One other interesting thing
My FWQVGA avd (android 2.1 + skin WQVGA432) seems to work only for one
session. If I close and run it again the resolution changes, icons
appear a lot bigger and it displays the UI componentes totally
misplaced.
I don´t know if I made a huge mess with last posts
Thanks for your reply Mark!
Took some time to answer because I was testing the new layouts.
What I did:
/layout (for HVGA displays - medium density and medium size)
/layout-small (for QVGA displays - low density and low size)
/layout-long (for all the other displays).
At first everything was
One last thing:
Does an avd emulator created using skin WVGA800, and with density
setup as 160 really emulate a Nexus One, and the same but using skin
WVGA854 emulate a Motorola Droid? I´m asking this because, on eclipse,
when I open my layout and set it for Nexus One it appears just right
(as
Thanks for your reply Mark!
Took some time to answer because I was testing the new layouts.
What I did:
/layout (for HVGA displays - medium density and normal size)
/layout-small (for QVGA displays - low density and low size)
/layout-long (for all the other displays).
At first everything was
Some other conclusions ...
I´ve have found another interesting fact (at least on my environment):
if on my AndroidManifest.xml I set android:largeScreens=true, my avd
running the skin WQVGA432 works just as it is supposed to (there
shouldn´t be any connection between them, right?), but large
Gabriel Simões wrote:
In resume, should I have all those layouts to support all the
devices?
/res/layout-normal-mdpi
/res/layout-normal-hdpi
/res/layout-normal-ldpi
/res/layout-large-mdpi
/res/layout-small-ldpi
That is impossible to answer in the abstract. For example, I have
written
If I´m allowed to make another question ...
Any ideas on how I could handle the different screen height/width
proportions (for example, the WVGA´s proportion is bigger than the HVGA
´s so a layout based on relativeLayout build up considering a HVGA
device will leave a lot of empty space in the
Gabriel Simões wrote:
If I´m allowed to make another question ...
Any ideas on how I could handle the different screen height/width
proportions (for example, the WVGA´s proportion is bigger than the HVGA
´s so a layout based on relativeLayout build up considering a HVGA
device will leave a
Hello Mark,
Thanks for your answer.
WVGA/FWVGA is not necessarily large. The emulator gives you a high
density normal size setup by default. You will need to adjust that
configuration if you want a medium density large size screen:
I´ve thought about that possibility and then I created a
Well,
In resume, should I have all those layouts to support all the devices?
/res/layout-normal-mdpi
/res/layout-normal-hdpi
/res/layout-normal-ldpi
/res/layout-large-mdpi
/res/layout-small-ldpi
On 27 abr, 22:48, Gabriel Simões gsim...@gmail.com wrote:
Hello Mark,
Thanks for your answer.
Well,
In resume, should I have all those layouts to support all the
devices?
/res/layout-normal-mdpi
/res/layout-normal-hdpi
/res/layout-normal-ldpi
/res/layout-large-mdpi
/res/layout-small-ldpi
Also, I couldn´t find in the link you´ve posted how to create and AVD
which simulates a Large
Well,
In resume, should I have all those layouts to support all the
devices?
/res/layout-normal-mdpi
/res/layout-normal-hdpi
/res/layout-normal-ldpi
/res/layout-large-mdpi
/res/layout-small-ldpi
Also, I couldn´t find in the link you´ve posted how to create and AVD
which simulates a Large
12 matches
Mail list logo