Re: [agi] Human experience

2008-08-08 Thread James Ratcliff
e game world easily, allowing it to grow with the AGI in abilities. James ___ James Ratcliff - http://falazar.com Looking for something... --- On Fri, 8/8/08, Ben Goertzel <[EMAIL PROTECTED]> wrote: From: Ben Goertzel <[EMAIL PROTECTED]> Subjec

Re: [agi] Human experience

2008-08-08 Thread Ben Goertzel
>> >> -- I see that simple embodiment is not anywhere near enough >> to put human social contact into the reach of direct experience. >> Embodiment will help AGI understand "chair" and "table"; >> it will not help it understand vindictiveness, slander. >> > > True > Well, maybe I spoke too

Re: [agi] Human experience

2008-08-08 Thread Ben Goertzel
> > > -- I don't see what benefit embodiment brings to the creation > of an agi scientist/engineer, whereas reading is critical. >Mechanical awareness -- not so much -- AGI could have >"immediate" mechanical awareness of not just 3D, but also >4D, 5D, etc. spaces. I feel that simple

Re: [agi] Human experience

2008-08-08 Thread Bob Mottram
2008/8/8 Linas Vepstas <[EMAIL PROTECTED]>: > I'm starting to wonder, "is embodied experience *really* that > important?" As a roboticist I can say that a physical body resembling that of a human isn't really all that important. You can build the most sophisticated humanoid possible, but the pro

[agi] Human experience

2008-08-07 Thread Linas Vepstas
Ben has been saying that embodied experience is crucial for AGI, and I've been reflexively noding my head in agreement. Now, that the integration of virtual bodies with reasoning, knowledge bases, and NLP processing is not that far off in the future -- a few years at most -- I'm starting to wonder