First, let me point you at this RFE:
http://www.google.com/support/forum/p/Android+Market/thread?fid=2d69022f36ab6f460004994e8be08b82hl=en
I've noticed the LVL library has (and talks about) using a double
license check.
You could actually use this kind of pattern to add license levels to
your
Thanks for the input. Your solution would be nice IF Google would
implement it. They could also implement an in-app purchase mechanism
like Apple's, which works quite well. However, I wouldn't hold your
breath waiting for either of those to happen.
As for having a content provider keep track,
Yes, I would check for the existence of the add-on, however, it is
likely that the user would like to get rid of it at some point so it
does not clutter his desktop. It would be nice to allow for that. I
have thought that I could check for its existence only for 24 hours,
and then not check any
On Fri, Jan 7, 2011 at 1:06 PM, John Gaby jg...@gabysoft.com wrote:
Yes, I would check for the existence of the add-on, however, it is likely
that the user would like to get rid of it at some point so it does not
clutter his desktop. It would be nice to allow for that.
Just use the right
Thanks for the reply. So, it is possible to setup the intent so the
app does not appear on the desktop? If so, how does the user run it
for the first time (to install the add-on)? I am fairly new to
Android development and not that experienced with setting up intents,
so any help in that
On Fri, Jan 7, 2011 at 1:42 PM, John Gaby jg...@gabysoft.com wrote:
So, it is possible to setup the intent so the app does not appear on the
desktop?
Let's clarify - on Android there's the HomeScreen (which more closely
resembles a desktop) and a Launcher, where the apps are stored. The user
Thanks for the links, they were most helpful. I worry, however, that
if I remove it from the Launcher that the user may not understand why
it is not there, and may not be able to figure out how to launch it.
I don't suppose that there is any way to remove it from the launcher
after it has been
On Fri, Jan 7, 2011 at 2:46 PM, John Gaby jg...@gabysoft.com wrote:
I don't suppose that there is any way to remove it from the launcher after
it has been run?
Don't think so. But if it's launch-able from the Market, you can display an
Activity that explains this from there. If the user can't
Honestly though, you're already heading down a user-experience nightmare
path with this concept of add-on - seems like a simple concept but a lot of
users simply won't get it. The ones that do will probably understand why
it's missing. Good luck.
I know. I really wish that Google had an
On Fri, Jan 7, 2011 at 3:22 PM, John Gaby jg...@gabysoft.com wrote:
I know. I really wish that Google had an in-app purchase mechanism like
Apple (or would allow the use of 3rd party in-app purchasing like PayPal).
Maybe I need to rethink this whole concept.
Take a look at this thread:
Thanks for the link, it really cleared things up (*NOT*). It was an
interesting read, however. His situation is very similar to mine. I
would like to sell 'virtual content' from within the game. The way
Google is making me do it is absurd.
On Jan 7, 1:35 pm, TreKing treking...@gmail.com
] On Behalf Of John Gaby
Sent: Friday, January 07, 2011 5:04 PM
To: Android Developers
Subject: [android-developers] Re: App Add-on
Thanks for the link, it really cleared things up (*NOT*). It was an
interesting read, however. His situation is very similar to mine. I would
like to sell 'virtual content
To: Android Developers
Subject: [android-developers] Re: App Add-on
Thanks for the link, it really cleared things up (*NOT*). It was an
interesting read, however. His situation is very similar to mine. I would
like to sell 'virtual content' from within the game. The way Google is
making me do
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