I feel like we currently have two parallel currency systems, shinies and
income. I think it is probably a good idea to unify the two at some point.
Gaelan
> On May 20, 2017, at 12:20 AM, Owen Jacobson wrote:
>
> I might want to tie this to either a decrease in the income floor or an
> increase
I need to write a more comprehensive reply to this, but as it’s been three days
and I still haven’t read all of the followups, I’m going to throw this out
first while it’s still semi-fresh:
On May 17, 2017, at 11:17 PM, Alex Smith wrote:
>
> Create a new rule, "Tax Havens", at power 1.2:
> {{{
On Wed, 17 May 2017, Gaelan Steele wrote:
> Wait. With the dice server, what prevents rolling until you get the result
> you want, and publishing that? (With Bitcoin, if you
> publish the block number you wish to use before the block is mined, there is
> no way to “re-try”)
You send a message
On Wed, 2017-05-17 at 21:30 -0700, Gaelan Steele wrote:
> Wait. With the dice server, what prevents rolling until you get the
> result you want, and publishing that? (With Bitcoin, if you publish
> the block number you wish to use before the block is mined, there is
> no way to “re-try”)
In the pa
On Wed, May 17, 2017 at 9:30 PM Gaelan Steele wrote:
> Wait. With the dice server, what prevents rolling until you get the result
> you want, and publishing that? (With Bitcoin, if you publish the block
> number you wish to use before the block is mined, there is no way to
> “re-try”)
>
> On May
Wait. With the dice server, what prevents rolling until you get the result you
want, and publishing that? (With Bitcoin, if you publish the block number you
wish to use before the block is mined, there is no way to “re-try”)
> On May 17, 2017, at 8:31 PM, Owen Jacobson wrote:
>
>
>> On May 17,
On Wed, 2017-05-17 at 22:28 -0500, Nic Evans wrote:
> As a related idea, I think it'd be nice to redefine trust tokens and
> ribbons as tradeable (within the Asset framework or otherwise). If
> shinies are valuable because you can win with them, then people will
> be willing to trade other win-item
> On May 17, 2017, at 11:26 PM, Gaelan Steele wrote:
>
> The only problem I see is that the secretary is free to cheat on the
> randomness with no accountability. It’s possible to generate verifiable
> randomness (hash of the Bitcoin block mined immediately after the timestamp
> of this messa
The only problem I see is that the secretary is free to cheat on the randomness
with no accountability. It’s possible to generate verifiable randomness (hash
of the Bitcoin block mined immediately after the timestamp of this message); we
might want to incorporate that. I see four ways to do this
On 05/17/17 22:17, Alex Smith wrote:
> One widely noticed problem with our current Shiny system is that they
> tend to accumulate in the hands of players, because there's not much
> reason to spend them. Finding more things to spend them on is one fix
> that we should definitely be looking at long-
One widely noticed problem with our current Shiny system is that they
tend to accumulate in the hands of players, because there's not much
reason to spend them. Finding more things to spend them on is one fix
that we should definitely be looking at long-term. However, I think
there's scope here to
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