Re: DIS: Proto: Complete Economic Overhaul

2017-10-31 Thread VJ Rada
Yep, it was Contracts v8. The community chest has ceased to be a legal
owner of shinies since 22 October. How self-ratification effects that,
I don't know.

On Tue, Oct 31, 2017 at 5:28 PM, VJ Rada  wrote:
> (I change my nickname to Reward Conditions) /s
>
> Yeah, o, working on finding out if Contracts actually did remove
> institutions (or if it's a ruleset error).
>
> On Tue, Oct 31, 2017 at 5:25 PM, Aris Merchant
>  wrote:
>> On Wed, Oct 25, 2017 at 6:29 PM, Nic Evans  wrote:
>>>
>>>Below is an exhaustive list of Reward Conditions and eir rewards:
>>
>> Please change this to their. This bugs me an insane amount.
>>
>> -Aris
>
>
>
> --
> From V.J. Rada



-- 
>From V.J. Rada


Re: DIS: Proto: Complete Economic Overhaul

2017-10-31 Thread Aris Merchant
On Wed, Oct 25, 2017 at 6:29 PM, Nic Evans  wrote:
>
>Below is an exhaustive list of Reward Conditions and eir rewards:

Please change this to their. This bugs me an insane amount.

-Aris


Re: DIS: Proto: Complete Economic Overhaul

2017-10-31 Thread Owen Jacobson
On Oct 31, 2017, at 2:15 AM, VJ Rada  wrote:

> Actually, rather embarrasingly, the word Institution only appears once
> in the latest HLR. "Contracts" in adding contracts as a valid owner,
> must have subtracted institutions. Therefore, the Chest has no
> shinies. From rule 2166 "Unless modified by an asset's backing
> document, ownership of an asset is restricted to Agora, players, and
> contracts.".
> 
> Glad I noticed this a.;

Oh, hell. When did that pass? I can fix up my records, I just need to know when 
the change happened so that I can determine which shinies reverted to Agora and 
which shinies never entered the Chest in the first place.

-o



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Re: DIS: Proto: Complete Economic Overhaul

2017-10-31 Thread VJ Rada
Actually, rather embarrasingly, the word Institution only appears once
in the latest HLR. "Contracts" in adding contracts as a valid owner,
must have subtracted institutions. Therefore, the Chest has no
shinies. From rule 2166 "Unless modified by an asset's backing
document, ownership of an asset is restricted to Agora, players, and
contracts.".

Glad I noticed this a.;

On Tue, Oct 31, 2017 at 5:13 PM, Owen Jacobson  wrote:
> Repealing the rule that defines a thing’s existence has not always, and 
> reliably, caused that thing to cease to exist.
>
> Case study: all the concerns over outstanding contracts from prior iterations 
> potentially springing back into life.
>
> I _strongly_ suspect that repealing the rules defining the Chest as an 
> Institution would cause it to cease to be one, but I really don’t fancy 
> cleaning up the mess, and being explicit costs very little.
>
> -o
>
>> On Oct 31, 2017, at 2:11 AM, VJ Rada  wrote:
>>
>> It would. Valid owners of assets are players, Agora and Institutions,
>> of which one is the Chest. Destroying the Chest would cause it to no
>> longer be an institution, the money would transfer to Agora by
>> default, and under the new rules it would be destroyed.
>>
>> On Tue, Oct 31, 2017 at 5:06 PM, Owen Jacobson  wrote:
>>>
 On Oct 25, 2017, at 9:29 PM, Nic Evans  wrote:

 In the interest of collaborating with everyone else that is working on
 econ-related proposals, I'm posting the drafts of my Econ Overhaul as
 they get written. Here's the first one. Would love any feedback.

 # Shinies

 Amend 2483 'Economics' to read, in full:

   Shinies (singular "shiny", abbreviated "sh.") are a liquid currency
   and the official currency of Agora.

   If Agora would own shinies, they are instead destroyed.

   The Treasuror is the recordkeepor for shinies.

 Repeal 2487 'Shiny Supply Level’
>>>
>>> These three rules, together, appear to match the overall feeling of Agora 
>>> lately - the fixed supply dynamics are the biggest impediment to keeping 
>>> Shinies moving smoothly.
>>>
 Amend 2496 'Rewards' to read, in full:

   A Reward is a specified amount of shinies associated with a Reward
   Condition. For each time a player meets a Reward Condition, e CAN
   and MAY claim the specified award, by announcement, exactly once
   within 24 hours of meeting the Reward Condition.

   When a player 'claims' a Reward, the specified number of shinies are
   created in eir possession.

   Below is an exhaustive list of Reward Conditions and eir rewards:

   * Being the author of an adopted proposal: 5 sh.

   * Judging a CFJ that e was assigned to: 5 sh.

   * Publishing a duty-fulfilling report: 5 sh. This reward
 can only be claimed once per office per week for a weekly report
 and once per office per month for a monthly report.

   * Resolving an Agoran Decision for the first time this week: 5 sh.

   * Having a Thesis pass peer-review and be granted a Degree based on
 its merit: 20 sh.

 [NOTE: I removed the Pend Reward.]

 [TODO: Add definitions to better distinguish first drafts of reports and
 amended reports.]

 [TODO: Replace blue cards with fines. Players get fined for bad reports
 and mooted judgements. If they can't pay the fine, they can be carded.]

 Repeal 2497 'Floating Value'

 Repeal 2499 'Welcome Packages'

 Repeal 2508 'Community Chest’
>>>
>>> Please remember to do something with the Community Chest’s assets. I’m not 
>>> fully confident that repealing the rule would be sufficient to cause its 
>>> shinies to be destroyed.
>>>
 Amend 2516 to read, in full:

   As part of eir monthly duties, the Secretary SHALL, for every player,
   create in eir possession 50 shinies.

   As part of eir weekly duties, the Secretary SHALL, for every player
   that registered in the last week, create in eir possession 50
   shinies.

 [NOTE: 50 is enough to perform 5 actions under the Triangular Costs
 paradigm, and still have a bit left over.]

 Repeal 2500 'Action Points'

 Enact a new Power 1 rule titled 'Triangular Costs' with the following
 text:

   Action Cost is a player switch, with possible values of triangular
   numbers, and default value of 1. At the beginning of every month,
   every player's Action Cost is set to 1.

 [NOTE: I have no explanation for using triangular numbers except it
 feels good.]

 Amend 2445 'How to Pend a Proposal' by replacing the paragraphs
 starting with 'a)' and 'b)' with:

   a) by spending 1 Pending Ticket, OR

   b) by paying eir Action Cost in shinies. Eir Action Cost is then
  flipped to the 

Re: DIS: Proto: Complete Economic Overhaul

2017-10-31 Thread Owen Jacobson
Repealing the rule that defines a thing’s existence has not always, and 
reliably, caused that thing to cease to exist.

Case study: all the concerns over outstanding contracts from prior iterations 
potentially springing back into life.

I _strongly_ suspect that repealing the rules defining the Chest as an 
Institution would cause it to cease to be one, but I really don’t fancy 
cleaning up the mess, and being explicit costs very little.

