First of all I should mention that I don't speak for VOS/Interreality 3D -- 
which you seem to be assuming I do. I'm just an enthusiast following their
progress and hoping to contribute a bit. I know what *I* want the metaverse
to be, and I'm especially annoyed at the Lindens for attempting to
appropriate the term and therefore am a bit sensitive to new press releases
making hype about the "metaverse." And that's basically it.

I do think -- if they do it right -- Flux Worlds will be a useful product
and an important step in open-standard virtual-worlds. But I maintain that
it's an evolutionary step, not a revolutionary one -- and it's no reason not
to aim farther ahead, or to abandon all alternate paths. Also, as far as
I've seen, VOS isn't making lots of "publicity" or "preannouncements" -- 
Peter, Reed et al have been quietly working away for a few years trying to
get a good base technology working from the ground up. And they *do* have
running code. So I'm really not sure where a lot of your comments are coming
from.

-Ken

----- Original Message ----- 
From: "Len Bullard" <[EMAIL PROTECTED]>
To: "'VOS Discussion'" <[email protected]>
Sent: Friday, March 30, 2007 8:23 PM
Subject: Re: [vos-d] Flux Worlds Server Announcement


> Because when you don't hit the mark, it causes people to throw the baby
out
> with the bathwater.  Visions are ok, but lots of publicity and
> preannouncements without the goods takes on the rep of being snake-oil.
It
> is a very bad strategy to get into a market with the aim of eliminating
all
> competitors.  It screws the customers over.  Netscape made that mistake
and
> they had their collective rears handed to them.
>
> To me, metaverse is just another word.  It has no ownership and only as
much
> meaning as there is running code to support it.  It's like saying 'Heaven'
> and then setting up the dogma without the pragma.  So no offense, but
don't
> get possessive with a term.  Offering up suggestions is cool.  It is
cooler
> to offer them with running code.
>
> He isn't exactly playing it safe.  He has code, he spent the company money
> to get it ready for open source, and he has the access to the standards
> editors.  Is it more of the same?   We've had shared spaces but no
standard
> for hooking those up without buying Blaxxun Community server or any of the
> various other products.  All we've had is client standards. What Tony is
> talking about is a protocol that can be implemented anywhere, and possibly
a
> reduction in costs for authors to have worlds that is ten percent of what
it
> costs to host at LL.  That is significant.
>
> Now don't get me wrong, I am not quarreling with the VOS vision or the
work.
> I'm saying if he manages to get this done, it puts something on the street
a
> lot of people need, so stepping back and saying "that's not a true
> Metaverse" is sour grapes.  No one really knows what a metaverse is.  You
> know what you want it to be and that is cool, but not authoritative or a
> reason to say he doesn't have one. We got in trouble by promising a
science
> fantasy world that couldn't be built then if ever, and it turned people
off
> to 3D on the web for ten years.
>
> If he gets shared spaces out there for ten percent of the cost of SL and
> does it with content standards that enable the content to move around
among
> worlds without being hostage to  POTS server farm market, that is an
AMAZING
> and very revolutionary accomplishment.  Give him cred, then get back to
your
> vision and show the next new thing when it is ready to show.   It's bad
> karma to climb up the backs of other swimmers trying to stay afloat in the
> same ocean.
>
> len
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
> On Behalf Of Ken Taylor
> Sent: Friday, March 30, 2007 9:59 PM
> To: VOS Discussion
> Subject: Re: [vos-d] Flux Worlds Server Announcement
>
> I think that a basic open-standard shared-space server based on X3D is an
> obvious and safe step -- Flux Worlds will probably be very successful at
> what it does. But in my view, it doesn't bring us any closer to the
> "metaverse" and I hate when people through that word around (ever since
the
> Lindens started doing so). To me it really is just more of the same -- 
we've
> had shared space servers around almost as long as VRML itself, and we're
not
> that much closer to a true interconnected 3d "universe" on the internet.
> Someone has to stop playing it safe for anything revolutionary to occur.
>
> But what's wrong with snowcrash-like thinking or visions anyway? ;)
>
> -Ken
>
> ----- Original Message ----- 
> From: "Len Bullard" <[EMAIL PROTECTED]>
> To: "'VOS Discussion'" <[email protected]>
> Sent: Friday, March 30, 2007 7:47 PM
> Subject: Re: [vos-d] Flux Worlds Server Announcement
>
>
> > We learned the really hard way in the early years of VRML to take it
slow
> > when trying to create something intended to scale out the Internet.  I
> won't
> > quarrel with your requirements but I also am very leary of anything that
> > reeks of Snowcrash-like thinking or visions.  We got burned because that
> > sort of thinking leads to expectations that are not just impossible in
the
> > short term, they aren't achievable.  VRML still gets hammered in books,
> > blogs and other articles for overreaching and not hitting those marks
> > despite the fact that as a standard, ten years later, the content still
