[agi] Interesting approach to controlling animated characters...

2008-05-01 Thread Ben Goertzel
Now this looks like a fairly AGI-friendly approach to controlling animated characters ... unfortunately it's closed-source and proprietary though... http://en.wikipedia.org/wiki/Euphoria_%28software%29 ben --- agi Archives:

Re: [agi] Interesting approach to controlling animated characters...

2008-05-01 Thread Mike Tintner
So what are the principles that enable animated characters and materials here to react/move in individual continually different ways, where previous characters reacted typically and consistently? Ben Now this looks like a fairly AGI-friendly approach to controlling animated characters ...

Re: [agi] Interesting approach to controlling animated characters...

2008-05-01 Thread Mike Tintner
..or is it just that these figures respond differently to the slightest difference in angle and force of impact? --- agi Archives: http://www.listbox.com/member/archive/303/=now RSS Feed: http://www.listbox.com/member/archive/rss/303/ Modify Your

Re: [agi] Interesting approach to controlling animated characters...

2008-05-01 Thread Ben Goertzel
They are using equational models to simulate the muscles and bones inside the body... On Thu, May 1, 2008 at 12:05 PM, Mike Tintner [EMAIL PROTECTED] wrote: So what are the principles that enable animated characters and materials here to react/move in individual continually different ways,

Re: [agi] Interesting approach to controlling animated characters...

2008-05-01 Thread Lukasz Stafiniak
IMHO, Euphoria shows that pure GA approaches are lame. More details here: http://aigamedev.com/editorial/naturalmotion-euphoria On Thu, May 1, 2008 at 5:39 PM, Ben Goertzel [EMAIL PROTECTED] wrote: Now this looks like a fairly AGI-friendly approach to controlling animated characters ...

Re: [agi] Interesting approach to controlling animated characters...

2008-05-01 Thread Ben Goertzel
Actually, it seems their technique is tailor-made for imitative learning If you gathered data about how people move in a certain context, using motion capture, then you could use their GA/NN stuff to induce a program that would generate data similar to the motion-captured data. This would then

Re: [agi] Interesting approach to controlling animated characters...

2008-05-01 Thread Lukasz Stafiniak
If I was paid to get a good animation, I would cheat: I would use -- mixed forward/inverse dynamics instead of pure (forward) simulation, -- motion capture data mining, -- hand-crafted parameterized models instead of generic NNs On Thu, May 1, 2008 at 8:19 PM, Ben Goertzel [EMAIL PROTECTED]

Re: [agi] Interesting approach to controlling animated characters...

2008-05-01 Thread Bob Mottram
2008/5/1 Ben Goertzel [EMAIL PROTECTED]: If you gathered data about how people move in a certain context, using motion capture, then you could use their GA/NN stuff to induce a program that would generate data similar to the motion-captured data. A system which could do this generally

Re: [agi] Interesting approach to controlling animated characters...

2008-05-01 Thread Mike Tintner
The link from Lukas seems to suggest that applying this technology is something of an art (is that right?): As a side note, the fickle nature of the evolutionary approach is the primary reason why euphoria isn't middleware; the team at NaturalMotion helps you integrate it. Most often, you