We have developed an one-click flash tool for you to flash your android
phone.
Don't know how to root or install recovery? Maybe tired of it?
That's all right!
All you need to do is just install our software and select a ROM to flash.
We support Flyme, MIUI, Cyanogen and also stock firmware.
In API 6.0 there will be FingerprintManager that allow us to access the
fingerprint hardware.
However I notice some device running on 5.1.1 already have fingerprint
capability.
Is there any feature in 5.1.1 SDK that works similar to FingerprintManager?
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Is there any way I can request that Google's Android team code an official
Android Studio app for the Play Store, so that we android developers can
develop apps on Android itself? And by Android I mean the Remix OS 2.0. The
Alpha version is set to be released on the 12th of Jan (tomorrow).
By
I'm not stressing, I'm just curious :) I don't understand how that number
can go down.
On Saturday, 12 January 2013 21:16:03 UTC, TreKing wrote:
On Sat, Jan 12, 2013 at 2:59 PM, Iain King iain...@gmail.comjavascript:
wrote:
My total user installs on an app has gone down by 2 over the last
My total user installs on an app has gone down by 2 over the last couple of
weeks. I have no cancelled orders or anything like that; anyone know how
this is possible?
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Hello my friend
are you lincoln baros in prison break???
ha ha ha [?][?][?]
On Tue, Dec 25, 2012 at 12:38 PM, lincoln linconf...@gmail.com wrote:
Hi,all:
How to start a new activity using the command of am,but not brought
the activity to the front from its associated task?
I
I dont know this answer. sorry
On Tue, Dec 25, 2012 at 2:38 PM, Shubham Aggarwal
shubham.1992aggar...@gmail.com wrote:
I want to add some files in assets folder in android and want to read them
from native C code. But the problem is
how to get the path of that file (in java or in C). I don't
Are there plans to add a uses-feature for gamepads? What with a couple of
third-parties making pads for android devices, and Nvidia's recently
announced android handheld, the prospect of making actual game games for
Android (and not just touchscreen friendly ones) seems to be becoming a
I also have a pantech mobile but I am unable to connect it on Ubuntu or
Windows. Please help me.
On Thu, Oct 25, 2012 at 8:02 PM, John Lussmyer j...@teamunify.com wrote:
Turns out that MacBookPro's have crappy USB ports.
I had to use a powered USB hub to connect the phone, then it all worked.
/pigmentdemo.apk
Thanks in advance!
Iain
On Thursday, 11 October 2012 14:51:50 UTC+1, Iain King wrote:
Had a sudden influx of users recently, and from that I've discovered that
my app doesn't run on the Droid 4 or the Razr. It seems that it runs out
of memory, though the app runs fine
I am working on an issue with my Xperia P (but the issue is also present on
the Xperia S and Sola) with the US firmware version. There is an APN that
can't be removed for T-Mobile. I was able to remove it from the
telephony.db but in the settings.secure database there is an entry for
Had a sudden influx of users recently, and from that I've discovered that
my app doesn't run on the Droid 4 or the Razr. It seems that it runs out
of memory, though the app runs fine on all other handsets (AFAIK),
including much older handsets. For example, it runs on the HTC Desire,
which
When run on a Razr the app will be loading exactly the same apps
*When run on a Razr the app will be loading exactly the same assets
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Was working with FileObserver and ran into some serious limitations/design
issues with it that are really not made clear in the documentation.
In my application among other reasons for needing to observe changes in the
file system I have a file browser. When one is viewing a directory and then
i want to know about the android codecs details for android versions
2.1 and 2.3...
please reply me as soon as possible.i am waiting for your valuable
reply.
Thank u.
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On Sunday, 27 May 2012 08:31:01 UTC+1, baturanija1 wrote:
Hej people,i am making an application wich screen has a good dimension
for my phone-HTC DESIRE .there are othes phones who has smaller or
bigger screen...so i am asking is there an option to makk app to
automaticly reduce a size of
On Monday, 28 May 2012 10:38:01 UTC+1, Kristoffer wrote:
Hello.
Iam using a small image and repeats it as a background in my app,
this
is how i do it.
bgrepeat.png
backgroundrepeat.xml
i have them in the drawable folder.
This is how the .xml look like.
bitmap
Bitmaps have a recycle() method. I don't think that will fix the problem,
I'm replying with it only because you haven't specifically listed it. I
was using it, and like you have said: it helped a bit but did not solve the
problem.
I'm afraid I'm making sure I don't get an OOM crash by
On Thursday, 12 April 2012 15:27:29 UTC+1, latimerius wrote:
On Thu, Apr 12, 2012 at 2:34 AM, b0b wrote:
Would it also be possible to initiate the LVL check from the free app?
Not possible. You cannot add the request LVL permission to a free app.
Hmm, that's kind of silly.
, Iain King wrote:
On Thursday, 12 April 2012 15:27:29 UTC+1, latimerius wrote:
On Thu, Apr 12, 2012 at 2:34 AM, b0b wrote:
Would it also be possible to initiate the LVL check from the free
app?
