Re: [Warzone-dev] videos / briefings / pause 'bug'?

2006-09-21 Thread Christian Ohm
On Wednesday, 20 September 2006 at 19:40, [EMAIL PROTECTED] wrote:
> On Wed, 20 Sep 2006 18:25:15 -0400 Christian Ohm <[EMAIL PROTECTED]> 
> wrote:
> >What I meant was the whole data. If we are not allowed to modify and
> >distribute that, this project is over (then there is nothing to
> >resurrect, just to conserve - and who wants the role of a curator?).
> Did this not come up before, or is this more of a issue now since more
> people have found the project, and just the Debian guys are the first
> to ask more questions about the license?

There was a general consensus that we are free to use the data as we
want (at least under the conditions of the GPL), 

> Doing some checking in the logs, to me it seems that there was a
> inadvertent GPL violation for the newer map editor that works with a
> higher color quality (32 bit versus 16bit)  Coyote's hard disk crashed
> or something, and lost the source code.  Does that matter?  I was
> reading the GPL FAQ, and it said that if binaries are available and
> released, then the source must be with it. 

Yeah, strictly speaking, that's a GPL violation as well. The problem is,
nobody is holding the source back, so it's a corner case. Nobody gains
anything from complaining about the missing source, except that the only
working map editor we have right now won't be available anymore.

> Wonder if any member of the warzone community is a lawyer?  Looks like
> we need a international lawyer to deal with this stuff. 

A lawyer will tell you what he's paid to tell you... (At least in
ambiguous cases. "If we interpret that passage this way, it'll work out
the way we want..." We can do that ourselves.)

-- 
The first half of our lives is ruined by our parents and the second half
by our children.
-- Clarence Darrow

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Re: [Warzone-dev] videos / briefings / pause 'bug'?

2006-09-20 Thread vs2k5
On Wed, 20 Sep 2006 18:25:15 -0400 Christian Ohm <[EMAIL PROTECTED]> 
wrote:
>What I meant was the whole data. If we are not allowed to modify 
>and
>distribute that, this project is over (then there is nothing to
>resurrect, just to conserve - and who wants the role of a 
>curator?).
>
Did this not come up before, or is this more of a issue now since 
more people have found the project, and just the Debian guys are 
the first to ask more questions about the license?

Doing some checking in the logs, to me it seems that there was a 
inadvertent GPL violation for the newer map editor that works with 
a higher color quality (32 bit versus 16bit)  Coyote's hard disk 
crashed or something, and lost the source code.  Does that matter?  
I was reading the GPL FAQ, and it said that if binaries are 
available and released, then the source must be with it. 

Wonder if any member of the warzone community is a lawyer?  Looks 
like we need a international lawyer to deal with this stuff. 








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Re: [Warzone-dev] videos / briefings / pause 'bug'?

2006-09-20 Thread Christian Ohm
On Wednesday, 20 September 2006 at 12:33, [EMAIL PROTECTED] wrote:
> On Wed, 20 Sep 2006 08:15:26 -0400 Christian Ohm <[EMAIL PROTECTED]> wrote:
> >On Wednesday, 20 September 2006 at  1:36, [EMAIL PROTECTED] wrote:
> >> If not OK, then what, fork the SP & MP/skirmish so we don't have to 
> >> deal with GPL restrictions that make no sense for this game since 
> >> everything *should* be covered by GPL, but we can never be 100%
> >> sure, since we can't contact anyone who can tell us?
> >
> >*BINGBINGBING* Wrong. If there is any doubt about the data's license
> >(ie. we are not allowed to redistribute and change it), that will
> >affect both the campaign and multiplayer modes, so there's no sense
> >separating them. If that is the case (and it is highly unlikely,
> >since the intention of the source release was the continued
> >development of the game), we can stop the whole project.
> >
> You sure about that?  The SP game is the only thing that uses video I
> thought?  The video playback is a thorn for GPL, since it uses non GPL
> content.  The rest of the data can be viewed/used with no special
> codecs or anything else that might break GPL.

