Re: [warzone2100-dev] Let's git going
I do still vote for Mercurial. Am 28.04.2010 17:25, schrieb Christian Ohm: On Wednesday, 28 April 2010 at 8:58, Per Inge Mathisen wrote: Ok, sorry about the really bad pun. The point is, I think it is about time to leave the barren wastes of svn behind, and head for the promised lands of git. I've been looking into the newline issues, and I am convinced that they can be properly terminated. That leaves only the question of whether git is good/user-friendly enough on Windows/Mac. Given the amount of cross-platform projects that have converted to (g)it, I think we should manage, too. Anyone else have an opinion? I agree. On the line endings, I seem to remember reading somewhere that problems these days are basically only from wrong conversions of existing repos (no source, sorry). So I guess we should a) check all files in SVN (in all branches we still care about) and give them the correct properties, and possibly b) create a new repo with a current git-svn that might do the conversion better than whatever old version was used for the current ones. b) would invalidate all existing git repos, and I'm not sure that step is necessary (but then, it shouldn't be that hard to rebase possible existing branches on the new repo). ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] Remove armour hit sides
Am 19.02.2010 00:02, schrieb Safety Off: I don't think there is any point using it currently, simply because the user doesn't have enough control over the orientation/movement of the droids and their formations. I think that when droids turn they will expose their weaker side by no fault of the player, this will likely be more frustrating than anything else. Cheers, -Safety0ff I'm with i-NoD to keep this code and make it useable (at least in future). Right now, most fighting is just who has the best upgrades instead of unit tactics. Making flanking more attractive would add a lot of competition to warzone. And about the unit movement code, I guess we really need an update there, to implement such features as retreat (Moving backwards, which might be slower then driving forards, but it faces the good armor side to the enemy) and real formations. - Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] Remove armour hit sides
Am 19.02.2010 12:27, schrieb Zarel: I don't know, seems like too much tactics. Our movement code is horrible; making fine-grained control of units necessary would suck for everyone... OTOH, I'd prefer not to change the mod format that much, so I'd vote to keep everything the way it is (lots of fixes to movement code notwithstanding). -Zarel I'm not talking necessarily about a fine graded single unit micromanagement, but more about a better group behaviour. World in Conflict is a very good example from my point of view. It just has 2 possible formations, a straight line and a simple quad. If you move units, you can also set easily where to face, by simply holding the mose button and then drag into the direction where to look. If you drag farther, the formation will be more loosely. It's somewhat simple and intuitive. Also a better group select would help a lot. Last but not least we still have _much_ potential using commanders. Using this, you could at lleast take down some havy tanks when attacking intelligent with weaker units. - Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] Server is down...
Already working on it. - Kamaze Am 13.01.2010 16:45, schrieb Per Inge Mathisen: ... in case someone did not notice. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] A question of wikis
Am 02.01.2010 19:03, schrieb Dennis Schridde: Hello! Am Samstag, 2. Januar 2010 18:07:36 schrieb Daniel Kliman: Kamaze likes to maintain a server and provide us with hosting. (At least last time I talked to him.) I still do, but i'm always pretty short in time when people want something for the website, because they always ask a few weeks before my exams. Also, i'm absolutly unhappy with the current situation, which is nothing more than a temporary solution. As soon as I got/made the right software, and a nice theme, there will be a bigger overhaul. We dropped our MediaWiki because some developers liked Trac's wiki and started to put stuff there. As result, we had 2 wikis running, some information was located in the Trac wiki and some in the MediaWiki. And because Trac was essential, MediaWiki lost the game. -- Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev