This place is a mess anyway. Like Trevor said Google+ developer groups
didn't work out. They became social networking brag stations. An actual
forum BBS would be better but perhaps Google doesn't have any such company
written software and they tend to suffer from the NIH syndrome. With a
Google probably needs to bite the bullet and create a real forum. The
recruitment stuff could be in it's own section and topics specific to
development areas. The Google+ experiment didn't work out so well. What
does seem to work are actual forums but that would need to be budgeted and
at
I'm not quite clear on why one would be concerned about performance on
presenting a crossword page? Even if it took a couple seconds I don't
think users would be disappointed. It's like psychologically it's thinking
and doing something. Devices though are getting faster and faster. Even
We all know about the mess that Marshmallow brought with extended memory.
I do have an occasional patient who complains that they can't access the
database which is kept in an "extended memory" folder as it has been for
years (and as many apps do). The only way I can replicate their problem
I think we're expected to be psychic. Just put our Android phone to our
forehead and we'll immediately know the answers. There are all kinds of
reasons that apps break on new versions of Android. One of the known
reasons is that things don't work in the real world as they do in Mountain
There are some good blog articles online with concise information. You can
fill in the rest by reading Google's documentation though I wouldn't say
that documentation is Google's strong point.
On Sunday, January 31, 2016 at 8:38:48 AM UTC-8, Jin Cheng wrote:
>
> Hello, everybody.
> I am making
Along with the suggestions from the are depending on your app when you
check for those things maybe make the app seem it is running like normal
but it isn't. This is something I learned years ago when making Palm
apps. Hackers were proud about breaking the app but then were insulted by
And before they wanted developers to use StackOverflow they wanted us to
use the Google+ developr groups which are kind of a mess to sort through.
And then there was the Android Google group for those who were publishing
apps on the "Android Market". That was a fun group with many folks whose
On Tuesday, September 29, 2015 at 7:58:41 AM UTC-7, Ray Tayek wrote:
>
> i have 16g of ram. is there any reason to use more?
>
> if so, how do i do this?
>
> thanks
>
Sounds like you are running a virtualized emulator. I can't on this Linux
machine (it lacks 3 instructions on the AMD chip) so
marzo de 2015, 19:47:28 (UTC+1), jtoolsdev escribió:
And here's the web tools (I thought it was also in the prior package but
its not).
https://github.com/playgameservices/management-tools
On Wednesday, March 18, 2015 at 11:43:40 AM UTC-7, jtoolsdev wrote:
Try here:
https://github.com
is published for months and the
leaderboard too.
El martes, 17 de marzo de 2015, 19:53:44 (UTC+1), jtoolsdev escribió:
There's a web app that Google provides source for that will allow you to
delete the test scores. Just look through the docs for the game services
and you'll find it.
On Tuesday
And here's the web tools (I thought it was also in the prior package but
its not).
https://github.com/playgameservices/management-tools
On Wednesday, March 18, 2015 at 11:43:40 AM UTC-7, jtoolsdev wrote:
Try here:
https://github.com/playgameservices/android-basic-samples
On Wednesday
There's a web app that Google provides source for that will allow you to
delete the test scores. Just look through the docs for the game services
and you'll find it.
On Tuesday, March 17, 2015 at 8:04:15 AM UTC-7, saex wrote:
I have a fake score in my leaderboard, exists a way to delete it?
Sounds like a design oversight. File it as an issue if it hasn't been
already.
On Wednesday, January 7, 2015 12:55:31 PM UTC-8, Nathan wrote:
Due to changes in business conditions and agreements with third parties, I
need to phase out a yearly subscription.
That is, no new people will be
I ran into a similar problem but it turned out that just using Organize
Imports on each of those files did the trick. And doing so just
eliminated the .R reference altogether in each file. Then it built. Isn't
changing development environments fun!
On Thursday, December 18, 2014 9:59:58 PM
The proper way to do a contract is to have a signing fee which is very
standard in the industry. That way you are always ahead moneywise in the
game. If they won't do a signing fee that then you don't want to work for
them.
On Thursday, November 6, 2014 3:16:34 AM UTC-8, vonguyen wrote:
Hi
I don't recall that last week it said postal address. It looks like
they updated it and added more language to that section in Settings. AND
it mentions the address requirement that is in the developer terms so I
clicked on that link and did search on address and that word is not even in
Now says two hours:
https://support.google.com/googleplay/answer/134336
On Wednesday, October 1, 2014 3:18:45 PM UTC-7, Kostya Vasilyev wrote:
2014-10-02 0:07 GMT+04:00 jtoolsdev brian...@gmail.com javascript::
I still want to know what EU laws they are complying with? I don't see
I'm not an attorney but it looks to me that the section (4.3.2.4) of the EU
guidelines linked in that issue is only asking to know the place of
origin. Hence city, state or country might indeed suffice especially if
you look at the section preceding. There is an inference that email might
do
I still want to know what EU laws they are complying with? I don't see
anything about developer addresses in the letter the EU sent to them.
Also if you read the new agreement, section 3.7 shows the refund period as
48 hours instead of the NEW refund period of 2 hours. It apparently was
left
).
-- K
2014-09-25 22:55 GMT+04:00 jtoolsdev brian...@gmail.com javascript::
So if it has to do with European customer protection laws why don't they
just say so in the notification AND put a link the law? Or is that too
much work for them? There seems to be an attitude against people
So if it has to do with European customer protection laws why don't they
just say so in the notification AND put a link the law? Or is that too
much work for them? There seems to be an attitude against people being
able to make money on their own and that you MUST work with a big company
in
As one of the developers whose software was pirated a couple years back
(wondered where all those millions of dollars went) Google provided my
address to the FBI who sent the same letter than they emailed me and a
pamphlet about their anti-piracy activities. DHS should have no problem
Looks to me that most of these I've had are due to using a credit card that
had expired, incorrectly entered or maybe even stolen.
- Brian
On Friday, July 5, 2013 9:48:24 AM UTC-7, Nathan wrote:
I've always gotten a few of these orders. I have never known what the heck
that means or what
For one app I have two APKs, one for 10 tablets and another for everything
else. To get that working properly I uploaded a draft hello world app
testing two different manifest settings to see the supported devices. Now
they have implemented BETA and ALPHA version APKs you can test that way
17, 2013 3:31:23 PM UTC-4, jtoolsdev wrote:
On Ubuntu it's the .sh but I hadn't tried any troubleshooting. Just
wanted to see if it worked out of the box. The .sh file warns about using
OpenJDK. I have Oracle installed but probably not the version it is
looking for (upgrading Java 64-bit
Though that device is only 1024x600 maybe Play sees it as an xlargeScreen.
I've found much of the recommendations and settings not to work as the docs
advertise. I would suggest creating a draft application so you can play
with manifest settings to get a list of compatible devices.
On
that they use on Android Studio. If
you check it (inside the bin folder of Android Studio) you will see where
it checks for JDKs and you will be able to solve the problem!
On Fri, May 17, 2013 at 3:56 AM, jtoolsdev brian...@gmail.comjavascript:
wrote:
So what might break if the Java
So what might break if the Java configuration is changed? Changing Java
configurations is not something that developers do everyday. There
probably needs to be more complete instructions. Eclipse works fine with
my current configuration. I may wait on Studio until I see what problems
and
Kinda bad for a company famous for its Internet services. I'm seeing it
too.
On Saturday, January 12, 2013 12:59:55 PM UTC-8, Iain King wrote:
My total user installs on an app has gone down by 2 over the last couple
of weeks. I have no cancelled orders or anything like that; anyone know
Of course that tuner is DVB which will work in Europe but they don't have
an ATSC Android tuner which one would need in the US. They do have one for
laptops.
On Friday, December 28, 2012 2:08:31 PM UTC-8, bob wrote:
It sounds like this is what you are looking for:
, December 27, 2012 1:22:01 PM UTC-8, jtoolsdev wrote:
Of course after I posted the topic I remembered I wanted to try launching
the emulator with with Use Host GPU checked and the Nexus 10 emulator
launched. Same with the 1080p (probably should be 1200p or double
960x600).
On Thursday
I've tried to create an emulator device definition for the Nexus 10 which
double 1280x800 or 2560x1600. It won't run and logcat seems to show it in
a loop. I tried a 1920x1080 device and it did the same thing. I need to
test some bitmap scaling for my tablet app but am not able to do so with
instructions for high-resolution emulator images.
On Thu, Dec 27, 2012 at 3:50 PM, jtoolsdev brian...@gmail.comjavascript:
wrote:
I've tried to create an emulator device definition for the Nexus 10
which
double 1280x800 or 2560x1600. It won't run and logcat seems to show
Do you mean an emulator that does not require someone to download the whole
SDK just to test or review your app? A reviewer used the Bluestacks beta
last year to review one of my apps and I provided him a review copy of the
app and instructions on how to install it using Bluestacks.
On
We really need a tool determine how Google Play will filter our screen size
qualifiers before we update our APKs. I have two APKs for an app. One is
for devices with screens less than 10 in size and one for those of 10 or
larger. This has worked fine for a year but now I'm learning that the
Probably confusion. It's kind of hard to sort out information from those
documents. In fact I found that emulators and real devices were picking up
different dimens.xml files I was using for setting font sizes than what the
documentation claimed. Fortunately this had also been discovered by
I have a customer who reports that with my recent update the menu icon has
disappeared. I'm assuming the whole bottom bar has disappeared. However
my update took that into account and the target SDK is set at 11 and the
build SDK for 9. I'm using the support-4 jar. The configuration for
What do we do for Linux? I get the Camera folder for a Galaxy Nexus
opening on Ubuntu 10.04 but with my other devices I could get the whole SD
card. It also refuses to copy the JPG picture files though it will copy
the video files. I read this has something to do with MTP.
On Friday,
dpi
is correct. In my case I need for the app to use the correct dimens.xml
file but it wasn't working as advertised.
On Friday, November 23, 2012 11:46:12 AM UTC-8, Fran wrote:
On 11/23/2012 07:52 PM, jtoolsdev wrote:
Probably confusion. It's kind of hard to sort out information from
to 9 solved the
problem. This needs to be sorted out and made clearer in the docs.
On Friday, November 23, 2012 11:26:53 AM UTC-8, jtoolsdev wrote:
I have a customer who reports that with my recent update the menu icon has
disappeared. I'm assuming the whole bottom bar has disappeared
libraries.
On Monday, April 23, 2012 12:33:17 PM UTC-7, jtoolsdev wrote:
One of the techniques that I have been using to remove Log messages is to
use:
-assumenosideeffects class android.util.Log {
public static int v(...);
public static int i(...);
public static int w
It wouldn't surprise me if the qualification went first to companies that
have a tech support division. IOW, larger companies. Probably later for
smaller developers. Correct me if you know of any bedroom developers who
are top developers. There might be a tendency for less experienced
BTW, this method no longer works with the new scheme of using Proguard.
Anyone know why?
On Wednesday, March 9, 2011 5:29:50 AM UTC-8, Marcin Orlowski wrote:
Hi,
I try to strip all log calls from release app using proguard
(-assumenosideeffects) i noticed not all is removed. Some cases
It would be nice to have a tool that we can confirm how these display
qualifiers will show up on Play before we actually upload. Otherwise it
could be trial and error. I recently had someone get the Honeycomb version
I created for 10 and larger minimum 720p screens who has a 1024x600 7 and
to
verify it?
Is the particular user's device just large, without the extra? Have you
tried to find out?
Have you ruled out the possibility of custom firmware with bugs or an
unnatural density setting?
11.03.2012 2:21 пользователь jtoolsdev написал:
Problem is that you don't know whether
, jtoolsdev wrote:
I have now had a report that someone with the 1024x600 Samsung 6200 got
the APK intended for the 10 and larger size screens. With that APK the
layout uses Fragments to put all the display elements on one page and on a
1024x600 screen the display gets cropped on the right and bottom
.
On Friday, March 9, 2012 5:33:41 AM UTC-8, Mark Murphy (a Commons Guy)
wrote:
On Thu, Mar 8, 2012 at 10:28 PM, jtoolsdev brianjto...@gmail.com wrote:
I have now had a report that someone with the 1024x600 Samsung 6200 got
the
APK intended for the 10 and larger size screens.
I'd try
I have now had a report that someone with the 1024x600 Samsung 6200 got the
APK intended for the 10 and larger size screens. With that APK the layout
uses Fragments to put all the display elements on one page and on a
1024x600 screen the display gets cropped on the right and bottom. The
Does the app use the Google API instead of the Android API? The Kindle
Fire only has the Android API so if you built with the Google API it won't
run or even install on a Kindle Fire or other tablets and devices that have
on the Android API.
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I have a similar problem with one of my apps where I created a special
version (same app different APK) for 10 Honeycomb tablets. If a 7
Honeycomb tablet (1024x600) tries to run the app the screen will get
cropped and if a 7 tablet with 1280x720 runs it the widgets will be
difficult to use.
Currently I have an app that supports any size screen up to Android 3.0.
For 3.0 and above I have a 10 version using fragments. Now customers are
inquiring about 7 Honeycomb tablet support and the 10 version would be
cropped on those and unusable. I have created a 3.2 version which uses the
For users Google could do a lot better job about being in the face of new
users to understand how the Market works. I occasionally get those if I
get a new phone can I move your app on it emails which are NOT for the
developer to actually answer. I point them to the Market Help and at the
Because on a 7 the older tabbed system looks and works just fine. 10 and
larger it is absurd so using the different layout worked.
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One might wonder how many of those 1.5 devices listed in statistic are
really still active? I have a smattering of those but my apps don't do
anything currently that would cut them out anyway. I do have an different
APK for 10 tablets where I can use a full layout with fragments rather
than
I also found that selecting Run As-Android Application would trigger a
build if nothing else would.
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Look at the errors and the problems logs. They may provide a clue.
Granted some build problems don't provide enough clues which indeed can be
frustrating.
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Yes, lots of developers are having issues with r14. You might want to go
to the issues board to see what ones they are including yours. Xavier also
posted a link to an r14 issues article there and on a couple of other posts
here. They were planning a migration article but it didn't make it
It's bit a number of developers:
http://code.google.com/p/android/issues/detail?id=20398
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In the update notes they mention that the library build method has changed.
Then they detail a little more on the link to what has changed. What they
need is a blog article on what steps you need to update an old project to
the new system. That's the problem developers are having. I kinda
The new LogCat doesn't show anything at all. Is there some undocumented
voodoo one must do? There's nothing about any setting in the docs. I'm
running Eclipse Helios on 64-bit Ubuntu 10.04.
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Works after I restarted Eclipse, but I don't think that should be necessary.
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Both SDK 14 and ADT 14 installed in Eclipse and my existing projects that
depend on libraries are no longer showing. Instead I'm showing
com.android.ide.eclipse.adt.LIBRARIES
which was never included before. What's that about? My library is included
in the build path however. Removing and
I got a null pointer when my PNG file was incorrectly saved. Since I was
developing on Linux, I loaded it into GIMP and saved it back out and it
loaded. So you might check using one of the image files supplied in the
SDK.
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If one has created a Android 3.2 virtual device with a 7 1024x600 screen
and your app has android:requiresSmallestWidthDp=720 declared (for 10 or
greater screens) shouldn't the emulator refuse to load the app? Currently
it loads it. Or is this declaration only good for the Market?
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Yup, just select whatever widget needs a long click and hold down the mouse
button longer (as if it were a finger).
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Depends on how complicated your C/C++ code is. For me it was fairly easy to
do a search/replace for some elements and change the function calls a little
on a fairly complicated C++ library. Tangible Software makes commercial C++
to Java tool. I considered it for doing projects where a lot of
I may have stumbled into a system bug. I had a multi line TextView in the
Fragment to the left of the Fragment with a ListView. When I replaced the
TextView with a non-editable EditText instead the region filling with black
went away. However the TextView label above the EditView if I touch
This is occurring with Honeycomb (Android 11) OS. On exit the left edge
outside of a ListView in a Fragment is left black when exiting my Preference
Activity. This strip runs the height of the ListView and overlaps into a
little of the Fragments to the left. Any other dialog that is opened
Then this blog article needs to be rewritten:
http://android-developers.blogspot.com/2011/04/customizing-action-bar.html
Because it references style elements that don't work.
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There are some examples in the samples. But it depends how complicated your
BaseAdapter becomes. There are some good posts on StackOverflow too about
implementing them. You may want to look at custom adapter examples which
are built with the BaseAdapter class.
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I've been testing an Android 3.0 SDK 11 version of one of my apps. When
testing with Monkey I occasionally get an IllegalStateException when my data
form dialog closes and a ListView is refreshed. I cannot replicate this
doing the same thing manually with the emulator nor on my tablet. And
And if running the release key in an emulator or device the app will have to
be signed. That might be the step skipped.
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I'm getting this crash when I'm running my app with monkey. The crash is
not seen when just running the app on the emulator nor on a device. This is
a revision of an app I've had out for over a year and modified for tablets
using the Google 3.0 API.
java.lang.IllegalStateException: The
I've used CamStudio to record demo videos on an emulator. I haven't tried
it with a tablet image yet. It would require a fast machine (I'm running a
4 core 64-bit machine when I use CamStudio). It's free so you might give
it a try to see if it fits your needs:
http://camstudio.org/
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Follow up for those who might run into the same problem. The original code
was just moved from an Activity into a
DialogFragment modified for a fragment. Deep in the onCreateView code
checked to see if the database existed or had any entries. If it didn't it
popped up a Toast message that no
The same code that worked in an Activity when put into a DialogFragment for
accessing a new instance of a DBAdapter crashes if the database doesn't
exist or has no entries. It will work if there is at least one entry in the
database and generates a NullPointerException. My workaround is
Just a follow up but on the discussion group I was informed by Android
support that it is a known issue with the new emulator.
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I updated to everything new which included Android 3.1 revision 2 and the
latest 12.0 SDK tools and ADT Plugin up to date. If I resize a 3.0 or 3.1
emulator the display is screwed up as if it is hatched 16 color. The
emulator display is correct if I don't set a resize. Anyone else seeing
I would highly recommend the article on fragments here:
http://www.developer.com/ws/create-flexible-android-uis-with-fragments.html
It is lean and to the point. Google tends to overload their
documentation and it becomes difficult to sort out the essentials.
But you also might want to look at
You need to run the emulator on a fast machine to even get MP4 files
to play. MPG and MOV are not supported. MP4 files play fine on my 64-
bit multicore machines (Windows 7 and Ubuntu 10.04).
On Jun 21, 10:00 pm, rinks24583 rinks24...@gmail.com wrote:
Hi,
I am trying to play media file on
Tailor your LVL code to deal with it. You can let the app run but
check the next time it is run with wifi available and then maybe stop
checking altogether after a while.
On Jun 18, 4:31 pm, Zsolt Vasvari zvasv...@gmail.com wrote:
This has become an issue recently for me -- no doubt because of
Depends on what you mean by easy. You can get the last known
location without waiting using GPS but it if is out of date may
return nothing. You can get the coarse location or the longitude and
latitude of the cell tower quickly too. GPS to update and synchronize
can take a while so it is good
Most of my apps require the Google API and I was thinking of making
some special editions that don't because Amazon sells a number of
devices such as tablets that only come with the Android API. That
might be a good use of Amazon store whereas if a device has licensed
the Google API it should
with not being able to use the graphics card
acceleration on the PCs. Someone will probably figure that one out
though.
