.

 len

 -Original Message-
 From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
 On Behalf Of Ken Taylor
 Sent: Friday, March 30, 2007 9:10 PM
 To: VOS Discussion
 Subject: Re: [vos-d] Flux Worlds Server Announcement

 Remember, the Metaverse needs open protocols. Without them... everything
 else is Just a World.

 I agree with this, and I'm glad that more and more