Re: [x265] Please try to visualize motion search methods

2016-12-04 Thread Mario *LigH* Rohkrämer
Am 05.12.2016, 05:53 Uhr, schrieb Pradeep Ramachandran  
:


A recent post on doom9 points to this post that shows HEX/DIA/FULL  
search. http://forum.doom9.org/showthread.php?p=693742


Yes, there are a few examples. But I don't just ask for me alone. I ask  
for everyone who would be interested in understanding HEVC in general and  
x265 specifically. So I hope you will be able to display such images (and  
possibly even animations or color-layered images in cases of UMH and SEA?)  
on your web documentation (readthedocs).


If I already understood them all, I would even volunteer to create them.  
Unfortunately, I do not yet. But I can imagine that it will help imagining  
the tradeoffs between speed and quality, in relation to the probability of  
motion directions and coverage of a neighborhood of a currently discovered  
pixel/macroblock/CU ... I am already unsure about the base unit. Well,  
certainly not pixel.


--

Fun and success!
Mario *LigH* Rohkrämer
mailto:cont...@ligh.de

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[x265] [PATCH] regression: add pme option in regression commandlines

2016-12-04 Thread mahesh
# HG changeset patch
# User Mahesh Pittala 
# Date 1480916513 -19800
#  Mon Dec 05 11:11:53 2016 +0530
# Node ID b2d360143d966de3832a05d8af1c824ecb5b8c5f
# Parent  f557d3ba58c2fa54629476137ea64535f9547b3a
regression: add pme option in regression commandlines



removed pme, pmode options from spot options(randomly added in
regression commandlines) and added here.

diff -r f557d3ba58c2 -r b2d360143d96 source/test/regression-tests.txt
--- a/source/test/regression-tests.txt  Fri Dec 02 11:20:51 2016 +0530
+++ b/source/test/regression-tests.txt  Mon Dec 05 11:11:53 2016 +0530
@@ -26,6 +26,7 @@
 BasketballDrive_1920x1080_50.y4m,--preset veryslow --recon-y4m-exec "ffplay -i 
pipe:0 -autoexit"
 Coastguard-4k.y4m,--preset ultrafast --recon-y4m-exec "ffplay -i pipe:0 
-autoexit"
 Coastguard-4k.y4m,--preset superfast --tune grain --overscan=crop
+Coastguard-4k.y4m,--preset superfast --tune grain --pme --aq-strength 2 
--merange 190
 Coastguard-4k.y4m,--preset veryfast --no-cutree --analysis-mode=save --bitrate 
15000,--preset veryfast --no-cutree --analysis-mode=load --bitrate 15000
 Coastguard-4k.y4m,--preset medium --rdoq-level 1 --tune ssim --no-signhide 
--me umh --slices 2
 Coastguard-4k.y4m,--preset slow --tune psnr --cbqpoffs -1 --crqpoffs 1 
--limit-refs 1
@@ -71,11 +72,13 @@
 News-4k.y4m,--preset superfast --slices 4 --aq-mode 0 
 News-4k.y4m,--preset medium --tune ssim --no-sao --qg-size 16
 News-4k.y4m,--preset veryslow --no-rskip
+News-4k.y4m,--preset veryslow --pme --crf 40
 OldTownCross_1920x1080_50_10bit_422.yuv,--preset superfast --weightp
 OldTownCross_1920x1080_50_10bit_422.yuv,--preset medium --no-weightp
 OldTownCross_1920x1080_50_10bit_422.yuv,--preset slower --tune fastdecode
 ParkScene_1920x1080_24_10bit_444.yuv,--preset superfast --weightp 
--lookahead-slices 4
 ParkScene_1920x1080_24.y4m,--preset medium --qp 40 --rdpenalty 2 
--tu-intra-depth 3
+ParkScene_1920x1080_24.y4m,--preset medium --pme --tskip-fast --tskip 
--min-keyint 48 --weightb --limit-refs 3
 ParkScene_1920x1080_24.y4m,--preset slower --no-weightp
 RaceHorses_416x240_30.y4m,--preset superfast --no-cutree
 RaceHorses_416x240_30.y4m,--preset medium --tskip-fast --tskip
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Re: [x265] Please try to visualize motion search methods

2016-12-04 Thread Pradeep Ramachandran
On Mon, Dec 5, 2016 at 1:41 AM, Mario Rohkrämer  wrote:

> Only you, as the developers, will know which geometrical shapes the
> different motion search methods will use, only you can give us a visual
> impression how many samples in which direction and which distance will be
> considered for each method.
>
> I tried for a long time to find diagrams in the web, but this is a topic
> where my experience with Google image search fails. "A picture is worth a
> thousand words" - this proverb fits here better than ever.
>

A recent post on doom9 points to this post that shows HEX/DIA/FULL search.
http://forum.doom9.org/showthread.php?p=693742


>
>
> And, by the way, I believe the CLI help is improvable for this line:
>
>--me  Motion search method dia hex umh star
> full. Default 1
>
> a) There should be a delimiter between the explanation and the set of
> valid options; I guess you will have a common syntax.
>
> b) The default value is an integer here, but the option type is documented
> as "string".
>
> --
>
> Fun and success!
> Mario *LigH* Rohkrämer
> mailto:cont...@ligh.de
> ___
> x265-devel mailing list
> x265-devel@videolan.org
> https://mailman.videolan.org/listinfo/x265-devel
>
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[x265] Please try to visualize motion search methods

2016-12-04 Thread Mario Rohkrämer
Only you, as the developers, will know which geometrical shapes the  
different motion search methods will use, only you can give us a visual  
impression how many samples in which direction and which distance will be  
considered for each method.


I tried for a long time to find diagrams in the web, but this is a topic  
where my experience with Google image search fails. "A picture is worth a  
thousand words" - this proverb fits here better than ever.



And, by the way, I believe the CLI help is improvable for this line:

   --me  Motion search method dia hex umh star  
full. Default 1


a) There should be a delimiter between the explanation and the set of  
valid options; I guess you will have a common syntax.


b) The default value is an integer here, but the option type is documented  
as "string".


--

Fun and success!
Mario *LigH* Rohkrämer
mailto:cont...@ligh.de
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