-o

> On Oct 31, 2017, at 2:11 AM, VJ Rada  wrote:
> 
> It would. Valid owners of assets are players, Agora and Institutions,
> of which one is the Chest. Destroying the Chest would cause it to no
> longer be an institution, the money would transfer to Agora by
> default, and under the new rules it would be destroyed.
> 
> On Tue, Oct 31, 2017 at 5:06 PM, Owen Jacobson  wrote:
>> 
>>> On Oct 25, 2017, at 9:29 PM, Nic Evans  wrote:
>>> 
>>> In the interest of collaborating with everyone else that is working on
>>> econ-related proposals, I'm posting the drafts of my Econ Overhaul as
>>> they get written. Here's the first one. Would love any feedback.
>>> 
>>> # Shinies
>>> 
>>> Amend 2483 'Economics' to read, in full:
>>> 
>>>   Shinies (singular "shiny", abbreviated "sh.") are a liquid currency
>>>   and the official currency of Agora.
>>> 
>>>   If Agora would own shinies, they are instead destroyed.
>>> 
>>>   The Treasuror is the recordkeepor for shinies.
>>> 
>>> Repeal 2487 'Shiny Supply Level’
>> 
>> These three rules, together, appear to match the overall feeling of Agora 
>> lately - the fixed supply dynamics are the biggest impediment to keeping 
>> Shinies moving smoothly.
>> 
>>> Amend 2496 'Rewards' to read, in full:
>>> 
>>>   A Reward is a specified amount of shinies associated with a Reward
>>>   Condition. For each time a player meets a Reward Condition, e CAN
>>>   and MAY claim the specified award, by announcement, exactly once
>>>   within 24 hours of meeting the Reward Condition.
>>> 
>>>   When a player 'claims' a Reward, the specified number of shinies are
>>>   created in eir possession.
>>> 
>>>   Below is an exhaustive list of Reward Conditions and eir rewards:
>>> 
>>>   * Being the author of an adopted proposal: 5 sh.
>>> 
>>>   * Judging a CFJ that e was assigned to: 5 sh.
>>> 
>>>   * Publishing a duty-fulfilling report: 5 sh. This reward
>>> can only be claimed once per office per week for a weekly report
>>> and once per office per month for a monthly report.
>>> 
>>>   * Resolving an Agoran Decision for the first time this week: 5 sh.
>>> 
>>>   * Having a Thesis pass peer-review and be granted a Degree based on
>>> its merit: 20 sh.
>>> 
>>> [NOTE: I removed the Pend Reward.]
>>> 
>>> [TODO: Add definitions to better distinguish first drafts of reports and
>>> amended reports.]
>>> 
>>> [TODO: Replace blue cards with fines. Players get fined for bad reports
>>> and mooted judgements. If they can't pay the fine, they can be carded.]
>>> 
>>> Repeal 2497 'Floating Value'
>>> 
>>> Repeal 2499 'Welcome Packages'
>>> 
>>> Repeal 2508 'Community Chest’
>> 
>> Please remember to do something with the Community Chest’s assets. I’m not 
>> fully confident that repealing the rule would be sufficient to cause its 
>> shinies to be destroyed.
>> 
>>> Amend 2516 to read, in full:
>>> 
>>>   As part of eir monthly duties, the Secretary SHALL, for every player,
>>>   create in eir possession 50 shinies.
>>> 
>>>   As part of eir weekly duties, the Secretary SHALL, for every player
>>>   that registered in the last week, create in eir possession 50
>>>   shinies.
>>> 
>>> [NOTE: 50 is enough to perform 5 actions under the Triangular Costs
>>> paradigm, and still have a bit left over.]
>>> 
>>> Repeal 2500 'Action Points'
>>> 
>>> Enact a new Power 1 rule titled 'Triangular Costs' with the following
>>> text:
>>> 
>>>   Action Cost is a player switch, with possible values of triangular
>>>   numbers, and default value of 1. At the beginning of every month,
>>>   every player's Action Cost is set to 1.
>>> 
>>> [NOTE: I have no explanation for using triangular numbers except it
>>> feels good.]
>>> 
>>> Amend 2445 'How to Pend a Proposal' by replacing the paragraphs
>>> starting with 'a)' and 'b)' with:
>>> 
>>>   a) by spending 1 Pending Ticket, OR
>>> 
>>>   b) by paying eir Action Cost in shinies. Eir Action Cost is then
>>>  flipped to the next highest triangular number.
>>> 
>>> Amend 991 'Calls for Judgement' by replacing the paragraphs starting
>>> with 'a)' and 'b)' with:
>>> 
>>>   a) by spending 1 CFJ Ticket, OR
>>> 
>>>   b) by paying eir Action Cost in shinies. Eir Action Cost is then
>>>  flipped to the next highest triangular number.
>>> 
>>> # Estates
>>> 
>>> [TODO: All of this]
>>> 
>>> # Stamps
>>> 
>>> Amend 2498 'Economic Wins' by changing its title to "Stamps"
>>> and amending it to read in full:
>>> 
>>>   Stamps are an asset. The Treasuror is the 

Re: DIS: Proto: Complete Economic Overhaul

2017-10-31 Thread VJ Rada
It would. Valid owners of assets are players, Agora and Institutions,
of which one is the Chest. Destroying the Chest would cause it to no
longer be an institution, the money would transfer to Agora by
default, and under the new rules it would be destroyed.

