Re: DIS: Re: BUS: Re: testing collective punishment

2019-02-17 Thread Reuben Staley

===
= = OFFICIAL IMPERIAL STATEMENT = =
===

I will not perform any actions that would unfairly benefit BlogNomic 
players coming from an Agoran invasion.


However, if it is decided that one of us should take over BlogNomic and 
declare an Agora-themed dynasty during the dynasty of whoever wins the 
First Dynasty of Trigon, I would be willing to assist in the overthrow.


-- Trigon, Emperor of BlogNomic

On 2/17/19 6:51 AM, Timon Walshe-Grey wrote:

Trigon is the current Emperor of BlogNomic, so depending on how corruptible e 
is we may have an in...

More seriously, the office of "Ambassador" (to other nomics) that apparently 
used to be a thing is mildly interesting:

https://www.mail-archive.com/agora-official@agoranomic.org/msg06285.html

(repealed here: 
https://www.mail-archive.com/agora-official@agoranomic.org/msg07140.html)

-twg


‐‐‐ Original Message ‐‐‐
On Sunday, February 17, 2019 7:20 AM, Cuddle Beam  wrote:


It would’ve been pretty easy to win last dynasty with a coordinated team
(wealth was pretty unambiguous from the start in the form of Clues:
Emperor-given info on a series of data a la Cluedo; wealth could be easy
shared because you just needed to know it. Unsurprisingly, a team of two
players won.)

This dynasty isnt as obvious unfortunately but a teaming up/planning to
pool into a single person is very often super strong anyways.

On Sun, 17 Feb 2019 at 07:45, Gaelan Steele g...@canishe.com wrote:


Consider me interested.
Gaelan


On Feb 16, 2019, at 10:33 PM, Cuddle Beam cuddleb...@gmail.com wrote:
We could just win it in the normal way next time and declare an Agora
theme...
On Sun, 17 Feb 2019 at 01:32, Ørjan Johansen oer...@nvg.ntnu.no wrote:


My reading justifies the Agoran invasion better.
Greetings,
Ørjan.
On Sat, 16 Feb 2019, Aris Merchant wrote:


I rather hoped the “mutatis mutandis” was implied.
-Aris
On Sat, Feb 16, 2019 at 4:27 PM Ørjan Johansen oer...@nvg.ntnu.no
wrote:


On Fri, 15 Feb 2019, Aris Merchant wrote:


BlogNomic almost actually passed something like that once. We sent
someone
over to caution them that such an unfortunate plan would result in an
Agoran invasion (okay, ais actually did it sua sponte, but my version
sounds better).


Wait, BlogNomic legislated that Agora would be destroyed? I don't
think



that works.
Greetings,
Ørjan.


-Aris
On Fri, Feb 15, 2019 at 2:56 PM Madeline j...@iinet.net.au wrote:


Obviously, I'm just talking in hypotheticals.
On 2019-02-16 09:55, Aris Merchant wrote:


No one is doing anything that has any meaningful chance of
destroying



Agora. If there’s a bug in your mechanism, the stakes go from it
being



broken to the game dying permanently.
-Aris
On Fri, Feb 15, 2019 at 2:52 PM Madeline j...@iinet.net.au
wrote:



"If this Rule's power exceeds 4.0, then all other rules
notwithstanding,



Agora is destroyed."
(Would any other rule need to actually change for such a clause to
work



if an outside Power 3 rule is adjusting its power?)
On 2019-02-16 09:47, D. Margaux wrote:


Love it.
You could have a separate power 3 rule that (1) changes the power
of



the


Ritual rule and (2) causes itself to be repealed when the Ritual
rule



is


repealed.


And I’d love to see the power of the Ritual rule increase, too,
if



the


Rule is left unappeased... and maybe increase at a higher rate
than



it


can


be decreased?


On Feb 15, 2019, at 5:12 PM, Kerim Aydin ke...@uw.edu wrote:
Actually I've been pondering something even fancier, like every
time



it's appeased it decreases in Power and the Power is linked to
the



Consent required. Or something. (of course you can't increase
power



in the same way).


On Fri, Feb 15, 2019 at 2:08 PM D. Margaux <
dmargaux...@gmail.com>



wrote:


Any chance we can have it repeal with Agoran Consent or
something



more


than notice? Or is that excessive? :-)


On Feb 15, 2019, at 3:41 PM, Kerim Aydin ke...@uw.edu
wrote:



Actually, one more time. Empty sacrifices are meaningless.
I withdraw my proposal, The Ritual.
I submit the following proposal, Ritual Sacrifice, AI-1:



Create a Rule entitled "The Ritual", Power-0.5, with the
following



text:

   Any player CAN perform The Ritual by paying a fee of 7



Coins,


thus appeasing
this Rule for a single instant. This Rule MUST be
appeased



at


least once


   in every Agoran week.

   If this rule has been appeased by The Ritual in 5



successive


   Agoran weeks, then any player CAN banish this rule



(cause


it


to


   repeal itself) with Notice.




On Fri, Feb 15, 2019 at 12:12 PM Kerim Aydin ke...@uw.edu
wrote:



I withdraw the proposal I recently submitted, quoted below.
I submit the following Proposal, The Ritual, AI-1:



Create a Rule entitled "The Ritual", Power-0.5, with the
following



text:

   Any player CAN perform The Ritual by announcement, thus



appeasing


   this Rule for a single instant.  

Re: DIS: Re: BUS: Re: testing collective punishment

2019-02-17 Thread ais...@alumni.bham.ac.uk
On Sun, 2019-02-17 at 14:12 -0800, Gaelan Steele wrote:
> What if both nomics passed (matching) minigames themed around “combat
> with the other nomic”? We could write in rules to give the winning
> nomic dictatorship over the losing one, or just do it for bragging
> rights.

Both BlogNomic and Agora would be very averse to being dictated over by
a nomic that hasn't proven it respects the integrity/existence of the
other.

Actually, Agora normally only gets annoyed with BlogNomic when it does
something that looks potentially self-destructive. I'd like to think
they'd do the same for us (but they probably wouldn't notice).

-- 
ais523



Re: DIS: Re: BUS: Re: testing collective punishment

2019-02-17 Thread Gaelan Steele
What if both nomics passed (matching) minigames themed around “combat with the 
other nomic”? We could write in rules to give the winning nomic dictatorship 
over the losing one, or just do it for bragging rights.

Whatever the theme, I am very much in favor of inter-nomic interaction.

Gaelan

> On Feb 17, 2019, at 12:27 PM, ais...@alumni.bham.ac.uk wrote:
> 
> On Sun, 2019-02-17 at 11:27 -0800, Kerim Aydin wrote:
>> So we did this before.  I think ais523 led it, but several of us registered
>> and tried to drive a win, with the intent that the next dynasty be an Agoran
>> one.  (nothing more invasive, but we called it an invasion for fun).
> 
> Assuming this was the event I'm thinking of, I was playing both sides.
> I think it in was my interest for people at Agora to assume I was
> leading it, though, but I could see it would predictably lead to
> discontent from BlogNomic's point of view so I wasn't particularly
> intending for it to succeed.
> 
> The only sensible way to have workable cross-nomic interplay between
> BlogNomic and Agora, as far as I can see, would be for BlogNomic to
> invade Agora (rather than the other way round). Then we'd be justified
> in retaliating.
> 
> -- 
> ais523
> 



Re: DIS: Re: BUS: Re: testing collective punishment

2019-02-17 Thread ais...@alumni.bham.ac.uk
On Sun, 2019-02-17 at 11:27 -0800, Kerim Aydin wrote:
> So we did this before.  I think ais523 led it, but several of us registered
> and tried to drive a win, with the intent that the next dynasty be an Agoran
> one.  (nothing more invasive, but we called it an invasion for fun).

Assuming this was the event I'm thinking of, I was playing both sides.
I think it in was my interest for people at Agora to assume I was
leading it, though, but I could see it would predictably lead to
discontent from BlogNomic's point of view so I wasn't particularly
intending for it to succeed.

The only sensible way to have workable cross-nomic interplay between
BlogNomic and Agora, as far as I can see, would be for BlogNomic to
invade Agora (rather than the other way round). Then we'd be justified
in retaliating.

-- 
ais523



Re: DIS: Re: BUS: Re: testing collective punishment

2019-02-17 Thread Kerim Aydin



So we did this before.  I think ais523 led it, but several of us registered
and tried to drive a win, with the intent that the next dynasty be an Agoran
one.  (nothing more invasive, but we called it an invasion for fun).

It really pissed everyone off over there.  They united against us and we
lost, and it was Not Fun in that they didn't take to the spirit of it, just
got mad.  This was even though a good percentage of the participants were
regulars over there. That's how these things tend to go (the crossfighting
with B-Nomic was the same way) so I'm personally not keen in participating.

On 2/17/2019 5:51 AM, Timon Walshe-Grey wrote:

Trigon is the current Emperor of BlogNomic, so depending on how corruptible e 
is we may have an in...

More seriously, the office of "Ambassador" (to other nomics) that apparently 
used to be a thing is mildly interesting:

https://www.mail-archive.com/agora-official@agoranomic.org/msg06285.html

(repealed here: 
https://www.mail-archive.com/agora-official@agoranomic.org/msg07140.html)

-twg


‐‐‐ Original Message ‐‐‐
On Sunday, February 17, 2019 7:20 AM, Cuddle Beam  wrote:


It would’ve been pretty easy to win last dynasty with a coordinated team
(wealth was pretty unambiguous from the start in the form of Clues:
Emperor-given info on a series of data a la Cluedo; wealth could be easy
shared because you just needed to know it. Unsurprisingly, a team of two
players won.)

This dynasty isnt as obvious unfortunately but a teaming up/planning to
pool into a single person is very often super strong anyways.

