Re: [warzone2100-dev] Version scheme (again)

2009-10-05 Thread Kreuvf
Per Inge Mathisen wrote:
 After a quick discussion on IRC, I would like to propose a different
 versioning. I'd like to see a trunk alpha soon. However, since trunk
 does not yet contain the big incompatibilities that we foresaw for 3.0
 (new savegame format, lua port), we should wait with the major version
 bump. So we should call the next big release 2.4. Then we reserve
 the 2.3 number space for a possible 2.2+incompatible net changes
 version in the future.
 
 Once we've done some MP test games among the developers, I would like
 to branch off and start making the first release from trunk as
 2.4-alpha1.
 
 Opinions?
So what's the goal of that 2.4 release? And by reserving 2.3 number space
people could easily expect 2.3 from us at some point, although it may never
come. We lack the manpower to maintain two branches and trunk.

- Kreuvf



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Re: [warzone2100-dev] Version scheme (again)

2009-10-05 Thread Zarel
2009/10/5 Kreuvf kre...@warzone2100.de:
 So what's the goal of that 2.4 release? And by reserving 2.3 number space
 people could easily expect 2.3 from us at some point, although it may never
 come. We lack the manpower to maintain two branches and trunk.

Yeah, let's just rename 2.4 to 3.0 alpha 1.

-Zarel

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Re: [warzone2100-dev] Version scheme (again)

2009-10-05 Thread Per Inge Mathisen
On Mon, Oct 5, 2009 at 7:20 PM, Zarel zare...@gmail.com wrote:
 Yeah, let's just rename 2.4 to 3.0 alpha 1.

Which part of the arguments against this that were previously
presented did you not agree with?

  - Per

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Re: [warzone2100-dev] Version scheme (again)

2009-10-05 Thread Zarel
On Mon, Oct 5, 2009 at 12:30 PM, Per Inge Mathisen
per.mathi...@gmail.com wrote:
 On Mon, Oct 5, 2009 at 7:20 PM, Zarel zare...@gmail.com wrote:
 Yeah, let's just rename 2.4 to 3.0 alpha 1.

 Which part of the arguments against this that were previously
 presented did you not agree with?

Alphas don't need to be feature-complete, so feature-completeness
isn't an issue.

And having three supported branches is kind of weird. I really liked
only having two...

-Zarel

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Re: [warzone2100-dev] Version scheme (again)

2009-10-05 Thread Zarel
On Mon, Oct 5, 2009 at 11:31 AM, Kreuvf kre...@warzone2100.de wrote:
 So what's the goal of that 2.4 release? And by reserving 2.3 number space
 people could easily expect 2.3 from us at some point, although it may never
 come. We lack the manpower to maintain two branches and trunk.

2.3 will definitely come. Even if it ends up to be nothing but Buggy's
netcode changes and some rebalancing from me, we're still going to
release a version called 2.3.

On Mon, Oct 5, 2009 at 1:37 PM, Christian Ohm chr@gmx.net wrote:
 How about 2.5 (halfway to 3.0)? 2.4 seems a bit arbitrary to me, and maybe too
 close to 2.2.

.5 releases don't make much sense when you've already had a .1 and a
.2 release, and are planning on a .3. What's wrong with 3.0a1? Alphas
are not feature complete.

On Mon, Oct 5, 2009 at 12:48 PM, Elio Gubser elio.o...@gmail.com wrote:
 may i just pop in and say betawidget among others were intended to be
 3.0

The above goes for you, too.

-Zarel

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Re: [warzone2100-dev] Version scheme (again)

2009-10-05 Thread Per Inge Mathisen
On Mon, Oct 5, 2009 at 9:24 PM, Zarel zare...@gmail.com wrote:
 On Mon, Oct 5, 2009 at 12:30 PM, Per Inge Mathisen
 per.mathi...@gmail.com wrote:
 On Mon, Oct 5, 2009 at 7:20 PM, Zarel zare...@gmail.com wrote:
 Yeah, let's just rename 2.4 to 3.0 alpha 1.

 Which part of the arguments against this that were previously
 presented did you not agree with?

 Alphas don't need to be feature-complete, so feature-completeness
 isn't an issue.

Ah, but you see, we're not just proposing making a new snapshot of
trunk and giving it a fancy name (what would really be the point of
that) - we're proposing branching trunk so that we can proceed to make
a release from it without all the neat things we've talked about for
3.0.

 And having three supported branches is kind of weird. I really liked
 only having two...

That will always be the case when you are preparing for a new release.
You have trunk (1), old stable (2), then the new
to-be-stable-but-not-quite-yet branch (3). Once the third branch is
stable and released, the second branch dies off and you are back to
two supported branches. That is the way these things usually work ;-)

  - Per

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Re: [warzone2100-dev] Version scheme (again)

2009-10-04 Thread Per Inge Mathisen
After a quick discussion on IRC, I would like to propose a different
versioning. I'd like to see a trunk alpha soon. However, since trunk
does not yet contain the big incompatibilities that we foresaw for 3.0
(new savegame format, lua port), we should wait with the major version
bump. So we should call the next big release 2.4. Then we reserve
the 2.3 number space for a possible 2.2+incompatible net changes
version in the future.

