Re: [warzone2100-dev] Let's git going

2010-04-28 Thread NoName
I do still vote for Mercurial.

Am 28.04.2010 17:25, schrieb Christian Ohm:
 On Wednesday, 28 April 2010 at  8:58, Per Inge Mathisen wrote:
 Ok, sorry about the really bad pun. The point is, I think it is about
 time to leave the barren wastes of svn behind, and head for the
 promised lands of git. I've been looking into the newline issues, and
 I am convinced that they can be properly terminated. That leaves only
 the question of whether git is good/user-friendly enough on
 Windows/Mac. Given the amount of cross-platform projects that have
 converted to (g)it, I think we should manage, too. Anyone else have an
 opinion?

 I agree.

 On the line endings, I seem to remember reading somewhere that problems these
 days are basically only from wrong conversions of existing repos (no source,
 sorry). So I guess we should a) check all files in SVN (in all branches we
 still care about) and give them the correct properties, and possibly b) create
 a new repo with a current git-svn that might do the conversion better than
 whatever old version was used for the current ones. b) would invalidate all
 existing git repos, and I'm not sure that step is necessary (but then, it
 shouldn't be that hard to rebase possible existing branches on the new repo).

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Re: [warzone2100-dev] Remove armour hit sides

2010-02-19 Thread NoName
Am 19.02.2010 00:02, schrieb Safety Off:
 I don't think there is any point using it currently, simply because the
 user doesn't have enough control over the orientation/movement of the
 droids and their formations. I think that when droids turn they will
 expose their weaker side by no fault of the player, this will likely be
 more frustrating than anything else.
 Cheers,
 -Safety0ff

I'm with i-NoD to keep this code and make it useable (at least in 
future). Right now, most fighting is just who has the best upgrades 
instead of unit tactics.

Making flanking more attractive would add a lot of competition to 
warzone. And about the unit movement code, I guess we really need an 
update there, to implement such features as retreat (Moving backwards, 
which might be slower then driving forards, but it faces the good armor 
side to the enemy) and real formations.

- Kamaze

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Re: [warzone2100-dev] Remove armour hit sides

2010-02-19 Thread NoName
Am 19.02.2010 12:27, schrieb Zarel:
 I don't know, seems like too much tactics. Our movement code is
 horrible; making fine-grained control of units necessary would suck
 for everyone...

 OTOH, I'd prefer not to change the mod format that much, so I'd vote
 to keep everything the way it is (lots of fixes to movement code
 notwithstanding).
 
  -Zarel

I'm not talking necessarily about a fine graded single unit 
micromanagement, but more about a better group behaviour. World in 
Conflict is a very good example from my point of view.

It just has 2 possible formations, a straight line and a simple quad. If 
you move units, you can also set easily where to face, by simply holding 
the mose button and then drag into the direction where to look.

If you drag farther, the formation will be more loosely. It's somewhat 
simple and intuitive. Also a better group select would help a lot. Last 
but not least we still have _much_ potential using commanders.

Using this, you could at lleast take down some havy tanks when attacking 
intelligent with weaker units.

- Kamaze

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Re: [warzone2100-dev] Server is down...

2010-01-13 Thread NoName
Already working on it.

- Kamaze

Am 13.01.2010 16:45, schrieb Per Inge Mathisen:
 ... in case someone did not notice.

- Per

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Re: [warzone2100-dev] A question of wikis

2010-01-02 Thread NoName
Am 02.01.2010 19:03, schrieb Dennis Schridde:
 Hello!

 Am Samstag, 2. Januar 2010 18:07:36 schrieb Daniel Kliman:

 Kamaze likes to maintain a server and provide us with hosting. (At least last
 time I talked to him.)


I still do, but i'm always pretty short in time when people want 
something for the website, because they always ask a few weeks before my 
exams. Also, i'm absolutly unhappy with the current situation, which is 
nothing more than a temporary solution. As soon as I got/made the right 
software, and a nice theme, there will be a bigger overhaul.

We dropped our MediaWiki because some developers liked Trac's wiki and 
started to put stuff there. As result, we had 2 wikis running, some 
information was located in the Trac wiki and some in the MediaWiki. And 
because Trac was essential, MediaWiki lost the game.

--
Kamaze

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