i wonder if any mobile android device can sustain 2 hours of miracasting
its screen on which a movie is played without draining its battery, because
it involves mpeg/h264 decoding first, capturing screen shots at min 30fps,
encoding the screen shots to h264 bitstreams, muxing the bitstreams in T
you should also show logcat output.
On Sep 20, 5:35 am, melo wrote:
> Hi all
> I'm an android starter
> I used MediaRecorder and MediaPlayer to record voice via mic before
> This time,I try AudioRecord and AudioTrack to record voice
> But when I try to start, it's forced to be shut down
> I've n
omething has happened, make the application swith to that
> tab, as if the users had placed their finger on that tab. but i want it
> automatic. I do not know how to do this. I do not have an answer to this. I
> have searched for how to do it.
>
> Mike
>
>
>
> On Wed, Sep 8,
why googling? you seemed to have answered to your own question, didn't
you?
On Sep 8, 1:19 pm, Mike Adams wrote:
> I sent this yesterday but it must have got lost in moderation, as i've
> scanned the posts carefully and not seen my post, so resending.
>
> I've been googleing this but no luck so f
you might like to try
Location src,dst;
//...set src/dst locations
String uri=String.format("http://maps.google.com/maps?f=d&saddr=%f,
%f&daddr=%f,%f&hl=en"
,src.getLatitude(),src.getLongitude()
,dst.getLatitude(),dst.getLongitude());
startActivity
as the log hints, it is likely that your app pegs cpu for too long or
your app causes GCs which may also peg cpu.
On Sep 1, 1:11 pm, sasq wrote:
> Don't know why I bother asking here but, you never know, right?
>
> Anyway - after stopping and restarting playback of an audiotrack
> stream, on som
as the log hints, it is likely that your app pegs cpu for too long or
your app causes GCs which may also peg cpu.
On Sep 1, 1:11 pm, sasq wrote:
> Don't know why I bother asking here but, you never know, right?
>
> Anyway - after stopping and restarting playback of an audiotrack
> stream, on some
i guess you need to capture BACK key events and hide WebView
accordingly.
On Aug 2, 1:56 pm, guich wrote:
> Hi,
>
> I'm trying to do a fairly simple thing but i'm failing since 3 hours.
>
> I have a WebView that i show with some pictures and html stored in
> local sdcard. After the user clicks a
finally i understood xuxu's question, did i?
On Jul 17, 8:28 am, Carlos Silva wrote:
> On Sat, Jul 17, 2010 at 11:40, Indicator Veritatis wrote:
>
> > Actually, it is possible, but it would require custom code for both
> > server and client dropping the UDP connection and starting up a
> > corres
afaik, from ddms>emulator control panel, you may feed any gps data
that is resolvable to human-readable address so that you can test your
app.
On Jul 4, 9:50 pm, pranay wrote:
> hi, i am trying to run the example as given in the book Professional
> Android Development by Reto Meier[pg 220], but
imho, movng sip-related objects over jni should be fine in most of
case, because they are just signaling stuff, are sparse and usually
small in size (compared to media packets).
On Jul 7, 7:56 am, "Fred Grott(Android Expert,
http://mobilebytes.wordpress.com)"
wrote:
> You would not use C/C++ for
is your LAN is behind nat?
On Jul 2, 7:22 am, Lamia Hannoun wrote:
> Hi !
>
> I actually want to deploy my app on a real phone after deploying it on a an
> emulator.the problem is that i access to a web service (.net) hosted on my
> machine , i used the address 10.0.2.2 to test it on emulator and
h traffic sites that use TCP connections
> exclusively, scaled up beyond your or my wildest dreams.
>
> On Jul 1, 5:52 pm, HeHe wrote:
>
>
>
> > if the statement "I concluded that this is not allowed when using a
> > non LAN connection." were true, all RT
combination of perl, erlang/rabbitmq, and java.
> You can find the thread
> here:http://groups.google.com/group/android-developers/browse_thread/threa...http://groups.google.com/group/android-developers/browse_thread/threa...
>
> Miguel.
>
>
>
>
>
> On Thu, Jul 1,
i would suggest that you try udp with your app because, against the
same well-designed nat, often a very good tcp "hole punch" technique
has a much higher failure rate than a fair udp one.
On Jul 1, 8:44 am, WuffIT Tech wrote:
> I understand that the IP is subject to change but that is not my
> c
it seems that overrriding onKeyDown() method of your activity and
returning with a true value perhaps may serve your need.
On Jun 29, 8:42 am, "draf...@gmail.com" wrote:
> I currently have an Activity that when it gets displayed a
> Notification will also get displayed in the Notification bar.
>
. anyway hope you find a way out soon.
On Jun 27, 7:21 am, Thomas Wrobel wrote:
> Thanks, but no luck. I get the exact same error :-/
>
> On 26 June 2010 22:35, HeHe wrote:
>
>
>
> > it should be possible. one way is to put a framelayout on xml and in
> > activity do sxth
it should be possible. one way is to put a framelayout on xml and in
activity do sxth like:
mapview mview=new mapview(this,getString(R.string.mapkey));
framelayout frame=(framelayout)findViewById(R.id.frame);
bframe.addView(mview,0,new
framelayout.layoutparams(FILL_PARENT,FILL_PARENT));
On Jun
DDMS perspective > Emulator Control > Location Control > Send
On Jun 23, 7:59 am, Sohan badaya wrote:
> Hi,
>
> How to start Gps in emulator.
>
> Thanks
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i guess you could try android:scaleType attribute.
On Jun 9, 2:06 pm, Stanley Li wrote:
> Hi all,
>
> I try to make a button with a background image. However, the background
> image is scaled down.
>
> In my xml code, I have:
>
> android:id="@+id/start_game_button"
> android:layout_width="480px"
(refurbished)
does anybody know how to programmingly obtain the (GMail) email
address configured on a phone, which is usually the one initially
entered to activate the phone?
MANY thanks in advance for any know-how.
On Jun 2, 9:43 am, HeHe wrote:
> does anybody know how to programmatica
does anybody know how to programmatically obtain the email address
configured on an android phone? that is the one which was used to
activate the phone?
thanks in advance for the know-how.
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To
initially i use those callbacks both of AudioRecorder and AudioTrack.
then i found them not as reliable as i had thought, so later i removed
my dependency on them. then, i was surprised to learn that without
using the callbacks both my audio recording and playback code
performed as well if not much
use less battery power) than UDP.
On May 10, 11:46 am, mike wrote:
> On 05/10/2010 11:24 AM, HeHe wrote:
>
> > when i mentioned "...not be able to receive incoming calls..", i was
> > not thinking about "just server->client streaming". Mike, you knew
>
it any more.
On May 11, 9:53 am, HeHe wrote:
> the slowness of system clock with SDK 1.6 makes debugging of my app
> that heavily depends on correct clock timing impossible.
>
> hence, i would like to know if i can develop app for Android 1.5/1.6
> using more recently released SDK (e
hi Nathan and Mark, thanks a lot to both of you!!
one more question: in Eclipse, how can i set project properties to
1.5? could you elaborate the menu options or point me to the
documentation page that indicates how-to.
thanks again!!
On May 11, 10:50 am, Nathan wrote:
> On May 11, 10:32 am, Ma
the slowness of system clock with SDK 1.6 makes debugging of my app
that heavily depends on correct clock timing impossible.
hence, i would like to know if i can develop app for Android 1.5/1.6
using more recently released SDK (eg. 2.0)? if yes, how?
thanks in advancet for any advice!!
--
You r
what action should i take to fix the issue?
please advice. thanks a lot !!!
On May 10, 4:35 pm, HeHe wrote:
> often the clock of emulator 1.6 runs significantly (100-150%) slower
> than real world clock.
