[android-developers] Re: WallpaperService.Engine.onOffsetsChanged() gone in ICS?

2011-10-24 Thread Darren K
I don't think the issue is that onOffsetsChanged() isn't getting called. It's that it only gets called once, with values of 0 for everything. I tried this with one of mine and logged calls to onOffsetsChanged(). It is not called while scrolling home screens. I noticed during Andy Rubin's

[android-developers] Re: WallpaperService.Engine.onOffsetsChanged() gone in ICS?

2011-10-24 Thread Darren K
To clarify...Duarte's presentation, not Rubin. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to

[android-developers] Re: WallpaperService.Engine.onOffsetsChanged() gone in ICS?

2011-10-21 Thread Darren K
HTC did this in the Sense 3.0 launcher as well. And I did get users emailing me and asking how to fix it. I had to tell them they were out of luck unless they wanted to download an alternate launcher from the Market. The ones who emailed me did understand that the problem was not my fault.

[android-developers] Are the recommended action bar icon sizes incorrect?

2011-10-20 Thread Darren K
I was trying to follow the official recommended icon sizes for action bar menu icons: http://developer.android.com/guide/practices/ui_guidelines/icon_design_action_bar.html However, following these results in a comparatively tiny icon. When looking at the resources included for Honeycomb or

[android-developers] Problem with ADT14

2011-10-19 Thread Darren K
I'm having issues with projects that use libraries. A lot of these issues were cleared up by downloading the Platform Tools released this morning, but resources from the library project are getting mismatched ints in the projects that use them, which causes a runtime crash. -- You received

[android-developers] Re: application icons and other application graphics design

2011-10-15 Thread Darren K
I recommend using a vector graphics program to do icons rather than Gimp. Then you have a lot of control over tweaking the image, and you can blow it up as much as you want, which you'll need for the 512x512 icon for Android Market and other app stores. And you might want to use pieces of your

[android-developers] Re: Two menu buttons in Honeycomb?

2011-10-14 Thread Darren K
I discovered the error, with some help from StackOverflow. Make sure you didn't forget to put android: in front of targetSdkVersion in the manifest. That was my error. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group,

[android-developers] Re: Two menu buttons in Honeycomb?

2011-10-13 Thread Darren K
I have this exact same problem. Pressing the on in the system bar expands the one on the action bar. I have set targetSdkVersion to 11. Also tried it with 13. There must be some exception that both of us have found to the rule not to show the system bar legacy menu button when targeting 11.

[android-developers] Re: Soft Home Button Makes Games Suck on Android

2011-10-13 Thread Darren K
Here's a weird idea... if you need controls at the bottom of your screen, can you set up the game to be displayed upside down? Could be a pain to develop it that way, though... -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to