Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10607] branches/2.3/data/mods/multiplay/dydo-ai

2010-04-17 Thread Per Inge Mathisen
On Sat, Apr 17, 2010 at 3:11 PM,  dydo...@users.sourceforge.net wrote:
 maps for dydo challenges

 Added Paths:
 ---
    branches/2.3/data/mods/multiplay/dydo-ai/maps/
    branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-AllEqual.wz
    branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-Arena_14.wz
    branches/2.3/data/mods/multiplay/dydo-ai/maps/CNCAssualt.wz

Who made these maps?

  - Per

___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev


Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10607] branches/2.3/data/mods/multiplay/dydo-ai

2010-04-17 Thread Christian Ohm
On Saturday, 17 April 2010 at 15:31, Per Inge Mathisen wrote:
 On Sat, Apr 17, 2010 at 3:11 PM,  dydo...@users.sourceforge.net wrote:
  maps for dydo challenges
 
  Added Paths:
  ---
     branches/2.3/data/mods/multiplay/dydo-ai/maps/
     branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-AllEqual.wz
     branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-Arena_14.wz
     branches/2.3/data/mods/multiplay/dydo-ai/maps/CNCAssualt.wz
 
 Who made these maps?

And for some more questions:

Why are they in .wz format? If they're included in the game, people will have
them anyway, so they can be uncompressed.

Also, why not put them in the main data, so they can be used for all types of
games (that goes for the maps in ntw as well)?

___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev


Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10607] branches/2.3/data/mods/multiplay/dydo-ai

2010-04-17 Thread Christian Ohm
On Saturday, 17 April 2010 at 15:31, Per Inge Mathisen wrote:
 On Sat, Apr 17, 2010 at 3:11 PM,  dydo...@users.sourceforge.net wrote:
  maps for dydo challenges
     branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-AllEqual.wz
     branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-Arena_14.wz
     branches/2.3/data/mods/multiplay/dydo-ai/maps/CNCAssualt.wz
 
 Who made these maps?

AllEqual seems to be a converted map for the original game, couldn't find out
who made it.

Arena #14 is by Olrox, http://forums.wz2100.net/viewtopic.php?f=10t=4875

CNCAssualt by DraLUSAD, http://forums.wz2100.net/viewtopic.php?f=10t=4799

___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev


[warzone2100-dev] [Warzone 2100 Trac] #1782: Add shadows for susbtitles

2010-04-17 Thread Warzone 2100 Trac
#1782: Add shadows for susbtitles
-+--
Reporter:  Emdek |Type:  patch   
  Status:  new   |Priority:  trivial 
   Milestone:  2.3   |   Component:  Engine: Graphics
 Version:  svn/trunk |Keywords:  
Operating_system:  All/Non-Specific  |   Blockedby:  
Blocking:|  
-+--
 This patch adds shadows for subtitles to make them more readable on bright
 backgrounds

-- 
Ticket URL: http://developer.wz2100.net/ticket/1782
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Project
___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev


[warzone2100-dev] 2.3 code freeze until 2.3.0 branch, 2.3.0 release target date 4/24/10

2010-04-17 Thread buginator
Let's try this again, 2.3 is in a code freeze, and ONLY show stopping
bugs will be fixed.

It was suggested that we branch 2.3.0 from svn head, once we know the
status of the Dydo changes.

If the Dydo changes can't be rectified, then we will do what we did
the the 2.3_rc1a tag.

The 2.3.0 release should be done on 4/24/10.

Are we all in agreement?

___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev


Re: [warzone2100-dev] 2.3 code freeze until 2.3.0 branch, 2.3.0 release target date 4/24/10

2010-04-17 Thread Christian Ohm
On Saturday, 17 April 2010 at 15:45, buginator wrote:
 Let's try this again, 2.3 is in a code freeze, and ONLY show stopping
 bugs will be fixed.
 
 It was suggested that we branch 2.3.0 from svn head, once we know the
 status of the Dydo changes.

Actually, I'd branch 2.3.0 from the rc tag as soon as possible, since the whole
point of branching is that the 2.3 branch then is not frozen, only the 2.3.0
branch (which then can get selected backports from 2.3). Zarel proposed a tag
instead of a branch for 2.3.0, to which we commit until the final release.
Doesn't matter much to me, it's all the same anyway in svn.

