Re: [9fans] 3D graphics as a filesystem

2016-10-12 Thread Andrew Nazarov
Chris, if you find something interesting, please share the knowledge. A few days ago I asked to myself the same question, but Google didn't help me much. On 13 October 2016 at 02:47, Chris McGee wrote: > Cool. Do you have any code that you can share for that? What does the file > protocol look l

Re: [9fans] 3D graphics as a filesystem

2016-10-12 Thread Chris McGee
Cool. Do you have any code that you can share for that? What does the file protocol look like? > On Oct 12, 2016, at 7:17 PM, Jules Merit > wrote: > > Yeah I prototyped draw3d with 9vx driver to host GPU on Linux system. MesajGL > if 9p file exists it supports mode of that name to transfer to

Re: [9fans] 3D graphics as a filesystem

2016-10-12 Thread Stanley Lieber
"James A. Robinson" wrote: >I wonder if the Inferno guys did anything like that. > >There was a youtube video from John Floren talking about his work >replacing >Java w/ Inferno on an Android phone and I think he mentioned some ideas >he >had consider w/re to driving graphics using a 9p interface

Re: [9fans] 3D graphics as a filesystem

2016-10-12 Thread Jules Merit
Yeah I prototyped draw3d with 9vx driver to host GPU on Linux system. MesajGL if 9p file exists it supports mode of that name to transfer to gpu. It helps if you have DooM handy to try writing it in rc. On Oct 12, 2016 4:06 PM, "Chris McGee" wrote: > Hello All, > > I am looking at the specs for

Re: [9fans] 3D graphics as a filesystem

2016-10-12 Thread James A. Robinson
I wonder if the Inferno guys did anything like that. There was a youtube video from John Floren talking about his work replacing Java w/ Inferno on an Android phone and I think he mentioned some ideas he had consider w/re to driving graphics using a 9p interface. On Wed, Oct 12, 2016 at 4:03 PM,