>
> hi R2D2
>
I have the same issue, i have tested as *android.test.purchased* the
working fine, but at the time of change my SKU ID it will display error
like as a say.
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I have confirmed that In-app billing is not reliable for other Android
developers either. 0,5% of all In-app purchases just get lost for them too.
Another developer has researched this and come to these conclusions:
1) There are issues with GPS caching of Play servers response, which causes
For Android
On Wednesday, July 13, 2016 at 12:33:09 PM UTC+5:30, Rocky Balboa wrote:
>
> How can i implement in_app billing in a sample app without the Google Play
> Developer Console Account...?
>
> I just want to develop a sample App which contains a list of products for
> purchases..
> I
have a look this u can get here
http://www.androidhub4you.com/2013/03/how-to-inegrate-in-app-purchase-billing.html
On Wednesday, November 5, 2014 2:30:05 PM UTC+5:30, Eden wrote:
Hi,
I followed strictly the android dev instructions to test the IABv3
True story:
I have a deprecated product that does not show up in the app. I have gotten
stray orders anyway. Apparently some people haven't updated the app since
July. I don't even know how they are buying it because the pre July app
queried a server that has been decommissioned.
On Thursday, December 19, 2013 1:04:06 PM UTC-8, AndroidKing wrote:
I can't find a way to do that from the developer console..
How to I delete a sub item???
If it has been active, you probably can't do it. Ever.
I am doing some testing and I created two sub items for testing...
Based
Thanks Nathan:
By removing I thought they meant from the developer console and not from
the app itself.
So once you set a sub you can never move it from the console..
Ok Thanks...
On Thursday, December 19, 2013 4:04:06 PM UTC-5, AndroidKing wrote:
I can't find a way to do that from the
On Thursday, December 19, 2013 1:42:38 PM UTC-8, AndroidKing wrote:
Thanks Nathan:
By removing I thought they meant from the developer console and not from
the app itself.
Ok. When they say from the product list offered in your app, they mean
your app's UI. That probably isn't clear
It seems like the main problem is that you're initiating IAB from an
activity, not a service. Activity lifetime is governed primarily by user
actions, so an activity is rarely the right container for something that
needs to respond to events that aren't initiated by the user.
On Tuesday,
But the event is initiated by the user---when the user starts an in-app
purchase. Also, the IAB flow involves user interaction to complete the
purchase. The sample
apphttp://developer.android.com/training/in-app-billing/preparing-iab-app.html#GetSamplethat
Google provides initiates the
Don't enable the in app billing for the trial duration unless you plan on
spending a lot of time on refunding customers at your expense.
On Thursday, June 13, 2013 2:30:54 PM UTC+3, Abhi wrote:
Hi,
I am building an application which I wish to upload to the app store as
a paid app. But i
And if I try to import csv method, I got message The first price is a
default price and needs to be defined for Taiwan (TW).
You cannot set a local price for Taiwan (TW), because this country is not
billable in a local currency.
The following is my csv file. How can I do?
premium, published,
If I shift localization position in file, the import process never stop.
https://lh4.googleusercontent.com/-9cFTAKrUN4Q/USmjaUlpuaI/CbI/VOpZTMRGqH4/s1600/%E6%93%B7%E5%8F%96%E9%81%B8%E5%8F%96%E5%8D%80%E5%9F%9F_005.png
The file content is following:
premium, published,
And then it suddenly started working... a day after uploading the .apk.
It should be noted that I tried a workaround suggested on the Internet.
I uploaded a new .apk using old developer console design.
But after a couple of hours I did not notice any difference, but now (~4
hours later it works)
A Google search for RPC:S-7:AEC-0 shows a lot of discussions of this
error. Not sure if any magic fixes would work though -- I think your
best bet is to report this to Google developer support.
https://support.google.com/googleplay/android-developer/bin/answer.py?hl=enanswer=136601
-- K
Finally solved my User is not eligible... situation.
In my case it came down to this change in the licensing system:
The *Licensing keys* are now managed for each app individually. To see the
license
key for an application, switch to the new
designhttps://play.google.com/apps/publish/v2 and
Well, 12 hrs ago uploaded a new app, added products and got the same
problem.
Would be nice to get some comments from Google.
perjantai, 21. joulukuuta 2012 6.12.02 UTC+2 sandy M kirjoitti:
Please let me know if get of it!! I too facing the same buddy
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You received this message because
there is an error in dungeons application from google.
you may find answer somewhere in stackoverflow.
