Try putting out a version with limited features, but use it to push users to
your paid version.
I do this with one of my keyboards, and it seems to work to some degree.
- Brill Pappin
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From my understanding of ads, you need a huge number of users running it to
earn any sort of money. Probably in the millions running it every day to
earn a decent amount. Not many apps out there that do that. Android is still
too young and too many expect most things free.
Have you looked at
I have seen ad click rates anywhere from .1% to 1% of ad impressions.
So for 1,000 app executions (assuming only one ad impression per
execution), you could expact maybe about 1 - 10 ad clicks. At 10
cents per click (could be higher or lower) that would be 10 cents to
$1.00.
That probably sounds
Assuming you can use the new in-app SDK for any version of android (1.6
later I hope), you could give away free and provide some in-app buys if that
is possible. Really depends on the app I guess. This feature is probably
best applied to games, but I am sure other apps can do things, like provide
4 matches
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