[android-developers] Re: On Debian Jessie - Android Studio download page says operating system not supported

2016-09-20 Thread Paul Thomas

Same problem here. Only that I am using Ubuntu 16.04.1 and before that I 
was on Elementary OS 0.4 and my system also meets all the requirements.
On Tuesday, September 20, 2016 at 3:17:16 AM UTC+5:30, Droid Test wrote:
>
>
> I want to install Android Studio - or at least Android SDK - on my Debian 
> Jessie system.
>
> When I go to
>
> https://developer.android.com/studio/index.html
>
> the button on the page says "YOUR OPERATING SYSTEM IS NOT SUPPORTED / SEE 
> THE REQUIREMENTS".
>
> so I click on it and the requirements are:
>
>- GNOME or KDE desktop 
>
>*Tested on Ubuntu® 12.04, Precise Pangolin (64-bit distribution 
>capable of running 32-bit applications)*
>- 64-bit distribution capable of running 32-bit applications
>- GNU C Library (glibc) 2.11 or later
>- 2 GB RAM minimum, 8 GB RAM recommended
>- 2 GB of available disk space minimum,
>4 GB Recommended (500 MB for IDE + 1.5 GB for Android SDK and emulator 
>system image)
>- 1280 x 800 minimum screen resolution
>- For accelerated emulator: Intel® processor with support for Intel® 
>VT-x, Intel® EM64T (Intel® 64), and Execute Disable (XD) Bit 
> functionality, 
>or AMD processor with support for AMD Virtualization™ (AMD-V™)
>
> My system meets all the requirements except possibly the last, which 
> appears  to be optional.
>
>
> - I'm using the Gnome desktop
>
> - The distro is 64 bit, and I've installed the 32 bit library packages 
> lib32stdc++6, lib32ncurses5, lib32z1 and (from wheezy) lib32z2-1.0.
>
> - 5.8 GiB of 9.6 GiB RAM is available.
>
> - 643 GB of disk is available.
>
> - The screen is 1920 x 1080.
>
>
> Just to be absolutely clear, this is not a runtime or even an install 
> problem, instead the website will not even allow me to access the tarball 
> to download!
>
>
> Any advice would be greatly appreciated.  The simplest answer would be a 
> URL on google.com from which I could download the needed tarball.  (There 
> are other websites which claim to make the file available for download - 
> but who knows what malware they contain!)
>
>
> Jack
>
>
>
>
>
>

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[android-developers] Re: Slow GPS updates

2009-08-13 Thread Paul Thomas

2009/8/12 CG christian.glee...@gmail.com:

 Even tough the updates ticks with 500ms, it still takes about 3-4
 seconds for the device to discover that I stopped moving.

500ms?  I'm up to a fairly consistent 1000ms now ah but that's on the
HTC Dream.  I wonder if the Magic has a faster GPS?

Paul.

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[android-developers] Re: Slow GPS updates

2009-08-11 Thread Paul Thomas

On my G1, it seems that the fastest updates from the GPS occur every
two seconds.  They can be quite accurate, within two metres, but I
haven't found out how to increase the frequency.

Paul.

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[android-developers] Re: OpenGL leaking garbage

2009-08-05 Thread Paul Thomas

Dimitry,

2009/8/5 Dmitry.Skiba dmitry.sk...@gmail.com:

 should be

        ByteBuffer vbb = ByteBuffer.allocate(vertices.length*4);
        vbb.order(ByteOrder.nativeOrder());
        for (int vertex: vertices) {
                mVertexBuffer.putInt(vertex);
        }
        mVertexBuffer.position(0);

Where are you getting mVertexBuffer from?  ByteBuffer mVertexBuffer =
ByteBuffer.allocate(vertices.length*4); ?

I tried switching to allocate from allocateDirect, but it crashes :-(

If you are using integers in your vertex buffer, how are you setting
up the vertex pointer?

Thanks

Paul.

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[android-developers] Re: OpenGL leaking garbage

2009-07-29 Thread Paul Thomas

Thanks for your helpful comments, everybody.

2009/7/28 smartpixgames smartpix.ga...@gmail.com:
 In general, it's very frustrating that we have a good hardware useful
 for gaming, but a bad realization of very critical things for
 3D-gaming and now it's almost impossible to develop quality 3D-games
 for Android...

Yes, agree completely.  The hardware is quite fast, and we want to
encourage everybody to program in Java for cross-platform
compatibility.

I think there needs to be a fast rendering path on OpenGL ES 1.0
without needing extensions as support for 1.1 is not guaranteed.
Seems clear that gl.glVertexPointer / gl.glDrawElements must be fast
as this is the obvious combination that anybody will try first.

Could somebody at Google bump the priority of this a bit?  It looks as
though that patch might still need work according to the code reviews.

Thanks

Paul.

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[android-developers] Re: Start as a Game developer

2009-07-21 Thread Paul Thomas
Alex,

2009/7/19 Alex Ramallo coolale...@live.com


 I really want to start developing applications on android, but I'm
 completely clueless, so can anyone give me a link or something to a
 tutorial to get started? Not a tutorial on getting started on game
 development on android, but a tutorial on getting started with game
 PROGRAMMING on android.


I don't know the difference between game development and game programming,
but I've written some notes here about an Android game:
http://sites.google.com/site/drpaulthomasandroidstuff/Home/voxel-fun/how-it-works

It's not detailed enough to explain everything, but I hope it gives you a
few hints about games and OpenGL on Android.

Paul.

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