Hello,
thanks for your answer. Using heightPixels is a good idea. With it I
could achieve my intent. I wonder if game developers would do that in
the same manner because on the bottom of the screen I have buttons.
These buttons have different heights on the different screen sizes
(small, normal,
Hi Bevor,
Have you read about independent pixels (dip) in Android.
Take a look at, if you have not already done so at :
http://developer.android.com/intl/fr/guide/practices/screens_support.html
Basically, the device can lie to your app whenever you set pixels on a
device, to make your app look
Hello,
thanks for your answer. Meanwhile I found a very satisfying solution.
In my layout xml I used scaled-independend pixels:
?xml version=1.0 encoding=utf-8?
LinearLayout xmlns:android=http://schemas.android.com/apk/res/
android
android:orientation=vertical
That field is documented as being a bit mask:
http://developer.android.com/intl/fr/reference/android/content/res/Configuration.html#screenLayout
That means that it is one number, but different bits within the number
are being used to indicate different things. To check any particular
thing about
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