On Tue, Oct 31, 2017 at 5:06 PM, Owen Jacobson  wrote:
>
>> On Oct 25, 2017, at 9:29 PM, Nic Evans  wrote:
>>
>> In the interest of collaborating with everyone else that is working on
>> econ-related proposals, I'm posting the drafts of my Econ Overhaul as
>> they get written. Here's the first one. Would love any feedback.
>>
>> # Shinies
>>
>> Amend 2483 'Economics' to read, in full:
>>
>>Shinies (singular "shiny", abbreviated "sh.") are a liquid currency
>>and the official currency of Agora.
>>
>>If Agora would own shinies, they are instead destroyed.
>>
>>The Treasuror is the recordkeepor for shinies.
>>
>> Repeal 2487 'Shiny Supply Level’
>
> These three rules, together, appear to match the overall feeling of Agora 
> lately - the fixed supply dynamics are the biggest impediment to keeping 
> Shinies moving smoothly.
>
>> Amend 2496 'Rewards' to read, in full:
>>
>>A Reward is a specified amount of shinies associated with a Reward
>>Condition. For each time a player meets a Reward Condition, e CAN
>>and MAY claim the specified award, by announcement, exactly once
>>within 24 hours of meeting the Reward Condition.
>>
>>When a player 'claims' a Reward, the specified number of shinies are
>>created in eir possession.
>>
>>Below is an exhaustive list of Reward Conditions and eir rewards:
>>
>>* Being the author of an adopted proposal: 5 sh.
>>
>>* Judging a CFJ that e was assigned to: 5 sh.
>>
>>* Publishing a duty-fulfilling report: 5 sh. This reward
>>  can only be claimed once per office per week for a weekly report
>>  and once per office per month for a monthly report.
>>
>>* Resolving an Agoran Decision for the first time this week: 5 sh.
>>
>>* Having a Thesis pass peer-review and be granted a Degree based on
>>  its merit: 20 sh.
>>
>> [NOTE: I removed the Pend Reward.]
>>
>> [TODO: Add definitions to better distinguish first drafts of reports and
>> amended reports.]
>>
>> [TODO: Replace blue cards with fines. Players get fined for bad reports
>> and mooted judgements. If they can't pay the fine, they can be carded.]
>>
>> Repeal 2497 'Floating Value'
>>
>> Repeal 2499 'Welcome Packages'
>>
>> Repeal 2508 'Community Chest’
>
> Please remember to do something with the Community Chest’s assets. I’m not 
> fully confident that repealing the rule would be sufficient to cause its 
> shinies to be destroyed.
>
>> Amend 2516 to read, in full:
>>
>>As part of eir monthly duties, the Secretary SHALL, for every player,
>>create in eir possession 50 shinies.
>>
>>As part of eir weekly duties, the Secretary SHALL, for every player
>>that registered in the last week, create in eir possession 50
>>shinies.
>>
>> [NOTE: 50 is enough to perform 5 actions under the Triangular Costs
>> paradigm, and still have a bit left over.]
>>
>> Repeal 2500 'Action Points'
>>
>> Enact a new Power 1 rule titled 'Triangular Costs' with the following
>> text:
>>
>>Action Cost is a player switch, with possible values of triangular
>>numbers, and default value of 1. At the beginning of every month,
>>every player's Action Cost is set to 1.
>>
>> [NOTE: I have no explanation for using triangular numbers except it
>> feels good.]
>>
>> Amend 2445 'How to Pend a Proposal' by replacing the paragraphs
>> starting with 'a)' and 'b)' with:
>>
>>a) by spending 1 Pending Ticket, OR
>>
>>b) by paying eir Action Cost in shinies. Eir Action Cost is then
>>   flipped to the next highest triangular number.
>>
>> Amend 991 'Calls for Judgement' by replacing the paragraphs starting
>> with 'a)' and 'b)' with:
>>
>>a) by spending 1 CFJ Ticket, OR
>>
>>b) by paying eir Action Cost in shinies. Eir Action Cost is then
>>   flipped to the next highest triangular number.
>>
>> # Estates
>>
>> [TODO: All of this]
>>
>> # Stamps
>>
>> Amend 2498 'Economic Wins' by changing its title to "Stamps"
>> and amending it to read in full:
>>
>>Stamps are an asset. The Treasuror is the recordkeepor of Stamps.
>>
>>Each stamp has an associated Series and Value. The Series of a Stamp
>>is assigned at its creation.
>>
>>The Value of a given stamp is the current total number of stamps
>>divided by the current total number of stamps within the same Series.
>>
>> Create a new Power 1 rule titled "Stamp Collections" with the following
>> text:
>>
>>A Collection is any three stamps fitting some condition. A Collection
>>has a Value, and CAN be destroyed by announcement to create that
>>value in shinies.
>>
>>A Set is a Collection where all stamps are of the same Series. A set
>>has a value equal to three time the 

