If I was paid to get a good animation, I would cheat: I would use -- mixed forward/inverse dynamics instead of pure (forward) simulation,
-- motion capture data mining, -- hand-crafted parameterized models instead of generic NNs On Thu, May 1, 2008 at 8:19 PM, Ben Goertzel <[EMAIL PROTECTED]> wrote: > Actually, it seems their technique is tailor-made for imitative learning > > If you gathered data about how people move in a certain context, using > motion capture, then you could use their GA/NN stuff to induce a > program that would generate data similar to the motion-captured data. > > This would then be more generalizable than using the raw motion-capture data > > -- Ben > > > On Thu, May 1, 2008 at 2:11 PM, Lukasz Stafiniak <[EMAIL PROTECTED]> wrote: > > IMHO, Euphoria shows that pure GA approaches are lame. > > More details here: > > http://aigamedev.com/editorial/naturalmotion-euphoria > > > > > > > > On Thu, May 1, 2008 at 5:39 PM, Ben Goertzel <[EMAIL PROTECTED]> wrote: > > > Now this looks like a fairly AGI-friendly approach to controlling > > > animated characters ... unfortunately it's closed-source and > > > proprietary though... > > > > > > http://en.wikipedia.org/wiki/Euphoria_%28software%29 > > > > > > > > > ben > > > ------------------------------------------- agi Archives: http://www.listbox.com/member/archive/303/=now RSS Feed: http://www.listbox.com/member/archive/rss/303/ Modify Your Subscription: http://www.listbox.com/member/?member_id=8660244&id_secret=101455710-f059c4 Powered by Listbox: http://www.listbox.com