On Sun, 17 Feb 2019 at 07:45, Gaelan Steele g...@canishe.com wrote:


Consider me interested.
Gaelan


On Feb 16, 2019, at 10:33 PM, Cuddle Beam cuddleb...@gmail.com wrote:
We could just win it in the normal way next time and declare an Agora
theme...
On Sun, 17 Feb 2019 at 01:32, Ørjan Johansen oer...@nvg.ntnu.no wrote:


My reading justifies the Agoran invasion better.
Greetings,
Ørjan.
On Sat, 16 Feb 2019, Aris Merchant wrote:


I rather hoped the “mutatis mutandis” was implied.
-Aris
On Sat, Feb 16, 2019 at 4:27 PM Ørjan Johansen oer...@nvg.ntnu.no
wrote:


On Fri, 15 Feb 2019, Aris Merchant wrote:


BlogNomic almost actually passed something like that once. We sent
someone
over to caution them that such an unfortunate plan would result in an
Agoran invasion (okay, ais actually did it sua sponte, but my version
sounds better).


Wait, BlogNomic legislated that Agora would be destroyed? I don't
think



that works.
Greetings,
Ørjan.


-Aris
On Fri, Feb 15, 2019 at 2:56 PM Madeline j...@iinet.net.au wrote:


Obviously, I'm just talking in hypotheticals.
On 2019-02-16 09:55, Aris Merchant wrote:


No one is doing anything that has any meaningful chance of
destroying



Agora. If there’s a bug in your mechanism, the stakes go from it
being



broken to the game dying permanently.
-Aris
On Fri, Feb 15, 2019 at 2:52 PM Madeline j...@iinet.net.au
wrote:



"If this Rule's power exceeds 4.0, then all other rules
notwithstanding,



Agora is destroyed."
(Would any other rule need to actually change for such a clause to
work



if an outside Power 3 rule is adjusting its power?)
On 2019-02-16 09:47, D. Margaux wrote:


Love it.
You could have a separate power 3 rule that (1) changes the power
of



the


Ritual rule and (2) causes itself to be repealed when the Ritual
rule



is


repealed.


And I’d love to see the power of the Ritual rule increase, too,
if



the


Rule is left unappeased... and maybe increase at a higher rate
than



it


can


be decreased?


On Feb 15, 2019, at 5:12 PM, Kerim Aydin ke...@uw.edu wrote:
Actually I've been pondering something even fancier, like every
time



it's appeased it decreases in Power and the Power is linked to
the



Consent required. Or something. (of course you can't increase
power



in the same way).


On Fri, Feb 15, 2019 at 2:08 PM D. Margaux <
dmargaux...@gmail.com>



wrote:


Any chance we can have it repeal with Agoran Consent or
something



more


than notice? Or is that excessive? :-)


On Feb 15, 2019, at 3:41 PM, Kerim Aydin ke...@uw.edu
wrote:



Actually, one more time. Empty sacrifices are meaningless.
I withdraw my proposal, The Ritual.
I submit the following proposal, Ritual Sacrifice, AI-1:



Create a Rule entitled "The Ritual", Power-0.5, with the
following



text:

   Any player CAN perform The Ritual by paying a fee of 7



Coins,


thus appeasing
this Rule for a single instant. This Rule MUST be
appeased



at


least once


   in every Agoran week.

   If this rule has been appeased by The Ritual in 5



successive


   Agoran weeks, then any player CAN banish this rule



(cause


it


to


   repeal itself) with Notice.




On Fri, Feb 15, 2019 at 12:12 PM Kerim Aydin ke...@uw.edu
wrote:



I withdraw the proposal I recently submitted, quoted below.
I submit the following Proposal, The Ritual, AI-1:



Create a Rule entitled "The Ritual", Power-0.5, with the
following




Re: DIS: Re: BUS: Re: testing collective punishment

2019-02-17 Thread Cuddle Beam
OK I overlooked the “more seriously (...)” lmao. Sorry for getting so
heated up.

Yeah, having Ambassadors again would be cool. Aside from BN there are two
active Discord nomics right now, Infinite Nomic (on the which I made a win
happen after months of play on the same day I joined, I’m pretty proud lf
that lol) and Now We Nomic, could be curious to try.

On Sun, 17 Feb 2019 at 16:09, Cuddle Beam  wrote:

> Trigon might want to but any late thematic changes now to their dynasty
> would heavily rely on the current players to pass, and I suspect that a
> sudden Agora takeover would be met with more snickering than we can deal
> with and would fail.
>
> There’s a lot more social power and percieved legitimacy in an Ascencion
> Adress and instating an Agora theme that way.
>
> Heck, its how anyone imposes the theme they want. It’s how things are
> supposed to be. It’s how we can put an Agora theme without needing to
> resort to play Palpatine or twist moustaches deviously.
>
> Just winning the game as usual!
>
> On Sun, 17 Feb 2019 at 14:51, Timon Walshe-Grey  wrote:
>
>> Trigon is the current Emperor of BlogNomic, so depending on how
>> corruptible e is we may have an in...
>>
>> More seriously, the office of "Ambassador" (to other nomics) that
>> apparently used to be a thing is mildly interesting:
>>
>> https://www.mail-archive.com/agora-official@agoranomic.org/msg06285.html
>>
>> (repealed here:
>> https://www.mail-archive.com/agora-official@agoranomic.org/msg07140.html)
>>
>> -twg
>>
>>
>> ‐‐‐ Original Message ‐‐‐
>> On Sunday, February 17, 2019 7:20 AM, Cuddle Beam 
>> wrote:
>>
>> > It would’ve been pretty easy to win last dynasty with a coordinated team
>> > (wealth was pretty unambiguous from the start in the form of Clues:
>> > Emperor-given info on a series of data a la Cluedo; wealth could be easy
>> > shared because you just needed to know it. Unsurprisingly, a team of two
>> > players won.)
>> >
>> > This dynasty isnt as obvious unfortunately but a teaming up/planning to
>> > pool into a single person is very often super strong anyways.
>> >
>> > On Sun, 17 Feb 2019 at 07:45, Gaelan Steele g...@canishe.com wrote:
>> >
>> > > Consider me interested.
>> > > Gaelan
>> > >
>> > > > On Feb 16, 2019, at 10:33 PM, Cuddle Beam cuddleb...@gmail.com
>> wrote:
>> > > > We could just win it in the normal way next time and declare an
>> Agora
>> > > > theme...
>> > > > On Sun, 17 Feb 2019 at 01:32, Ørjan Johansen oer...@nvg.ntnu.no
>> wrote:
>> > > >
>> > > > > My reading justifies the Agoran invasion better.
>> > > > > Greetings,
>> > > > > Ørjan.
>> > > > > On Sat, 16 Feb 2019, Aris Merchant wrote:
>> > > > >
>> > > > > > I rather hoped the “mutatis mutandis” was implied.
>> > > > > > -Aris
>> > > > > > On Sat, Feb 16, 2019 at 4:27 PM Ørjan Johansen
>> oer...@nvg.ntnu.no
>> > > > > > wrote:
>> > > > > >
>> > > > > > > On Fri, 15 Feb 2019, Aris Merchant wrote:
>> > > > > > >
>> > > > > > > > BlogNomic almost actually passed something like that once.
>> We sent
>> > > > > > > > someone
>> > > > > > > > over to caution them that such an unfortunate plan would
>> result in an
>> > > > > > > > Agoran invasion (okay, ais actually did it sua sponte, but
>> my version
>> > > > > > > > sounds better).
>> > > > > > >
>> > > > > > > Wait, BlogNomic legislated that Agora would be destroyed? I
>> don't
>> > > > > > > think
>> > > >
>> > > > > > > that works.
>> > > > > > > Greetings,
>> > > > > > > Ørjan.
>> > > > > > >
>> > > > > > > > -Aris
>> > > > > > > > On Fri, Feb 15, 2019 at 2:56 PM Madeline j...@iinet.net.au
>> wrote:
>> > > > > > > >
>> > > > > > > > > Obviously, I'm just talking in hypotheticals.
>> > > > > > > > > On 2019-02-16 09:55, Aris Merchant wrote:
>> > > > > > > > >
>> > > > > > > > > > No one is doing anything that has any meaningful chance
>> of
>> > > > > > > > > > destroying
>> > > >
>> > > > > > > > > > Agora. If there’s a bug in your mechanism, the stakes
>> go from it
>> > > > > > > > > > being
>> > > > > >
>> > > > > > > > > > broken to the game dying permanently.
>> > > > > > > > > > -Aris
>> > > > > > > > > > On Fri, Feb 15, 2019 at 2:52 PM Madeline
>> j...@iinet.net.au
>> > > > > > > > > > wrote:
>> > > >
>> > > > > > > > > > > "If this Rule's power exceeds 4.0, then all other
>> rules
>> > > > > > > > > > > notwithstanding,
>> > > > > > > >
>> > > > > > > > > > > Agora is destroyed."
>> > > > > > > > > > > (Would any other rule need to actually change for
>> such a clause to
>> > > > > > > > > > > work
>> > > > > > > >
>> > > > > > > > > > > if an outside Power 3 rule is adjusting its power?)
>> > > > > > > > > > > On 2019-02-16 09:47, D. Margaux wrote:
>> > > > > > > > > > >
>> > > > > > > > > > > > Love it.
>> > > > > > > > > > > > You could have a separate power 3 rule that (1)
>> changes the power
>> > > > > > > > > > > > of
>> > > > > >
>> > > > > > > > > the
>> > > > > > > > >
>> > > > > > > > > > > Ritual rule and (2) causes itself to be repealed when
>> the Ritual
>> > > 

Re: DIS: Re: BUS: Re: testing collective punishment

2019-02-17 Thread Cuddle Beam
Trigon might want to but any late thematic changes now to their dynasty
would heavily rely on the current players to pass, and I suspect that a
sudden Agora takeover would be met with more snickering than we can deal
with and would fail.

