[android-developers] Re: MediaPlayer in 0.9?

2008-08-31 Thread Steve Oldmeadow
Where are you storing the file? There is a change with the MediaPlayer where it can't open files in the application's data area for security reasons. The application must open the file and use a FileDescriptor version of setSource. Not sure if this is your problem but thought I'd mention it

[android-developers] Re: Orientation changes simulation

2008-08-31 Thread Steve Oldmeadow
You can rotate the emulator with the keypad 7 + 9 keys. That works for switching between portrait and landscape orientations. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this

[android-developers] Re: Developing a 2D game on Android

2008-08-29 Thread Steve Oldmeadow
What is happening with the FEATURE_OPENGL flag? The docs still indicate it will allow 2D APIs to be hardware accelerated. Is this being dropped for 1.0? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android

[android-developers] Re: Developing a 2D game on Android

2008-08-29 Thread Steve Oldmeadow
Thanks Romain. I must admit to thinking that is some damn tricky stuff to pull off, I look forward to seeing it eventually. Back to the drawing board for me. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android

[android-developers] Re: AndroidGL - 0.4

2008-08-19 Thread Steve Oldmeadow
That was quick! Thanks Brendan. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send

[android-developers] Re: Open GL Tutorial problem

2008-07-16 Thread Steve Oldmeadow
Brendan posted a version of his tutorials for m5. See here: http://groups.google.com/group/android-developers/browse_thread/thread/4a1068f3ab9e801b/079dc8e63a63b8e1 I don't recall having any problems with it. I certainly didn't need to modify the code. Are you sure you have the correct

[android-developers] Re: Golfzilla

2008-07-08 Thread Steve Oldmeadow
It is good Idea! We support Golf on Country at Final Release. Awesome. I'm looking forward to it. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to

[android-developers] Re: Golfzilla

2008-07-06 Thread Steve Oldmeadow
Very cool, I will want this for my phone. Could you make fantasy golf courses around cities for example? It would be great to play a golf game around New York or Paris. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google

[android-developers] Re: Problems with WebView

2008-07-03 Thread Steve Oldmeadow
There is a search function. http://groups.google.com/group/android-developers/browse_thread/thread/819374b1b0f77ab8/f5228517366d3664?lnk=gstq=WebView+bug#f5228517366d3664 --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google

[android-developers] Re: Looking for Mobile Social Software Apps on Android

2008-07-03 Thread Steve Oldmeadow
http://www.eitarosoft.co.jp/lamity.htm Virtual world social app. Not sure if it is MoSoSo maybe ViWoSoSo or MoViWoSoSo. Whatever it is its damn cool. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android

[android-developers] Re: Help on porting with ME4Android

2008-06-18 Thread Steve Oldmeadow
On Jun 19, 10:03 am, Lex [EMAIL PROTECTED] wrote: Thanks Steve for the links. How sure is the fact that InnaWorks is working on an Android porting ? It is just a rumour but an Android solution should be much simpler to create than their iPhone and BREW products. And what about external

[android-developers] Re: How to modify the menu ?

2008-06-17 Thread Steve Oldmeadow
Look at the onPrepareOptionsMenu method of Activity. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe

[android-developers] Re: Help on porting with ME4Android

2008-06-17 Thread Steve Oldmeadow
Not ME4Android but here is a solution, haven't tried it but it sounds interesting: http://www.netmite.com/android These guys are working on a ME - Android porting tool: http://www.mobile-distillery.com I've also heard rumours that these guys are working on a tool for Android:

[android-developers] Re: Google PLEASE don't let Android to dye

2008-06-11 Thread Steve Oldmeadow
I love what you bring out so far, i have worked on an app for the challenge, but there are 2 months with no sign: no new public SDK, no news, no nothing. Do you know about Google IO? They demoed Android on hardware around 2 weeks ago. Pretty big news if you ask me. The street view with

[android-developers] Re: Google PLEASE don't let Android to dye

2008-06-11 Thread Steve Oldmeadow
On Jun 11, 10:18 pm, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Sorry for my English Anil. @Steve - and what after that ? What we saw in that movie is everything we already knew from the SDK, and that thing with phone rotation is cool, but not so surprising - yet. The phone rotation thing

[android-developers] Re: Help on porting

2008-06-10 Thread Steve Oldmeadow
Where did you get ME4Android from? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group,

[android-developers] Re: BitmapFactory.decodeFile

2008-06-04 Thread Steve Oldmeadow
On Jun 4, 5:54 pm, reznic [EMAIL PROTECTED] wrote: I try to load image from: res/drawable/icon.png Bitmap bitmap = BitmapFactory.decodeFile(res/drawable/icon.png); result: bitmap is null why? Because you passed in an invalid path. If you put the image under res/drawable then you use the

[android-developers] Re: Can one play a ByteArrayInputStream audio with MediaPlayer?

