Re: text2picture

2018-02-15 Thread Pat Bensky via 4D_Tech
it, just tell me and I will be more > than happy to send the demo database. > > My very best, > > JPR > > > > On 14 Feb 2018, at 21:00, 4d_tech-requ...@lists.4d.com wrote: > > > > From: Jörg Knebel > > To: 4D Tech Mailing List Technical

Re: text2picture

2018-02-14 Thread Keisuke Miyako via 4D_Tech
just to elaborate on this point, scrolling a large SVG is much slower than PNG or BMP even if the results are exactly the same. > 2018/02/15 12:41、Keisuke Miyako via 4D_Tech <4d_tech@lists.4d.com> のメール: > keeping a static SVG on screen creates a lot of unnecessary work for the > rendering engine

Re: text2picture

2018-02-14 Thread Keisuke Miyako via 4D_Tech
Hello, in the context of creating a visual representation of the data file, it is better to NOT use SVG but rather create a BMP (which is what JPR showed in his "DataAnalyzer") because you are just drawing simple squares. https://en.wikipedia.org/wiki/BMP_file_format (why stress the SVG renderi

Re: text2picture

2018-02-14 Thread Jörg Knebel via 4D_Tech
G’day JPR, > On 15 Feb 2018, at 07:24 AEDT, JPR via 4D_Tech <4d_tech@lists.4d.com> wrote: > > Long time ago (maybe 20 years ago...), I wrote a 4D routine (not a plug-in) > which was building a PICT in a BLOB That was the one I remembered, so my Alzheimers isn’t that bad after all. Arnaud alrea

Re: text2picture

2018-02-14 Thread Ingo Wolf via 4D_Tech
Back then JPR had pure 4D code to build a PICT picture containing the desired text. Now, as PICT is obsolete, stick to SVG. It‘s pretty easy. HTH Ingo Wolf __ ViELMAC Ingo Wolf Rheinhessenring 53A D 55597 Wöllstein Tel. +49 (0)6703 3070320 Fax +49 (0)6703 3070321 e-Mail i...@vielmac.de > Am 14

Re: text2picture

2018-02-14 Thread JPR via 4D_Tech
: 4D Tech Mailing List Technical <4d_tech@lists.4d.com> > Subject: text2picture > Message-ID: > <9e84d505-08cf-4cef-9db9-50a36dd7f...@tttdatasystems.com.au> > Content-Type: text/plain; charset=utf-8 > > Hi All, > > I read in the iNug archive about a fre

Re: text2picture

2018-02-14 Thread Tim Nevels via 4D_Tech
On Feb 14, 2018, at 2:00 PM,Herr Alexander Heintz wrote: >>> Most likely a wrapper for 4 lines of SVG code… >> >> Was SVG around 157 month ago? > > SVG as a format? > Most likely > in 4D, I don’t think so… > But why not use SVG if available? > Its blinding fast What Jörg is talking about is so

Re: text2picture

2018-02-14 Thread Peter Bozek via 4D_Tech
On Wed, Feb 14, 2018 at 11:06 AM, Jörg Knebel via 4D_Tech < 4d_tech@lists.4d.com> wrote: > > > On 14 Feb 2018, at 21:03 AEDT, Herr Alexander Heintz via 4D_Tech < > 4d_tech@lists.4d.com> wrote: > > > > But why not use SVG if available? > > Its blinding fast > > > I’ll take a look into it. > Long t

Re: text2picture

2018-02-14 Thread Jörg Knebel via 4D_Tech
> On 14 Feb 2018, at 21:03 AEDT, Herr Alexander Heintz via 4D_Tech > <4d_tech@lists.4d.com> wrote: > > But why not use SVG if available? > Its blinding fast I’ll take a look into it. Thanks mate ** 4D Internet Users Group (4

Re: text2picture

2018-02-14 Thread Herr Alexander Heintz via 4D_Tech
>> Most likely a wrapper for 4 lines of SVG code… > > Was SVG around 157 month ago? SVG as a format? Most likely in 4D, I don’t think so… But why not use SVG if available? Its blinding fast ** 4D Internet Users Group (4D iNUG) F

Re: text2picture

2018-02-14 Thread Jörg Knebel via 4D_Tech
> On 14 Feb 2018, at 19:24 AEDT, Herr Alexander Heintz via 4D_Tech > <4d_tech@lists.4d.com> wrote: > > Most likely a wrapper for 4 lines of SVG code… Was SVG around 157 month ago? ** 4D Internet Users Group (4D iNUG) FAQ: http

Re: text2picture

2018-02-14 Thread Herr Alexander Heintz via 4D_Tech
Most likely a wrapper for 4 lines of SVG code… > Am 14.02.2018 um 08:53 schrieb Jörg Knebel via 4D_Tech <4d_tech@lists.4d.com>: > > Hi All, > > I read in the iNug archive about a free routine by JPR using only native 4D > commands to accomplish that. > > Does someone know where I can find that

text2picture

2018-02-13 Thread Jörg Knebel via 4D_Tech
Hi All, I read in the iNug archive about a free routine by JPR using only native 4D commands to accomplish that. Does someone know where I can find that method? Much appreciated. Cheers Jörg ** 4D Internet Users Group (4D iNUG