W dniu piątek, 21 grudnia 2012 09:30:50 UTC+1 użytkownik Lev Stipakov
napisał:
Well, 12 hrs ago uploaded a new app, added products and got the same
problem.
Would be nice to get some
Thanks, but I am using billing V3 and my code is based on trivialdriving
example.
perjantai, 21. joulukuuta 2012 11.52.15 UTC+2 Grzegorz Patynek kirjoitti:
there is an error in dungeons application from google.
you may find answer somewhere in stackoverflow.
W dniu piątek, 21 grudnia 2012
Hi All
I get this resolved, Mistake that i had done is:
1. That i entered an test account under the setting in Google Developer
Console.This is ok.
2. Then change the selection of Drop down named the Licensed Test
Response to Licensed test response.
3. Please have a look at the
Please let me know if get of it!! I too facing the same buddy
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I had the same problem which was resolved by itself several hours after
I've uploaded app.
lauantai, 15. joulukuuta 2012 7.54.38 UTC+2 ajmer singh kirjoitti:
Hi All
I am implementing In app billing(Version 3) in android app.
1. I had put the Signed apk on the Play Store.
2. Also
Here is the attached Screen Shot.
On Sat, Dec 15, 2012 at 11:24 AM, Ajmer Singh ajmersing...@gmail.comwrote:
Hi All
I am implementing In app billing(Version 3) in android app.
1. I had put the Signed apk on the Play Store.
2. Also had a managed Product Activated.
3. Using a
Are you using the new or old developer console? I've noted some
functionality missing in the new interface.
On Thursday, December 6, 2012 5:55:01 PM UTC-5, jb wrote:
Hi,
I'm trying to test In-App billing on my app.
I registered a test account in my Google Play account.
I uploaded a new,
I'm using the old developer console.
On Thursday, December 6, 2012 5:16:48 PM UTC-8, MathieuB wrote:
Are you using the new or old developer console? I've noted some
functionality missing in the new interface.
On Thursday, December 6, 2012 5:55:01 PM UTC-5, jb wrote:
Hi,
I'm trying to
I'm using the old developer console.
jb
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Maybe the 500 refers to this HTTP code?
Internal Error 500
The server encountered an unexpected condition which prevented it from
fulfilling the request.
Maybe try again later?
On Thursday, November 1, 2012 11:05:44 PM UTC-5, Bram Stolk wrote:
Hi,
I am integrating In App Billing, going by
Hi!
I got a Developer account and a merchant account in Spain (same in France).
I didn't experienced any issue when I first created it. BTW, my In-app
billing works well.
I think your issue is located somewhere else.
On Saturday, October 13, 2012 6:31:13 PM UTC+2, MathieuB wrote:
Hello,
Hi,
Ok guys, i'm glad to hear that.
I'll try to investigate more and find what is causing the issue. Weird
thing is i'm not the only one reporting that problem. I found on other
forums that people in Canada receive the message Canada is not supported
when trying to register a merchant
Finally, it seems I was wrong and i'm really happy to notice it!
I was registered as a developer on our dev console but wasn't the admin.
When I was trying to register the google checkout account, I was going
directly to checkout.google.com and it said Canada wasn't supported.
Today I try with
hi, I seem to be having the same problem. But after the message ITEM NOT
FOUND google wallet asks for the correct money and the correct item.
However, upon clicking ACCEPT to make the purchase I get message YOUR
ORDER CANNOT BE PROCESSED, PLEASE TRY AGAIN. Did you have the same? Is
the
Quote from
http://developer.android.com/guide/google/play/billing/index.html
*In-app Billing is a Google Play* service that lets ..
I think this says it all.
On Thursday, 13 September 2012 09:31:33 UTC+3, Rajan wrote:
hi all,
i want to use *in-app billing* as a paid service, but for
I can't find the answer in any documentation. Do you know the reason
for the limit?
Other apps circumvent the limit. Its quite common in games to buy
credits. If thats ok then it would be simple to get around.
On Jul 12, 9:25 am, Anton Kaiser i...@anton-kaiser.de wrote:
I can't tell you about
I can't tell you about the limit (must be documented in the API reference
or some developer tutorial on In App Billing).
If there is a good reason for the limit, Google won't hesitate to remove
your app from Google Play if you try to circumvent that limit.
