[android-developers] License for Google Volley

2013-05-16 Thread Tom Opgenorth
I caught the steaming video for Google Volley yesterday.  Seems
impressive. Forgive the silly question, but what are the Terms of
Service / licensed used for Volley?
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Re: [android-developers] open street maps with native android apps

2013-05-01 Thread Tom Opgenorth
Give OSMDroid - https://code.google.com/p/osmdroid/. I've had luck
with it in the past.

On Tue, Apr 30, 2013 at 12:28 PM, Gink Labrev gink.lab...@gmail.com wrote:
 How to use open street maps with native android apps ?
 There are a lot of applications in this link, but any information about used
 components.

 http://wiki.openstreetmap.org/wiki/Android

 Regards,
   Gink

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[android-developers] Distributing google-play-services.jar

2013-01-14 Thread Tom Opgenorth
Hi all,

My Google-fu is failing me at the moment.  I'm wondering what the
license is surrounding the google-play-services.jar. I can't seem to
find a link to the license anywhere.

What I'm wondering is: Can a 3rd party distribute this JAR file to
users? Would a 3rd party have to acquire a license from Google to
distribute this JAR?

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Re: [android-developers] Distributing google-play-services.jar

2013-01-14 Thread Tom Opgenorth
Thanks a bunch - section 3.3 seems to answer my question (i.e. a 3rd
party can't distribute the JAR file).

On Mon, Jan 14, 2013 at 8:56 AM, Mark Murphy mmur...@commonsware.com wrote:
 You will need to delete the Google Play Services entry in your SDK
 Manager and reinstall it to see the license agreement. On a quick
 scan, it appears to be the same as what you now have to agree to in
 order to download the SDK in the first place.

 On Mon, Jan 14, 2013 at 10:49 AM, Tom Opgenorth t...@opgenorth.net wrote:
 Hi all,

 My Google-fu is failing me at the moment.  I'm wondering what the
 license is surrounding the google-play-services.jar. I can't seem to
 find a link to the license anywhere.

 What I'm wondering is: Can a 3rd party distribute this JAR file to
 users? Would a 3rd party have to acquire a license from Google to
 distribute this JAR?

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[android-developers] Declaring fragments in XML

2012-04-15 Thread Tom Opgenorth
Hello all,

When adding a fragment to an  XML layout file, it seems that one can
use either the class attribute or the android:name attribute to
declare the fragment class, i.e. both  :
fragment class=my.awesome.fragment  / or fragment
android:name=my.awesome.fragment / seem to work.

Is there any difference between the two?  Which attribute should a
fellow prefer: class or android:name?


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[android-developers] Localization Question

2011-12-31 Thread Tom Opgenorth
Hi all, I think I have a misunderstanding on my part about
localization/resource location that I'm hoping someone can clarify for
me.

So I have a simple layout, which will has an ImageView (will display
just a flag).  I have the following folders/files in my res folder:

drawable/flag.png (the flag of the United Nations)
drawable-de/flag.png (the Bundesdienstflagge of Germany)
drawable-en-rCA/flag.png (the Maple Leaf of Canada)
drawable-fr/flag.png (the French Tricolor).

Here is the layout for my ImageView:
ImageView android:id=@+id/flagImage
   android:layout_width=wrap_content
   android:layout_height=wrap_content
   android:src=@drawable/flag200
/

Now, I run the app in the emulator.  The first time it runs, the
locale is set to en-US, and I see the flag of the United Nations. This
is what I would expecte as this is the default resource.  Now I change
the locale (via the Default Locale) app in the emulator, and change
the locale to de.  I see the German flag. This is also expected.

Now here is where I'm confused. I change the locale to just en, and
now my app shows the Canadian flag. Should my app not be displaying
the UN Flag?

i.e. is not the localization path/chain as follows for a locale of en:

1. Look for drawable/en folder (not found)
2. Use the default resources in drawable

TIA for any help.

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Re: [android-developers] AndRoid Application

2011-09-12 Thread Tom Opgenorth
Checkout Xamarin's Mono for Android: http://android.xamarin.com/

On Sat, Sep 10, 2011 at 02:47, abc xyz axabc9...@gmail.com wrote:
 can any one tall me how to develop Android Applications in DotNet

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Re: [android-developers] Mono for Android

2011-08-30 Thread Tom Opgenorth
There is only one book that I'm aware of, and I don't know if it got
published / will be published or not.  Your best bet:
http://android.xamarin.com/Community

On Fri, Aug 26, 2011 at 22:11, Mousam Kumar m.ku...@covenantsystems.com wrote:
 Hello Friends,

 I am new to android based application.
 I want to use Mono for Android to create these apps. Would you
 please suggest me some sites  books which will be helpful for a
 begginer like me.

 Thanks
 Mousam

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Re: [android-developers] Re: how to show JSON data into list view

2011-02-28 Thread Tom Opgenorth
+1 to this - it is exactly the path I took.  It had the advantage too,
that when I added in an offline cache, I could reuse the ArrayAdapter
to display data from either JSON or SQLite.

Plus it makes the code a whole lot more readable.

On Sun, Feb 27, 2011 at 09:09, Rishi Kumar reeesh...@gmail.com wrote:
 Can I suggest that you separate the JSON parsing and the List View display
 into separate components of your code?  I'd recommend that you do a
 translation between JSON and your domain model (Java beans) and then use
 those objects to interact with your Array Adapter.  That way you can
 separate the implementation details of data sourcing and display into
 separate concerns.   This will also shield you from changes in the source
 JSON structure as well.
 If you go down this path, you can then write your own ArrayAdapter that
 works off your business objects.   e.g.  public class MyArrayAdapter extends
 ArrayAdapterMyBusinessObject 
 In this object, you can store a private member points to the list of
 business objects.  private ListMyBusinessObject list;
 Then its just a matter of pulling out the right object when the view is
 called and then mapping that to the fields that are in your list view.

 Hope that helps.
 -rishi

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Re: [android-developers] Dotnet developer can develop Android apps

2011-02-11 Thread Tom Opgenorth
Check out MonoDroid: http://monodroid.net/

On Mon, Feb 7, 2011 at 13:50, Vijay vijay.vijay...@gmail.com wrote:
 Hi

 I am Vijay working as dotnet developer.. I am interested to work on
 Android... really I flat for the OS.. So how can I develop Android
 applications using dotnet.. please let me know..

 My questions..

 1. To develop Android applications, is Java knowledge must?
 2. Can I develop Android apps on Windows OS using dotnet or Visual
 Studio?

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[android-developers] Boardroom Projectors

2010-04-27 Thread Tom Opgenorth
This is probably not the best place to ask this question, but thought
I would try anyway.

I'm looking to do an introductory presentation to a local user group
on Android programming.  I was wondering if there was a way to attach
or hook-up an ADP1/HTC Dream to projector or something, so that people
could actually see an application running on a real device, rather
than the emulator?

Also, if anybody has some presentations they'd like to share, that
would be great too.

Thanks.

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Re: [android-developers] Boardroom Projectors

2010-04-27 Thread Tom Opgenorth
Cool, thanks a bunch for the info.  dr...@screen / DroidEx look like
exactly what I'm interested in.

On Tue, Apr 27, 2010 at 12:40, Mark Murphy mmur...@commonsware.com wrote:
 Tom Opgenorth wrote:
 This is probably not the best place to ask this question, but thought
 I would try anyway.

 I'm looking to do an introductory presentation to a local user group
 on Android programming.  I was wondering if there was a way to attach
 or hook-up an ADP1/HTC Dream to projector or something, so that people
 could actually see an application running on a real device, rather
 than the emulator?

 For a software projector, you can use dr...@screen:

 http://blog.ribomation.com/2010/01/21/droidscreen/

 or the earlier DroidEx:

 http://github.com/commonsguy/droidex

 If you need to show the full device (case, hand holding it, etc.),
 you'll need a dedicated projector, like an ELMO (no relation to the
 Sesame Street character).

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Re: [android-developers] Re: Managing Google apiKeys

2010-04-10 Thread Tom Opgenorth
I'm looking to automate my build.  But I'm a .NET guy by day, so am
not 100% familiar with all the Java tools yet.  I've heard of Hudson
(highly regarded amongst my peers), so I will definitely check this
out.

On Sat, Apr 10, 2010 at 02:49, Hugo Visser botte...@gmail.com wrote:
 Another way to approach this is to build your releases in an automated
 way. So you run all your dev stuff from Eclipse, and when it's time to
 release you build it automated. I'm using hudson for this and I've
 written a post on the hudson ci blog about it here:
 http://blog.hudson-ci.org/content/getting-started-building-android-apps-hudson

 I use this method to replace the maps key with the release one and
 to disable the debugging attribute that I might have left in the
 AndroidManifest.xml. After building Hudson automatically deploys my
 app to different emulators to check if my app installs on all versions
 of Android that I like to support.

 Hope that helps.

 Hugo

 On Apr 10, 3:12 am, Mark Murphy mmur...@commonsware.com wrote:
 Tom Opgenorth wrote:
  I'm developing on my laptop.  I have a colleague developing on his.
  We both have different debug.store files, which implies a different
  apiKey for each of us, and different from the production apiKey. So
  does this mean that we'd have to have three copies of the layout file:
   one for my debug key, one for my colleagues debug key, and then one
  for production?

 Or perhaps you sync your debug.store files.

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Re: [android-developers] Managing Google apiKeys

2010-04-10 Thread Tom Opgenorth
On Fri, Apr 9, 2010 at 19:12, Mark Murphy mmur...@commonsware.com wrote:
 Or perhaps you sync your debug.store files.

That too would work!  Is there a way to, on a project by project
basis, specify which debug.store file to use?  i.e. does it always
have to be ~/.android/debug.store?


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[android-developers] Managing Google apiKeys

2010-04-09 Thread Tom Opgenorth
Hi all,

Perhaps I'm missing the boat here on something, so any advice/feedback
would be appreciated.

I have a simple app that uses a Google MapView.  Now in the layout
file for my map activity, I created an apiKey for the debug keystore
and use that.  However when I want to deploy my app, I need a seperate
apiKey for production (based on when I sign my application), correct?

What I'm wondering is how do people manage these two apiKeys.  When
developing I want to use the emulator and the debug apiKey, but when
I'm deploying / doing some integration testing with my phone, I want
to use the production apiKey.  To me, it seems that I need to remember
before compiling for production, to swap out the apiKeys in my layout
file.  A very error prone process given my bad memory.

Is there a better way to manage this?

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Re: [android-developers] Managing Google apiKeys

2010-04-09 Thread Tom Opgenorth
Putting the apiKey in a settings file, as Wayne King suggests, seem to
be the simplest idea.

On Fri, Apr 9, 2010 at 16:53, Mark Murphy mmur...@commonsware.com wrote:
 Another related option would be to have two copies of the layout
 containing the MapView, one with the debug key and one with the
 production key, and use isDebug() to choose which one to load.

Hmmm, interesting idea.  Now, let's expand this scenario:

I'm developing on my laptop.  I have a colleague developing on his.
We both have different debug.store files, which implies a different
apiKey for each of us, and different from the production apiKey. So
does this mean that we'd have to have three copies of the layout file:
 one for my debug key, one for my colleagues debug key, and then one
for production?





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Re: [android-developers] How to update G1 firmware version to 2.0?

2009-12-09 Thread Tom Opgenorth
Thanks for the reply all.  I was more curious than anything.

On Wed, Dec 9, 2009 at 14:53, Ryan Beesley ryan.bees...@swypeinc.com wrote:
 I don't think we're waiting on Google.  Seems like the issue is more likely
 with HTC since we don't have an ADP release yet and the 2.0 source has been
 released.  Even once ADP devices have been updated, then the next step is
 with T-Moble.  It's not just a question of when, but also if.



 If you need 2.0 for testing purposes, you can run hobbled versions built on
 AOSP, but they need updated drivers to function fully.



 /Ryan


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Re: [android-developers] How to update G1 firmware version to 2.0?

2009-12-08 Thread Tom Opgenorth
On Fri, Nov 27, 2009 at 18:35, Mark Murphy mmur...@commonsware.com wrote:
 Android 2.0 has not been officially released for the T-Mobile G1.
Have we had any word of when Android 2.0 will be release for the T-Mobile G1?


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Re: [android-developers] Where are the HTC dev phone 1 image package links?

2009-12-08 Thread Tom Opgenorth
It seems that you can download the 1.6 images from here:
http://developer.htc.com/google-io-device.html#s3

On Thu, Dec 3, 2009 at 22:25, Chris Sokol adse...@slbsoftware.com wrote:
 The instructions for setting up the ADP1 direct me to the HTC
 Developer Center to download system images.  That page, at
 http://developer.htc.com/adp.html, does not have any links to system
 images - it says it does, but it does not.

 Does anyone know where I can find them?

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Re: [android-developers] Where are the HTC dev phone 1 image package links?

2009-12-08 Thread Tom Opgenorth
Woops, my bad.  Those aren't for the ADP1, but for the Magic.  Does
anybody know where a guy can get the 1.6 images for the Dream?  The
links on HTC's page are still dead.