There’s a lot more social power and percieved legitimacy in an Ascencion
Adress and instating an Agora theme that way.

Heck, its how anyone imposes the theme they want. It’s how things are
supposed to be. It’s how we can put an Agora theme without needing to
resort to play Palpatine or twist moustaches deviously.

Just winning the game as usual!

On Sun, 17 Feb 2019 at 14:51, Timon Walshe-Grey  wrote:

> Trigon is the current Emperor of BlogNomic, so depending on how
> corruptible e is we may have an in...
>
> More seriously, the office of "Ambassador" (to other nomics) that
> apparently used to be a thing is mildly interesting:
>
> https://www.mail-archive.com/agora-official@agoranomic.org/msg06285.html
>
> (repealed here:
> https://www.mail-archive.com/agora-official@agoranomic.org/msg07140.html)
>
> -twg
>
>
> ‐‐‐ Original Message ‐‐‐
> On Sunday, February 17, 2019 7:20 AM, Cuddle Beam 
> wrote:
>
> > It would’ve been pretty easy to win last dynasty with a coordinated team
> > (wealth was pretty unambiguous from the start in the form of Clues:
> > Emperor-given info on a series of data a la Cluedo; wealth could be easy
> > shared because you just needed to know it. Unsurprisingly, a team of two
> > players won.)
> >
> > This dynasty isnt as obvious unfortunately but a teaming up/planning to
> > pool into a single person is very often super strong anyways.
> >
> > On Sun, 17 Feb 2019 at 07:45, Gaelan Steele g...@canishe.com wrote:
> >
> > > Consider me interested.
> > > Gaelan
> > >
> > > > On Feb 16, 2019, at 10:33 PM, Cuddle Beam cuddleb...@gmail.com
> wrote:
> > > > We could just win it in the normal way next time and declare an Agora
> > > > theme...
> > > > On Sun, 17 Feb 2019 at 01:32, Ørjan Johansen oer...@nvg.ntnu.no
> wrote:
> > > >
> > > > > My reading justifies the Agoran invasion better.
> > > > > Greetings,
> > > > > Ørjan.
> > > > > On Sat, 16 Feb 2019, Aris Merchant wrote:
> > > > >
> > > > > > I rather hoped the “mutatis mutandis” was implied.
> > > > > > -Aris
> > > > > > On Sat, Feb 16, 2019 at 4:27 PM Ørjan Johansen
> oer...@nvg.ntnu.no
> > > > > > wrote:
> > > > > >
> > > > > > > On Fri, 15 Feb 2019, Aris Merchant wrote:
> > > > > > >
> > > > > > > > BlogNomic almost actually passed something like that once.
> We sent
> > > > > > > > someone
> > > > > > > > over to caution them that such an unfortunate plan would
> result in an
> > > > > > > > Agoran invasion (okay, ais actually did it sua sponte, but
> my version
> > > > > > > > sounds better).
> > > > > > >
> > > > > > > Wait, BlogNomic legislated that Agora would be destroyed? I
> don't
> > > > > > > think
> > > >
> > > > > > > that works.
> > > > > > > Greetings,
> > > > > > > Ørjan.
> > > > > > >
> > > > > > > > -Aris
> > > > > > > > On Fri, Feb 15, 2019 at 2:56 PM Madeline j...@iinet.net.au
> wrote:
> > > > > > > >
> > > > > > > > > Obviously, I'm just talking in hypotheticals.
> > > > > > > > > On 2019-02-16 09:55, Aris Merchant wrote:
> > > > > > > > >
> > > > > > > > > > No one is doing anything that has any meaningful chance
> of
> > > > > > > > > > destroying
> > > >
> > > > > > > > > > Agora. If there’s a bug in your mechanism, the stakes go
> from it
> > > > > > > > > > being
> > > > > >
> > > > > > > > > > broken to the game dying permanently.
> > > > > > > > > > -Aris
> > > > > > > > > > On Fri, Feb 15, 2019 at 2:52 PM Madeline
> j...@iinet.net.au
> > > > > > > > > > wrote:
> > > >
> > > > > > > > > > > "If this Rule's power exceeds 4.0, then all other rules
> > > > > > > > > > > notwithstanding,
> > > > > > > >
> > > > > > > > > > > Agora is destroyed."
> > > > > > > > > > > (Would any other rule need to actually change for such
> a clause to
> > > > > > > > > > > work
> > > > > > > >
> > > > > > > > > > > if an outside Power 3 rule is adjusting its power?)
> > > > > > > > > > > On 2019-02-16 09:47, D. Margaux wrote:
> > > > > > > > > > >
> > > > > > > > > > > > Love it.
> > > > > > > > > > > > You could have a separate power 3 rule that (1)
> changes the power
> > > > > > > > > > > > of
> > > > > >
> > > > > > > > > the
> > > > > > > > >
> > > > > > > > > > > Ritual rule and (2) causes itself to be repealed when
> the Ritual
> > > > > > > > > > > rule
> > > > > >
> > > > > > > is
> > > > > > >
> > > > > > > > > > > repealed.
> > > > > > > > > > >
> > > > > > > > > > > > And I’d love to see the power of the Ritual rule
> increase, too,
> > > > > > > > > > > > if
> > > >
> > > > > > > the
> > > > > > >
> > > > > > > > > > > Rule is left unappeased... and maybe increase at a
> higher rate
> > > > > > > > > > > than
> > > >
> > > > > it
> > > > >
> > > > > > > > > can
> > > > > > > > >
> > > > > > > > > > > be decreased?
> > > > > > > > > > >
> > > > > > > > > > > > > On Feb 

Re: DIS: Re: BUS: Re: testing collective punishment

2019-02-17 Thread Timon Walshe-Grey
Trigon is the current Emperor of BlogNomic, so depending on how corruptible e 
is we may have an in...

More seriously, the office of "Ambassador" (to other nomics) that apparently 
used to be a thing is mildly interesting:

https://www.mail-archive.com/agora-official@agoranomic.org/msg06285.html

(repealed here: 
https://www.mail-archive.com/agora-official@agoranomic.org/msg07140.html)

-twg


‐‐‐ Original Message ‐‐‐
On Sunday, February 17, 2019 7:20 AM, Cuddle Beam  wrote:

> It would’ve been pretty easy to win last dynasty with a coordinated team
> (wealth was pretty unambiguous from the start in the form of Clues:
> Emperor-given info on a series of data a la Cluedo; wealth could be easy
> shared because you just needed to know it. Unsurprisingly, a team of two
> players won.)
>
> This dynasty isnt as obvious unfortunately but a teaming up/planning to
> pool into a single person is very often super strong anyways.
>
> On Sun, 17 Feb 2019 at 07:45, Gaelan Steele g...@canishe.com wrote:
>
> > Consider me interested.
> > Gaelan
> >
> > > On Feb 16, 2019, at 10:33 PM, Cuddle Beam cuddleb...@gmail.com wrote:
> > > We could just win it in the normal way next time and declare an Agora
> > > theme...
> > > On Sun, 17 Feb 2019 at 01:32, Ørjan Johansen oer...@nvg.ntnu.no wrote:
> > >
> > > > My reading justifies the Agoran invasion better.
> > > > Greetings,
> > > > Ørjan.
> > > > On Sat, 16 Feb 2019, Aris Merchant wrote:
> > > >
> > > > > I rather hoped the “mutatis mutandis” was implied.
> > > > > -Aris
> > > > > On Sat, Feb 16, 2019 at 4:27 PM Ørjan Johansen oer...@nvg.ntnu.no
> > > > > wrote:
> > > > >
> > > > > > On Fri, 15 Feb 2019, Aris Merchant wrote:
> > > > > >
> > > > > > > BlogNomic almost actually passed something like that once. We sent
> > > > > > > someone
> > > > > > > over to caution them that such an unfortunate plan would result 
> > > > > > > in an
> > > > > > > Agoran invasion (okay, ais actually did it sua sponte, but my 
> > > > > > > version
> > > > > > > sounds better).
> > > > > >
> > > > > > Wait, BlogNomic legislated that Agora would be destroyed? I don't
> > > > > > think
> > >
> > > > > > that works.
> > > > > > Greetings,
> > > > > > Ørjan.
> > > > > >
> > > > > > > -Aris
> > > > > > > On Fri, Feb 15, 2019 at 2:56 PM Madeline j...@iinet.net.au wrote:
> > > > > > >
> > > > > > > > Obviously, I'm just talking in hypotheticals.
> > > > > > > > On 2019-02-16 09:55, Aris Merchant wrote:
> > > > > > > >
> > > > > > > > > No one is doing anything that has any meaningful chance of
> > > > > > > > > destroying
> > >
> > > > > > > > > Agora. If there’s a bug in your mechanism, the stakes go from 
> > > > > > > > > it
> > > > > > > > > being
> > > > >
> > > > > > > > > broken to the game dying permanently.
> > > > > > > > > -Aris
> > > > > > > > > On Fri, Feb 15, 2019 at 2:52 PM Madeline j...@iinet.net.au
> > > > > > > > > wrote:
> > >
> > > > > > > > > > "If this Rule's power exceeds 4.0, then all other rules
> > > > > > > > > > notwithstanding,
> > > > > > >
> > > > > > > > > > Agora is destroyed."
> > > > > > > > > > (Would any other rule need to actually change for such a 
> > > > > > > > > > clause to
> > > > > > > > > > work
> > > > > > >
> > > > > > > > > > if an outside Power 3 rule is adjusting its power?)
> > > > > > > > > > On 2019-02-16 09:47, D. Margaux wrote:
> > > > > > > > > >
> > > > > > > > > > > Love it.
> > > > > > > > > > > You could have a separate power 3 rule that (1) changes 
> > > > > > > > > > > the power
> > > > > > > > > > > of
> > > > >
> > > > > > > > the
> > > > > > > >
> > > > > > > > > > Ritual rule and (2) causes itself to be repealed when the 
> > > > > > > > > > Ritual
> > > > > > > > > > rule
> > > > >
> > > > > > is
> > > > > >
> > > > > > > > > > repealed.
> > > > > > > > > >
> > > > > > > > > > > And I’d love to see the power of the Ritual rule 
> > > > > > > > > > > increase, too,
> > > > > > > > > > > if
> > >
> > > > > > the
> > > > > >
> > > > > > > > > > Rule is left unappeased... and maybe increase at a higher 
> > > > > > > > > > rate
> > > > > > > > > > than
> > >
> > > > it
> > > >
> > > > > > > > can
> > > > > > > >
> > > > > > > > > > be decreased?
> > > > > > > > > >
> > > > > > > > > > > > On Feb 15, 2019, at 5:12 PM, Kerim Aydin ke...@uw.edu 
> > > > > > > > > > > > wrote:
> > > > > > > > > > > > Actually I've been pondering something even fancier, 
> > > > > > > > > > > > like every
> > > > > > > > > > > > time
> > > > >
> > > > > > > > > > > > it's appeased it decreases in Power and the Power is 
> > > > > > > > > > > > linked to
> > > > > > > > > > > > the
> > >
> > > > > > > > > > > > Consent required. Or something. (of course you can't 
> > > > > > > > > > > > increase
> > > > > > > > > > > > power
> > > > > > >
> > > > > > > > > > > > in the same way).
> > > > > > > > > > > >
> > > > > > > > > > > > > On Fri, Feb 15, 2019 at 2:08 PM D. Margaux <
> > > > > > > > > > > > > dmargaux...@gmail.com>
> > > > >
> > > > > > > > > 