Once we've done some MP test games among the developers, I would like
to branch off and start making the first release from trunk as
2.4-alpha1.

Opinions?

  - Per

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Re: [warzone2100-dev] Version scheme (again)

2009-10-04 Thread Zarel
On Sun, Oct 4, 2009 at 3:07 PM, Per Inge Mathisen
per.mathi...@gmail.com wrote:
 After a quick discussion on IRC, I would like to propose a different
 versioning. I'd like to see a trunk alpha soon. However, since trunk
 does not yet contain the big incompatibilities that we foresaw for 3.0
 (new savegame format, lua port), we should wait with the major version
 bump. So we should call the next big release 2.4. Then we reserve
 the 2.3 number space for a possible 2.2+incompatible net changes
 version in the future.

I'm fine with this.

 Once we've done some MP test games among the developers, I would like
 to branch off and start making the first release from trunk as
 2.4-alpha1.

Isn't trunk still really unstable? Have we fixed the commanders bug yet?

-Zarel

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Re: [warzone2100-dev] Version scheme (again)

2009-10-04 Thread bugs buggy
On 10/4/09, Per Inge Mathisen per.xx...@gmail.com wrote:
 After a quick discussion on IRC, I would like to propose a different
  versioning. I'd like to see a trunk alpha soon. However, since trunk
  does not yet contain the big incompatibilities that we foresaw for 3.0
  (new savegame format, lua port), we should wait with the major version
  bump. So we should call the next big release 2.4. Then we reserve
  the 2.3 number space for a possible 2.2+incompatible net changes
  version in the future.

  Once we've done some MP test games among the developers, I would like
  to branch off and start making the first release from trunk as
  2.4-alpha1.

  Opinions?

Works for me (tm)

Oh how I look forward to uploading 100+MB with my slow bandwidth :P

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Re: [warzone2100-dev] Version scheme (again)

2009-09-28 Thread Per Inge Mathisen
I think the 2.2 branch is a dead end. The network cleanup in trunk is
a necessity for long-term maintenance, and it turned out to be quite
hard to backport (I tried). If intel users can run trunk, we should
use trunk for 2.3. We still haven't merged the big format changes to
trunk, so I do not see any major reasons why not (provided intel users
can run it).

  - Per

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Re: [warzone2100-dev] Version scheme (again)

2009-09-28 Thread Zarel
On Mon, Sep 28, 2009 at 6:23 AM, Per Inge Mathisen
per.mathi...@gmail.com wrote:
 I think the 2.2 branch is a dead end. The network cleanup in trunk is
 a necessity for long-term maintenance, and it turned out to be quite
 hard to backport (I tried). If intel users can run trunk, we should
 use trunk for 2.3. We still haven't merged the big format changes to
 trunk, so I do not see any major reasons why not (provided intel users
 can run it).

Well, back when I had an Intel-graphics-card laptop, I couldn't even run 2.2. :(

Isn't trunk really unstable right now? We need to work on that lots.

-Zarel

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[warzone2100-dev] Version scheme (again)

2009-09-27 Thread bugs buggy
First off, I really think we need room to grow for the 2.2 branch.
If we start to backport some changes from trunk to the current 2.2 it
can/will break things, and saying 2.2.5 won't work with 2.2.4 because
of XYZ isn't really a good way to handle it.  Minor improvements and
or bug fixes are for minor bumps in the version, but something more
major really needs a major bump in the revision numbers.

For example, the net code.  As we all know, it is pretty different in
trunk and branch, and it is much harder for us to maintain two
versions of netcode.
If we backport that from trunk to 2.2, it should be 2.3.0 not 2.2.5
(or whatever).

Some of the other stuff would be the new savegame format and whatever else.

Last topic of this nature was pretty much everyone said it was OK to
make the current trunk 3.0.

Can we all, finally agree how to handle this?

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Re: [warzone2100-dev] Version scheme (again)

2009-09-27 Thread Zarel
On Sun, Sep 27, 2009 at 4:00 PM, bugs buggy buginato...@gmail.com wrote:
 For example, the net code.  As we all know, it is pretty different in
 trunk and branch, and it is much harder for us to maintain two
 versions of netcode.
 If we backport that from trunk to 2.2, it should be 2.3.0 not 2.2.5
 (or whatever).

 ...

 Last topic of this nature was pretty much everyone said it was OK to
 make the current trunk 3.0.

 Can we all, finally agree how to handle this?

I thought we'd already agreed that that was exactly how we were going
to handle it. o_O At least, that's what I mean when I say 2.3 and
3.0 on the forums nowadays.

-Zarel

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