Re: [android-developers] Re: Best phone for OpenGL game dev

2010-10-18 Thread Leigh McRae
Thank you. I thought as much but wasn't sure. On 10/18/2010 5:18 PM, EboMike wrote: Apologies, I misread your post and realized that only after sending my answer. There's no way to use those extensions in Java to the best of my knowledge other than what's wrapped via GL10Ext and GL11Ext. -Mik

[android-developers] Re: Best phone for OpenGL game dev

2010-10-18 Thread EboMike
Apologies, I misread your post and realized that only after sending my answer. There's no way to use those extensions in Java to the best of my knowledge other than what's wrapped via GL10Ext and GL11Ext. -Mike On Oct 18, 2:15 pm, Leigh McRae wrote: >   That tells you which extensions exist whi

Re: [android-developers] Re: Best phone for OpenGL game dev

2010-10-18 Thread Leigh McRae
That tells you which extensions exist which is pretty 101. I'm talking about extensions that introduce a new function such as the VBO extension would require glBufferData if running on OGL ES 1.0 On 10/18/2010 5:11 PM, EboMike wrote: Just look at the links I posted. String extensions = gl.gl

[android-developers] Re: Best phone for OpenGL game dev

2010-10-18 Thread EboMike
Just look at the links I posted. String extensions = gl.glGetString(GL10.GL_EXTENSIONS); -Mike On Oct 18, 2:07 pm, Leigh McRae wrote: >   Somewhat off topic, but is there a means to an extension from java?   > How would you get the interface for the function? > > On 10/18/2010 3:21 PM, Robert

Re: [android-developers] Re: Best phone for OpenGL game dev

2010-10-18 Thread Leigh McRae
Somewhat off topic, but is there a means to an extension from java? How would you get the interface for the function? On 10/18/2010 3:21 PM, Robert Green wrote: FYI: Extensions are only listed if the GL implementation is below the version that has the same filter built-in. For example, the

[android-developers] Re: Best phone for OpenGL game dev

2010-10-18 Thread Robert Green
FYI: Extensions are only listed if the GL implementation is below the version that has the same filter built-in. For example, the original droid DOES support VBOs, but it's not listed as an extension. It shouldn't be, because you can see that the GLES version given when initializing a 1.1 contex

[android-developers] Re: Best phone for OpenGL game dev

2010-10-18 Thread EboMike
Well great, there are two threads now. Here's the other one: http://stackoverflow.com/questions/2093594/opengl-extensions-available-on-different-android-devices On Oct 18, 11:48 am, EboMike wrote: > The OS market share list is > here:http://developer.android.com/resources/dashboard/platform-vers

[android-developers] Re: Best phone for OpenGL game dev

2010-10-18 Thread EboMike
The OS market share list is here: http://developer.android.com/resources/dashboard/platform-versions.html My recommendation: Require Android 2.0 and Open GL ES 2.0, this will allow you to use vertex/fragment shaders. Check for extensions like vertex buffer objects and use them, but don't require

[android-developers] Re: Best phone for OpenGL game dev

2010-10-18 Thread Tudor Tihan
Thank, 2.2 sounds good. I dont want to build a game that runs on all hardware, just the top range hardware, since fixed function looks like crap in nowadays shader world. Where would I find an accurate OS/device market share list? On Oct 16, 1:33 pm, Nightwolf wrote: > Results are pretty good.

[android-developers] Re: Best phone for OpenGL game dev

2010-10-16 Thread Nightwolf
Results are pretty good. However iPhone 4 has higher resolution (960 by 640) so in some cases it'll be harder for it to compete. BTW Samsung Galaxy S gets Android 2.2 in Europe. Anyway there are only 33% of Android 2.2 phones. And only few of them are Samsung. If your game will run smooth only on o

[android-developers] Re: Best phone for OpenGL game dev

2010-10-14 Thread Tudor Tihan
Thank you all for your answers. @Nightwolf: That link was much appreciated. I also found this benchmark comparison, how do the results look to you: http://www.glbenchmark.com/compare.jsp?benchmark=glpro11&showhide=true&certified_only=2&D1=Apple%20iPhone%203G%20S&D2=Apple%20iPhone%204&D3=Samsung%20

[android-developers] Re: Best phone for OpenGL game dev

2010-10-13 Thread Adam Hammer
I do mine on a N1. 2.2 is a target if you want to support ES2.0. You can do so in 2.1 but it'll be a headache using the NDK for such. You can also do significantly more on 2.2 because the JIT performance boost. So if you want pixel shaders I'd 100% recommend going 2.2 for dev. It really depends on

[android-developers] Re: Best phone for OpenGL game dev

2010-10-13 Thread Nightwolf
http://androidandme.com/2010/10/news/3dmarkmobile-gpu-showdown-adreno-205-vs-powervr-sgx540/ Those are the fastest. However if install base matters then you should target the least capable device. On 13 окт, 19:31, Tudor Tihan wrote: > Hello everyone, > > What do you think is the best phone for