ERRATUM :
sorry guys, it seems like
gl.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST);
actually do something ... like its a very little bit better...
more informations about it are still welcome.
On 19 jan, 15:40, Guian guiandou...@gmail.com wrote:
hi every one !
can we use
On Jan 19, 2:40 pm, Guian guiandou...@gmail.com wrote:
in our openGL implementation
There are multiple Android OpenGL implementations, one for each
graphics chip vendor, so you may see different results in each case.
does someone know a way to get smooth
antialiased lines rendered ?
Draw
thanks a lot for your answer.
in our openGL implementation
There are multiple Android OpenGL implementations, one for each
graphics chip vendor, so you may see different results in each case.
right, I should have known that already ^^
does someone know a way to get smooth
antialiased
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