If I was paid to get a good animation, I would cheat: I would use

-- mixed forward/inverse dynamics instead of pure (forward) simulation,

-- motion capture data mining,

-- hand-crafted parameterized models instead of generic NNs

On Thu, May 1, 2008 at 8:19 PM, Ben Goertzel <[EMAIL PROTECTED]> wrote:
> Actually, it seems their technique is tailor-made for imitative learning
>
>  If you gathered data about how people move in a certain context, using
>  motion capture, then you could use their GA/NN stuff to induce a
>  program that would generate data similar to the motion-captured data.
>
>  This would then be more generalizable than using the raw motion-capture data
>
>  -- Ben
>
>
>  On Thu, May 1, 2008 at 2:11 PM, Lukasz Stafiniak <[EMAIL PROTECTED]> wrote:
>  > IMHO, Euphoria shows that pure GA approaches are lame.
>  >  More details here:
>  >  http://aigamedev.com/editorial/naturalmotion-euphoria
>  >
>  >
>  >
>  >  On Thu, May 1, 2008 at 5:39 PM, Ben Goertzel <[EMAIL PROTECTED]> wrote:
>  >  > Now this looks like a fairly AGI-friendly approach to controlling
>  >  >  animated characters ... unfortunately it's closed-source and
>  >  >  proprietary though...
>  >  >
>  >  >  http://en.wikipedia.org/wiki/Euphoria_%28software%29
>  >  >
>  >  >
>  >  >  ben
>  >  >

-------------------------------------------
agi
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