On May 31, 1:13 pm, Chris Stratton cs07...@gmail.com wrote:
On Tuesday, May 31, 2011 3:30:39 PM UTC-4, jtoolsdev wrote:
Ah, the emulator isn't running ARM code just the Dalvik
Ah, the emulator isn't running ARM code just the Dalvik engine. The
problem has been addressed elsewhere by developer supprot that it is
not possible to build an emulator so far that can take advantage of
the graphics acceleration on your PC.
On May 31, 12:25 pm, String
Yes, it's definitely luck. If there were a formula we'd all be doing
it. You have to be the right person with the right idea in the right
place at the right time to have a big winner on the Market or in
business in general. When SimCity came out on the Mac and I was
finishing the Amiga version a
And it's probably a good idea to acknowledge that we have an Android
gold rush going on at the moment so the market will be flooded with
Android developers. And it will be difficult for those in the
position of hiring to sort out who knows what they are doing and those
who don't.
As far as how
this.
Thanks.
Barry.
On May 12, 4:46 pm, jtoolsdev brianjto...@gmail.com wrote:
In the developer docs they mention to get the emulator to display
properly you have to set the density to 160 not 240. I found that
true when using WVGA emulators.
On May 11, 6:55 am, canalrun canalr
In the developer docs they mention to get the emulator to display
properly you have to set the density to 160 not 240. I found that
true when using WVGA emulators.
On May 11, 6:55 am, canalrun canalr...@gmail.com wrote:
Hello,
I have created an AVD virtual device representing the Samsung
The manifest display in Eclipse defaults to auto. On a recent release
I set it to preferExternal and there seemed to be some reports of
difficulty. Problem is the docs say the same thing for both settings
and that the user can move the installation. I don't have a device
that is 2.2 or better
I'm seeing that too and there are other posts on the forum reporting
it. It is either a bug or we need something extra in the layout
declarations or manifest. But screens that size aren't really
documented yet. My splash screen is fine and when I select the button
to take me to the next one the
They would often take 3-4 retries on my 2.4 Ghz Ubuntu installation.
So on Friday I built a 64-bit 3 core Ubuntu machine and now they all
boot perfectly in 1 minute. Haven't run a 3.0 emulator on it yet.
On Apr 11, 9:21 am, Andrew andrew.g.crich...@gmail.com wrote:
I have also been experiencing
The 3.0 Emulator came up fast too. Maps my splash screen right side
up but the main screen is upside down. In fact the whole screen
(icons, title bar are upside down). Been cruisin' looking for bug
reports and comments on that. Though I would think my products would
do better on a tablet in
They need to provide several example Policy source files for different
setups. The default has some disadvantages. It always shows
activating when the app was run rather than any cached policy. Some
of my customers complained about it. Other developers have modified
their policy file for more
That should have read It doesn't work with other versions.
On Apr 7, 4:36 pm, jtoolsdev brianjto...@gmail.com wrote:
I assume you are using a Froyo (Android 2.2) emulator? It doesn't
work with versions. What Google should have done with LVL is also to
have included a couple example Policy
I assume you are using a Froyo (Android 2.2) emulator? It doesn't
work with versions. What Google should have done with LVL is also to
have included a couple example Policy source files for the developers
to examine and get hints from.
On Apr 6, 1:56 pm, ted t...@filigreeinc.com wrote:
I
I've seen these when running monkey when with the version of my app
that has market licensing. Monkey would stop and dump reporting a
crash but nothing is showing on the emulator and the app continues to
run just fine. What I've read but not dug into yet is that the thread
needs to be set up
Support for it is rather vague too. On my apps if I run monkey on the
app without the licensing I can do 50,000 events and no crashes. The
app with LVL crashes on one of those APN keystroke things. The LVL
team needs to update the source to prevent that.
I believe in using licensing if
for an order number.
Good luck,
-Kevin
On Mar 9, 3:02 pm, jtoolsdev brianjto...@gmail.com wrote:
Support for it is rather vague too. On my apps if I run monkey on the
app without the licensing I can do 50,000 events and no crashes. The
app with LVL crashes on one of those APN keystroke
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