Re: DIS: Proto: Complete Economic Overhaul

2017-10-31 Thread Owen Jacobson

> On Oct 25, 2017, at 9:29 PM, Nic Evans  wrote:
> 
> In the interest of collaborating with everyone else that is working on
> econ-related proposals, I'm posting the drafts of my Econ Overhaul as
> they get written. Here's the first one. Would love any feedback.
> 
> # Shinies
> 
> Amend 2483 'Economics' to read, in full:
> 
>Shinies (singular "shiny", abbreviated "sh.") are a liquid currency
>and the official currency of Agora.
> 
>If Agora would own shinies, they are instead destroyed.
> 
>The Treasuror is the recordkeepor for shinies.
> 
> Repeal 2487 'Shiny Supply Level’

These three rules, together, appear to match the overall feeling of Agora 
lately - the fixed supply dynamics are the biggest impediment to keeping 
Shinies moving smoothly.

> Amend 2496 'Rewards' to read, in full:
> 
>A Reward is a specified amount of shinies associated with a Reward
>Condition. For each time a player meets a Reward Condition, e CAN
>and MAY claim the specified award, by announcement, exactly once
>within 24 hours of meeting the Reward Condition.
> 
>When a player 'claims' a Reward, the specified number of shinies are
>created in eir possession.
> 
>Below is an exhaustive list of Reward Conditions and eir rewards:
> 
>* Being the author of an adopted proposal: 5 sh.
> 
>* Judging a CFJ that e was assigned to: 5 sh.
> 
>* Publishing a duty-fulfilling report: 5 sh. This reward
>  can only be claimed once per office per week for a weekly report
>  and once per office per month for a monthly report.
> 
>* Resolving an Agoran Decision for the first time this week: 5 sh.
> 
>* Having a Thesis pass peer-review and be granted a Degree based on
>  its merit: 20 sh.
> 
> [NOTE: I removed the Pend Reward.]
> 
> [TODO: Add definitions to better distinguish first drafts of reports and
> amended reports.]
> 
> [TODO: Replace blue cards with fines. Players get fined for bad reports
> and mooted judgements. If they can't pay the fine, they can be carded.]
> 
> Repeal 2497 'Floating Value'
> 
> Repeal 2499 'Welcome Packages'
> 
> Repeal 2508 'Community Chest’

Please remember to do something with the Community Chest’s assets. I’m not 
fully confident that repealing the rule would be sufficient to cause its 
shinies to be destroyed.

