[android-developers] Re: AsyncTask in Android 4.0

2012-04-20 Thread MichaelEGR
On Apr 20, 12:16 pm, Nathan nathan.d.mel...@gmail.com wrote: In my opinion, this a deplorable punishment for those developers who have dutifully followed the AsyncTask pattern, which, to this day, the Android platform has encouraged. Add it to the list... ;) I can't exactly call the

[android-developers] Re: Multi-touch pointer ids on Sony Xperia Play spurious ACTION_DOWN events

2011-05-17 Thread MichaelEGR
On May 17, 12:25 pm, Robert Green rbgrn@gmail.com wrote: Testing on my xperia play shows that it goes up to Pointer ID 15 and then starts over again!  Why 15?  No clue... WHAT? You mean you don't use your toes? ;P This is inconsistent behavior when compared to all other multitouch

[android-developers] Re: Multi-touch pointer ids on Sony Xperia Play spurious ACTION_DOWN events

2011-05-17 Thread MichaelEGR
@Jeffery. Thanks for the updated info. I definitely second Mario's suggestions of writing a clear and informative post on the dev blog and update MotionEvent documentation to state the things you did here. Otherwise the contract is a bit of a mystery and there is no way for us to know about

[android-developers] Re: Multi-touch pointer ids on Sony Xperia Play spurious ACTION_DOWN events

2011-05-16 Thread MichaelEGR
ugh! Thanks for posting this message as this is a gnarly one and an example of ODM fragmentation if pointed IDs are not indexing correctly to the proper point data at least. I never was impressed by the multitouch API and always thought it wasn't thought out well and simply just tacked onto

[android-developers] Re: Honeycomb / 3.0 / OpenGL ES / Broken / Again!?!

2011-04-28 Thread MichaelEGR
CRITICAL NIO FLAW FOUND And I did the leg work again here and put in ~4 hours to reduce the bug to a most fundamental example that should be a unit test in Android. That it is not and this bug made it to production / shipping is amazing. On all Java platforms 1.4, 5.0, 6.0 and Android OS version

[android-developers] Honeycomb / 3.0 / Critical Java NIO Regression for duplicate()

2011-04-28 Thread MichaelEGR
Greets, I found a critical Java NIO flaw in Honeycomb / Android 3.0. If duplicate() is called on a Buffer and that duplicate view is used to write to the buffer data integrity is not guaranteed. This is a regression for Honeycomb only at this point. I got stuck with a ~45 hour debug cycle to

[android-developers] Re: Honeycomb / 3.0 / OpenGL ES / Broken / Again!?!

2011-04-28 Thread MichaelEGR
... SPARC lives!)  --elliott On Apr 28, 2:59 pm, MichaelEGR foun...@egrsoftware.com wrote: CRITICAL NIO FLAW FOUND And I did the leg work again here and put in ~4 hours to reduce the bug to a most fundamental example that should be a unit test in Android

[android-developers] Re: Honeycomb / 3.0 / Critical Java NIO Regression for duplicate()

2011-04-28 Thread MichaelEGR
(); --- Apparently this will be fixed in ICS. Be warned though this potentially can break a lot of code that depends on NIO. Regards, --Mike On Apr 28, 3:22 pm, MichaelEGR foun...@egrsoftware.com wrote: Greets, I found a critical Java NIO flaw in Honeycomb / Android 3.0. If duplicate

[android-developers] Re: Honeycomb / 3.0 / Critical Java NIO Regression for duplicate()

2011-04-28 Thread MichaelEGR
Hah.. yes.. A minor oversight in prepping.. Doesn't change the bug though.. Having spent over 45 hours to hunt and fix this issue in my NIO code I don't really care to spend too much time on the write up / proof reading. Back to actual productive work.. ;P On Apr 28, 5:28 pm, Zsolt Vasvari

[android-developers] Re: Honeycomb / 3.0 / OpenGL ES / Broken / Again!?!

2011-04-27 Thread MichaelEGR
I did finally isolate the issue after 3 days since I had to start from a most fundamental level (thorough review from GL context creation on up)... There seems to be a change to NIO buffers that is not playing nice with the extended API I have built with them.. In particular it appears the

[android-developers] Re: Honeycomb / 3.0 / OpenGL ES / Broken / Again!?!

2011-04-27 Thread MichaelEGR
On Apr 27, 9:23 am, Mark Murphy mmur...@commonsware.com wrote: I suggest that you calm down, ease up on the childlike ALL CAPS AND EXCLAMATION POINTS!!!, get rid of the profanity, and simply state that you believe that there has been a regression. If I didn't just spend the majority of my

[android-developers] Re: Honeycomb / 3.0 / OpenGL ES / Broken / Again!?!

2011-04-27 Thread MichaelEGR
On Apr 27, 9:36 am, Pepijn Van Eeckhoudt pep...@vaneeckhoudt.net wrote: So many words and you still didn't actually say what ByteBuffer#duplicate is doing wrong in the first place. It's such a basic method that the test case is probably shorter than the rant ;) Would you care to share what

[android-developers] Re: Honeycomb / 3.0 / OpenGL ES / Broken / Again!?!

2011-04-27 Thread MichaelEGR
I will try and get something in at some point, but as indicated I am under the gun so to speak with major time constraints and limitations. :( I wish this isn't the case and I can leisurely provide thorough test cases for free. I'd expect a concise and accurate description plus solid test case

[android-developers] Re: Honeycomb / 3.0 / OpenGL ES / Broken / Again!?!