Am Mittwoch, 11. Juli 2012 15:05:09
I found a way to use
Google Checkout XML API - Notification History
APIhttps://developers.google.com/checkout/developer/Google_Checkout_XML_API_Notification_History_API
to get the order's detail at backend.
Try it with the orderId you got from the notice
On Sunday, May 8, 2011 3:40:46 AM
Hi,
Sorry in advance for not adding new real information to this.
But, I've noticed that the post is old and I was wondering whether you
successfully solved this issue.
We are currently running our first in-app integrated app and experiencing
the same pains.
Thanks,
Zvi
On Wednesday,
Appreciate your help !!
-John
On Friday, July 6, 2012 8:15:56 PM UTC-7, fibercode wrote:
This is a bug in the sample Dungeons application in the onClick method for
the purchase button.
I posted a solution here:
http://stackoverflow.com/a/11371927/625030
The supplied method has a bug in
This is a bug in the sample Dungeons application in the onClick method for
the purchase button.
I posted a solution here:
http://stackoverflow.com/a/11371927/625030
The supplied method has a bug in the if {} else if {} statement where it
causes the mBillingService.requestPurchase to be called
I am a consumer and I have encountered this problem quite a few times. I'm
not too sure if it mainly caused by the reasons I stated below but here are
my share. And my phone is a rooted Galaxy Nexus.
This issue only happened when I attempt to use my Australian credit card to
purchase
Yes. Still have the problem even after the reboot. It occurs on multiple
phones (all my phones and tablets).
On Monday, June 18, 2012 11:11:42 AM UTC-7, John wrote:
Are you still having this problem? I found I had to reboot the phone for
some reason, after publishing the item for in app
http://stackoverflow.com/questions/10775008/in-app-billing-item-not-found/11105814#11105814
On Tue, Jun 19, 2012 at 9:37 AM, John johnj...@gmail.com wrote:
Yes. Still have the problem even after the reboot. It occurs on multiple
phones (all my phones and tablets).
On Monday, June 18, 2012
Are you still having this problem? I found I had to reboot the phone for
some reason, after publishing the item for in app billing.
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never mind, custom ROM issue.
On Monday, April 16, 2012 4:11:56 PM UTC+3, Liorry wrote:
I'm trying to implement the in-app billing feature in my app.
I did everything the tutorial suggested:
* Implemented the sample app in my app
* Changed all the packages names and added my public key
Through email feedback from an Android Developer Advocate, I have confirmed
that this is a risk/settlement issue.
Full response from him:
Dallas,
I'm sorry to hear that you've been having difficulty getting adequate
support for this issue. My apologies.
The issue you describe is currently a
Call me crazy, but wouldn't it be a lot more helpful to the user if the
error message displayed to them contained the line:
Attempting the purchase again 24 hours later should work correctly.
Then again, what do I know?
-John Coryat
Science and Technology News Aggregator
Twitter:
On Tue, Feb 14, 2012 at 15:00, John Coryat cor...@gmail.com wrote:
Call me crazy, but wouldn't it be a lot more helpful to the user if the
error message displayed to them contained the line:
There are a number of different things that could help for this... I'm just
happy to have gotten some
On 02/15/2012 12:00 AM, John Coryat wrote:
Call me crazy, but wouldn't it be a lot more helpful to the user if
the error message displayed to them contained the line:
Attempting the purchase again 24 hours later should work correctly.
Hmm...
And sending a new in-app purchase notification
Here is another idea:
If a user has an existing order that's been placed on hold, and tries to
place another one (and another and another, as some try to do)...
... Market could display a message explaining what's going on.
Oh, no-one from the Market team reads this list. Sorry, I got
On Sun, Feb 5, 2012 at 2:24 AM, Nikolay Elenkov
nikolay.elen...@gmail.com wrote:
2012/2/5 Kostya Vasilyev kmans...@gmail.com:
4 февраля 2012 г. 18:17 пользователь Nikolay Elenkov
nikolay.elen...@gmail.com написал:
Unavoidable?
Does the rest of the world's e-commerce suffer the same
Sorry to bump this post, but I wondered if anyone had any thoughts on
this issue? My analytics are now showing that my failures count in at:
323 times : RESULT_ERROR
019 times : RESULT_SERVICE_UNAVAILABLE
I also have around a dozen or less successes and around 2.5k cancels.