>
> for example, after 10 minutes of a human life have elapsed, from
> l
often the clock of emulator 1.6 runs significantly (100-150%) slower
than real world clock.
for example, after 10 minutes of a human life have elapsed, from
logcat timestamp only 5 minutes have elapsed on my emulator 1.6,
has anyone using emulator 1.6 experienced the same issue? if yes, how
did y
is the java/android api you use to "detect" ip
change? could you share a code example with me? thanks :)
On May 10, 11:46 am, mike wrote:
> On 05/10/2010 11:24 AM, HeHe wrote:
>
> > when i mentioned "...not be able to receive incoming calls..", i was
> > n
ble user like me. at
least i find my G1 ip frequently changes :(
On May 10, 10:47 am, mike wrote:
> On 05/10/2010 10:24 AM, HeHe wrote:
>
> > i was not thinking about media.
>
> > i guess the reason why sipdroid+TCP+pbxes can lower battery use is to
> > enlarge sip regi
not be able
to receive incoming calls without re-registration.
anyway, i am just guessing. do you know the usual (or by default)
registration expiration between sipdroid and pbxes?
On May 10, 9:32 am, mike wrote:
> On 05/10/2010 09:04 AM, HeHe wrote:
>
> > i saw this in sipdroid
i saw this in sipdroid project FAQ:
"Sipdroid now uses TCP for the signaling connection and keeps the
corresponding port open."
does anyone know how peer servers of sipdroid handle scalability when
there are a million of sipdroid clients connecting with the servers
using TCP?
as i observed, T-
or,
5. STL queue in C++/NDK :-P
On Apr 24, 11:18 am, Anurag Singh wrote:
> 1. use global varibales
>
> 2. use named pipe streams
>
> 3. use socket
>
> 4. use file system
>
> - Anurag Singh
>
>
>
>
>
> On Sat, Apr 24, 2010 at 9:31 PM, Shekhar wrote:
> > Hi All,
>
> > I have a basic question on
as title.
thank you.
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For
>
> On 12 abr, 20:22, HeHe wrote:
>
>
>
> > > On Apr 12, 2:34 pm, Gabriel Simões wrote:
> > > I´d like to ask you one thing: have you been able to record a sound
> > > and listen to it without problems using the emulator (older versions).
> > > I c
> On Apr 12, 2:34 pm, Gabriel Simões wrote:
> I´d like to ask you one thing: have you been able to record a sound
> and listen to it without problems using the emulator (older versions).
> I can create an instance and indeed record but when I try to play it
> the sound is completly messed up, di
itself cannot cause program exception, i think.
you need to debug your apk and find out which object access causes np
exception.
On Apr 11, 9:22 pm, "Sasikumar.S" wrote:
> Hi Hehe,
>
> I tried it but still it showing Null Pointer Exception.
>
>
>
>
>
>
in case you still find no way to go, here is mine that you might like
to try if you can bear the fly in the ointment -- the thin white bar
of tabwidget is below instead of above the tab buttons. hope android
team shall give more flexibility in this aspect :-@
http://schemas.android.com/apk/res/a
regardless whatever others think, i still knees and begs for an SDK
function for an apk to see if it has been signed by debug signing key
or by release signing key, which seems of more humanity to me than
other approaches because MAP API key is associated with the signing
key. other approaches requ
Dan,
please add the line in OnFocusChange() or setOnEditorAction() listener
of your EditText view.
added there, it works for me.
On Apr 7, 11:08 am, d...@rolph.com wrote:
> HeHe,
> I added that line to my activity, and I still get the virtual keyboard after
> the return key i
//the keyboard now
((InputMethodManager)getSystemService(Context.INPUT_METHOD_SERVICE)).hideSoftInputFromWindow(v.getWindowToken(),
0);
On Apr 7, 10:09 am, d...@rolph.com wrote:
> Hello,
> Is there a way to configure the virtual keyboard to "hide" once the return
> key is pressed? I have numero
rojects).
>
> Remember, too, that ant scripts can integrate with the Eclipse IDE.