> > works with current tools and a lot of current content sill works with
old
> > tools.  That is what a standard has to achieve.  Don't overdrive your
> > headlights.  It's a deadly mistake.
> >
> > So I'm not criticizing, but take it to the bank that Parisi knows better
> > than anyone what the cost of overreaching is.  Your 'metaverse' is worth
> > having, but he is good ways down the path of making his work now and he
> has
> > been at the forefront of getting such standards built for over a decade
> now.
> > He isn't 'now' realizing; he paid the price in blood before most of the
> rest
> > of the current crowd was even trying.
> >
> > len
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]
> > On Behalf Of Ken Taylor
> > Sent: Friday, March 30, 2007 9:10 PM
> > To: VOS Discussion
> > Subject: Re: [vos-d] Flux Worlds Server Announcement
> >
> > "Remember, the Metaverse needs open protocols. Without them...
everything
> > else is Just a World."
> >
> > I agree with this, and I'm glad that more and more people are realizing
> it.
> > However, though it's necessary, it's not sufficient to create the
> > "metaverse." Some other requirements I would use to evaluate any
> "metaverse"
> > system:
> >
> > - Not only can anyone run a server, but they can easily interlink and
> users
> > can freely traverse the spaces between different servers, with the
> potential
> > for seamlessly connecting virtual spaces (eg, with portals).
> > - The protocol is "future-proof" and can keep up with developments in
> > technology and new ideas for interaction while maintaining backwards
> > compatibility and a reasonable experience for those with hardware or
> > bandwidth that can't support the latest-and-greatest
> > - The protocol should support use creation and ownership of content,
> > including a flexible scripting system, and the ability to transfer
> > user-created content between servers. It should support collaborative
> > editing and interaction with content.
> > - The protocol is highly extensible through 3rd-party plugins and not
> > "locked-in" to whatever the committee decided at standardization time
was,
> > for example, the best parameterized-avatar system/voice-chat
> > system/streaming-video protocol/physics system/what-have-you. However,
at
> > the same time, there should be a robust "baseline" spec that allows all
> > users to have a decent experience even with no plugins added.
> >
> > I definitely see VOS as having the potential to meet all these
> requirements
> > and beyond. I can't really tell from the press release how far they are
> > planning to go with flux worlds. My guess is it's going to be
> > yet-another-shared-space-server, this time based on X3D and easily
> > integrated with web pages.
> >
> > So it'll probably be really neat, but not the metaverse yet ;)
> >
> > -Ken
> >
> > ----- Original Message ----- 
> > From: "Tony Parisi" <[EMAIL PROTECTED]>
> > To: "'x3d-public list'" <[EMAIL PROTECTED]>; "'www-vrml'"
> > <[EMAIL PROTECTED]>
> > Sent: Friday, March 30, 2007 2:08 PM
> > Subject: [www-vrml] Flux Worlds Server Announcement
> >
> >
> > > Folks,
> > >
> > > We've been up to something over here - thought I would tell you about
it
> > > before you heard it on the street.
> > >
> > > Media Machines has been developing a multi-user server based on a new
> > > protocol that we intend to put out into the open. We have dubbed it
> Simple
> > > Wide Area Multi-User Protocol, or SWMP (pronounced "swamp"). The
intent
> is
> > > to work with Web3D and potentially other organizations to standardize
> > SWMP.
> > > We will also supply a basic open source implementation. Our overriding
> > > goal-- one that we are pursuing with total passion and vigor-- is to
> > create
> > > an open infrastructure for the Metaverse.
> > >
> > > We have wrapped SWMP into a server product called Flux Worlds. Flux
> Worlds
> > > is currently in alpha test. While the product is still several weeks
> away
> > > from beta test, we announced it yesterday with the goal of attracting
> > early
> > > signups for the beta. We are also integrating a prototype of the new
X3D
> > > networking nodes being developing by the Networking Working Group,
right
> > > into Flux Player. The results look promising.
> > >
> > > Anyway, here is the announcement. We would love to have you be part of
> the
> > > beta when it's ready!
> > >
> > > http://www.mediamachines.com/press/pressrelease-03292007.php
> > >
> > > Remember, the Metaverse needs open protocols. Without them...
everything
> > > else is Just a World.
> > >
> > > Yours virtually,
> > > Tony
> > >
> >
>
> -------------------------------------------------------------------------
> > > Tony Parisi
> 415-902-8002
> > > President/CEO
> [EMAIL PROTECTED]
> > > Media Machines, Inc.
> www.mediamachines.com
> > >
> > > Add 3D content to your web page with the Flux Player.
> > > Go to www.mediamachines.com to upload and share your 3D content.
> >
>
> -------------------------------------------------------------------------
> >
> >
> > _______________________________________________
> > vos-d mailing list
> > [email protected]
> > http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
> >
> >
> >
> >
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> >
>
>
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