> Amend 2516 to read, in full:
> 
>As part of eir monthly duties, the Secretary SHALL, for every player,
>create in eir possession 50 shinies.
> 
>As part of eir weekly duties, the Secretary SHALL, for every player
>that registered in the last week, create in eir possession 50
>shinies.
> 
> [NOTE: 50 is enough to perform 5 actions under the Triangular Costs
> paradigm, and still have a bit left over.]
> 
> Repeal 2500 'Action Points'
> 
> Enact a new Power 1 rule titled 'Triangular Costs' with the following
> text:
> 
>Action Cost is a player switch, with possible values of triangular
>numbers, and default value of 1. At the beginning of every month,
>every player's Action Cost is set to 1.
> 
> [NOTE: I have no explanation for using triangular numbers except it
> feels good.]
> 
> Amend 2445 'How to Pend a Proposal' by replacing the paragraphs
> starting with 'a)' and 'b)' with:
> 
>a) by spending 1 Pending Ticket, OR
> 
>b) by paying eir Action Cost in shinies. Eir Action Cost is then
>   flipped to the next highest triangular number.
> 
> Amend 991 'Calls for Judgement' by replacing the paragraphs starting
> with 'a)' and 'b)' with:
> 
>a) by spending 1 CFJ Ticket, OR
> 
>b) by paying eir Action Cost in shinies. Eir Action Cost is then
>   flipped to the next highest triangular number.
> 
> # Estates
> 
> [TODO: All of this]
> 
> # Stamps
> 
> Amend 2498 'Economic Wins' by changing its title to "Stamps"
> and amending it to read in full:
> 
>Stamps are an asset. The Treasuror is the recordkeepor of Stamps.
> 
>Each stamp has an associated Series and Value. The Series of a Stamp
>is assigned at its creation.
> 
>The Value of a given stamp is the current total number of stamps
>divided by the current total number of stamps within the same Series.
> 
> Create a new Power 1 rule titled "Stamp Collections" with the following
> text:
> 
>A Collection is any three stamps fitting some condition. A Collection
>has a Value, and CAN be destroyed by announcement to create that
>value in shinies.
> 
>A Set is a Collection where all stamps are of the same Series. A set
>has a value equal to three time the sum of the values of the stamps
>in it.
> 
>A Run is a Collection where all stamps are of different Series. A run
>has a value equal to the sum of the values of the stamps in it.
> 
>A player MAY destroy any Collection e owns by announcement to create,
>in eir possession, the Collection's Value in shinies.
> 
>When the Treasuror publishes eir weekly report, e SHALL destroy
>any Collections any 

Re: DIS: Proto: Complete Economic Overhaul

2017-10-26 Thread Publius Scribonius Scholasticus
While you're at it, could you rename Economics as Shinies?