>
> On Apr 5, 10:27 am, HeHe wrote:
>
>
>
> > Bob, sounds like you are going to devise some "Makefile" to achieve
> > the purpose and i also have to look outside of Ec
debug APK on a real device while you're developing it.
>
> On Mon, Apr 5, 2010 at 1:31 PM, HeHe wrote:
> > because there seems to me no way to tell build type of an apk
>
> I'm blown away by your inability or outright refusal to follow the advice
> posted here thu
return "YOURPRODKEY";
> }
>
> I've actually deployed this to a device and it seems to work just
> fine.
>
> - Brill Pappin
>
> On Apr 5, 1:27 pm, HeHe wrote:
>
>
>
> > Bob, sounds like you are going to devise some "Makefile
t appears in the manifest, unless I'm
> creating a production build, where it is automatically set to false
> instead. But I don't examine it in my code; I have metadata to control
> various aspects of that. (I also automatically manage build numbers,
> etc).
>
> On A
theoretically, AudioTrack.getPlaybackHeadPosition should do the job.
however, in my experience with SDK 1.5, the function seems broken
after you *pause" the player. i removed it from my app then, so i have
no idea if the issue is gone for SDK 1.6+...
On Apr 5, 3:00 am, KK wrote:
> I am trying to
right now i
don't know how my apk can programmatically learn that it is a debug
built. do you have a snippet teaching me how? thanks in adavance.
On Apr 5, 8:59 am, "~ TreKing" wrote:
> On Mon, Apr 5, 2010 at 10:42 AM, HeHe wrote:
> > but what i need is some info tellin
lt without changing manifest debuggable
attribute so that my apk can choose the right map api key?
or, my question can be: is there any way for my apk to know by which
of DEBUG/RELEASE key it was signed?
On Apr 5, 7:41 am, "~ TreKing" wrote:
> On Mon, Apr 5, 2010 at 2:00 AM, HeH
't understand what a debug build is. The flag
> indicates that the DEVICE, not your APPLICATION is a debug build.
>
> HeHe -- That's why you can't get at it with Config.DEBUG -- you'd need
> to reflash your device. You don't make this in Eclipse -- or at least
>
pm, "~ TreKing" wrote:
> On Sun, Apr 4, 2010 at 9:38 PM, HeHe wrote:
> > my apk stills gets a *false* Config.DEBUG value.
>
> Are you being serious? Which part of Xavier's post did you not understand?
>
> So once again:
>
> On Sun, Apr 4, 2010 at 3:35
why do you think i am not being serious?!
On Apr 4, 9:28 pm, "~ TreKing" wrote:
> On Sun, Apr 4, 2010 at 9:38 PM, HeHe wrote:
> > my apk stills gets a *false* Config.DEBUG value.
>
> Are you being serious? Which part of Xavier's post did you not understand?
>
&
it does not work. here is the setting in my manifest.xml:
my apk stills gets a *false* Config.DEBUG value.
On Apr 4, 6:40 pm, "~ TreKing" wrote:
> On Sun, Apr 4, 2010 at 6:20 PM, HeHe wrote:
> > how can i make a "debug build" in Eclipse IDE?
>
>
BTW, if Config.DEBUG is true, (for example in the emulator), then
> putting debuggable=true in your manifest is not needed (the app will
> be debuggable by default).
>
> Xav
>
>
>
>
>
> On Sat, Apr 3, 2010 at 11:06 PM, HeHe wrote:
> > thanks.
>
> > i d
thanks.
i did, otherwise ADT build tool would complain it.
do you get a true Config.DEBUG value with your apk?
On Apr 3, 7:53 pm, JP wrote:
> On Apr 3, 4:30 pm, HeHe wrote:> yes, the flag is set to
> true.
>
> In the right location? In the manifest, it must be p
yes, the flag is set to true.
but Config.DEBUG seems always false no matter what.
On Apr 3, 12:13 pm, "~ TreKing" wrote:
> On Fri, Apr 2, 2010 at 6:55 PM, HeHe wrote:
> > does anyone know how to DEBUG build an APK and launch it directly
> > with Eclipse?
>
> I
ig.DEBUG to have correct value ("true")?
thank you.
On Apr 2, 3:54 pm, Mark Murphy wrote:
> HeHe wrote:
> > Mark,
>
> > thanks for the information.
>
> > before it, i've been the wrong knowledge that apk running on real
> > phone is in 'production&
does anyone know how to DEBUG build an APK and launch it directly with
Eclipse?
in my case, no matter whether i use Run> or Debug> menu command in
Eclipse, my apk always logs Config.DEBUG as "false", although
obviously the apk is signed with the key in factory debug.store.
please help. thank you!
duction' mode?
thanks!
On Apr 2, 12:51 pm, Mark Murphy wrote:
> HeHe wrote:
> > perhaps need to check map api key.
>
> > map api key for emulator seems not usable for phone.
>
> The same Google Maps add-on API key works fine on both the emulator and
> the device.
perhaps need to check map api key.
map api key for emulator seems not usable for phone.
On Apr 2, 5:51 am, RMD wrote:
> The following code will display location data on the screen in the
> emulator but not on an actual device. Any ideas on why?
>
> Thank you for any help.
>
> line from android
you need a 'mirror' to tell you the real ip address.
the mirror may be a STUN server; or, any peer can do the work.
On Mar 30, 5:52 am, mscwd01 wrote:
> The only way I found to do this was by opening a socket connection and
> reading the IP that way. I couldn't find a nice getIP() method.
>
>
t; > or
> > > should I flush it and start from 0 (the buffer gets messed and this
> > > ends giving a bad audio signal with chops, delay, etc...)?
>
> > > Gabriel
>
> > > On 17 mar, 21:07, Mario Zechner wrote:
>
> > > > Hi there,
>
>
lucks and hope goodle folks will help you solve the
issue.
On Mar 17, 8:55 am, Gabriel Simões wrote:
> Installing ubuntu 9.1 on my machine.
> I will try using linux to develop as I think it will be less confusing
> to develop using NDK.
>
> Hehe: I was thinking about trying to get
cord´s
> native implementation. Isn´t it supported anymore?
>
> I still can´t believe we are spending so much time on something that
> should be "plug and play". It´s almost becoming "plug and pray"!
>
> On 17 mar, 02:41, HeHe wrote:
>
>
>
> >
lo the microfone input
> > > level (using a 1 second buffer, sometimes the audio decays in a lot
> > > longer) and AudioRecord buffer overflow messages even if all I do in
> > > the thread is to read from AudioRecord and to play using AudioTrack.
>
> > > Tomo
ased on that I understand that AudioRecord.read() blocks the
> execution, waits for the buffer to get a number of samples at least
> equal to the buffer size and then it returns the audio stream (older
> "buffer size" number of samples in the AudioRecord internal buffer).
>
> O
seems i am experiencing similar issue as you r.
http://groups.google.com/group/android-developers/browse_thread/thread/ad81d19418c8db1d/561f66e6b0cf2c79?show_docid=561f66e6b0cf2c79
without any single line of code modification to my app, the count of
frames recorded by app running on sdk 1.6 emulat
did you also get this error:
"java.lang.IllegalAccessError: cross-loader access from pre-verified
class" ??
On Mar 11, 10:39 am, Jason Kahler wrote:
> I have been trying to get a MapActivty to run properly in me app for a few
> days now. I have a class that extends MapActivity. I have my map ap
i believe you should use a short[] buffer in your AudioRecord.read().
on return, you pass the short[] buffer to you encoder and that is it.
On Mar 10, 3:39 am, "draf...@gmail.com" wrote:
> I currently have a Loop back program for testing Audio on Android
> devices.
>
> It uses AudioRecord and Au
i believe opening tcp connections to your game server is ok, at least
with T-Mobile network in US.
just you need be prepared that your tcp connections may not be
persistent since ip of your phone can be frequently changed.
hope you the best.