Re: DIS: Re: BUS: Re: testing collective punishment

2019-02-16 Thread Cuddle Beam
It would’ve been pretty easy to win last dynasty with a coordinated team
(wealth was pretty unambiguous from the start in the form of Clues:
Emperor-given info on a series of data a la Cluedo; wealth could be easy
shared because you just needed to know it. Unsurprisingly, a team of two
players won.)

This dynasty isnt as obvious unfortunately but a teaming up/planning to
pool into a single person is very often super strong anyways.

On Sun, 17 Feb 2019 at 07:45, Gaelan Steele  wrote:

> Consider me interested.
>
> Gaelan
>
> > On Feb 16, 2019, at 10:33 PM, Cuddle Beam  wrote:
> >
> > We could just win it in the normal way next time and declare an Agora
> > theme...
> >
> > On Sun, 17 Feb 2019 at 01:32, Ørjan Johansen  wrote:
> >
> >> My reading justifies the Agoran invasion better.
> >>
> >> Greetings,
> >> Ørjan.
> >>
> >> On Sat, 16 Feb 2019, Aris Merchant wrote:
> >>
> >>> I rather hoped the “mutatis mutandis” was implied.
> >>>
> >>> -Aris
> >>>
> >>> On Sat, Feb 16, 2019 at 4:27 PM Ørjan Johansen 
> >> wrote:
> >>>
>  On Fri, 15 Feb 2019, Aris Merchant wrote:
> 
> > BlogNomic almost actually passed something like that once. We sent
>  someone
> > over to caution them that such an unfortunate plan would result in an
> > Agoran invasion (okay, ais actually did it sua sponte, but my version
> > sounds better).
> 
>  Wait, BlogNomic legislated that Agora would be destroyed?  I don't
> think
>  that works.
> 
>  Greetings,
>  Ørjan.
> 
> > -Aris
> >
> > On Fri, Feb 15, 2019 at 2:56 PM Madeline  wrote:
> >
> >> Obviously, I'm just talking in hypotheticals.
> >>
> >> On 2019-02-16 09:55, Aris Merchant wrote:
> >>> No one is doing anything that has any meaningful chance of
> destroying
> >>> Agora. If there’s a bug in your mechanism, the stakes go from it
> >> being
> >>> broken to the game dying permanently.
> >>>
> >>> -Aris
> >>>
> >>> On Fri, Feb 15, 2019 at 2:52 PM Madeline 
> wrote:
> >>>
>  "If this Rule's power exceeds 4.0, then all other rules
>  notwithstanding,
>  Agora is destroyed."
>  (Would any other rule need to actually change for such a clause to
>  work
>  if an outside Power 3 rule is adjusting its power?)
> 
>  On 2019-02-16 09:47, D. Margaux wrote:
> > Love it.
> >
> > You could have a separate power 3 rule that (1) changes the power
> >> of
> >> the
>  Ritual rule and (2) causes itself to be repealed when the Ritual
> >> rule
>  is
>  repealed.
> > And I’d love to see the power of the Ritual rule increase, too,
> if
>  the
>  Rule is left unappeased... and maybe increase at a higher rate
> than
> >> it
> >> can
>  be decreased?
> >> On Feb 15, 2019, at 5:12 PM, Kerim Aydin  wrote:
> >>
> >> Actually I've been pondering something even fancier, like every
> >> time
> >> it's appeased it decreases in Power and the Power is linked to
> the
> >> Consent required.  Or something.  (of course you can't increase
>  power
> >> in the same way).
> >>
> >>> On Fri, Feb 15, 2019 at 2:08 PM D. Margaux <
> >> dmargaux...@gmail.com>
>  wrote:
> >>> Any chance we can have it repeal with Agoran Consent or
> something
> >> more
>  than notice? Or is that excessive? :-)
>  On Feb 15, 2019, at 3:41 PM, Kerim Aydin 
> wrote:
> 
>  Actually, one more time.  Empty sacrifices are meaningless.
> 
>  I withdraw my proposal, The Ritual.
> 
>  I submit the following proposal, Ritual Sacrifice, AI-1:
> 
> 
> 
> 
>  Create a Rule entitled "The Ritual", Power-0.5, with the
> >> following
>  text:
> 
>    Any player CAN perform The Ritual by paying a fee of 7
>  Coins,
>  thus appeasing
>    this Rule for a single instant.  This Rule MUST be
> >> appeased
> >> at
>  least once
>    in every Agoran week.
> 
>    If this rule has been appeased by The Ritual in 5
>  successive
>    Agoran weeks, then any player CAN banish this rule
> (cause
>  it
> >> to
>    repeal itself) with Notice.
> 
> 
> 
> 
> 
> 
> > On Fri, Feb 15, 2019 at 12:12 PM Kerim Aydin 
>  wrote:
> >
> > I withdraw the proposal I recently submitted, quoted below.
> >
> > I submit the following Proposal, The Ritual, AI-1:
> >
> 
> 
> 

Re: DIS: Re: BUS: Re: testing collective punishment

2019-02-16 Thread Gaelan Steele
Consider me interested.

Gaelan

> On Feb 16, 2019, at 10:33 PM, Cuddle Beam  wrote:
> 
> We could just win it in the normal way next time and declare an Agora
> theme...
> 
> On Sun, 17 Feb 2019 at 01:32, Ørjan Johansen  wrote:
> 
>> My reading justifies the Agoran invasion better.
>> 
>> Greetings,
>> Ørjan.
>> 
>> On Sat, 16 Feb 2019, Aris Merchant wrote:
>> 
>>> I rather hoped the “mutatis mutandis” was implied.
>>> 
>>> -Aris
>>> 
>>> On Sat, Feb 16, 2019 at 4:27 PM Ørjan Johansen 
>> wrote:
>>> 
 On Fri, 15 Feb 2019, Aris Merchant wrote:
 
> BlogNomic almost actually passed something like that once. We sent
 someone
> over to caution them that such an unfortunate plan would result in an
> Agoran invasion (okay, ais actually did it sua sponte, but my version
> sounds better).
 
 Wait, BlogNomic legislated that Agora would be destroyed?  I don't think
 that works.
 
 Greetings,
 Ørjan.
 
> -Aris
> 
> On Fri, Feb 15, 2019 at 2:56 PM Madeline  wrote:
> 
>> Obviously, I'm just talking in hypotheticals.
>> 
>> On 2019-02-16 09:55, Aris Merchant wrote:
>>> No one is doing anything that has any meaningful chance of destroying
>>> Agora. If there’s a bug in your mechanism, the stakes go from it
>> being
>>> broken to the game dying permanently.
>>> 
>>> -Aris
>>> 
>>> On Fri, Feb 15, 2019 at 2:52 PM Madeline  wrote:
>>> 
 "If this Rule's power exceeds 4.0, then all other rules
 notwithstanding,
 Agora is destroyed."
 (Would any other rule need to actually change for such a clause to
 work
 if an outside Power 3 rule is adjusting its power?)
 
 On 2019-02-16 09:47, D. Margaux wrote:
> Love it.
> 
> You could have a separate power 3 rule that (1) changes the power
>> of
>> the
 Ritual rule and (2) causes itself to be repealed when the Ritual
>> rule
 is
 repealed.
> And I’d love to see the power of the Ritual rule increase, too, if
 the
 Rule is left unappeased... and maybe increase at a higher rate than
>> it
>> can
 be decreased?
>> On Feb 15, 2019, at 5:12 PM, Kerim Aydin  wrote:
>> 
>> Actually I've been pondering something even fancier, like every
>> time
>> it's appeased it decreases in Power and the Power is linked to the
>> Consent required.  Or something.  (of course you can't increase
 power
>> in the same way).
>> 
>>> On Fri, Feb 15, 2019 at 2:08 PM D. Margaux <
>> dmargaux...@gmail.com>
 wrote:
>>> Any chance we can have it repeal with Agoran Consent or something
>> more
 than notice? Or is that excessive? :-)
 On Feb 15, 2019, at 3:41 PM, Kerim Aydin  wrote:
 
 Actually, one more time.  Empty sacrifices are meaningless.
 
