Re: [android-developers] Re: Optimise drawing speed

2013-04-01 Thread Simon Giddings
Thank you for the comments. Yes you are right, I am targeting Android 4.0+. I'll keep with my current rendering choice then. On Monday, 1 April 2013 00:19:49 UTC+2, Romain Guy (Google) wrote: > > On Mar 31, 2013 12:15 PM, "Jason" > > wrote: > > > > My first reaction is that if you really want ren

Re: [android-developers] Re: Optimise drawing speed

2013-03-31 Thread Romain Guy
On Mar 31, 2013 12:15 PM, "Jason" wrote: > > My first reaction is that if you really want render speed then you need to be leveraging the GPU which is going to be most reliable with OpenGL (as I understanding it more recent versions of Android will actually hardware accelerate for you, but there a

[android-developers] Re: Optimise drawing speed

2013-03-31 Thread Jason
My first reaction is that if you really want render speed then you need to be leveraging the GPU which is going to be most reliable with OpenGL (as I understanding it more recent versions of Android will actually hardware accelerate for you, but there are many variables that affect whether this