From: Matt Mahoney [mailto:[EMAIL PROTECTED]
--- On Sat, 9/6/08, John G. Rose [EMAIL PROTECTED] wrote:
Compression in itself has the overriding goal of reducing
storage bits.
Not the way I use it. The goal is to predict what the environment will
do next. Lossless compression is a way
On Thursday 04 September 2008, Mike Tintner wrote:
You start v. constructively thinking how to test the non-programmed
nature of - or simply record - the actual writing of programs, and
then IMO fail to keep going.
You could trace their keyboard presses back to the cerebellum and motor
On Friday 05 September 2008, William Pearson wrote:
2008/9/5 Mike Tintner [EMAIL PROTECTED]:
By contrast, all deterministic/programmed machines and computers
are guaranteed to complete any task they begin.
If only such could be guaranteed! We would never have system hangs,
dead locks. Even
On Friday 05 September 2008, Mike Tintner wrote:
Were your computer like a human mind, it would have been able to say
(as you/we all do) - well if that part of the problem is going to be
difficult, I'll ignore it or.. I'll just make up an answer... or
by God I'll keep trying other ways until
On Friday 05 September 2008, Mike Tintner wrote:
fundamental programming problem, right?) A creative free machine,
like a human, really can follow any of what may be a vast range of
routes - and you really can't predict what it will do or, at a basic
level, be surprised by it.
What do you say
On Saturday 06 September 2008, William Pearson wrote:
I'm very interested in computers that self-maintain, that is reduce
(or eliminate) the need for a human to be in the loop or know much
about the internal workings of the computer. However it doesn't need
a vastly different computing
On Saturday 06 September 2008, Mike Tintner wrote:
Our unreliabilty is the negative flip-side of our positive ability
to stop an activity at any point, incl. the beginning and completely
change tack/ course or whole approach, incl. the task itself, and
even completely contradict ourself.
But
On Friday 05 September 2008, Terren Suydam wrote:
So, Mike, is free will:
1) an illusion based on some kind of unpredictable, complex but
*deterministic* interaction of physical components 2) the result of
probabilistic physics - a *non-deterministic* interaction described
by something like
On Thursday 04 September 2008, Mike Tintner wrote:
Bryan,
How do you know the brain has a code? Why can't it be entirely
impression-istic - a system for literally forming, storing and
associating sensory impressions (including abstracted, simplified,
hierarchical impressions of other
On Thursday 04 September 2008, Matt Mahoney wrote:
Yes you do. Every time you make a decision, you are assigning a
higher probability of a good outcome to your choice than to the
alternative.
You'll have to prove to me that I make decisions, whatever that means.
- Bryan
--- On Sun, 9/7/08, John G. Rose [EMAIL PROTECTED] wrote:
From: John G. Rose [EMAIL PROTECTED]
Subject: RE: Language modeling (was Re: [agi] draft for comment)
To: agi@v2.listbox.com
Date: Sunday, September 7, 2008, 9:15 AM
From: Matt Mahoney [mailto:[EMAIL PROTECTED]
--- On Sat,
Matt,
On 9/6/08, Matt Mahoney [EMAIL PROTECTED] wrote:
Steve, where are you getting your cost estimate for AGI?
1. I believe that there is some VERY fertile but untilled ground, which if
it is half as good as it looks, could yield AGI a LOT cheaper than other
higher estimates. Of course if
--- On Sun, 9/7/08, Bryan Bishop [EMAIL PROTECTED] wrote:
On Thursday 04 September 2008, Matt Mahoney wrote:
Yes you do. Every time you make a decision, you are
assigning a
higher probability of a good outcome to your choice
than to the
alternative.
You'll have to prove to me that I
--- On Sun, 9/7/08, Steve Richfield [EMAIL PROTECTED] wrote:
1. I believe that there is some VERY fertile but untilled ground, which
if it is half as good as it looks, could yield AGI a LOT cheaper than
other higher estimates. Of course if I am wrong, I would probably accept
your numbers.
2. I
On Sunday 07 September 2008, Matt Mahoney wrote:
Depends on what you mean by I.