On Mar 8, 4:53 pm, Gav wrote:
> Hi All,
>
> I'm writi
just found this and would like to share my fix with you folks in case
you run into the exception:
if your app sees the exception:
"java.net.SocketException: The socket level is invalid"
dont be panic. it occurs when ip of your phone has changed and your
app sends packets via a socket which is
what is the value of the variable SAMPLE_RATE?
On Mar 6, 7:15 pm, Gabriel Simões wrote:
> First off, thank you for you attention and your help!
>
> I´ve been trying to create a simple application to learn how android
> handles audio streams for computer music and digital audio processing
> applic
after i upgraded SDK from 1.5r2 to 1.6, i found a serious problem:
1). on emulator 1.6, my app using AudioRecord records at a
significantly "faster" pace than on 1.5 emulator.
for example, after 30 seconds of audio recording (8kHz/mono) on 1.6
emulator, my app records 340,800 samples, which is eq
did you set it clickable?
On Feb 28, 9:41 am, Kofa wrote:
> I tried several times to make it work... i tried searching on google
> but works for everyone but not for me
>
> Can anyone tell me how to make an image clickable?? i mean, I tried to
> use onClickListener and onClick but nothing see
thanks for the answers~_~
On Feb 26, 11:07 am, Mark Murphy wrote:
> HeHe wrote:
> > 1). is the critical point measured by the depth of hierarchy or by the
> > total memory size used by all the views on the hierarchy?
>
> For StackOverflowException, the depth is more cr
27;t understand is:
1). is the critical point measured by the depth of hierarchy or by the
total memory size used by all the views on the hierarchy?
2). how does setBackgroundResource() increase the depth or memory
usage of 'the stack'?
thanks again!!
On Feb 26, 9:06 am, Mark Mu
it is frustrating to get StackOverflowError exception when i just call
LinearLayout.setBackgroundResource(wallpaper) trying to to beautify
background of an activity.
after i comment out the setBackgroundResource() call, the exception
has gone.
it makes me wonder if my view layout has (easily) rea
about
> > getPlaybackHeadPosition()
>
> Then you missed my posts 12 and 13 in that thread,
>
> http://groups.google.com/group/android-developers/tree/browse_frm/thr...
>
> as well as my bug report
>
> http://code.google.com/p/android/issues/detail?id=2563
>
> Regards
>
> On
ier
> threadhttp://groups.google.com/group/android-developers/browse_frm/thread/5...
>
> I did not get useful results from trying to get the current playing
> position and gave up on it. I do not know if Android 2.1 is any better
> here.
>
> On Feb 25, 1:12 am, HeHe wrote:
>
> &
folks,
does anybody use AudioTrack.getPlaybackHeadPosition()?
i found that, if i call AudioTrack.pause() in the middle of playing
audio frames, at end of playback getPlaybackHeadPosition() always
returns hundreds of frames less than the number of frames fed into
the
AudioTrack object .
did anybod
i experienced this weeks ago.
it happened because my app calls WebView.loadUrl(url) with null url
value. after i added a null check, it seems never happens again.
On Feb 12, 4:03 pm, Mike wrote:
> Not to beat a dead horse... but obviously it's not dead enough since I
> haven't really seen any go
a look at .../framework/base/media/.../AudioRecord.cpp should be
helpful~
On Jan 6, 10:11 am, frantz lohier wrote:
> Dear All,
>
> I'm trying to write an App that continuously record audio in memory (in a
> circular buffer).
>
> Could anyone point me towards a piece of code (perhaps in the kernel
thanks! thanks! thanks!
On Dec 15, 3:02 pm, Robert Green wrote:
> I was going to post this to the group but figured I'd write up a how-
> to on my website instead. Basically, here's how you configure Eclipse
> to do nice C/C++ editing and automatically build your native code for
> you on-save.
killing your app in DDMS and re-run it should work, too.
On Dec 14, 4:50 am, Kit wrote:
> Sorry, i just realized that i have to restart the emulator after
> changing the locale.
