no one is replying...
Generally I find the G1 screen saturating the colors of images too
much..
also this problem still exists..
while on iPhone settings Alpha to 50% or 255/2
works fine and doesn't show any black areas
On Apr 10, 7:33 pm, quakeboy wrote:
> Here is the screenshot ... I have com
Here is the screenshot ... I have compared it..
please take a look and someone help me
http://img58.imageshack.us/img58/7016/sample.png
this is just a sample.. on my real application due to the colors used,
the blackness appears more..
On Mar 19, 9:29 am, quakeboy wrote:
> No. It is not o
No. It is not opaque as it doesn't give a completely black background
it is just that when the animation of fading out starts I start seeing
highly translucent black color. I will get some screenshots to make
you understand better.
On Mar 18, 10:13 pm, Michael MacDonald
wrote:
> I think the syst
I think the system might be assuming the ImageView is opaque and so not
drawing what's behind it.
Try using a custom Drawable in the image view and return the correct
value from getOpacity()
quakeboy wrote:
> I am currently at the verge of releasing a game for android. While
> creating menu vie
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