Oh, you meant just the videos. I thought you were speaking of the whole
data, because you mentioned the uncertainty around it. The video issue
is crystal clear, we cannot redistribute any of those not included in
the source archive (ie. those that are interesting). The format of the
videos doesn't matter, a GPL program can use data that is not GPL (else
you couldn't use GPL programs for commercial purposes). Just the whole
source code has to be GPL (so until someone writes a GPLed
implementation for the RPL video codec, we cannot play them in the GPLed
Warzone).

What I meant was the whole data. If we are not allowed to modify and
distribute that, this project is over (then there is nothing to
resurrect, just to conserve - and who wants the role of a curator?).

-- 
You will outgrow your usefulness.

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Re: [Warzone-dev] videos / briefings / pause 'bug'?

2006-09-20 Thread Christian Ohm
On Wednesday, 20 September 2006 at 19:02, Christian Vest Hansen wrote:
> 2006/9/20, [EMAIL PROTECTED] <[EMAIL PROTECTED]>:
> >I really doubt that Eidos/pumpkin (who are now Pivotal)--
> >http://www.pivotalgames.com/index.php?content=warzone&cat=support
> >care, but I think the new person to contact would be Jim Bambra,
> >Managing Director Pivotal Games.  They say 'You can contact us at:
> >[EMAIL PROTECTED]'  Perhaps we can write up something again,
> >and see if they can write a new license that is more clear for the
> >GPL legal people so we can move on?
> 
> Give it a shot.
> Though I'm skeptic.

The question is: Who owns the copyright to Warzone? The README says
"Thankyou to Jonathan Kemp of Eidos Europe for permitting the release."
So, at that time, Eidos owned the copyright. Now what happened? Did
Eidos transfer the copyright to the Pumpkin guys, as Virgil said? (They
could have done it, there's no law (yet) that copyrights can only belong
to corporations.) Then those are the ones to ask. I'd guess Pivotal has
no role in that, other than them being employed there. So, asking
Pivotal will only be successful if they actually do know anything about
the Warzone affair. But if they don't, they might start assuming things,
and that's the last thing we need...

-- 
The politician is someone who deals in man's problems of adjustment.
To ask a politician to lead us is to ask the tail of a dog to lead the dog.
-- Buckminster Fuller

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Re: [Warzone-dev] videos / briefings / pause 'bug'?

2006-09-20 Thread Dennis Schridde
Am Mittwoch, 20. September 2006 18:03 schrieb [EMAIL PROTECTED]:
> On Wed, 20 Sep 2006 05:42:03 -0400 Dennis Schridde
> The legal limbo we are in.  Until that is solved to be GPL  safe,
> then we are stuck not doing anything for the original content that
> was given in the original archive.  They did include a subset of
> RPL stuff, and everything needed to view them.
Actually we are not in that limbo because the data is GPL. We are in that 
limbo because we don't know if it is _not_.

> >> I also found out that in the original game, if you hit out a
> >> sequence with ESC, then you can only hit the little green circle
> >> icon thing before "PAUSE" (displayed) is unpaused.  So bug #6734
> >> isn't a bug is it?  That fix seems too drastic if the videos
> >> come back?  Same goes for the other stuff that was killed/tweaked
> >> that has to do with videos.  While it may be OK now, it will be
> >> broken again later when video stuff is put back in.
> >Could you give that info on the bugtracker?
> I thought once a bug was closed, you can't add comments?
You can still write whole books after it was closed.
Closed != Locked (like in forums)
Closed is just the info for the devs (or QA team or whatever) that the bug has 
been fixed, is not valid or for other reasons must not be looked after 
anymore.
And if you find this bug to really be still valid, then you can allways reopen 
it.


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Re: [Warzone-dev] videos / briefings / pause 'bug'?

2006-09-20 Thread Christian Vest Hansen

2006/9/20, [EMAIL PROTECTED] <[EMAIL PROTECTED]>:

We just don't know what "as is with no guarantee" means in the
legal sense, and if that conflicts with GPL in any way at all?