I can appreciate that
I'm also seeing this issue with any card I test with, on any account I test
with, and on any device I test with.
http://stackoverflow.com/questions/9164013/in-app-billing-fails-with-took-too-long-to-deliver
Quoted from SO:
I am in the process of integrating In-App Billing in my application for
On Sat, Feb 4, 2012 at 7:18 AM, John Coryat cor...@gmail.com wrote:
Seeing that too on a couple of orders. Not a huge number though. A couple
today.
Bad deal that. I also see the same users trying again and hitting the same
error.
It's been said that the cause of this is payment gateways
4 февраля 2012 г. 18:17 пользователь Nikolay Elenkov
nikolay.elen...@gmail.com написал:
On Sat, Feb 4, 2012 at 7:18 AM, John Coryat cor...@gmail.com wrote:
Seeing that too on a couple of orders. Not a huge number though. A couple
today.
Bad deal that. I also see the same users trying
2012/2/5 Kostya Vasilyev kmans...@gmail.com:
4 февраля 2012 г. 18:17 пользователь Nikolay Elenkov
nikolay.elen...@gmail.com написал:
Apparently they increased the Google
checkout timeout,
but it still happens. While this may be unavoidable,
Unavoidable?
Does the rest of the world's
I've even tried to use the sample application on:
http://developer.android.com/guide/market/billing/billing_integrate.html
But I got exactly the same error.
Anyone else seeing problems with this?
-Andrin
On Thu, Feb 2, 2012 at 3:56 PM, Andrin von Rechenberg andri...@gmail.comwrote:
Hey there
http://code.google.com/p/marketbilling/issues/detail?id=45
http://code.google.com/p/marketbilling/issues/detail?id=50
http://code.google.com/p/marketbilling/issues/detail?id=45
Seeing that too on a couple of orders. Not a huge number though. A couple
today.
Bad deal that. I also see the same users trying again and hitting the same
error.
-John Coryat
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For the reinstall check, we've used a shared preference. If
prefexists, dont check, if pref missing then check the market.
Another kludge would be to use the sqlite db version
Just my 2 cents
On Feb 1, 2:03 am, Zsolt Vasvari zvasv...@gmail.com wrote:
Which kind of defeats the purpose of
When user logs into Android Market to see the list of apps installed,
Will he see my Lite App is installed which was the original install or
will he see that in addition to the Lite app that he has also
purchased a license for advanced functions which is not the same as
the Paid App.
On Jan 31,
On 02/01/2012 05:02 PM, beachboy wrote:
When user logs into Android Market to see the list of apps installed,
Will he see my Lite App is installed which was the original install or
Assuming you mean when he opens the Market app on the device - Yes.
will he see that in addition to the Lite
I assume then that during an uninstall and reinstall of the Lite
version that my app will have to check the market to see if the user
had previously purchased the advanced capabilities and then unlock
those during the install. It still seems like the user is misinformed
as to which version of the
On Tue, Jan 31, 2012 at 5:49 PM, beachboy jfma...@gmail.com wrote:
I assume then that during an uninstall and reinstall of the Lite
version that my app will have to check the market to see if the user
had previously purchased the advanced capabilities
Right.
and then unlock those during
The preferred route would be to convert the paid app to use in-app billing
and make it free. But this can only be done once the suggestion here has
been implemented:
http://code.google.com/p/marketbilling/issues/detail?id=17#c7
Then you could ditch the free version altogether.
However, please
On Wed, Feb 1, 2012 at 2:56 PM, Mark Carter mjc1...@googlemail.com wrote:
However, please note that non-paid app countries (e.g. China and Taiwan)
cannot see free apps that use in-app billing.
Which kind of defeats the purpose of trying to have a single app.
If you try to use IAB, you will get
Which kind of defeats the purpose of trying to have a single app.
If you try to use IAB, you will get an error if it's not available, so
why block the app from the Market? I guess they are just checking
for the BILLING permission to filter, but still, why not let people
use the free app.
yes
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i know this is over a month old...but bump as i just found it and am having
the same exact issue.
I have the dungeons sample working perfectly, however i want to try to add
code to see if a certain managed item was purchased on app start
upplease assist! thank you.
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You received this
Thanks for the suggestions there Kostya, we're going with a issue
refund after purchase approach in lieu of anything in the platform.
-Android Media developer
On Nov 7, 3:51 pm, Kostya Vasilyev kmans...@gmail.com wrote:
In-app billing does not allow free (of charge) items. You can refund a
You can't.
You have to hard code your items in the code or pull the ids from some
other place.
Cheers
Emanuel Moecklin
On Sep 26, 2:35 pm, Brad Gies rbg...@gmail.com wrote:
Hi,
I'm just starting to test in app billing, and I thought there was a way to
pull the list of available items to
On Fri, Aug 26, 2011 at 8:59 PM, groob krzysztof.grobe...@gmail.com wrote:
The problem is that my application is still visible behind Google Checkout
popup and since it has never supported landscape orientation (and never will
be), the display is corrupted and may affect user experience.
OK,
I would just draw a solid background of a color your choice. I assume
that the Checkout window takes most of the screen.
On Aug 27, 9:59 am, groob krzysztof.grobe...@gmail.com wrote:
The problem is that my application is still visible behind Google
Checkout popup and since it has never
That's the solution we used in another title. I don't like it at all,
but nothing else can be done, as one can see.
Thank you.
On Aug 27, 8:46 am, Zsolt Vasvari zvasv...@gmail.com wrote:
I would just draw a solid background of a color your choice. I assume
that the Checkout window takes most
Thank you for your interest, TreKing.
The strange thing is the display is of course rotated, but alsoscaled
down in height and untouched in width, so it looks like GL scaling has
been applied.
Nevertheless it might look like a bug or at least an unhandled
behaviour, so I need to get rid of it
As much as i hate hacky solutions as the next guy, if you are running
a business you must sometimes use hacks to work around bugs. You
cannot wait around filing a bug report that may or may not be fixed in
this decade.
Will try with reporting the issue, but just cannot wait till anyone
The problem is that my application, temporary covered by Google
Checkout, is changing its orientation.
Normally it would not react on it, keeping the display in portrait.
Only when billing popup appears it is happening and is definitely
unwanted behaviour.
On Aug 26, 1:16 am, TreKing
SO why does that matter? Fix your app so it can handle the
orientation change temporarily. Since the Checkout it's presumably
covering your window, it should be fairly easy to just do nothing when
the orientation flips on you unexpectedly.
On Aug 26, 2:56 pm, groob
Imagine that my application is a game and not all games are suitable
to be displayed in both orientations.
This is why I'm forcing PORTRAIT in my manifest.
Although it is clearly requested, when Google Checkout window appears
my manifest request is simply ignored and my game turns to landscape.
On Fri, Aug 26, 2011 at 4:22 AM, groob krzysztof.grobe...@gmail.com wrote:
Although it is clearly requested, when Google Checkout window appears my
manifest request is simply ignored and my game turns to landscape.
What PROBLEM is this causing for you?
The problem is that my application is still visible behind Google
Checkout popup and since it has never supported landscape orientation
(and never will be), the display is corrupted and may affect user
experience.
This may not sound like a PROBLEM for you, but it is not the matter of
the
Yes, I recently started getting this too. (3.0.27)
Once you get the Took too long to deliver message, it seems to be
stuck. I was just about to release an update that includes In-App
Billing, but ow I guess I'll wait again.
I Uninstalled the update for the Market, and the original version
doesn't
Has anyone reported this to Google?
If they don't know about it (which is possible), they ain't gonna work
on it.
-- Kostya
06.08.2011 0:00, TheTall пишет:
Yes, I recently started getting this too. (3.0.27)
Once you get the Took too long to deliver message, it seems to be
stuck. I was just
I added an issue report in MarketBilling issue list:
http://code.google.com/p/marketbilling/issues/detail?id=39
Star it if you are having this problem. Add comment if you have more
info.
-Scott
On Aug 5, 3:03 pm, Kostya Vasilyev kmans...@gmail.com wrote:
Has anyone reported this to Google?
If
I just added a new Issue on the MarketBilling list:
http://code.google.com/p/marketbilling/issues/detail?id=39
Star it if you're having this problem. Add a comment if you have
more info.
-Scott
On Aug 5, 3:03 pm, Kostya Vasilyev kmans...@gmail.com wrote:
Has anyone reported this to Google?
If
I made the changes in my app according to dungeons example. but in-app
billing does not work.
I always receive a mail for successful transaction and transaction is
getting charged despite of creating a test account.
I am receiving following messages.
07-21 16:56:56.542: DEBUG/vending(1035):
On 15 июл, 04:20, Nikolay Elenkov nikolay.elen...@gmail.com wrote:
Use REQUEST_ID to link orders to your custom information?
Thanks for your answer.