2008-06-01 Thread Steve Oldmeadow
   http://www.seeingwithsound.com/midlet.htm which is why I am investigating if a port to Android would be possible, and was surprised by its current API limitations. Your app looks great. I'm sure a port will be possible but you may have to use javax.sound instead of MediaPlayer. I

[android-developers] Re: Can one play a ByteArrayInputStream audio with MediaPlayer?

2008-06-01 Thread Steve Oldmeadow
@blindfold. I remember seeing some people posting about converting FreeTTS to work in Android and having some success rendering the spoken text to a wave file that they could play in Android. Maybe you should speak with these people as it sounds like you have some common interests. Is there

[android-developers] Re: Smooth image scaling

2008-06-01 Thread Steve Oldmeadow
Have you turned antialiasing on in the paint object? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe

[android-developers] Re: How would you like your app marketed?

2008-05-31 Thread Steve Oldmeadow
Look at this story on engadgetmobile. Someone with a keen eye noticed the Market icon on the demo phone. The icon is a shopping bag with the bug droid on the side. http://www.engadgetmobile.com/2008/05/30/application-store-will-most-likely-appear-in-android/

[android-developers] Re: Can one play a ByteArrayInputStream audio with MediaPlayer?

2008-05-31 Thread Steve Oldmeadow
Android also includes javax.sound but it is not implemented yet. How many Java ME phones can do this? Even though the spec. may support it implementation is another story. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google

[android-developers] Re: Can Andoid mobil software

2008-05-14 Thread Steve Oldmeadow
On May 15, 3:37 am, HTC-Phone [EMAIL PROTECTED] wrote: Can Android Mobile Software drive on a HTC S710? Im sorry my English is not very good. :-) /Danish\ Kan Android Mobil Software køre på en HTC S710? Jeg over vejer lidt at køre det.. Check Youtube. I have seen videos of Android

[android-developers] Re: New to Programing and Android

2008-05-12 Thread Steve Oldmeadow
My suggestion is start with Java ME. You will learn about Java and developing for resource constrained devices - both of which are essential knowledge for Android development. After 6 months of 2 hours per day Java ME you will be ready for Android which will hopefully, by that time, have stable

[android-developers] Re: Tiled Drawable

2008-04-12 Thread Steve Oldmeadow
Has anyone succeeded in using Shaders ? Do they Work ? Yes, I'm using a shader for tiling bitmaps in my view background. I also got a ComposeShader working to apply a gradient across my background. The thread below might help:

[android-developers] Re: bitmap image changed. but why?

2008-04-09 Thread Steve Oldmeadow
On Apr 9, 1:42 pm, Gibson [EMAIL PROTECTED] wrote: Hi Steve,    Thanks for you advice. But i think there is no need to synchronize the bitmap. Because onCreate() method and onDraw() method won't strive for bitmap(I don't know whether you understand what i mean. English is not my mother

[android-developers] Re: Eclipse hangs when launching program file.. AGAIN !

2008-04-01 Thread Steve Oldmeadow
On Mar 26, 3:48 pm, wonderoid [EMAIL PROTECTED] wrote: Anyone found a fix for this yet? I noticed that it only happened for me when my application was in the foreground on the emulator. Now I always make sure I press the home key before rerunning my application. Haven't had this problem

[android-developers] Re: canvas outside of onDraw()

2008-03-29 Thread Steve Oldmeadow
Although now I'm having a problem of not being able to receive onKeyDown messages for some reason! Probably because I need to check input during my thread. any ideas/thoughts? You need to make the SurfaceView focusable. I do this in the Activity: myView.setFocusable(true);

[android-developers] Re: canvas outside of onDraw()

2008-03-28 Thread Steve Oldmeadow
Is it a real time game? If so I'd suggest using a SurfaceView, you can grab a canvas from the SurfaceHolder and draw to it when you like. You can tick your game from a Handler. Alternatively you could draw into a Bitmap and then just draw the Bitmap in the onDraw().

[android-developers] Re: Graphics performance

2008-03-27 Thread Steve Oldmeadow
to be the fastest, gives about 30fps. That is very promising. Is this at 240x320 or 320x480? What are your texture dimensions? Steve --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group

[android-developers] Re: loadFromXML causes InvalidPropertiesFormatException

2008-03-27 Thread Steve Oldmeadow
Where are you putting the properties XML? Don't forget Android processes XML in res/xml into a binary format, you need to put it in res/raw or assets to treat it as XML. Personally I find working with Android's binary format XML easier. The AttributeSet class is really handy for processing your

[android-developers] Re: Graphics performance

2008-03-27 Thread Steve Oldmeadow
It's full screen (with no status bars) at whatever the default resolution of the emulator is --- 320x480 seems about right. The texture is the same size. I may have to compromise slightly on performance for a real product, because GLES says you can only have powers-of-two texture sizes, so

[android-developers] Re: LogCat window doesn't work

2008-03-27 Thread Steve Oldmeadow
What about from the command line/shell? e.g type adb logcat --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To

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