 I withdraw my proposal, The Ritual.
 
 I submit the following proposal, Ritual Sacrifice, AI-1:
 
 
 
 Create a Rule entitled "The Ritual", Power-0.5, with the
>> following
 text:
 
   Any player CAN perform The Ritual by paying a fee of 7
 Coins,
 thus appeasing
   this Rule for a single instant.  This Rule MUST be
>> appeased
>> at
 least once
   in every Agoran week.
 
   If this rule has been appeased by The Ritual in 5
 successive
   Agoran weeks, then any player CAN banish this rule (cause
 it
>> to
   repeal itself) with Notice.
 
 
 
 
 
> On Fri, Feb 15, 2019 at 12:12 PM Kerim Aydin 
 wrote:
> 
> I withdraw the proposal I recently submitted, quoted below.
> 
> I submit the following Proposal, The Ritual, AI-1:
> 
 
 
> Create a Rule entitled "The Ritual", Power-0.5, with the
 following
> text:
> 
>   Any player CAN perform The Ritual by announcement, thus
 appeasing
>   this Rule for a single instant.  This Rule MUST be
 appeased
>> at
 least once
>   in every Agoran week.
> 
>   If this rule has been appeased by The Ritual in 5
 successive
>   Agoran weeks, then any player CAN banish this rule
>> (cause
>> it to
>   repeal itself) with Notice.
> 
> 
 
 

Re: DIS: Re: BUS: Re: testing collective punishment

2019-02-16 Thread Ørjan Johansen

My reading justifies the Agoran invasion better.

Greetings,
Ørjan.

On Sat, 16 Feb 2019, Aris Merchant wrote:


I rather hoped the “mutatis mutandis” was implied.

-Aris

On Sat, Feb 16, 2019 at 4:27 PM Ørjan Johansen  wrote:


On Fri, 15 Feb 2019, Aris Merchant wrote:


BlogNomic almost actually passed something like that once. We sent

someone

over to caution them that such an unfortunate plan would result in an
Agoran invasion (okay, ais actually did it sua sponte, but my version
sounds better).


Wait, BlogNomic legislated that Agora would be destroyed?  I don't think
that works.

Greetings,
Ørjan.


-Aris

On Fri, Feb 15, 2019 at 2:56 PM Madeline  wrote:


Obviously, I'm just talking in hypotheticals.

On 2019-02-16 09:55, Aris Merchant wrote:

No one is doing anything that has any meaningful chance of destroying
Agora. If there’s a bug in your mechanism, the stakes go from it being
broken to the game dying permanently.

-Aris

On Fri, Feb 15, 2019 at 2:52 PM Madeline  wrote:


"If this Rule's power exceeds 4.0, then all other rules

notwithstanding,

Agora is destroyed."
(Would any other rule need to actually change for such a clause to

work

if an outside Power 3 rule is adjusting its power?)

On 2019-02-16 09:47, D. Margaux wrote:

Love it.

You could have a separate power 3 rule that (1) changes the power of

the

Ritual rule and (2) causes itself to be repealed when the Ritual rule

is

repealed.

And I’d love to see the power of the Ritual rule increase, too, if

the

Rule is left unappeased... and maybe increase at a higher rate than it

can

be decreased?

On Feb 15, 2019, at 5:12 PM, Kerim Aydin  wrote:

Actually I've been pondering something even fancier, like every time
it's appeased it decreases in Power and the Power is linked to the
Consent required.  Or something.  (of course you can't increase

power

in the same way).


On Fri, Feb 15, 2019 at 2:08 PM D. Margaux 

wrote:

Any chance we can have it repeal with Agoran Consent or something

more

than notice? Or is that excessive? :-)

On Feb 15, 2019, at 3:41 PM, Kerim Aydin  wrote:

Actually, one more time.  Empty sacrifices are meaningless.

I withdraw my proposal, The Ritual.

I submit the following proposal, Ritual Sacrifice, AI-1:






Create a Rule entitled "The Ritual", Power-0.5, with the following
text:

   Any player CAN perform The Ritual by paying a fee of 7

Coins,

thus appeasing
   this Rule for a single instant.  This Rule MUST be appeased

at

least once

   in every Agoran week.

   If this rule has been appeased by The Ritual in 5

successive

   Agoran weeks, then any player CAN banish this rule (cause

it

to

   repeal itself) with Notice.









On Fri, Feb 15, 2019 at 12:12 PM Kerim Aydin 

wrote:


I withdraw the proposal I recently submitted, quoted below.

I submit the following Proposal, The Ritual, AI-1:






Create a Rule entitled "The Ritual", Power-0.5, with the

following

text:

   Any player CAN perform The Ritual by announcement, thus

appeasing

   this Rule for a single instant.  This Rule MUST be

appeased

at

least once

   in every Agoran week.

   If this rule has been appeased by The Ritual in 5

successive

   Agoran weeks, then any player CAN banish this rule (cause

it to

   repeal itself) with Notice.







On Fri, Feb 15, 2019 at 7:44 AM Kerim Aydin 

wrote:




I submit the following Proposal, The Ritual, AI-1:






Create a Rule entitled "The Ritual", Power-0.5, with the

following

text:

   Any player CAN perform The Ritual by announcement.  In

order

to

   appease this Rule, at least one player MUST perform The

Ritual in

   every Agoran week.

   If this rule has been appeased by The Ritual in 5

successive

   Agoran weeks, then any player CAN banish this rule (cause

it

to

   repeal itself) with Notice.



















Re: DIS: Re: BUS: Re: testing collective punishment

2019-02-16 Thread Aris Merchant
I rather hoped the “mutatis mutandis” was implied.

-Aris

On Sat, Feb 16, 2019 at 4:27 PM Ørjan Johansen  wrote:

> On Fri, 15 Feb 2019, Aris Merchant wrote:
>
> > BlogNomic almost actually passed something like that once. We sent
> someone
> > over to caution them that such an unfortunate plan would result in an
> > Agoran invasion (okay, ais actually did it sua sponte, but my version
> > sounds better).
>
> Wait, BlogNomic legislated that Agora would be destroyed?  I don't think
> that works.
>
> Greetings,
> Ørjan.
>
> > -Aris
> >
> > On Fri, Feb 15, 2019 at 2:56 PM Madeline  wrote:
> >
> >> Obviously, I'm just talking in hypotheticals.
> >>
> >> On 2019-02-16 09:55, Aris Merchant wrote:
> >>> No one is doing anything that has any meaningful chance of destroying
> >>> Agora. If there’s a bug in your mechanism, the stakes go from it being
> >>> broken to the game dying permanently.
> >>>
> >>> -Aris
> >>>
> >>> On Fri, Feb 15, 2019 at 2:52 PM Madeline  wrote:
> >>>
>  "If this Rule's power exceeds 4.0, then all other rules
> notwithstanding,
>  Agora is destroyed."
>  (Would any other rule need to actually change for such a clause to
> work
>  if an outside Power 3 rule is adjusting its power?)
> 
>  On 2019-02-16 09:47, D. Margaux wrote:
> > Love it.
> >
> > You could have a separate power 3 rule that (1) changes the power of
> >> the
>  Ritual rule and (2) causes itself to be repealed when the Ritual rule
> is
>  repealed.
> > And I’d love to see the power of the Ritual rule increase, too, if
> the
>  Rule is left unappeased... and maybe increase at a higher rate than it
> >> can
>  be decreased?
> >> On Feb 15, 2019, at 5:12 PM, Kerim Aydin  wrote:
> >>
> >> Actually I've been pondering something even fancier, like every time
> >> it's appeased it decreases in Power and the Power is linked to the
> >> Consent required.  Or something.  (of course you can't increase
> power
> >> in the same way).
> >>
> >>> On Fri, Feb 15, 2019 at 2:08 PM D. Margaux 
>  wrote:
> >>> Any chance we can have it repeal with Agoran Consent or something
> >> more
>  than notice? Or is that excessive? :-)
>  On Feb 15, 2019, at 3:41 PM, Kerim Aydin  wrote:
> 
>  Actually, one more time.  Empty sacrifices are meaningless.
> 
>  I withdraw my proposal, The Ritual.
> 
>  I submit the following proposal, Ritual Sacrifice, AI-1:
> 
> 
> 
>  Create a Rule entitled "The Ritual", Power-0.5, with the following
>  text:
> 
> Any player CAN perform The Ritual by paying a fee of 7
> Coins,
>  thus appeasing
> this Rule for a single instant.  This Rule MUST be appeased
> >> at
>  least once
> in every Agoran week.
> 
> If this rule has been appeased by The Ritual in 5
> successive
> Agoran weeks, then any player CAN banish this rule (cause
> it
> >> to
> repeal itself) with Notice.
> 
> 
> 
> 
> 
> > On Fri, Feb 15, 2019 at 12:12 PM Kerim Aydin 
> wrote:
> >
> > I withdraw the proposal I recently submitted, quoted below.
> >
> > I submit the following Proposal, The Ritual, AI-1:
> >
> 
> 
> > Create a Rule entitled "The Ritual", Power-0.5, with the
> following
> > text:
> >
> >Any player CAN perform The Ritual by announcement, thus
>  appeasing
> >this Rule for a single instant.  This Rule MUST be
> appeased
> >> at
>  least once
> >in every Agoran week.
> >
> >If this rule has been appeased by The Ritual in 5
> successive
> >Agoran weeks, then any player CAN banish this rule (cause
> >> it to
> >repeal itself) with Notice.
> >
> >
> 
> 
> >> On Fri, Feb 15, 2019 at 7:44 AM Kerim Aydin 
> wrote:
> >>
> >>
> >>
> >> I submit the following Proposal, The Ritual, AI-1:
> >>
> 
> 
> >> Create a Rule entitled "The Ritual", Power-0.5, with the
> following
> >> text:
> >>
> >>Any player CAN perform The Ritual by announcement.  In
> >> order
>  to
> >>appease this Rule, at least one player MUST perform The
>  Ritual in
> >>every Agoran week.
> >>
> >>If this rule has been appeased by The Ritual in 5
> >> 

Re: DIS: Re: BUS: Re: testing collective punishment

2019-02-16 Thread Ørjan Johansen

On Fri, 15 Feb 2019, Aris Merchant wrote:


BlogNomic almost actually passed something like that once. We sent someone
over to caution them that such an unfortunate plan would result in an
Agoran invasion (okay, ais actually did it sua sponte, but my version
sounds better).