On 10/25/2017 09:29 PM, Nic Evans wrote:
> In the interest of collaborating with everyone else that is working on
> econ-related proposals, I'm posting the drafts of my Econ Overhaul as
> they get written. Here's the first one. Would love any feedback.
>
> # Shinies
>
> Amend 2483 'Economics' to read, in full:
>
>    Shinies (singular "shiny", abbreviated "sh.") are a liquid currency
>    and the official currency of Agora.
>
>    If Agora would own shinies, they are instead destroyed.
>
>    The Treasuror is the recordkeepor for shinies.
>
> Repeal 2487 'Shiny Supply Level'
>
> Amend 2496 'Rewards' to read, in full:
>
>    A Reward is a specified amount of shinies associated with a Reward
>    Condition. For each time a player meets a Reward Condition, e CAN
>    and MAY claim the specified award, by announcement, exactly once
>    within 24 hours of meeting the Reward Condition.
>
>    When a player 'claims' a Reward, the specified number of shinies are
>    created in eir possession.
>
>    Below is an exhaustive list of Reward Conditions and eir rewards:
>
>    * Being the author of an adopted proposal: 5 sh.
>
>    * Judging a CFJ that e was assigned to: 5 sh.
>
>    * Publishing a duty-fulfilling report: 5 sh. This reward
>  can only be claimed once per office per week for a weekly report
>  and once per office per month for a monthly report.
>
>    * Resolving an Agoran Decision for the first time this week: 5 sh.
>
>    * Having a Thesis pass peer-review and be granted a Degree based on
>  its merit: 20 sh.
>
> [NOTE: I removed the Pend Reward.]
>
> [TODO: Add definitions to better distinguish first drafts of reports and
> amended reports.]
>
> [TODO: Replace blue cards with fines. Players get fined for bad reports
> and mooted judgements. If they can't pay the fine, they can be carded.]
>
> Repeal 2497 'Floating Value'
>
> Repeal 2499 'Welcome Packages'
>
> Repeal 2508 'Community Chest'
>
> Amend 2516 to read, in full:
>
>    As part of eir monthly duties, the Secretary SHALL, for every player,
>    create in eir possession 50 shinies.
>
>    As part of eir weekly duties, the Secretary SHALL, for every player
>    that registered in the last week, create in eir possession 50
>    shinies.
>
> [NOTE: 50 is enough to perform 5 actions under the Triangular Costs
> paradigm, and still have a bit left over.]
>
> Repeal 2500 'Action Points'
>
> Enact a new Power 1 rule titled 'Triangular Costs' with the following
> text:
>
>    Action Cost is a player switch, with possible values of triangular
>    numbers, and default value of 1. At the beginning of every month,
>    every player's Action Cost is set to 1.
>
> [NOTE: I have no explanation for using triangular numbers except it
> feels good.]
>
> Amend 2445 'How to Pend a Proposal' by replacing the paragraphs
> starting with 'a)' and 'b)' with:
>
>    a) by spending 1 Pending Ticket, OR
>
>    b) by paying eir Action Cost in shinies. Eir Action Cost is then
>   flipped to the next highest triangular number.
>
> Amend 991 'Calls for Judgement' by replacing the paragraphs starting
> with 'a)' and 'b)' with:
>
>    a) by spending 1 CFJ Ticket, OR
>
>    b) by paying eir Action Cost in shinies. Eir Action Cost is then
>   flipped to the next highest triangular number.
>
> # Estates
>
> [TODO: All of this]
>
> # Stamps
>
> Amend 2498 'Economic Wins' by changing its title to "Stamps"
> and amending it to read in full:
>
>    Stamps are an asset. The Treasuror is the recordkeepor of Stamps.
>
>    Each stamp has an associated Series and Value. The Series of a Stamp
>    is assigned at its creation.
>
>    The Value of a given stamp is the current total number of stamps
>    divided by the current total number of stamps within the same Series.
>
> Create a new Power 1 rule titled "Stamp Collections" with the following
> text:
>
>    A Collection is any three stamps fitting some condition. A Collection
>    has a Value, and CAN be destroyed by announcement to create that
>    value in shinies.
>
>    A Set is a Collection where all stamps are of the same Series. A set
>    has a value equal to three time the sum of the values of the stamps
>    in it.
>
>    A Run is a Collection where all stamps are of different Series. A run
>    has a value equal to the sum of the values of the stamps in it.
>
>    A player MAY destroy any Collection e owns by announcement to create,
>    in eir possession, the Collection's Value in shinies.
>
>    When the Treasuror publishes eir weekly report, e SHALL destroy
>    any Collections any player owns to create, in that player's
>    possession, the Collection's Value in shinies.
>
> TODO: Weekly, Agora either auctions any stamps it has or creates three
> of the same Series, randomly chosen from the list of current players,
> and auctions them.
>
>




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Re: DIS: Proto: Complete Economic Overhaul

2017-10-25 Thread Alexis Hunt
On Wed, 25 Oct 2017 at 23:15 Nic Evans  wrote:

> The intended specialization is in the not-yet-included Estates sections.
> Each player could have only one estate, and each estate would produce
> either Pend Tickets or CFJ Tickets (probably with nicer names). Paying for
> everything in shinies is intended to be infeasible in the long run to
> encourage using estates and trading.
>

Ah. Strong dislike: CFJs and proposals really shouldn't be the core driver
of the economy.


Re: DIS: Proto: Complete Economic Overhaul

2017-10-25 Thread Nic Evans


On 10/25/17 21:50, Alexis Hunt wrote:
>
> Amend 2445 'How to Pend a Proposal' by replacing the paragraphs
> starting with 'a)' and 'b)' with:
>
>    a) by spending 1 Pending Ticket, OR
>
> How does one get a Pend Ticket? 
>
>    b) by paying eir Action Cost in shinies. Eir Action Cost is then
>   flipped to the next highest triangular number.
>
> That's too expensive. That's only 5 per month.
>
> Overall, it seems quite weak in my opinion. It doesn't support
> specialization and has costs that are too high.

The intended specialization is in the not-yet-included Estates sections.
Each player could have only one estate, and each estate would produce
either Pend Tickets or CFJ Tickets (probably with nicer names). Paying
for everything in shinies is intended to be infeasible in the long run
to encourage using estates and trading.


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