Re: DIS: Proto: Scarier public actions

2018-04-21 Thread Alex Smith
On Sat, 2018-04-21 at 15:39 -0600, Reuben Staley wrote: > The zombie network of a player is an untracked switch with the > possible values of a set containing any number of players. A > player's zombie network consists of any zombies who have that > player set as eir master

Re: DIS: Proto: Scarier public actions

2018-04-21 Thread Ørjan Johansen
On Sat, 21 Apr 2018, Reuben Staley wrote: I remember someone saying that scary public actions weren't enough compensation for all the power zombies provided. Thus: Title: Raising the stakes for zombies AI: 2 Author: Trigon Co-authors: Create a new rule, power 2, "Zombie Networks" with text:

Re: DIS: Proto: Scarier public actions

2018-04-21 Thread Reuben Staley
The intent of the first two were to be a last resort, in case you forget to pay all the zombies' scare debt. They're supposed to be unbalanced. On Sat, Apr 21, 2018, 16:49 Corona wrote: > Options 1 and 2 seem very expensive compared to the rest, and they can't >

Re: DIS: Proto: Scarier public actions

2018-04-21 Thread Ørjan Johansen
Nice, but I'd think my point about collusion was the most important... Greetings, Ørjan. On Sun, 22 Apr 2018, Reuben Staley wrote: Oh, you want comments on the graph theory part? In that case: that's a nice way to quantify it and I'll use that in the next revision. On Sat, Apr 21, 2018,

DIS: Re: BUS: maybe only somewhat scary

2018-04-21 Thread Alex Smith
On Sat, 2018-04-21 at 18:31 -0700, Kerim Aydin wrote: > For full clarity, the body of text below, that has the label > "TALES OF THE ZOMBIE APOCALYPSE", begins with the B in "Boo", > ends with "Ribbon.", and has two line breaks as shown. > > > TALES OF THE ZOMBIE

Re: DIS: Proto: Scarier public actions

2018-04-21 Thread Corona
Options 1 and 2 seem very expensive compared to the rest, and they can't possibly benefit the giving player, unlike the others, which can, indirectly. ~Corona On Sat, Apr 21, 2018 at 11:39 PM, Reuben Staley wrote: > I remember someone saying that scary public actions

Re: DIS: Proto: Scarier public actions

2018-04-21 Thread Ørjan Johansen
That wasn't really my most important point. Greetings, Ørjan. On Sun, 22 Apr 2018, Reuben Staley wrote: Listen, Agoran language is confusing and has a long history. Since I've now gotten two complaints about switches, I'll get rid of that part next time. Just shush. On Sat, Apr 21, 2018,

Re: DIS: Proto: Scarier public actions

2018-04-21 Thread Reuben Staley
Oh wait, I see the part that you were talking about. I didn't notice the bottom section. I apologize. Re: options 1 and 2: I already stated that they're supposed to be expensive in order to incentivize putting thought into your actions. The first one makes that zombie unprofitable for the month

Re: DIS: Proto: Scarier public actions

2018-04-21 Thread Reuben Staley
Listen, Agoran language is confusing and has a long history. Since I've now gotten two complaints about switches, I'll get rid of that part next time. Just shush. On Sat, Apr 21, 2018, 18:10 Ørjan Johansen wrote: > On Sat, 21 Apr 2018, Reuben Staley wrote: > > > I remember

Re: DIS: Proto: Scarier public actions

2018-04-21 Thread Reuben Staley
Oh, you want comments on the graph theory part? In that case: that's a nice way to quantify it and I'll use that in the next revision. On Sat, Apr 21, 2018, 18:26 Ørjan Johansen wrote: > That wasn't really my most important point. > > Greetings, > Ørjan. > > On Sun, 22 Apr

Re: DIS: Re: BUS: maybe only somewhat scary

2018-04-21 Thread Aris Merchant
On Sat, Apr 21, 2018 at 6:41 PM Alex Smith wrote: > On Sat, 2018-04-21 at 18:31 -0700, Kerim Aydin wrote: > > For full clarity, the body of text below, that has the label > > "TALES OF THE ZOMBIE APOCALYPSE", begins with the B in "Boo", > > ends with "Ribbon.", and has

DIS: Proto: Scarier public actions

2018-04-21 Thread Reuben Staley
I remember someone saying that scary public actions weren't enough compensation for all the power zombies provided. Thus: Title: Raising the stakes for zombies AI: 2 Author: Trigon Co-authors: Create a new rule, power 2, "Zombie Networks" with text: The zombie network of a player is an