Wait, BlogNomic legislated that Agora would be destroyed?  I don't think 
that works.


Greetings,
Ørjan.


-Aris

On Fri, Feb 15, 2019 at 2:56 PM Madeline  wrote:


Obviously, I'm just talking in hypotheticals.

On 2019-02-16 09:55, Aris Merchant wrote:

No one is doing anything that has any meaningful chance of destroying
Agora. If there’s a bug in your mechanism, the stakes go from it being
broken to the game dying permanently.

-Aris

On Fri, Feb 15, 2019 at 2:52 PM Madeline  wrote:


"If this Rule's power exceeds 4.0, then all other rules notwithstanding,
Agora is destroyed."
(Would any other rule need to actually change for such a clause to work
if an outside Power 3 rule is adjusting its power?)

On 2019-02-16 09:47, D. Margaux wrote:

Love it.

You could have a separate power 3 rule that (1) changes the power of

the

Ritual rule and (2) causes itself to be repealed when the Ritual rule is
repealed.

And I’d love to see the power of the Ritual rule increase, too, if the

Rule is left unappeased... and maybe increase at a higher rate than it

can

be decreased?

On Feb 15, 2019, at 5:12 PM, Kerim Aydin  wrote:

Actually I've been pondering something even fancier, like every time
it's appeased it decreases in Power and the Power is linked to the
Consent required.  Or something.  (of course you can't increase power
in the same way).


On Fri, Feb 15, 2019 at 2:08 PM D. Margaux 

wrote:

Any chance we can have it repeal with Agoran Consent or something

more

than notice? Or is that excessive? :-)

On Feb 15, 2019, at 3:41 PM, Kerim Aydin  wrote:

Actually, one more time.  Empty sacrifices are meaningless.

I withdraw my proposal, The Ritual.

I submit the following proposal, Ritual Sacrifice, AI-1:




Create a Rule entitled "The Ritual", Power-0.5, with the following
text:

   Any player CAN perform The Ritual by paying a fee of 7 Coins,
thus appeasing
   this Rule for a single instant.  This Rule MUST be appeased

at

least once

   in every Agoran week.

   If this rule has been appeased by The Ritual in 5 successive
   Agoran weeks, then any player CAN banish this rule (cause it

to

   repeal itself) with Notice.







On Fri, Feb 15, 2019 at 12:12 PM Kerim Aydin  wrote:

I withdraw the proposal I recently submitted, quoted below.

I submit the following Proposal, The Ritual, AI-1:




Create a Rule entitled "The Ritual", Power-0.5, with the following
text:

   Any player CAN perform The Ritual by announcement, thus

appeasing

   this Rule for a single instant.  This Rule MUST be appeased

at

least once

   in every Agoran week.

   If this rule has been appeased by The Ritual in 5 successive
   Agoran weeks, then any player CAN banish this rule (cause

it to

   repeal itself) with Notice.





On Fri, Feb 15, 2019 at 7:44 AM Kerim Aydin  wrote:



I submit the following Proposal, The Ritual, AI-1:




Create a Rule entitled "The Ritual", Power-0.5, with the following
text:

   Any player CAN perform The Ritual by announcement.  In

order

to

   appease this Rule, at least one player MUST perform The

Ritual in

   every Agoran week.

   If this rule has been appeased by The Ritual in 5

successive

   Agoran weeks, then any player CAN banish this rule (cause

it

to

   repeal itself) with Notice.












Re: DIS: Re: BUS: Re: testing collective punishment

2019-02-16 Thread Kerim Aydin



On 2/16/2019 9:52 AM, James Cook wrote:

On the one hand, I am inclined to vote against it --- will it
encourage people to be selective about which rules they follow? 


What's interesting to me about this is that it's a collective decision -
as long as one person follows it, everyone is following it.  I'm
really curious about the dynamics of that.


On the other, I wouldn't be sad if it passed, and will reluctantly egg
it on with this suggestion: "The Ritual MUST be performed by at least
seven different players in every Agoran week." (and lower the fee).


Another complication I thought of is a variable fee, making it harder and
harder to perform The Ritual as the ruleset expects more and more to keep
it appeased.



DIS: Re: BUS: Re: testing collective punishment

2019-02-16 Thread James Cook
On Sat, 16 Feb 2019 at 17:04, Kerim Aydin  wrote:
> Ok, hopefully last time!
>
> I withdraw the proposal Ritual Sacrifice from the pool.
>
> I submit the following proposal, Ritual Sacrifice, AI-1:
> 
>
> Create a Rule entitled "The Ritual", Power-0.5, with the following
> text:
>
>   Any player CAN perform The Ritual by paying a fee of 7 Coins.
>   The Ritual MUST be performed at least once in every Agoran week.
>   If The Ritual was performed at least once in the previous Agoran
>   week, then the Ruleset is Appeased.
>
>   If the Ruleset is appeased, then any player CAN banish this rule
>   (cause it to repeal itself) with N Agoran Consent, where N is the
>   maximum of 1.0 and 10/(B+1), rounded up to the nearest 0.1, and B
>   is the number of weeks that the Ruleset has been continuously
>   appeased at the moment of banishment.

This sounds fun!

On the one hand, I am inclined to vote against it --- will it
encourage people to be selective about which rules they follow? I
would certainly think twice about acting to make sure this rule is
followed. (Agora is a game ... wherein Persons, acting in accordance
with the Rules)

On the other, I wouldn't be sad if it passed, and will reluctantly egg
it on with this suggestion: "The Ritual MUST be performed by at least
seven different players in every Agoran week." (and lower the fee).


Re: DIS: Re: BUS: Re: testing collective punishment

2019-02-15 Thread Aris Merchant
BlogNomic almost actually passed something like that once. We sent someone
over to caution them that such an unfortunate plan would result in an
Agoran invasion (okay, ais actually did it sua sponte, but my version
sounds better).

-Aris

On Fri, Feb 15, 2019 at 2:56 PM Madeline  wrote:

> Obviously, I'm just talking in hypotheticals.
>
> On 2019-02-16 09:55, Aris Merchant wrote:
> > No one is doing anything that has any meaningful chance of destroying
> > Agora. If there’s a bug in your mechanism, the stakes go from it being
> > broken to the game dying permanently.
> >
> > -Aris
> >
> > On Fri, Feb 15, 2019 at 2:52 PM Madeline  wrote:
> >
> >> "If this Rule's power exceeds 4.0, then all other rules notwithstanding,
> >> Agora is destroyed."
> >> (Would any other rule need to actually change for such a clause to work
> >> if an outside Power 3 rule is adjusting its power?)
> >>
> >> On 2019-02-16 09:47, D. Margaux wrote:
> >>> Love it.
> >>>
> >>> You could have a separate power 3 rule that (1) changes the power of
> the
> >> Ritual rule and (2) causes itself to be repealed when the Ritual rule is
> >> repealed.
> >>> And I’d love to see the power of the Ritual rule increase, too, if the
> >> Rule is left unappeased... and maybe increase at a higher rate than it
> can
> >> be decreased?
>  On Feb 15, 2019, at 5:12 PM, Kerim Aydin  wrote:
> 
>  Actually I've been pondering something even fancier, like every time
>  it's appeased it decreases in Power and the Power is linked to the
>  Consent required.  Or something.  (of course you can't increase power
>  in the same way).
> 
> > On Fri, Feb 15, 2019 at 2:08 PM D. Margaux 
> >> wrote:
> > Any chance we can have it repeal with Agoran Consent or something
> more
> >> than notice? Or is that excessive? :-)
> >> On Feb 15, 2019, at 3:41 PM, Kerim Aydin  wrote:
> >>
> >> Actually, one more time.  Empty sacrifices are meaningless.
> >>
> >> I withdraw my proposal, The Ritual.
> >>
> >> I submit the following proposal, Ritual Sacrifice, AI-1:
> >>
> >> 
> >> Create a Rule entitled "The Ritual", Power-0.5, with the following
> >> text:
> >>
> >>Any player CAN perform The Ritual by paying a fee of 7 Coins,
> >> thus appeasing
> >>this Rule for a single instant.  This Rule MUST be appeased
> at
> >> least once
> >>in every Agoran week.
> >>
> >>If this rule has been appeased by The Ritual in 5 successive
> >>Agoran weeks, then any player CAN banish this rule (cause it
> to
> >>repeal itself) with Notice.
> >>
> >>
> >> 
> >>
> >>> On Fri, Feb 15, 2019 at 12:12 PM Kerim Aydin  wrote:
> >>>
> >>> I withdraw the proposal I recently submitted, quoted below.
> >>>
> >>> I submit the following Proposal, The Ritual, AI-1:
> >>>
> >> 
> >>> Create a Rule entitled "The Ritual", Power-0.5, with the following
> >>> text:
> >>>
> >>>Any player CAN perform The Ritual by announcement, thus
> >> appeasing
> >>>this Rule for a single instant.  This Rule MUST be appeased
> at
> >> least once
> >>>in every Agoran week.
> >>>
> >>>If this rule has been appeased by The Ritual in 5 successive
> >>>Agoran weeks, then any player CAN banish this rule (cause
> it to
> >>>repeal itself) with Notice.
> >>>
> >>>
> >> 
>  On Fri, Feb 15, 2019 at 7:44 AM Kerim Aydin  wrote:
> 
> 
> 
>  I submit the following Proposal, The Ritual, AI-1:
> 
> >> 
>  Create a Rule entitled "The Ritual", Power-0.5, with the following
>  text:
> 
> Any player CAN perform The Ritual by announcement.  In
> order
> >> to
> appease this Rule, at least one player MUST perform The
> >> Ritual in
> every Agoran week.
> 
> If this rule has been appeased by The Ritual in 5
> successive
> Agoran weeks, then any player CAN banish this rule (cause
> it
> >> to
> repeal itself) with Notice.
> 
> 
> >> 
> >>
>
>


Re: DIS: Re: BUS: Re: testing collective punishment

2019-02-15 Thread Cuddle Beam
Sounds cool but it’s not destructive enough. It should blow up ourselves
too and all avocados IRL.

