Re: [android-developers] Total User Installs decreasing

2013-01-14 Thread Iain King
I'm not stressing, I'm just curious :) I don't understand how that number can go down. On Saturday, 12 January 2013 21:16:03 UTC, TreKing wrote: On Sat, Jan 12, 2013 at 2:59 PM, Iain King iain...@gmail.comjavascript: wrote: My total user installs on an app has gone down by 2 over the last

[android-developers] Total User Installs decreasing

2013-01-12 Thread Iain King
My total user installs on an app has gone down by 2 over the last couple of weeks. I have no cancelled orders or anything like that; anyone know how this is possible? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group,

[android-developers] Gamepads and uses-feature

2013-01-07 Thread Iain King
Are there plans to add a uses-feature for gamepads? What with a couple of third-parties making pads for android devices, and Nvidia's recently announced android handheld, the prospect of making actual game games for Android (and not just touchscreen friendly ones) seems to be becoming a

[android-developers] Re: OOM on Droid 4 / Razr / Razr Maxx (so: Motorola Android phones?)

2012-10-25 Thread Iain King
/pigmentdemo.apk Thanks in advance! Iain On Thursday, 11 October 2012 14:51:50 UTC+1, Iain King wrote: Had a sudden influx of users recently, and from that I've discovered that my app doesn't run on the Droid 4 or the Razr. It seems that it runs out of memory, though the app runs fine

[android-developers] OOM on Droid 4 / Razr / Razr Maxx (so: Motorola Android phones?)

2012-10-11 Thread Iain King
Had a sudden influx of users recently, and from that I've discovered that my app doesn't run on the Droid 4 or the Razr. It seems that it runs out of memory, though the app runs fine on all other handsets (AFAIK), including much older handsets. For example, it runs on the HTC Desire, which

[android-developers] Re: OOM on Droid 4 / Razr / Razr Maxx (so: Motorola Android phones?)

2012-10-11 Thread Iain King
When run on a Razr the app will be loading exactly the same apps *When run on a Razr the app will be loading exactly the same assets -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to

[android-developers] Re: reduce size of a screen

2012-05-28 Thread Iain King
On Sunday, 27 May 2012 08:31:01 UTC+1, baturanija1 wrote: Hej people,i am making an application wich screen has a good dimension for my phone-HTC DESIRE .there are othes phones who has smaller or bigger screen...so i am asking is there an option to makk app to automaticly reduce a size of

[android-developers] Re: Repeat background

2012-05-28 Thread Iain King
On Monday, 28 May 2012 10:38:01 UTC+1, Kristoffer wrote: Hello. Iam using a small image and repeats it as a background in my app, this is how i do it. bgrepeat.png backgroundrepeat.xml i have them in the drawable folder. This is how the .xml look like. bitmap

[android-developers] Re: removing image data from memory

2012-05-09 Thread Iain King
Bitmaps have a recycle() method. I don't think that will fix the problem, I'm replying with it only because you haven't specifically listed it. I was using it, and like you have said: it helped a bit but did not solve the problem. I'm afraid I'm making sure I don't get an OOM crash by

Re: [android-developers] Demo/Full Game options on Google Play

2012-04-12 Thread Iain King
On Thursday, 12 April 2012 15:27:29 UTC+1, latimerius wrote: On Thu, Apr 12, 2012 at 2:34 AM, b0b wrote: Would it also be possible to initiate the LVL check from the free app? Not possible. You cannot add the request LVL permission to a free app. Hmm, that's kind of silly.

Re: [android-developers] Demo/Full Game options on Google Play

2012-04-12 Thread Iain King
, Iain King wrote: On Thursday, 12 April 2012 15:27:29 UTC+1, latimerius wrote: On Thu, Apr 12, 2012 at 2:34 AM, b0b wrote: Would it also be possible to initiate the LVL check from the free app? Not possible. You cannot add the request LVL permission to a free app

Re: [android-developers] Demo/Full Game options on Google Play

2012-04-12 Thread Iain King
On Thursday, 12 April 2012 16:26:37 UTC+1, latimerius wrote: I too consider not protecting the app at all a valid option. However, ideally I would like to have something to deter the more simple-minded cracking attacks. Anti-copying protection seems to follow the 80/20 rule quite often -

[android-developers] Demo/Full Game options on Google Play

2012-04-11 Thread Iain King
In the near future I'll be releasing a game on Google Play: both the full game (costed) and a free demo. The LVL license model looks good for this: when I check whether the user is licensed to play the game I can have it fully available if they've bought it, or switch to a cut-down feature set

Re: [android-developers] Demo/Full Game options on Google Play

2012-04-11 Thread Iain King
On Wednesday, 11 April 2012 12:47:30 UTC+1, Mark Murphy (a Commons Guy) wrote: On Wed, Apr 11, 2012 at 7:39 AM, Iain King wrote: Everyone who releases a free version seems to do it by releasing two different apps - I'd rather avoid that if I can. Then use in-app purchasing. Only

Re: [android-developers] Demo/Full Game options on Google Play

2012-04-11 Thread Iain King
On Wednesday, 11 April 2012 13:04:51 UTC+1, Mark Murphy (a Commons Guy) wrote: On Wed, Apr 11, 2012 at 7:56 AM, Iain King wrote: That would work, but I don't like the user experience: their first interaction at the store is to see Install (Free), and then their first interaction

Re: [android-developers] Demo/Full Game options on Google Play

2012-04-11 Thread Iain King
this. -- K 11 апреля 2012 г. 16:42 пользователь Latimerius написал: On Wed, Apr 11, 2012 at 1:47 PM, Mark Murphy wrote: On Wed, Apr 11, 2012 at 7:39 AM, Iain King wrote: Everyone who releases a free version seems to do it by releasing two different apps - I'd rather avoid that if I can

Re: [android-developers] Demo/Full Game options on Google Play

2012-04-11 Thread Iain King
On Wednesday, 11 April 2012 16:22:11 UTC+1, latimerius wrote: 2012/4/11 Justin Anderson My paid app actually does nothing other than the LVL check through the service. Would it also be possible to initiate the LVL check from the free app? Client-side security has to rely on

Re: [android-developers] Demo/Full Game options on Google Play

2012-04-11 Thread Iain King
On Wednesday, 11 April 2012 16:37:24 UTC+1, MagouyaWare wrote: Doesn't that end up with your user ending up with both apps installed anyway? So at some later time when they are trying to clear up space, they still see YourGame Demo is installed, and nuke it? In my case no, because I

[android-developers] Sharing private data between apps of differing permissions

2012-03-08 Thread Iain King
In order to minimise the required security for my apps I would like to split them into 2: the core app which has effectively no required permissions, and a manager app which will have internet access/write to SD/etc permissions. That way users can happily install the base app without having