___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev


[warzone2100-dev] Getting the word out about 2.3.0 ?

2010-04-17 Thread buginator
Once 2.3.0 has been released, we need to get the word out to all the
sites that we hit before, and all the others that link to the 2.2.x
series.

For now, all old links have been broken, except for these:
http://download.gna.org/warzone/releases/
http://download.gna.org/warzone/snapshots/

Whoever has access to gna, if they can move
http://download.gna.org/warzone/releases/ to
http://download.gna.org/warzone/archive/releases/

and
http://download.gna.org/warzone/snapshots/ to
http://download.gna.org/warzone/archive/snapshots/

it would be appreciated.

For the release announcements, I am not a very good wordsmith, so if
someone can write something for 2.3.0. that would be great.

The announcement will be used in our front page, and on all the sites
where we want to send announcements to.

So far, the list is:
http://linuxgames.com/
http://happypenguin.org/
http://linux-gamers.net/
http://freshmeat.net/projects/warzone2100/
http://warzone-2100.en.softonic.com/
windows specific:
http://www.moddb.com/games/275/warzone-2100
http://www.gamershell.com/news/
http://www.gamedev.net/community/forums/forum.asp?forum_id=6  (?? who
has account here?)
Apple specific: (need user account)
http://www.apple.com/downloads/macosx/games/role_strategy/warzone2100.html

Did I miss any?

Volunteers are also needed for this huge task.

The changelog also needs to be fixed(?).
The stuff in doc/*.*  what shall we do with this stuff?


Anything else?

___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev


Re: [warzone2100-dev] 2.3 code freeze until 2.3.0 branch, 2.3.0 release target date 4/24/10

2010-04-17 Thread Guangcong Luo
On Sat, Apr 17, 2010 at 2:45 PM, buginator buginato...@gmail.com wrote:
 Let's try this again, 2.3 is in a code freeze, and ONLY show stopping
 bugs will be fixed.

 It was suggested that we branch 2.3.0 from svn head, once we know the
 status of the Dydo changes.

Yeah, that was my idea. If it's frozen, we might as well tag 2.3.0.
Leaves 2.3-branch open for 2.3.1 commits.

 The 2.3.0 release should be done on 4/24/10.

Man, I'm gonna have to rush the new layout. :(

-Zarel

___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev


Re: [warzone2100-dev] Getting the word out about 2.3.0 ?

2010-04-17 Thread Guangcong Luo
On Sat, Apr 17, 2010 at 7:24 PM, buginator buginato...@gmail.com wrote:
 So far, the list is:
 ...

 Did I miss any?

Yeah; let's announce to Slashdot. ;)

 Anything else?

We should have a summary changelog with a list of what's new;
preferably with corresponding pictures.

-Zarel

___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev


Re: [warzone2100-dev] Getting the word out about 2.3.0 ?

2010-04-17 Thread Christian Ohm
On Saturday, 17 April 2010 at 20:24, buginator wrote:
 So far, the list is:
 http://linuxgames.com/
 http://happypenguin.org/
 http://linux-gamers.net/
 http://freshmeat.net/projects/warzone2100/

We could also announce the RC on those sites, to get it a bit more exposed
(though we'd need at least a rough changelog since 2.2 for that).

___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev


Re: [warzone2100-dev] 2.3 code freeze until 2.3.0 branch, 2.3.0 release target date 4/24/10

2010-04-17 Thread buginator
On 4/17/10, Christian Ohm  wrote:
 On Saturday, 17 April 2010 at 15:45, buginator wrote:
   Let's try this again, 2.3 is in a code freeze, and ONLY show stopping
   bugs will be fixed.
  
   It was suggested that we branch 2.3.0 from svn head, once we know the
   status of the Dydo changes.


 Actually, I'd branch 2.3.0 from the rc tag as soon as possible, since the 
 whole
  point of branching is that the 2.3 branch then is not frozen, only the 2.3.0
  branch (which then can get selected backports from 2.3). Zarel proposed a tag
  instead of a branch for 2.3.0, to which we commit until the final release.
  Doesn't matter much to me, it's all the same anyway in svn.


Ok, I am fine with either a tag or a branch, as soon as Per OKs it,
then whoever can tag it.  He might want to get his .02 on this issue,
and if we don't hear from Per by Sunday evening, then we can just make
the branch or tag then.

I only know of 2 patches that need to be applied so far...

___
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev