Re: [warzone2100-dev] [Warzone2100-commits] mainline - master: 2 commits.
On Mon, Nov 1, 2010 at 1:34 PM, Cyp c...@wz2100.net wrote: Fix power generation speed in multiplayer depending on game options difficulty level. Basically, any player that changed the game difficulty level to help them beat the campaign would end up accidentally cheating 10% extra power in multiplayer... As far as I can tell, the fix will make the campaign difficulty modifier still apply to single player skirmish games. I am not sure if this is intended? - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone2100-commits] mainline - master: 2 commits.
On Mon, Nov 1, 2010 at 2:09 PM, Cyp cyp...@gmail.com wrote: ... It does. It's intended to be consistent with the damage taken/done in single-player skirmish also being dependent on the difficulty modifier. Whether modifying single-player skirmish is actually a good idea is another matter... I don't really have an strong opinion on that (didn't even know there was a difficulty level setting). If stopping the damage modifier from modifying skirmish power levels, then it should also be stopped from modifying damage levels in src/combat.c, line 477/572, for consistency. Oh, actually it doesn't even make sense to modify the power in skirmish in that way, since Easy would mean giving both yourself and the AIs more power, and Hard would mean giving yourself and the AIs less power. So the modifier shouldn't affect power (at least, not in the way it did), whether or not it affects damage. Should the modifier affect damage in single-player skirmish? -Cyp ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Warzone 2100 Trac] #2281: Radar detector range counter-intuitive
#2281: Radar detector range counter-intuitive -+- Reporter: f...@…|Type: bug Status: new |Priority: normal Milestone: 3.0 | Component: other Version: git/master + git/3.0 |Keywords: Operating System: All/Non-Specific | Blocked By: Blocking:| -+- The radar detector has a much shorter range than any of the other detectors. This is absolutely counter-intuitive. In the real world, a radar emitter is detectable at roughly five times it's effective range. In its current configuration, the radar detector is next to useless. I would advise giving it about 1.1 times the range of the multi sensor turret (the green one) That way it would be an effective protection against sneaking sensor units into range of one's base. If you think it would make it too mighty, I would advise to make it's detection range higher, but leave it's fire control range at what it's effective range is now. That way, the player could see the enemy sensor but would have to take action against it himself. -- Ticket URL: http://developer.wz2100.net/ticket/2281 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone2100-commits] mainline - master: 2 commits.
On Mon, Nov 1, 2010 at 2:17 PM, Cyp cyp...@gmail.com wrote: Should the modifier affect damage in single-player skirmish? IMHO, no. This is a campaign-only setting. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Warzone 2100 Trac] #2282: Game crash on design menu
#2282: Game crash on design menu +--- Reporter: thomas_buerg...@…|Type: bug Status: new |Priority: normal Milestone: 3.0 | Component: Campaign Version: 3.0-beta2|Keywords: Operating System: Windows Vista| Blocked By: Blocking: | +--- Everytime i try to build a new tank (flamer) in the design menu the game crashes when i click on the turret button. It appears only in campaign after the install of 3.0 beta-2. If i try it on skirmish the game didn`t crash. And after the skirmish test, the campaign also didn`t crash. -- Ticket URL: http://developer.wz2100.net/ticket/2282 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Warzone 2100 Trac] #2283: Cache blocked status of tiles
#2283: Cache blocked status of tiles -+- Reporter: Per | Owner: Type: patch (an actual patch, not a |Status: new request for one) | Milestone: 3.0 Priority: normal | Version: Component: Engine: other | git/master Keywords: map performance | Operating System: All Blocked By: | /Non-Specific | Blocking: -+- This patch caches the blocked status of tiles in a bitset to make lookups faster, especially for time consuming map analysis like danger maps. -- Ticket URL: http://developer.wz2100.net/ticket/2283 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Warzone 2100 Trac] #2284: Warzone v2.3.5 crashes when clicking on Flamer Viper Wheels in design menu
#2284: Warzone v2.3.5 crashes when clicking on Flamer Viper Wheels in design menu -+- Reporter:|Type: bug be...@…|Priority: normal Status: new | Component: other Milestone:|Keywords: crash design vehicle flamer viper unspecified| wheels Version:| Blocked By: 2.3.5 | Operating System:| Windows 7 | Blocking:| -+- I installed Warzone2100 v2.3.5 yesterday, System is Windows 7 Professional (32 bit), Intel Core2Duo T5800, 4GB RAM, GeForce 9600M GT (Windows signed driver dated 20.11.2009 v8.17.11.9562). After loading the attached savegame, when opening the design menu and clicking on the existing unit Flammenwerfer Viper Räder (Flamer Viper Wheels), the game crashes. 100% reproducable. Shortly before, I changed the game language from system language (German) to English. Therefore the unit names are mixed in German and English. -- Ticket URL: http://developer.wz2100.net/ticket/2284 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Warzone 2100 Trac] #2285: Minor Hotfixes Patch for the future 3.0 Beta 3 + Master releases
#2285: Minor Hotfixes Patch for the future 3.0 Beta 3 + Master releases -+- Reporter: Black Project |Type: patch (an actual Status: new | patch, not a request for one) Milestone: 3.0 |Priority: normal Version: git/master + | Component: other git/3.0|Keywords: Operating System: All/Non-Specific | Blocked By: Blocking:| -+- My fourth contribution to the Warzone 2100 Project Components: Engine: Graphics; Data: Stats Patch's description follows: Engine: Graphics - Fixed 2 rockies tileset decals (page-55.png and page-62.png) - Added team colour as well applied TCMask code for Repair Facility's Turret - Merged reduced number of polygons for AA Flak Cannon Sunburst AA Rocket Array models. Fixed AA Flak Cannon gun barrel model too. - Added a muzzle connector for the Plasmite Flamer, so it's muzzle flash can be saw when firing, as well the Heavy Repair Turret Repair Facility's Turret (when repairing a unit). Data: Stats - Reduced Repair Turret weight to 750 - Reduced Heavy Repair Turret weight to 1.500 removed sensor base plate, it looks weird with that. - Fixed research icons for Bombard Pit, Plasma Cannon Emplacement Ground Shaker Emplacement - Fixed Command Turret research upgrades, their upgrades are now applied on the design screen stats tweaked. === - Command Turret - Price: $100 - Build Time: 400 - Weight: 1.000 - Hit Points: 1.000 HP - Short/Long Range Accuracy: 100%/100% - Min/Max Range: 1536/1536 (12/12 tiles) - ROF: 600 - Damage: 4 - Muzzle Speed: 2500 - Versatile turret - Versatile turret - Fire while moving - Homing-Guided Thermal All-Rounder Commander Turret - Command Turret MkII - Price: $200 - Build Time: 600 - Weight: 1.000 - Hit Points: 1.200 HP - Short/Long Range Accuracy: 100%/100% - Min/Max Range: 1792/1792 (14/14 tiles) - ROF: 600 - Damage: 6 - Muzzle Speed: 2500 - Versatile turret - Versatile turret - Fire while moving - Homing-Guided Thermal All-Rounder Commander Turret - Command Turret MkIII - Price: $300 - Build Time: 800 - Weight: 1.000 - Hit Points: 1.400 HP - Short/Long Range Accuracy: 100%/100% - Min/Max Range: 2048/2048 (16/16 tiles) - ROF: 600 - Damage: 7 - Muzzle Speed: 2500 - Versatile turret - Fire while moving - Homing-Guided Thermal All-Rounder Commander Turret - Command Turret MkIV - Price: $400 - Build Time: 1.000 - Weight: 1.000 - Hit Points: 1.600 HP - Short/Long Range Accuracy: 100%/100% - Min/Max Range: 2304/2304 (18/18 tiles) - ROF: 600 - Damage: 8 - Muzzle Speed: 2500 - Versatile turret - Fire while moving - Homing-Guided Thermal All-Rounder Commander Turret === Regards BP -- Ticket URL: http://developer.wz2100.net/ticket/2285 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev