On Sat, 2018-04-21 at 15:39 -0600, Reuben Staley wrote:
> The zombie network of a player is an untracked switch with the
> possible values of a set containing any number of players. A
> player's zombie network consists of any zombies who have that
> player set as eir master
On Sat, 21 Apr 2018, Reuben Staley wrote:
I remember someone saying that scary public actions weren't enough
compensation for all the power zombies provided. Thus:
Title: Raising the stakes for zombies
AI: 2
Author: Trigon
Co-authors:
Create a new rule, power 2, "Zombie Networks" with text:
The intent of the first two were to be a last resort, in case you forget to
pay all the zombies' scare debt. They're supposed to be unbalanced.
On Sat, Apr 21, 2018, 16:49 Corona wrote:
> Options 1 and 2 seem very expensive compared to the rest, and they can't
>
Nice, but I'd think my point about collusion was the most important...
Greetings,
Ørjan.
On Sun, 22 Apr 2018, Reuben Staley wrote:
Oh, you want comments on the graph theory part? In that case: that's a nice
way to quantify it and I'll use that in the next revision.
On Sat, Apr 21, 2018,
On Sat, 2018-04-21 at 18:31 -0700, Kerim Aydin wrote:
> For full clarity, the body of text below, that has the label
> "TALES OF THE ZOMBIE APOCALYPSE", begins with the B in "Boo",
> ends with "Ribbon.", and has two line breaks as shown.
>
>
> TALES OF THE ZOMBIE
Options 1 and 2 seem very expensive compared to the rest, and they can't
possibly benefit the giving player, unlike the others, which can,
indirectly.
~Corona
On Sat, Apr 21, 2018 at 11:39 PM, Reuben Staley
wrote:
> I remember someone saying that scary public actions
That wasn't really my most important point.
Greetings,
Ørjan.
On Sun, 22 Apr 2018, Reuben Staley wrote:
Listen, Agoran language is confusing and has a long history. Since I've now
gotten two complaints about switches, I'll get rid of that part next time.
Just shush.
On Sat, Apr 21, 2018,
Oh wait, I see the part that you were talking about. I didn't notice the
bottom section. I apologize.
Re: options 1 and 2: I already stated that they're supposed to be expensive
in order to incentivize putting thought into your actions. The first one
makes that zombie unprofitable for the month
Listen, Agoran language is confusing and has a long history. Since I've now
gotten two complaints about switches, I'll get rid of that part next time.
Just shush.
On Sat, Apr 21, 2018, 18:10 Ørjan Johansen wrote:
> On Sat, 21 Apr 2018, Reuben Staley wrote:
>
> > I remember
Oh, you want comments on the graph theory part? In that case: that's a nice
way to quantify it and I'll use that in the next revision.
On Sat, Apr 21, 2018, 18:26 Ørjan Johansen wrote:
> That wasn't really my most important point.
>
> Greetings,
> Ørjan.
>
> On Sun, 22 Apr
On Sat, Apr 21, 2018 at 6:41 PM Alex Smith wrote:
> On Sat, 2018-04-21 at 18:31 -0700, Kerim Aydin wrote:
> > For full clarity, the body of text below, that has the label
> > "TALES OF THE ZOMBIE APOCALYPSE", begins with the B in "Boo",
> > ends with "Ribbon.", and has
I remember someone saying that scary public actions weren't enough
compensation for all the power zombies provided. Thus:
Title: Raising the stakes for zombies
AI: 2
Author: Trigon
Co-authors:
Create a new rule, power 2, "Zombie Networks" with text:
The zombie network of a player is an
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