Is this not also one of the reasons Rodzilla & Grimandmandy &
Charun & Henrivee & Qamly & Kevin & ?? left the project to move on
to their own RTS?

Rodzilla got a new job that he is very happy about, and I think he
just don't have time to follow the project any more.

Qamly has/had a job that kept him away from computers for weeks. He
probably found that it was unstable to be as committed as he was, to a
project like this when you only have one or two weekends a month to
work on it.

Kevin is still Kevin. I haven't noticed any change in "activety levels" here ;)

I recall hearing something about Grim not wanting to release his
artwork under a GPL compatible license, and if he's not with us any
more, then this could probably be the reason.

I don't recall much about Charun & Henrivee


I really doubt that Eidos/pumpkin (who are now Pivotal)--
http://www.pivotalgames.com/index.php?content=warzone&cat=support
care, but I think the new person to contact would be Jim Bambra,
Managing Director Pivotal Games.  They say 'You can contact us at:
[EMAIL PROTECTED]'  Perhaps we can write up something again,
and see if they can write a new license that is more clear for the
GPL legal people so we can move on?


Give it a shot.
Though I'm skeptic.

--
"All good software releases were accidents corrected in the next version."

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Re: [Warzone-dev] videos / briefings / pause 'bug'?

2006-09-20 Thread vs2k5
On Wed, 20 Sep 2006 08:15:26 -0400 Christian Ohm <[EMAIL PROTECTED]> 
wrote:
>On Wednesday, 20 September 2006 at  1:36, [EMAIL PROTECTED] 
>wrote:
>> If not OK, then what, fork the SP & MP/skirmish so we don't have 
>to 
>> deal with GPL restrictions that make no sense for this game 
>since 
>> everything *should* be covered by GPL, but we can never be 100% 
>> sure, since we can't contact anyone who can tell us?
>
>*BINGBINGBING* Wrong. If there is any doubt about the data's 
>license
>(ie. we are not allowed to redistribute and change it), that will 
>affect
>both the campaign and multiplayer modes, so there's no sense 
>separating
>them. If that is the case (and it is highly unlikely, since the
>intention of the source release was the continued development of 
>the
>game), we can stop the whole project.
>
You sure about that?  The SP game is the only thing that uses video 
I thought?
The video playback is a thorn for GPL, since it uses non GPL 
content.  The rest of the data can be viewed/used with no special 
codecs or anything else that might break GPL.

We just don't know what "as is with no guarantee" means in the 
legal sense, and if that conflicts with GPL in any way at all?

Is this not also one of the reasons Rodzilla & Grimandmandy & 
Charun & Henrivee & Qamly & Kevin & ?? left the project to move on 
to their own RTS?

I really doubt that Eidos/pumpkin (who are now Pivotal)--
http://www.pivotalgames.com/index.php?content=warzone&cat=support
care, but I think the new person to contact would be Jim Bambra, 
Managing Director Pivotal Games.  They say 'You can contact us at: 
[EMAIL PROTECTED]'  Perhaps we can write up something again, 
and see if they can write a new license that is more clear for the 
GPL legal people so we can move on? 

Oh, and finally, since they were from the UK, does the legal terms 
they had in the readme mean different than what the US laws state?  
Does it matter?






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Re: [Warzone-dev] videos / briefings / pause 'bug'?

