[android-developers] Re: scalable vector graphics scalable vector graphics scalable vector graphics

2008-07-11 Thread stefoid
how? On Jul 9, 5:51 pm, hackbod [EMAIL PROTECTED] wrote: if I want to take a window (with a dialog in it) and do some transformations on it (which will have to be done in s/w since android doesnt yet support h/w accleleration of its 2D animations) how do I do that? Window animations

[android-developers] Re: scalable vector graphics scalable vector graphics scalable vector graphics

2008-07-11 Thread Digit
hold on cowboys :-) the next SDK's emulator will not simulate an OpenGL ES chip, which means that, while the system image may have support for hardware-accelerated rendering (and not only surface composition, as in M5), the system will default to the same software-only code running in emulated

[android-developers] Re: scalable vector graphics scalable vector graphics scalable vector graphics

2008-07-09 Thread stefoid
I think we are talking about two different things. if I want to take a window (with a dialog in it) and do some transformations on it (which will have to be done in s/w since android doesnt yet support h/w accleleration of its 2D animations) how do I do that? lets say I want to rotate the

[android-developers] Re: scalable vector graphics scalable vector graphics scalable vector graphics

2008-07-09 Thread Romain Guy
Android supports hardware acceleration at two different levels: the surfaces (the buffer in which a window is drawn) and the views. M3 and M5 already have support for surface hardware acceleration, but only the next SDK will provide h/w acceleration for the views. On Tue, Jul 8, 2008 at 11:12

[android-developers] Re: scalable vector graphics scalable vector graphics scalable vector graphics

2008-07-09 Thread hackbod
if I want to take a window (with a dialog in it) and do some transformations on it (which will have to be done in s/w since android doesnt yet support h/w accleleration of its 2D animations) how do I do that? Window animations can be fully hardware accelerated. And as Romain says, after M5

[android-developers] Re: scalable vector graphics scalable vector graphics scalable vector graphics

2008-07-08 Thread stefoid
On Jul 6, 10:21 am, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Looking forward, thats not really going to be an issue.  The bigger issue will be capability. Please remember that we're talking about phones, not desktops. Expensive rendering is still a problem. 'phones'? hmmm. ok, lets

[android-developers] Re: scalable vector graphics scalable vector graphics scalable vector graphics

2008-07-08 Thread hackbod
On Jul 8, 12:04 am, stefoid [EMAIL PROTECTED] wrote: 'phones'?  hmmm.  ok, lets use the term 'phone'.  When did 'phone' hardware stop improving? 640K should be enough for anyone... 6 years ago at a previous company the reference hardware we were developing a phone platform for was a 200MHz

[android-developers] Re: scalable vector graphics scalable vector graphics scalable vector graphics

2008-07-08 Thread j
Excellent explanation/arguments Dianne. 5 stars from me. On Jul 8, 4:00 am, hackbod [EMAIL PROTECTED] wrote: On Jul 8, 12:04 am, stefoid [EMAIL PROTECTED] wrote: 'phones'?  hmmm.  ok, lets use the term 'phone'.  When did 'phone' hardware stop improving? 640K should be enough for

[android-developers] Re: scalable vector graphics scalable vector graphics scalable vector graphics

2008-07-08 Thread Romain Guy
The Android compositing engine is actually much more like MacOS X than X-Windows, supporting full 3d hardware acceleration of window compositing and transformation. huh? since when? compositing engine? Since the first release :) -- Romain Guy www.curious-creature.org

[android-developers] Re: scalable vector graphics scalable vector graphics scalable vector graphics

2008-07-07 Thread [EMAIL PROTECTED]
Looking forward, thats not really going to be an issue. The bigger issue will be capability. Please remember that we're talking about phones, not desktops. Expensive rendering is still a problem. not a valid example - nobody would want to do that. If my phone had a 600x800 screen I would

[android-developers] Re: scalable vector graphics scalable vector graphics scalable vector graphics

2008-07-04 Thread stefoid
-I've never seen a visual designer who had any problem with using bitmaps as their final output. -I've never seen an SVG implementation that could output bitmaps that looked as good and that rendered as fast as plain bitmaps for images with pixel-sized details. Dont know about that,

[android-developers] Re: scalable vector graphics scalable vector graphics scalable vector graphics

2008-07-04 Thread Romain Guy
Vector graphics are not magical. First of all, a vector graphics engine require expensive rendering if you want to be able to create results that have as much details and effects as traditional raster graphics. They also cause no end of trouble when you try to render them at small sizes. You

[android-developers] Re: scalable vector graphics scalable vector graphics scalable vector graphics

2008-07-04 Thread stefoid
On Jul 5, 10:30 am, Romain Guy [EMAIL PROTECTED] wrote: Vector graphics are not magical. First of all, a vector graphics engine require expensive rendering if you want to be able to create results that have as much details and effects as traditional raster graphics. Looking forward, thats