You started it - your first message had that dependency on identity. :-)
- Bryan
http://heybryan.org/
Engineers: http://heybryan.org/exp.html
irc.freenode.net #hplusroadmap
Hey Bryan,
To me, this is indistinguishable from the 1st option I laid out. Deterministic
but impossible to predict.
Terren
--- On Sun, 9/7/08, Bryan Bishop [EMAIL PROTECTED] wrote:
From: Bryan Bishop [EMAIL PROTECTED]
Subject: Re: [agi] A NewMetaphor for Intelligence - the
--- On Sun, 9/7/08, Bryan Bishop [EMAIL PROTECTED] wrote:
Depends on what you mean by I.
You started it - your first message had that dependency on
identity. :-)
OK then. You decided to reply to my email, vs. not replying.
-- Matt Mahoney, [EMAIL PROTECTED]
Pei:As I said before, you give symbol a very narrow meaning, and insist
that it is the only way to use it. In the current discussion,
symbols are not 'X', 'Y', 'Z', but 'table', 'time', 'intelligence'.
BTW, what images you associate with the latter two?
Since you prefer to use person as example,
Mike,
If you think your AGI know-how is superior to the know-how of those
who already built testable thinking machines then why don't you try to
build one yourself? Maybe you would learn more that way than when
spending significant amount of time trying to sort out great
incompatibilities between
Jiri: Mike,
If you think your AGI know-how is superior to the know-how of those
who already built testable thinking machines then why don't you try to
build one yourself?
Jiri,
I don't think I know much at all about machines or software never claim
to. I think I know certain, only certain,
--- snip ---
[1220390007] receive [EMAIL PROTECTED]
bootris, invoke mathematica
[1220390013] told #love cool hand luke is like a comic heroic jesus
[1220390034] receive [EMAIL PROTECTED]
bootris, solve russell's paradox
[1220390035] told #love invoke mathematica
[1220390066] receive
Hi Mike,
Good summary. I think your point of view is valuable in the sense of helping
engineers in AGI to see what they may be missing. And your call for technical
AI folks to take up the mantle of more artistic modes of intelligence is also
important.
But it's empty, for you've
One thing I think is kind of notable is that the bot puts everything
it says, including phrases that are invented or mutated, into a
personality database or list of possible favourite phrases, then takes
six-axis mood assessments of follow-ups to its interjections, uses
them to modify a mean score
Oh, thanks for helping me get this off my chest, everyone. If I ever
finish the thing I'm definitely going to freshmeat it. I think this
kind of bot, which is really quite trainable, and creative to boot --
it falls back to a markov chainer -- could be a shoe-in for
naturalistic NPC dialogue in
(see: irc.racrew.us)
On 9/7/08, Eric Burton [EMAIL PROTECTED] wrote:
Oh, thanks for helping me get this off my chest, everyone. If I ever
finish the thing I'm definitely going to freshmeat it. I think this
kind of bot, which is really quite trainable, and creative to boot --
it falls back to
Terren,
You may be right - in the sense that I would have to just butt out of
certain conversations, to go away educate myself.
There's just one thing here though - and again this is a central
philosophical difference this time concerning the creative process.
Can you tell me which kind
Hi,
I have a general question for those (such as Novamente) working on AGI
systems that use genetic algorithms as part of their search strategy.
A GA researcher recently explained to me some of his experiments in
embedding prior knowledge into systems. For example, when attempting to
I'd just keep a long list of high scorers for regression and
occasionally reset the high score to zero. You can add random
specimens to the population as well...
On 9/7/08, Benjamin Johnston [EMAIL PROTECTED] wrote:
Hi,
I have a general question for those (such as Novamente) working on AGI
Hi Mike,
It's not so much the *kind* of programming that I or anyone else could
recommend, it's just the general skill of programming - getting used to
thinking in terms of, how exactly do I solve this problem - what model or
procedure do I create? How do you specify something so completely
Mike,
every kind of representation, not just mathematical and logical and
linguistic, but everything - visual, aural, solid, models, embodied etc etc.
There is a vast range. That means also every subject domain - artistic,
historical, scientific, philosophical, technological, politics,
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