2006-09-20 Thread vs2k5
On Wed, 20 Sep 2006 05:49:00 -0400 Dennis Schridde 
<[EMAIL PROTECTED]> wrote:
>Am Mittwoch, 20. September 2006 11:42 schrieb Dennis Schridde:
>> Am Mittwoch, 20. September 2006 07:36 schrieb 
>[EMAIL PROTECTED]:
>> > Or was it just that since it can't be played on linux, they 
>dropped
>> > it?  Can I reinsert the code that was dropped ?  What about 
>convert
>> > the .dlls via wine to .so files?  That OK?
>PS: You can't convert .dll to .so, at least I don't know of such a 
>way.
>Doing it anyway would break copyrights as those .dlls are not 
>released under 
>the GPL.
>If they were you could think about compiling them with winelib. 
>But they are 
>not, so no further discussion needed.
>
>--Dennis

We don't know what *any* of the data was released as though correct?
"as is with no guarantee"  Means what? "as is" don't modify it then?
Then Christian's point of wav converted to ogg is valid.
The source code did have the explicit GPL notice, so that is OK.  
The original compile stuff has references to the RPL dlls, so since 
those are needed to compile as the authors intended, then that 
mixes GPL + (c) stuff?

This is what I mean by GPL restrictions.  I guess we can tell that 
Alex released the stuff on his own, with little (if any) help from 
a lawyer. 





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Re: [Warzone-dev] videos / briefings / pause 'bug'?

2006-09-20 Thread vs2k5
On Wed, 20 Sep 2006 05:42:03 -0400 Dennis Schridde 
<[EMAIL PROTECTED]> wrote:
>Am Mittwoch, 20. September 2006 07:36 schrieb [EMAIL PROTECTED]:
>> No, it isn't the one you all think it is. :p
>>
>> The original archive also has all the required .dlls
>> Dec130.dll , edec.dll, winsdec.dll, winstr.dll and of course the
>> code to play the .rpl files.  I assume the people that did
>> converting did this on linux, and there wasn't any windows 
>coders
>> right?  What I mean is, if the original code worked fine for
>> windows, then why was it removed?
>>
>> Was it a GPL issue by not having, or maybe not distrbuting the 
>.dll
>> files that are needed to play the .rpls?  They are (c) Eidos, 
>but
>> does that make a difference?
>>
>> Or was it just that since it can't be played on linux, they 
>dropped
>> it?  Can I reinsert the code that was dropped ?  What about 
>convert
>> the .dlls via wine to .so files?  That OK?
>RPL won't come back. And there won't be a Windows only solution 
>either. At 
>least not by me.
>
I was saying what the issue was about RPL though?  Was it because 
of GPL or something else?


>> If not OK, then what, fork the SP & MP/skirmish so we don't have 
>to
>> deal with GPL restrictions that make no sense for this game 
>since
>> everything *should* be covered by GPL
>Tell me what restrictions make no sense and you may create as many 
>forks as 
>you want.

The legal limbo we are in.  Until that is solved to be GPL  safe, 
then we are stuck not doing anything for the original content that 
was given in the original archive.  They did include a subset of 
RPL stuff, and everything needed to view them.

>
>> I also found out that in the original game, if you hit out a
>> sequence with ESC, then you can only hit the little green circle
>> icon thing before "PAUSE" (displayed) is unpaused.  So bug #6734
>> isn't a bug is it?  That fix seems too drastic if the videos 
>come
>> back?  Same goes for the other stuff that was killed/tweaked 
>that
>> has to do with videos.  While it may be OK now, it will be 
>broken
>> again later when video stuff is put back in.
>Could you give that info on the bugtracker?
>
>--Dennis
I thought once a bug was closed, you can't add comments?





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Re: [Warzone-dev] videos / briefings / pause 'bug'?

2006-09-20 Thread Christian Ohm
On Wednesday, 20 September 2006 at  1:36, [EMAIL PROTECTED] wrote:
> If not OK, then what, fork the SP & MP/skirmish so we don't have to 
> deal with GPL restrictions that make no sense for this game since 
> everything *should* be covered by GPL, but we can never be 100% 
> sure, since we can't contact anyone who can tell us?

*BINGBINGBING* Wrong. If there is any doubt about the data's license
(ie. we are not allowed to redistribute and change it), that will affect
both the campaign and multiplayer modes, so there's no sense separating
them. If that is the case (and it is highly unlikely, since the
intention of the source release was the continued development of the
game), we can stop the whole project.