But I don't realy understand how could I use REQUEST_ID.
As I see REQUEST_ID is unique for every new request.
I need to associate REQUEST_ID of
The Order ID is available as well - and that doesn't change once you get
one that goes through.
15.07.2011 15:03, Mc Bell пишет:
On 15 июл, 04:20, Nikolay Elenkovnikolay.elen...@gmail.com wrote:
Use REQUEST_ID to link orders to your custom information?
Thanks for your answer.
But I don't
On 15 июл, 14:11, Kostya Vasilyev kmans...@gmail.com wrote:
The Order ID is available as well - and that doesn't change once you get
one that goes through.
But I don't have order id at the moment when I need to store my
additional information)
And I don't have additional information when I
On 15 июл, 14:35, Kostya Vasilyev kmans...@gmail.com wrote:
Have you considered using the |DEVELOPER_PAYLOAD |field?
You've got a point! I didn't think about developer_payload... That
might help.
I'll try to use this.
Thanks for your advice!
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You received this message because you are
Have you considered using the |DEVELOPER_PAYLOAD |field?
http://developer.android.com/guide/market/billing/billing_reference.html
15.07.2011 15:30, Mc Bell пишет:
On 15 июл, 14:11, Kostya Vasilyevkmans...@gmail.com wrote:
The Order ID is available as well - and that doesn't change once you
Yes PayPal is a reasonable option and can allow credit card payments
without reqmt for the purchaser to hold a PayPal account - you will
need to invoke PayPal api calls from a web service to setup and later
complete the payment, the app user will need to enter their payment
details via a WebView
On Wed, Jun 22, 2011 at 6:12 PM, SteveC steve.g.chap...@gmail.com wrote:
Yes PayPal is a reasonable option and can allow credit card payments
without reqmt for the purchaser to hold a PayPal account - you will
need to invoke PayPal api calls from a web service to setup and later
complete the
RTFM.
Have you read the documentation? If so, do you have any particlar
concers/questions after you have tried to Google for the answer?
On Jun 23, 12:51 pm, νιנαソkum@r iamvijayaku...@gmail.com wrote:
Hi..
how this in app billing works for android ?
please tell me if anyone know mean.
PayPal?
On Jun 22, 4:00 am, Nathan critter...@crittermap.com wrote:
Can someone else recommend an In app payment solution besides Google?
This is for digital files. Not for unlocking trials, not for unlocking
features of an app.
I re read my Market agreement.
I do not believe it forbids
No I just saved it. I thought if I publish it the app too will be
published. Am I missing something basic here ?
On Jun 18, 11:14 pm, Kumar Bibek coomar@gmail.com wrote:
Have you published the item in your dev console?
*Thanks and Regards,
Kumar Bibek*
The App should be in daft state, but the item should be published.
*Thanks and Regards,
Kumar Bibek*
*
http://techdroid.kbeanie.com
http://www.kbeanie.com*
On Sun, Jun 19, 2011 at 12:10 AM, Conny mcon...@gmail.com wrote:
No I just saved it. I thought if I publish it the app too will be
Thank you.
On May 26, 1:58 am, TreKing treking...@gmail.com wrote:
On Tue, May 24, 2011 at 4:59 AM, Mithun mithunsmur...@gmail.com wrote:
1. is it possible for me to control the pricing using 'in-app billing' ?
No.
2. once i publish the app, is it possible to change the price?
Yes.
Hi Joel
Can u share guide to me about how to run In-App Billing Test with SDK
or Device? Maybe you can guide me step by step for using and
running this App...
Please coz i,m newbie...:D just want to study this case for my campus
project...thanks
Regard
Spurwa
On May 25, 9:28 am,
from Today, is available the option In App Billing in Peru and 99 country
too. I can testing this functionality and I no appears the errors previous
in my handset
Thanks
David
2011/5/12 David Toledo dtole...@gmail.com
Hi All
I cannot execute the app the test dungeon test .
Good point. I did try to terminate the service manualls via
stopService after the unbind in BillingService. This seems to work in
terminating the service when the application exits, but I may be
breaking Service conventions since bound services are suppose to stop
themselves (afaik).
On Apr 20,
I tried out several other applications with In-App billing (Dungeon
Defenders and Comics) and they suffered from the same issue.
Are there any official responses from the Android team about this
undocumented way of starting a service?
On Apr 19, 3:51 pm, Kostya Vasilyev kmans...@gmail.com wrote:
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