Now this looks like a fairly AGI-friendly approach to controlling
animated characters ... unfortunately it's closed-source and
proprietary though...
http://en.wikipedia.org/wiki/Euphoria_%28software%29
ben
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So what are the principles that enable animated characters and materials
here to react/move in individual continually different ways, where previous
characters reacted typically and consistently?
Ben Now this looks like a fairly AGI-friendly approach to controlling
animated characters ...
..or is it just that these figures respond differently to the slightest
difference in angle and force of impact?
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Modify Your
They are using equational models to simulate the muscles and bones
inside the body...
On Thu, May 1, 2008 at 12:05 PM, Mike Tintner [EMAIL PROTECTED] wrote:
So what are the principles that enable animated characters and materials
here to react/move in individual continually different ways,
IMHO, Euphoria shows that pure GA approaches are lame.
More details here:
http://aigamedev.com/editorial/naturalmotion-euphoria
On Thu, May 1, 2008 at 5:39 PM, Ben Goertzel [EMAIL PROTECTED] wrote:
Now this looks like a fairly AGI-friendly approach to controlling
animated characters ...
Actually, it seems their technique is tailor-made for imitative learning
If you gathered data about how people move in a certain context, using
motion capture, then you could use their GA/NN stuff to induce a
program that would generate data similar to the motion-captured data.
This would then
If I was paid to get a good animation, I would cheat: I would use
-- mixed forward/inverse dynamics instead of pure (forward) simulation,
-- motion capture data mining,
-- hand-crafted parameterized models instead of generic NNs
On Thu, May 1, 2008 at 8:19 PM, Ben Goertzel [EMAIL PROTECTED]
2008/5/1 Ben Goertzel [EMAIL PROTECTED]:
If you gathered data about how people move in a certain context, using
motion capture, then you could use their GA/NN stuff to induce a
program that would generate data similar to the motion-captured data.
A system which could do this generally
The link from Lukas seems to suggest that applying this technology is
something of an art (is that right?):
As a side note, the fickle nature of the evolutionary approach is the
primary reason why euphoria isn't middleware; the team at NaturalMotion
helps you integrate it. Most often, you