[Xmame] GXMame history, multiple binary questions, and slight xmame page alert

2004-12-13 Thread Garron Bailey
I'm working on an immediate fix for GXMame so it will work with current 
XMame builds, at least until the GXMame guys sort out all their changes 
and make an official working release. What I need to know are the following:

1) What was the most recently supported XMame version in the last 
officially released GXMame (0.34b, not CVS versions)?

2) Do the different display-mode builds (SDL, x11, etc.) have any 
significantly different command-line options from one another? What 
about different platform builds?

Of course if someone had information handy about all command-line 
changes that have gone on since the last GXMame update, it would save me 
a bunch of time. Also if the GXMame guys were to say "a new working 
version is only xx days away" it would save me even more time, as in 
that case I simply won't bother :)

Finally, I thought I'd give a heads up to the XMame website maintainers 
that clicking the 'Mailing List' link did not infact bring me to the 
page about the mailing list... 'Links' seems off too, as are maybe some 
others.

Thanks.
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Re: [Xmame] bash based xmame-screensaver

2004-12-19 Thread Garron Bailey

Also, it might be a nice feature to have a random-noadult
game mode.  As there isn't really a flag for this already for
each ROM, it might be enough to just have an exclusion list for
all of the known "adult" games, just to keep things friendly in
mixed company.  I noticed some of the adult games actually have a
DIP toggle seemingly for adult/non-adult.  Not sure if all of
them do, but if so, that would be a possible way to target these.
Anyway, just some thoughts...
 

Don't think that DipSW is present on all games.
However, the latest catver.ini lists any game with even remotely adult 
content as "gametype / *mature".

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Re: [Xmame] Can xmame support two gamepads?

2005-01-29 Thread Garron Bailey
Todd Flinders wrote:
Hello,
I've tried searching Google for some time, but I can't find this answer.
I have two Logitech Cordless RumblePad 2's, and I would like to use them with 
xmame .90 to play 2 player games.  I can use one gamepad perfectly by issuing 
the following command:

xmame -jdev /dev/js ./robby
However, for the life of me, I can't figure out how convince xmame to 
recognize the second gamepad on /dev/js1.  Both gamepads seem to work fine 
with jstest.

Is there any syntax I am overlooking?  Please?  Thanks for the help.
 

Which joystick driver are you using? I've found SDL joystick input has 
been hit or miss.. try with -joytype 1 and see if it works, and if not, 
well... there's always qjoypad...

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Re: [Xmame] Can xmame support two gamepads?

2005-01-29 Thread Garron Bailey
Todd Flinders wrote:
I haven't specified a joytype.  I just don't know the syntax to tell xmame 
that I have two usb gamepads.  Either one works fine by themselves, but I 
don't know how to tell xmame to use them both so I can play 2 player games 
with them.

For example, to launch xmame with one gamepad, I type:
xmame -jdev /dev/js2 ./somerom
To launch xmame with two usb gamepads, I want to do something like the 
following, but I don't know the syntax:

xmame -jdev /dev/js -jdev /dev/js2 ./somerom
Can xmame support two usb gamepads, one for each player?  Thanks for the help.  
I'm searching google, but not having any luck.
 

The reason you use /dev/js and not /dev/js0 is because xmame will then 
look for /dev/js* and use any devices it finds as gamepads. Under normal 
circumstances, if you have js0 and js1 it will detect and use them both.

If you're using xmame.SDL, I think it defaults to the SDL joystick 
driver (-joytype 5) which has been not perfect for quite some time I 
think. -joytype 1 is the only option that seems to work for multiple 
gamepads, for me anyhow... hopefully you've got this compiled in! 
(JOY_STANDARD = 1)

Also it never helps to do ls /dev/js* to make sure both devices actually 
exist, although you've probably checked for that by now...

And like I said, if nothing else works and you want dual gamepad support 
right now, google for QJoyPad which lets you map joysticks to keyboard 
presses in X.

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Re: [Xmame] SDL vs DGA for 15khz modes

2005-08-26 Thread Garron Bailey
Mike Crawford wrote:

>
> I've looked into advancemame and xmame both for this project and xmame
> is a bit more to my liking.   One of the biggest problems I'm
> encountering is actually input, and with the way I'm doing things,
> hot-swap joysticks with device nodes dictated by udev based on the
> port they are put into along with 2 lightguns permanently attached,
> xmame is a bit more friendly.  (Although I wish xmame had device-based
> mouse input.)
>
I don't know if it would help but you can give devices specific names
rather than generic ones with udev.
http://www.reactivated.net/writing_udev_rules.html

garron

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