-- 
I don't have any use for bodyguards, but I do have a specific use for two
highly trained certified public accountants.
-- Elvis Presley

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Re: [Warzone-dev] videos / briefings / pause 'bug'?

2006-09-20 Thread Dennis Schridde
Am Mittwoch, 20. September 2006 11:42 schrieb Dennis Schridde:
> Am Mittwoch, 20. September 2006 07:36 schrieb [EMAIL PROTECTED]:
> > Or was it just that since it can't be played on linux, they dropped
> > it?  Can I reinsert the code that was dropped ?  What about convert
> > the .dlls via wine to .so files?  That OK?
PS: You can't convert .dll to .so, at least I don't know of such a way.
Doing it anyway would break copyrights as those .dlls are not released under 
the GPL.
If they were you could think about compiling them with winelib. But they are 
not, so no further discussion needed.

--Dennis


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Re: [Warzone-dev] videos / briefings / pause 'bug'?

2006-09-20 Thread Dennis Schridde
Am Mittwoch, 20. September 2006 07:36 schrieb [EMAIL PROTECTED]:
> No, it isn't the one you all think it is. :p
>
> The original archive also has all the required .dlls
> Dec130.dll , edec.dll, winsdec.dll, winstr.dll and of course the
> code to play the .rpl files.  I assume the people that did
> converting did this on linux, and there wasn't any windows coders
> right?  What I mean is, if the original code worked fine for
> windows, then why was it removed?
>
> Was it a GPL issue by not having, or maybe not distrbuting the .dll
> files that are needed to play the .rpls?  They are (c) Eidos, but
> does that make a difference?
>
> Or was it just that since it can't be played on linux, they dropped
> it?  Can I reinsert the code that was dropped ?  What about convert
> the .dlls via wine to .so files?  That OK?
RPL won't come back. And there won't be a Windows only solution either. At 
least not by me.

> If not OK, then what, fork the SP & MP/skirmish so we don't have to
> deal with GPL restrictions that make no sense for this game since
> everything *should* be covered by GPL
Tell me what restrictions make no sense and you may create as many forks as 
you want.

> I also found out that in the original game, if you hit out a
> sequence with ESC, then you can only hit the little green circle
> icon thing before "PAUSE" (displayed) is unpaused.  So bug #6734
> isn't a bug is it?  That fix seems too drastic if the videos come
> back?  Same goes for the other stuff that was killed/tweaked that
> has to do with videos.  While it may be OK now, it will be broken
> again later when video stuff is put back in.
Could you give that info on the bugtracker?

--Dennis


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[Warzone-dev] videos / briefings / pause 'bug'?

2006-09-19 Thread vs2k5

No, it isn't the one you all think it is. :p

The original archive also has all the required .dlls
Dec130.dll , edec.dll, winsdec.dll, winstr.dll and of course the 
code to play the .rpl files.  I assume the people that did 
converting did this on linux, and there wasn't any windows coders 
right?  What I mean is, if the original code worked fine for 
windows, then why was it removed?

Was it a GPL issue by not having, or maybe not distrbuting the .dll 
files that are needed to play the .rpls?  They are (c) Eidos, but 
does that make a difference?

Or was it just that since it can't be played on linux, they dropped 
it?  Can I reinsert the code that was dropped ?  What about convert 
the .dlls via wine to .so files?  That OK?

If not OK, then what, fork the SP & MP/skirmish so we don't have to 
deal with GPL restrictions that make no sense for this game since 
everything *should* be covered by GPL, but we can never be 100% 
sure, since we can't contact anyone who can tell us?


I also found out that in the original game, if you hit out a 
sequence with ESC, then you can only hit the little green circle 
icon thing before "PAUSE" (displayed) is unpaused.  So bug #6734 
isn't a bug is it?  That fix seems too drastic if the videos come 
back?  Same goes for the other stuff that was killed/tweaked that 
has to do with videos.  While it may be OK now, it will be broken 
again later when video stuff is put back in.








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