Re: [9fans] drawterm on osx

2018-02-08 Thread Benjamin Huntsman
9vx has the same problem... From: 9fans-boun...@9fans.net <9fans-boun...@9fans.net> on behalf of Steve Simon <st...@quintile.net> Sent: Monday, December 18, 2017 2:49 PM To: 9fans@9fans.net Subject: [9fans] drawterm on osx Anyone built drawterm on

Re: [9fans] drawterm on osx

2017-12-18 Thread Skip Tavakkolian
I didn't have any issues compiling https://bitbucket.org/jas/drawterm-cocoa on high sierra (10.13.1). On Mon, Dec 18, 2017 at 2:50 PM Steve Simon wrote: > Anyone built drawterm on osx recently. > > On High Serria I get: > > screen.c:9:10: fatal error: 'QuickTime/QuickTime.h'

[9fans] drawterm on osx

2017-12-18 Thread Steve Simon
Anyone built drawterm on osx recently. On High Serria I get: screen.c:9:10: fatal error: 'QuickTime/QuickTime.h' file not found #include // for full screen Thanks, -Steve

Re: [9fans] drawterm for osx 10.8 (update)

2012-12-11 Thread Luke Evans
Hey, many thanks for drawterm-cocoa! I was pleasantly 'shocked' to see this and it's at least part of the reason I was excited to try Plan 9 out (on my Raspberry Pi when it recently became available). Would it be possible to get cut/paste between drawterm and the Mac paste buffer? There might

Re: [9fans] drawterm for osx 10.8 (update)

2012-12-11 Thread steve
there is some of a port of plan9 to the g4 imac, done by David eachart (sp?) and his students. i believe it stalled when the intel macs where announced, however you could probably try to re-awaken it... check the Ports page of the wiki. -steve On 11 Dec 2012, at 09:36, Luke Evans

Re: [9fans] drawterm for osx 10.8 (update)

2012-12-11 Thread erik quanstrom
eachart (sp?) and his students. i believe it stalled when the eckhardt. from cmu. - erik

Re: [9fans] drawterm for osx 10.8 (update)

2012-12-11 Thread erik quanstrom
Would it be possible to get cut/paste between drawterm and the Mac paste buffer? There might be some other really nice integrations, once everything critical is working well, but in any case, what's here already is excellent. ? that already works for me. just double-checked. a word of

[9fans] drawterm for osx 10.8 (update)

2012-11-21 Thread erik quanstrom
jas has pretty much got this licked. it's good enough for an alpha release. the known issues now are - an intermittent deadlock when going into full screen mode and doing heavy draw i/o. - i/o to /mnt/term blocks the draw thread so large file transfers block screen updates.

Re: [9fans] drawterm for osx 10.8 (update)

2012-11-21 Thread andrey mirtchovski
works as expected (including the deadlock on fulscreen). a bit flickery on window swipes, but nothing i can't live without. it appears that one can enter full-screen but can't exit it? xscr/vines in benchmark mode: 39fps for the new drawterm, 43fps for the old. On Wed, Nov 21, 2012 at 9:57 AM,

Re: [9fans] drawterm for osx 10.8 (update)

2012-11-21 Thread erik quanstrom
it appears that one can enter full-screen but can't exit it? results may vary. it's a bug. since both issues can be tracked to a difference in pthreads, it's likely that's where your 3fps went, too. - erik

Re: [9fans] drawterm for osx 10.8 (update)

2012-11-21 Thread Jeff Sickel
On Nov 21, 2012, at 11:57 AM, andrey mirtchovski mirtchov...@gmail.com wrote: works as expected (including the deadlock on fulscreen). a bit flickery on window swipes, but nothing i can't live without. it appears that one can enter full-screen but can't exit it? if it doesn't deadlock,

Re: [9fans] drawterm for OSX 10.8

2012-10-23 Thread Jeff Sickel
Another set of changes have been pushed to https://bitbucket.org/jas/drawterm-cocoa that support resize/reshape of the OS X window. There are still a few drawing glitches once a window is resized, but those should be fixed in short order. The drawterm-cocoa fork has a branch named 'p9' that

Re: [9fans] drawterm for OSX 10.8

2012-10-23 Thread Jeff Sickel
I use 9vx regularly and will be looking at a Cocoa update to support 10.8 in my spare time. If another levitator order comes through, Inferno on 10.8 will be a prerequisite. -jas On Oct 23, 2012, at 11:50 AM, Nemo n...@lsub.org wrote: that's great, thanks! btw, anyone using 9vx or

Re: [9fans] drawterm for OSX 10.8

2012-10-13 Thread Jeff Sickel
This was added to the top of include/cursor.h: typedef struct Cursor Cursor; so it's safe to remove that line from screen-cocoa.m. I've got that change w/a load of others I'll push soon. -jas On Oct 12, 2012, at 11:18 PM, Skip Tavakkolian skip.tavakkol...@gmail.com wrote: first try,

Re: [9fans] drawterm for OSX 10.8

2012-10-12 Thread Skip Tavakkolian
first try, after setting isysroot to 1.7, etc. it mostly compiles with warnings. eventually it errors on redefinition of typedef 'Cursor' compiling screen-cocoa.m. i'll try again tomorrow -- with a clear head. On Fri, Oct 12, 2012 at 6:04 PM, Jeff Sickel j...@corpus-callosum.com wrote: I've

[9fans] drawterm on osx lion?

2012-07-11 Thread Skip Tavakkolian
is there such an animal? compiling the current version fails: screen.c:749: error: ‘Cursor’ undeclared (first use in this function) screen.c:749: error: (Each undeclared identifier is reported only once screen.c:749: error: for each function it appears in.) screen.c:749: error: expected ‘;’

Re: [9fans] drawterm on osx lion?

2012-07-11 Thread Oleksandr Iakovliev
I may suggest that you are still able to compile with CFLAGS like -isysroot /Developer/SDKs/MacOSX10.6.sdk Where sdk 10.6 is taken from Xcode 3.x (Xcode 3.x had a set of sdks in /Developer/SDKs to distinguish between target osx versions) Also Xcode4 has this sdk available in: