Hi there !
I spent a bit of time trying to create a spinner that would have some
disabled items, and finally found a SOLUTION ! Yay !
Romain pointed in the right direction, BUT it's not that easy.
If one try to create a specific adapter for the spinner, for
instance :
ArrayAdapterString
performance concern :-) . It all
depends on what you're doing. For instance, when dealing with getting
data from the internet, what is the relative cost of a proxy ? Not
much... Of course, one should not use this in the graphical components
of a 3D game...
Cheers,
Piwai
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the browser.
Do you think I should fill a bug report for this ?
Ow, and one more thing : the -verbose-proxy option seems to be unknown
to the Android emulator... Has anyone been able to use it yet ?
Another bug report to fill ?
Cheers,
Piwaï
On Nov 12, 6:12 pm, Piwai py.ri...@gmail.com wrote:
Hello
This issue report already existed, so I added a comment :
http://code.google.com/p/android/issues/detail?id=3764
Please star the issue if you encounter the same problem.
On Nov 13, 9:10 am, Piwai py.ri...@gmail.com wrote:
By the way, don't you guys think this should be written somewhere
Hello Android People !
I spent a few days on this kind of problems, so here is my feedback.
duykham : your tip (setting proxy in APN) works... for the browser app
only.
Once you have done this configuration, you need to write specific code
in your apps to handle a http proxy.
If you use
Hi !
I am currently working with this great Google Maps API.
The MapView Javadoc says that we should not use getZoomControls (which
is deprecated), but rather setBuiltInZoomControls instead.
I think the idea behind this change is to have all Google Maps based
applications to behave the same
You are welcome ;-)
Oh, and by the way: the minimum touchable bounds were a bit small in
my example.
private static final int
MIN_TOUCHABLE_WIDTH = 10;
private static final int
MIN_TOUCHABLE_HEIGHT= 10;
Although 100 might be too much, I realised that 10 was too
To me, it seems that making computations pixel by pixel is the only
solution...
However, there might be a faster solution than using getPixels : using
a buffer. See copyPixelsToBuffer method in the Bitmap class. A buffer
is read only or write only, and I guess it might use lower level
I will for sure have a look at this new version!
The main functionality I am waiting from this Maven Plugin is a full
compatibility with the Android Eclipse Plugin.
I remember that the first version of the plugin didn't integrate well
with Eclipse... Is it ok now ?
If yes, I will quickly
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