> the localization works now. Thanks.
>
> On 12月14日, 上午10時11分, Kit wrote:
>
>
>
> >
not quite get your question.
selection of the resource folder should be automatic, as indicated in
android-sdk-windows/docs/guide/topics/resources/resources-
i18n.html
the current locale of your phone/emulator can be learned by
Locale.getDefault();
hope this helpful to
yes, it it possible.
i used PopupWindow and TextView together.
On Dec 1, 4:43 am, saikiran n wrote:
> Hi,
> I want to set tool tip to a Button..
> Is it possible in android
> if so please give me some sample code
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try ContentProvider, i guess.
On Nov 20, 12:17 am, jaime wrote:
> I need some mechanism so that an Android application can read a file
> which is provided by a different Android application. I know that it's
> possible if both applications have the same userid, but it's not
> feasible because it
perhaps you need to combine "raw" tcp socket i/o, fake X509TrustManger
and webView.load() to achieve it.
On Nov 18, 11:21 am, Mark wrote:
> Isn't anybody know that solutions?
>
> On Nov 16, 11:07 am, Mark wrote:
>
>
>
> > Hi, folks
>
> > i have aproblemto show specific web page (https://
> > emo
no, thanks.
On Nov 9, 8:12 am, dave wrote:
> Hi all,
>
> I just got 12 Google Wave invitations to use, please let me know if
> you need one.
>
> Cheers.
>
> Dave
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++
On Sep 14, 11:40 am, Mobidev wrote:
> . Once upon a time, we had this little
> group…http://groups.google.com/group/android-challengeAndroid Challenge:
> Discuss the Android Developer Challenge, including questions on
> contest details. You can also seek other developers to joi
try mason. amazon uses it. easy and fast.
and, mysql.
u need replication/cluster if u r serious about ur server.
good lucks!!
On Sep 13, 9:17 am, Mohith K M wrote:
> Thanks
> i was Checking JBOSS,But found out Glassfish application server is
> equally good,and have good support,will be helpfu
for your reply,
>
> so I want to ask the next question,
> that's how to put list with themapview??
>
> I just think it must extends ListActivity,
> is there another methods?
>
> thanks so much!!
>
> On Jul 26, 3:02 am, HeHe wrote:
>
>
>
> > afail, yo
afail, you could combine a mapview and listview (or any other sort of
views) in a map activity.
as for how-to, you should do some experiment.
On Jul 23, 10:34 pm, tstanly wrote:
> hi all,
>
> for now i have a list,
> using extends listactivity,
> and now i want to addmapviewon the same activit
anyone there
On Jul 2, 9:56 am, HeHe wrote:
> Hello folks,
>
> Could somebody teach me how to get current left x-position relative to
> a HorizontalScrollView view after a Flint event is processing by
> HorizontalScrollView's factory onFlint handler?
>
> There
I override dispatchTouchEvent() like this:
public boolean dispatchTouchEvent(MotionEvent ev)
{
WebView v=findViewById(R.id.detail);
return v.dispatchTouchEvent(ev);
}
I am getting intermittent NullPointerException like this:
07-03 18:03:54
Hello folks,
Could somebody teach me how to get current left x-position relative to
a HorizontalScrollView view after a Flint event is processing by
HorizontalScrollView's factory onFlint handler?
There seems to me no such API in current SDK. Am I correct?
Thank you!!
--~--~-~--~~--
d!!
Is it possible that TM proxy hold HTTP connections toward my G1 after
my server has say bye-bye to the proxy?
Can anybody confirm this?
On Jun 22, 5:49 pm, HeHe wrote:
> I found my application run differently on G1 from Android emulator.
>
> I used Ethereal to capture HTTP messages. I saw
I found my application run differently on G1 from Android emulator.
I used Ethereal to capture HTTP messages. I saw in both cases that the
server ended HTTP connection in 3 seconds after it finished sending
data.
Here is the related code snippet in my Android application:
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