2011-04-26 Thread MichaelEGR
http://mobile-broadband.t-mobile.com/android-tablet/g-slate I believe it was previously called the LG Optimus Pad before release? It could be an issue from LG perhaps with a pseudo-incomplete GL driver and not in the court of the Android team / Google. One would think the default Honeycomb

[android-developers] Re: Honeycomb / 3.0 / OpenGL ES / Broken / Again!?!

2011-04-26 Thread MichaelEGR
major head check to determine if the problem I'm seeing is specific to the G-Slate. Send an email to my founder address and I'll get in touch. Thanks for any tips / help. --Mike On Apr 25, 11:35 pm, MichaelEGR foun...@egrsoftware.com wrote: http://mobile-broadband.t-mobile.com/android-tablet/g

[android-developers] Re: Honeycomb / 3.0 / OpenGL ES / Broken / Again!?!

2011-04-25 Thread MichaelEGR
Romain thanks for asking all the right questions. It appears that the GL config matching system I have needs a little modification though it should still not fail as I'll describe below. Of interest all 2nd gen devices (Droid, N1, Nexus S, etc.) appropriately find the high quality parameters as

[android-developers] Honeycomb / 3.0 / OpenGL ES / Broken / Again!?!

2011-04-23 Thread MichaelEGR
Greets, I finally jumped the shark and got the G-Slate and all my 3D demos from the simplest to the much more complex result in a blank screen. I just got the G2x too and have the Nexus S, N1, G1, Droid, etc. and my engine / platform works great on every OS 1.5+... Auriga3D flies (old build too).

[android-developers] Re: Honeycomb / 3.0 / OpenGL ES / Broken / Again!?!

2011-04-23 Thread MichaelEGR
Yes apologies and thanks for your quick reply. You provide great info and are timely which is appreciated.. I'd be glad to buy a round for the Android team... um how large is it again? Android graphics team? um the really cool graphics folks? at I/O ;) I should not be allowed to post on the

[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-03-13 Thread MichaelEGR
Awesome! Got it up and running here. You are my Android dev hero for the month if not longer! Where I can I paypal you $50; I'd send more if I could right now.. You also got a life long purchaser of all your games on the market. Folks... Support Mario and buy his games! I like your Newton game by

[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-03-13 Thread MichaelEGR
On Mar 13, 2:43 am, Mario Zechner badlogicga...@gmail.com wrote: Sorry for the double post, just had to add one more thing. I understand that many of your are a bit angry for there being no java bindings at this time. But from an architectural point of view i totally understand Romain's

[android-developers] Re: Java OpenGL ES 2.0 bindings project

2010-03-13 Thread MichaelEGR
Figured I'd repost in this thread and include the variable time kill frag test... Awesome! Got it up and running here. You are my Android dev hero for the month if not longer! Where I can I paypal you $50; I'd send more if I could right now.. You also got a life long purchaser of all your games

[android-developers] Re: Java OpenGL ES 2.0 bindings project

2010-03-13 Thread MichaelEGR
a separate community driven binding is always a good thing and keeps the big corps on their toes at least a little. On 13 Mrz., 16:19, MichaelEGR foun...@egrsoftware.com wrote: Figured I'd repost in this thread and include the variable time kill frag test... Awesome! Got it up and running here

[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-03-12 Thread MichaelEGR
I'm glad others are concerned like I am on Java bindings to OpenGL ES 2.x. As things go it would be nice to hear from Google that they will be included in FroYo not just that they should be included. Even if they are included in 2.2 it is going to take roughly 6 months to a year (from this point)

[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-03-12 Thread MichaelEGR
I'm glad others are concerned like I am on Java bindings to OpenGL ES 2.x. As things go it would be nice to hear from Google that they will be included in FroYo not just that they should be included. Even if they are included in 2.2 it is going to take roughly 6 months to a year (from this point)

[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-03-12 Thread MichaelEGR
and / or commercial game companies and not the larger base of Java oriented Android devs. --Mike On Mar 12, 7:54 pm, MichaelEGR foun...@egrsoftware.com wrote: I'm glad others are concerned like I am on Java bindings to OpenGL ES 2.x. As things go it would be nice to hear from Google

[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-03-12 Thread MichaelEGR
and / or commercial game companies and not the larger base of Java oriented Android devs. --Mike On Mar 12, 7:54 pm, MichaelEGR foun...@egrsoftware.com wrote: I'm glad others are concerned like I am on Java bindings to OpenGL ES 2.x. As things go it would be nice to hear from Google

[android-developers] Re: audio recording issues

2008-12-04 Thread MichaelEGR
On Dec 2, 5:22 am, Dorn Hetzel [EMAIL PROTECTED] wrote: Maybe we need to start another mailing list for unrequited android realtimeaudio:) I'm all for focused discussion on this topic as it crosses between native concerns and public APIs via the SDK. In my longer original post I mentioned that

[android-developers] Re: missing javax audio?

2008-11-23 Thread MichaelEGR
Greets... I am an audio/graphics professional and my first project, for kicks, is to port my desktop Java Quake3 class game engine to Android and OpenGL ES as a test of well my ability to figure out ES and Android and it didn't take long to realize the state of audio in SDK 1.0 is not suitable

[android-developers] Re: missing javax audio?

2008-11-23 Thread MichaelEGR
Greets... Wow.. good thread and discussion thus far. Best and most recent audio thread I've seen. I am an audio/graphics professional and my first project, for kicks, is to port my desktop Java Quake3 class game engine to Android and OpenGL ES as a test of well my ability to get Q3 tech playing