On Fri, 15 Feb 2019 at 23:52, Madeline  wrote:

> "If this Rule's power exceeds 4.0, then all other rules notwithstanding,
> Agora is destroyed."
> (Would any other rule need to actually change for such a clause to work
> if an outside Power 3 rule is adjusting its power?)
>
> On 2019-02-16 09:47, D. Margaux wrote:
> > Love it.
> >
> > You could have a separate power 3 rule that (1) changes the power of the
> Ritual rule and (2) causes itself to be repealed when the Ritual rule is
> repealed.
> >
> > And I’d love to see the power of the Ritual rule increase, too, if the
> Rule is left unappeased... and maybe increase at a higher rate than it can
> be decreased?
> >
> >> On Feb 15, 2019, at 5:12 PM, Kerim Aydin  wrote:
> >>
> >> Actually I've been pondering something even fancier, like every time
> >> it's appeased it decreases in Power and the Power is linked to the
> >> Consent required.  Or something.  (of course you can't increase power
> >> in the same way).
> >>
> >>> On Fri, Feb 15, 2019 at 2:08 PM D. Margaux 
> wrote:
> >>>
> >>> Any chance we can have it repeal with Agoran Consent or something more
> than notice? Or is that excessive? :-)
> >>>
>  On Feb 15, 2019, at 3:41 PM, Kerim Aydin  wrote:
> 
>  Actually, one more time.  Empty sacrifices are meaningless.
> 
>  I withdraw my proposal, The Ritual.
> 
>  I submit the following proposal, Ritual Sacrifice, AI-1:
> 
> 
> 
>  Create a Rule entitled "The Ritual", Power-0.5, with the following
>  text:
> 
>    Any player CAN perform The Ritual by paying a fee of 7 Coins,
>  thus appeasing
>    this Rule for a single instant.  This Rule MUST be appeased at
> least once
>    in every Agoran week.
> 
>    If this rule has been appeased by The Ritual in 5 successive
>    Agoran weeks, then any player CAN banish this rule (cause it to
>    repeal itself) with Notice.
> 
> 
> 
> 
> 
> > On Fri, Feb 15, 2019 at 12:12 PM Kerim Aydin  wrote:
> >
> > I withdraw the proposal I recently submitted, quoted below.
> >
> > I submit the following Proposal, The Ritual, AI-1:
> >
> 
> >
> > Create a Rule entitled "The Ritual", Power-0.5, with the following
> > text:
> >
> >   Any player CAN perform The Ritual by announcement, thus
> appeasing
> >   this Rule for a single instant.  This Rule MUST be appeased at
> least once
> >   in every Agoran week.
> >
> >   If this rule has been appeased by The Ritual in 5 successive
> >   Agoran weeks, then any player CAN banish this rule (cause it to
> >   repeal itself) with Notice.
> >
> >
> 
> >
> >> On Fri, Feb 15, 2019 at 7:44 AM Kerim Aydin  wrote:
> >>
> >>
> >>
> >> I submit the following Proposal, The Ritual, AI-1:
> >>
> 
> >>
> >> Create a Rule entitled "The Ritual", Power-0.5, with the following
> >> text:
> >>
> >>   Any player CAN perform The Ritual by announcement.  In order
> to
> >>   appease this Rule, at least one player MUST perform The
> Ritual in
> >>   every Agoran week.
> >>
> >>   If this rule has been appeased by The Ritual in 5 successive
> >>   Agoran weeks, then any player CAN banish this rule (cause it
> to
> >>   repeal itself) with Notice.
> >>
> >>
> 
> >>
>
>


Re: DIS: Re: BUS: Re: testing collective punishment

2019-02-15 Thread Madeline

Obviously, I'm just talking in hypotheticals.

On 2019-02-16 09:55, Aris Merchant wrote:

No one is doing anything that has any meaningful chance of destroying
Agora. If there’s a bug in your mechanism, the stakes go from it being
broken to the game dying permanently.

-Aris

On Fri, Feb 15, 2019 at 2:52 PM Madeline  wrote:


"If this Rule's power exceeds 4.0, then all other rules notwithstanding,
Agora is destroyed."
(Would any other rule need to actually change for such a clause to work
if an outside Power 3 rule is adjusting its power?)

On 2019-02-16 09:47, D. Margaux wrote:

Love it.

You could have a separate power 3 rule that (1) changes the power of the

Ritual rule and (2) causes itself to be repealed when the Ritual rule is
repealed.

And I’d love to see the power of the Ritual rule increase, too, if the

Rule is left unappeased... and maybe increase at a higher rate than it can
be decreased?

On Feb 15, 2019, at 5:12 PM, Kerim Aydin  wrote:

Actually I've been pondering something even fancier, like every time
it's appeased it decreases in Power and the Power is linked to the
Consent required.  Or something.  (of course you can't increase power
in the same way).


On Fri, Feb 15, 2019 at 2:08 PM D. Margaux 

wrote:

Any chance we can have it repeal with Agoran Consent or something more

than notice? Or is that excessive? :-)

On Feb 15, 2019, at 3:41 PM, Kerim Aydin  wrote:

Actually, one more time.  Empty sacrifices are meaningless.

I withdraw my proposal, The Ritual.

I submit the following proposal, Ritual Sacrifice, AI-1:




Create a Rule entitled "The Ritual", Power-0.5, with the following
text:

   Any player CAN perform The Ritual by paying a fee of 7 Coins,
thus appeasing
   this Rule for a single instant.  This Rule MUST be appeased at

least once

   in every Agoran week.

   If this rule has been appeased by The Ritual in 5 successive
   Agoran weeks, then any player CAN banish this rule (cause it to
   repeal itself) with Notice.







On Fri, Feb 15, 2019 at 12:12 PM Kerim Aydin  wrote:

I withdraw the proposal I recently submitted, quoted below.

I submit the following Proposal, The Ritual, AI-1:




Create a Rule entitled "The Ritual", Power-0.5, with the following
text:

   Any player CAN perform The Ritual by announcement, thus

appeasing

   this Rule for a single instant.  This Rule MUST be appeased at

least once

   in every Agoran week.

   If this rule has been appeased by The Ritual in 5 successive
   Agoran weeks, then any player CAN banish this rule (cause it to
   repeal itself) with Notice.





On Fri, Feb 15, 2019 at 7:44 AM Kerim Aydin  wrote:



I submit the following Proposal, The Ritual, AI-1:




Create a Rule entitled "The Ritual", Power-0.5, with the following
text:

   Any player CAN perform The Ritual by announcement.  In order

to

   appease this Rule, at least one player MUST perform The

Ritual in

   every Agoran week.

   If this rule has been appeased by The Ritual in 5 successive
   Agoran weeks, then any player CAN banish this rule (cause it

to

   repeal itself) with Notice.









Re: DIS: Re: BUS: Re: testing collective punishment

2019-02-15 Thread Aris Merchant
No one is doing anything that has any meaningful chance of destroying
Agora. If there’s a bug in your mechanism, the stakes go from it being
broken to the game dying permanently.

-Aris

On Fri, Feb 15, 2019 at 2:52 PM Madeline  wrote:

> "If this Rule's power exceeds 4.0, then all other rules notwithstanding,
> Agora is destroyed."
> (Would any other rule need to actually change for such a clause to work
> if an outside Power 3 rule is adjusting its power?)
>
> On 2019-02-16 09:47, D. Margaux wrote:
> > Love it.
> >
> > You could have a separate power 3 rule that (1) changes the power of the
> Ritual rule and (2) causes itself to be repealed when the Ritual rule is
> repealed.
> >
> > And I’d love to see the power of the Ritual rule increase, too, if the
> Rule is left unappeased... and maybe increase at a higher rate than it can
> be decreased?
> >
> >> On Feb 15, 2019, at 5:12 PM, Kerim Aydin  wrote:
> >>
> >> Actually I've been pondering something even fancier, like every time
> >> it's appeased it decreases in Power and the Power is linked to the
> >> Consent required.  Or something.  (of course you can't increase power
> >> in the same way).
> >>
> >>> On Fri, Feb 15, 2019 at 2:08 PM D. Margaux 
> wrote:
> >>>
> >>> Any chance we can have it repeal with Agoran Consent or something more
> than notice? Or is that excessive? :-)
> >>>
>  On Feb 15, 2019, at 3:41 PM, Kerim Aydin  wrote:
> 
>  Actually, one more time.  Empty sacrifices are meaningless.
> 
>  I withdraw my proposal, The Ritual.
> 
>  I submit the following proposal, Ritual Sacrifice, AI-1:
> 
> 
> 
>  Create a Rule entitled "The Ritual", Power-0.5, with the following
>  text:
> 
>    Any player CAN perform The Ritual by paying a fee of 7 Coins,
>  thus appeasing
>    this Rule for a single instant.  This Rule MUST be appeased at
> least once
>    in every Agoran week.
> 
>    If this rule has been appeased by The Ritual in 5 successive
>    Agoran weeks, then any player CAN banish this rule (cause it to
>    repeal itself) with Notice.
> 
> 
> 
> 
> 
> > On Fri, Feb 15, 2019 at 12:12 PM Kerim Aydin  wrote:
> >
> > I withdraw the proposal I recently submitted, quoted below.
> >
> > I submit the following Proposal, The Ritual, AI-1:
> >
> 
> >
> > Create a Rule entitled "The Ritual", Power-0.5, with the following
> > text:
> >
> >   Any player CAN perform The Ritual by announcement, thus
> appeasing
> >   this Rule for a single instant.  This Rule MUST be appeased at
> least once
> >   in every Agoran week.
> >
> >   If this rule has been appeased by The Ritual in 5 successive
> >   Agoran weeks, then any player CAN banish this rule (cause it to
> >   repeal itself) with Notice.
> >
> >
> 
> >
> >> On Fri, Feb 15, 2019 at 7:44 AM Kerim Aydin  wrote:
> >>
> >>
> >>
> >> I submit the following Proposal, The Ritual, AI-1:
> >>
> 
> >>
> >> Create a Rule entitled "The Ritual", Power-0.5, with the following
> >> text:
> >>
> >>   Any player CAN perform The Ritual by announcement.  In order
> to
> >>   appease this Rule, at least one player MUST perform The
> Ritual in
> >>   every Agoran week.
> >>
> >>   If this rule has been appeased by The Ritual in 5 successive
> >>   Agoran weeks, then any player CAN banish this rule (cause it
> to
> >>   repeal itself) with Notice.
> >>
> >>
> 
> >>
>
>