On Tue, Dec 8, 2009 at 18:04, Tom Opgenorth opgeno...@gmail.com wrote:
 It seems that you can download the 1.6 images from here:
 http://developer.htc.com/google-io-device.html#s3

 On Thu, Dec 3, 2009 at 22:25, Chris Sokol adse...@slbsoftware.com wrote:
 The instructions for setting up the ADP1 direct me to the HTC
 Developer Center to download system images.  That page, at
 http://developer.htc.com/adp.html, does not have any links to system
 images - it says it does, but it does not.

 Does anyone know where I can find them?

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[android-developers] Re: Buying a anroid Dev in Canada?

2009-07-27 Thread Tom Opgenorth

Yup - it is a crazy fee, depending on the exchange rate it's about
half the cost of the phone.  When I got my ADP1 I had it shipped to my
in-laws in the U.S.  I brought it home with me on a visit.  If you're
gone from Canada more than a week you get a $750.00 duty free
allowance so you're okay there.

But it's probably a moot point right now as it seems that the ADP1 is
out of stock.

On Fri, Jul 24, 2009 at 19:41, Tahnoktah...@gmail.com wrote:

 Hello

 I have been looking into purchasing a dev phone and I saw some posts
 here about a ridiculous shipping fee to Canada. Is that still the
 case? I'm hesitant to get a subscription to the marketplace just to
 see the price.

 




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[android-developers] Re: A $400.00 learning experience...

2009-05-26 Thread Tom Opgenorth

Actually, you can activate the device without a SIM card.  I
documented what I did, perhaps it will be of value to you:
http://www.opgenorth.net/getting-starting-with-my-adp1.aspx.

On Sun, May 24, 2009 at 00:52, Kent Loobey k...@uoregon.edu wrote:

 Because I wanted to develop an android application that ran on a G1 device I
 bought an Android Dev 1 Phone.  I thought that having the actual device in
 hand would help me get a better feel for the device as I worked on the
 application.  I don't personally use a phone that much and don't have any need
 for a cel phone.

 So now I have the device but can't use it without opening an account with T-
 Mobile.  It seems that Google requires the G1 have a SIM installed to activate
 the device.

 I am really disappointed in the lack of honesty in this matter.  The G1 device
 isn't really unlocked and how open is it if you have to have an account with a
 specific provider.


 




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[android-developers] startActivityForResult/onActivityResult question

2009-05-21 Thread Tom Opgenorth

Hello all,
I'm new to Android development, and am a bit confused here. I'm
hoping someone can help me out.  Please forgive me as I cross post
this to android-developers - I tried on android-begginers last week
but got no response.


Anyway, I've got a very simple Activity with one EditText and one Button.
Lets call it MyActivity.  Now, when I click on the button on
MyActivity, I want to take a picture using the camera.  For the sake
of this e-mail, lets call the activity that gets spawned when I click
on the button CameraActivity.

Here is how I've setup my button:

   Button takePictureButton = (Button)
this.findViewById(R.id.receipt_take_picture_button);
   takePictureButton.setOnClickListener(new View.OnClickListener() {
   public void onClick(View v) {
   ContentValues values = new ContentValues();
   values.put(Media.TITLE, IMAGE);
   values.put(Media.DESCRIPTION, Image
Captured by Camera);
   Uri uri =
getContentResolver().insert(Media.EXTERNAL_CONTENT_URI, values);
   Intent i = new
Intent(android.media.action.IMAGE_CAPTURE);
   i.putExtra(output, uri);
   startActivityForResult(i,
ACTIVITY_TAKE_PICTURE_WITH_INTENT);
   }
   });

As I understand it, click the button will cause MyActivity to start up
CameraActivity, which is just the default camera application, to take
a picture.  Because I've used startActivityForResult, when
CameraActivity finishes, MyActivity should be notified via it's
onActivityResult.  Below is how I've coded it up:

I've defined my onActivityResult as follows:

   @Override
   protected void onActivityResult(int requestCode, int
resultCode, Intent data) {
   super.onActivityResult(requestCode, resultCode, data);
   switch (requestCode) {
   case (ACTIVITY_TAKE_PICTURE_WITH_INTENT):
   Log.d(TAG, WOW!);
   default:
   break;
   }
   }

So, what has me confused is this:  I would expect onActivityResult to
be called AFTER I take a picture, i.e. when I click on the picture
button.  Instead, it seems to get called immediately:  I click on the
takeAPictureButton, the camera activity starts up at about the same
time the code in onActivityResult gets fired.  Am I missing something
here?

TIA
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