apathy I'm guessing lol
On Mon, May 21, 2018 at 11:28 PM, Ned Strange
wrote:
> >1) Zombies are popular, and the zombie owners probably have the majority
> of
> >votes by now. Most recent attempt to nerf them has been blocked by VJ Rada
> >(alone!)
>
> Seven people
>1) Zombies are popular, and the zombie owners probably have the majority of
>votes by now. Most recent attempt to nerf them has been blocked by VJ Rada
>(alone!)
Seven people voted present for no good reason!!!
On Tue, May 22, 2018 at 1:59 AM, Cuddle Beam wrote:
> Hr
Hr it feels like joining Monopoly midway when a lot has already been
occupied and some people are really rich vs having played from the start
lol.
"Having been active at an earlier time" is a real game advantage... (It
feels like a mini-gerontocracy. Maybe the gerontocracy phenomenon is this
On Mon, 21 May 2018, C. V. wrote:
> 1) Zombies are popular, and the zombie owners probably have the majority of
> votes by now. Most recent attempt to nerf them has been blocked by VJ Rada
> (alone!)
I have to say it's a bit frustrating also that gameplay is generally
apathetic - e.g. there are
You're actually not that poor, CB. If you're reasonably active, you can get
wealthy in a few weeks.
As for amending the rules causing the disparity:
1) Zombies are popular, and the zombie owners probably have the majority of
votes by now. Most recent attempt to nerf them has been blocked by VJ
> > On Mon, May 21, 2018 at 2:14 AM, Cuddle Beam wrote:
> > > I'm guessing Reuben is in a similar position to me of a plebeian (I'm
> > > guessing I'm poor because I was inactive) and if they're that unhappy
> > then I figure I should just wait until this sorts itself out
I'm guessing Reuben is in a similar position to me of a plebeian (I'm
guessing I'm poor because I was inactive) and if they're that unhappy then
I figure I should just wait until this sorts itself out lol.
On Sun, May 20, 2018 at 11:47 PM, Kerim Aydin
wrote:
>
>
> On
The problem is not my (or G.'s) current wealth, which is about 100 coins
each - if ppl cooperate to build the buildings necessary, they could get
the coins in a flash, or even just by doing nothing a few months.
The problems are:
1) General inactivity
2) The rate of income, e.g. my wealth will
On Sun, May 20, 2018 at 11:47 PM, Kerim Aydin
wrote:
>
>
> On Sun, 20 May 2018, Reuben Staley wrote:
> > PAoaM is broken.
> How? Seems to be running fine.
>
> > Zombies are broken.
> They're working as intended, but need game balance adjustments.
>
> Corona and G. are
Just to contribute, sorry if this has already been dealt with, but a way
that could be used to measure "wealth/power", regardless of what system
we're using for it, is to see how much time it would take for the average
player (with average play) to reach the % of the total of wealth/power in
the
On Sun, 20 May 2018, Reuben Staley wrote:
> PAoaM is broken.
How? Seems to be running fine.
> Zombies are broken.
They're working as intended, but need game balance adjustments.
> Corona and G. are the only players that can do anything since they have
> more zombies and therefore more money.
PAoaM is broken.
Zombies are broken.
Corona and G. are the only players that can do anything since they have
more zombies and therefore more money.
A proposal was submitted that would have gotten rid of zombies but it was
rejected because people apparently still like the zombie mechanic.
Someone
Requesting to know what's the state of the game right now to get my
bearings.
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