Re: DIS: Re: BUS: Re: testing collective punishment

2019-02-15 Thread Madeline
"If this Rule's power exceeds 4.0, then all other rules notwithstanding, 
Agora is destroyed."
(Would any other rule need to actually change for such a clause to work 
if an outside Power 3 rule is adjusting its power?)


On 2019-02-16 09:47, D. Margaux wrote:

Love it.

You could have a separate power 3 rule that (1) changes the power of the Ritual 
rule and (2) causes itself to be repealed when the Ritual rule is repealed.

And I’d love to see the power of the Ritual rule increase, too, if the Rule is 
left unappeased... and maybe increase at a higher rate than it can be decreased?


On Feb 15, 2019, at 5:12 PM, Kerim Aydin  wrote:

Actually I've been pondering something even fancier, like every time
it's appeased it decreases in Power and the Power is linked to the
Consent required.  Or something.  (of course you can't increase power
in the same way).


On Fri, Feb 15, 2019 at 2:08 PM D. Margaux  wrote:

Any chance we can have it repeal with Agoran Consent or something more than 
notice? Or is that excessive? :-)


On Feb 15, 2019, at 3:41 PM, Kerim Aydin  wrote:

Actually, one more time.  Empty sacrifices are meaningless.

I withdraw my proposal, The Ritual.

I submit the following proposal, Ritual Sacrifice, AI-1:


Create a Rule entitled "The Ritual", Power-0.5, with the following
text:

  Any player CAN perform The Ritual by paying a fee of 7 Coins,
thus appeasing
  this Rule for a single instant.  This Rule MUST be appeased at least once
  in every Agoran week.

  If this rule has been appeased by The Ritual in 5 successive
  Agoran weeks, then any player CAN banish this rule (cause it to
  repeal itself) with Notice.





On Fri, Feb 15, 2019 at 12:12 PM Kerim Aydin  wrote:

I withdraw the proposal I recently submitted, quoted below.

I submit the following Proposal, The Ritual, AI-1:


Create a Rule entitled "The Ritual", Power-0.5, with the following
text:

  Any player CAN perform The Ritual by announcement, thus appeasing
  this Rule for a single instant.  This Rule MUST be appeased at least once
  in every Agoran week.

  If this rule has been appeased by The Ritual in 5 successive
  Agoran weeks, then any player CAN banish this rule (cause it to
  repeal itself) with Notice.




On Fri, Feb 15, 2019 at 7:44 AM Kerim Aydin  wrote:



I submit the following Proposal, The Ritual, AI-1:


Create a Rule entitled "The Ritual", Power-0.5, with the following
text:

  Any player CAN perform The Ritual by announcement.  In order to
  appease this Rule, at least one player MUST perform The Ritual in
  every Agoran week.

  If this rule has been appeased by The Ritual in 5 successive
  Agoran weeks, then any player CAN banish this rule (cause it to
  repeal itself) with Notice.







Re: DIS: Re: BUS: Re: testing collective punishment

2019-02-15 Thread Kerim Aydin
Actually I've been pondering something even fancier, like every time
it's appeased it decreases in Power and the Power is linked to the
Consent required.  Or something.  (of course you can't increase power
in the same way).

On Fri, Feb 15, 2019 at 2:08 PM D. Margaux  wrote:
>
> Any chance we can have it repeal with Agoran Consent or something more than 
> notice? Or is that excessive? :-)
>
> > On Feb 15, 2019, at 3:41 PM, Kerim Aydin  wrote:
> >
> > Actually, one more time.  Empty sacrifices are meaningless.
> >
> > I withdraw my proposal, The Ritual.
> >
> > I submit the following proposal, Ritual Sacrifice, AI-1:
> > 
> >
> > Create a Rule entitled "The Ritual", Power-0.5, with the following
> > text:
> >
> >   Any player CAN perform The Ritual by paying a fee of 7 Coins,
> > thus appeasing
> >   this Rule for a single instant.  This Rule MUST be appeased at least 
> > once
> >   in every Agoran week.
> >
> >   If this rule has been appeased by The Ritual in 5 successive
> >   Agoran weeks, then any player CAN banish this rule (cause it to
> >   repeal itself) with Notice.
> >
> > 
> >
> >
> >> On Fri, Feb 15, 2019 at 12:12 PM Kerim Aydin  wrote:
> >>
> >> I withdraw the proposal I recently submitted, quoted below.
> >>
> >> I submit the following Proposal, The Ritual, AI-1:
> >> 
> >>
> >> Create a Rule entitled "The Ritual", Power-0.5, with the following
> >> text:
> >>
> >>   Any player CAN perform The Ritual by announcement, thus appeasing
> >>   this Rule for a single instant.  This Rule MUST be appeased at least 
> >> once
> >>   in every Agoran week.
> >>
> >>   If this rule has been appeased by The Ritual in 5 successive
> >>   Agoran weeks, then any player CAN banish this rule (cause it to
> >>   repeal itself) with Notice.
> >>
> >> 
> >>
> >>> On Fri, Feb 15, 2019 at 7:44 AM Kerim Aydin  wrote:
> >>>
> >>>
> >>>
> >>> I submit the following Proposal, The Ritual, AI-1:
> >>> 
> >>>
> >>> Create a Rule entitled "The Ritual", Power-0.5, with the following
> >>> text:
> >>>
> >>>   Any player CAN perform The Ritual by announcement.  In order to
> >>>   appease this Rule, at least one player MUST perform The Ritual in
> >>>   every Agoran week.
> >>>
> >>>   If this rule has been appeased by The Ritual in 5 successive
> >>>   Agoran weeks, then any player CAN banish this rule (cause it to
> >>>   repeal itself) with Notice.
> >>>
> >>> 
> >>>


DIS: Re: BUS: Re: testing collective punishment

2019-02-15 Thread D. Margaux
Any chance we can have it repeal with Agoran Consent or something more than 
notice? Or is that excessive? :-) 

> On Feb 15, 2019, at 3:41 PM, Kerim Aydin  wrote:
> 
> Actually, one more time.  Empty sacrifices are meaningless.
> 
> I withdraw my proposal, The Ritual.
> 
> I submit the following proposal, Ritual Sacrifice, AI-1:
> 
> 
> Create a Rule entitled "The Ritual", Power-0.5, with the following
> text:
> 
>   Any player CAN perform The Ritual by paying a fee of 7 Coins,
> thus appeasing
>   this Rule for a single instant.  This Rule MUST be appeased at least 
> once
>   in every Agoran week.
> 
>   If this rule has been appeased by The Ritual in 5 successive
>   Agoran weeks, then any player CAN banish this rule (cause it to
>   repeal itself) with Notice.
> 
> 
> 
> 
>> On Fri, Feb 15, 2019 at 12:12 PM Kerim Aydin  wrote:
>> 
>> I withdraw the proposal I recently submitted, quoted below.
>> 
>> I submit the following Proposal, The Ritual, AI-1:
>> 
>> 
>> Create a Rule entitled "The Ritual", Power-0.5, with the following
>> text:
>> 
>>   Any player CAN perform The Ritual by announcement, thus appeasing
>>   this Rule for a single instant.  This Rule MUST be appeased at least 
>> once
>>   in every Agoran week.
>> 
>>   If this rule has been appeased by The Ritual in 5 successive
>>   Agoran weeks, then any player CAN banish this rule (cause it to
>>   repeal itself) with Notice.
>> 
>> 
>> 
>>> On Fri, Feb 15, 2019 at 7:44 AM Kerim Aydin  wrote:
>>> 
>>> 
>>> 
>>> I submit the following Proposal, The Ritual, AI-1:
>>> 
>>> 
>>> Create a Rule entitled "The Ritual", Power-0.5, with the following
>>> text:
>>> 
>>>   Any player CAN perform The Ritual by announcement.  In order to
>>>   appease this Rule, at least one player MUST perform The Ritual in
>>>   every Agoran week.
>>> 
>>>   If this rule has been appeased by The Ritual in 5 successive
>>>   Agoran weeks, then any player CAN banish this rule (cause it to
>>>   repeal itself) with Notice.
>>> 
>>> 
>>>