Not possible. You cannot add the request LVL permission to a free
app
On Thursday, 12 April 2012 16:26:37 UTC+1, latimerius wrote:
I too consider not protecting the app at all a valid option. However,
ideally I would like to have something to deter the more simple-minded
cracking attacks. Anti-copying protection seems to follow the 80/20
rule quite often -
In the near future I'll be releasing a game on Google Play: both the full
game (costed) and a free demo. The LVL license model looks good for this:
when I check whether the user is licensed to play the game I can have it
fully available if they've bought it, or switch to a cut-down feature set
On Wednesday, 11 April 2012 12:47:30 UTC+1, Mark Murphy (a Commons Guy)
wrote:
On Wed, Apr 11, 2012 at 7:39 AM, Iain King wrote:
Everyone who releases a
free version seems to do it by releasing two different apps - I'd rather
avoid that if I can.
Then use in-app purchasing. Only
On Wednesday, 11 April 2012 13:04:51 UTC+1, Mark Murphy (a Commons Guy)
wrote:
On Wed, Apr 11, 2012 at 7:56 AM, Iain King wrote:
That would work, but I don't like the user experience: their first
interaction at the store is to see Install (Free), and then their first
interaction
this.
-- K
11 апреля 2012 г. 16:42 пользователь Latimerius написал:
On Wed, Apr 11, 2012 at 1:47 PM, Mark Murphy wrote:
On Wed, Apr 11, 2012 at 7:39 AM, Iain King wrote:
Everyone who releases a
free version seems to do it by releasing two different apps - I'd
rather
avoid that if I can
On Wednesday, 11 April 2012 16:22:11 UTC+1, latimerius wrote:
2012/4/11 Justin Anderson
My paid app actually does nothing other than the LVL check
through the service.
Would it also be possible to initiate the LVL check from the free app?
Client-side security has to rely on
On Wednesday, 11 April 2012 16:37:24 UTC+1, MagouyaWare wrote:
Doesn't that end up with your user ending up with both apps installed
anyway? So at some later time when they are trying to clear up space, they
still see YourGame Demo is installed, and nuke it?
In my case no, because I
In order to minimise the required security for my apps I would like to
split them into 2: the core app which has effectively no required
permissions, and a manager app which will have internet access/write to
SD/etc permissions. That way users can happily install the base app
without having
Hello, may I ask a question: How to use Google Map API for Android
with offline map catch? Because our application will use in this
nonetwork places, we must pre download the offline catch of map.
If it's only supply for enterprise, and what is the price for it, and
what is the contact? I'm in
Add intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); and try again.
On Jan 4, 2012 5:18 PM, mattcoz matt...@gmail.com wrote:
I'm downloading a file using the DownloadManager. I'm receiving the
ACTION_DOWNLOAD_COMPLETE broadcast but I'm having trouble opening the
file. I'm creating a
Android source code has some interface, by one service called
SurfaceFlinger.
You can see it in surfaceflinger/ISurfaceComposer.h.
On Nov 1, 2011 2:12 AM, vins vinaayak...@gmail.com wrote:
Anybody know how to take a screen shot of current screen using app and to
save that in a sd card
--
This does not work for textView
see Kostya's post above
And IIRC, TextView by default doesn't save or restore state even if
there is an ID
On Oct 8, 11:14 pm, decode decode.develo...@gmail.com wrote:
Give an id to your textview. Android system should handle it...
On Oct 9, 8:35 am, Studio
Thank you everyone for the great insight on this issue. I tried the
simple -down and dirty workaround by adding
android:configChanges=orientation|keyboardHidden
to the activity tag in the manifest. This did in fact work as the data
persisted after rotation.
However, as many have pointed out, this
Excellent --this works! Thanks
On Oct 10, 9:54 am, Kostya Vasilyev kmans...@gmail.com wrote:
Setting
android:freezesText=true
in the layout XML forces a TextView to save its content. The view needs
to have an ID as well.
-- Kostya
10.10.2011 17:48,KingSalamonпишет:
Thank you
Can anyone please offer a detailed coding example showing how to keep
textView after a configuration change-such as a screen rotation?
I would like the user to be able to spin the device, and see the data
that was in the textView before the device was rotated. I have read
the documentation -but I
Can anyone provide a detailed code example for this issuesomething
more than use the OnSavedInstance method... I need help solving
this---I understand that the activity is destroyed and recreated when
the screen rotates---so howexactly do I make sure that the textView
elements dont get washed
sorry if this is redundant--I've been trying to post a reply to this
thread---Can anyone please supply a full coding example for resolving this
issue. I want users to be able to rotate the device and not loose the the
data that is displayed in the textView.
Example:
Gold score card app that
Please can anyone give me a full coding example for getting data to persist
after the device is rotated. All of my textView fields go back to zero when
the device is rotated. I understand that the activity is destroyed and then
recreated due to configuration change, and I think that using
getFragmentManager().findFragmentByTag(xxx).getview()
or getFragmentManager().findFragmentById(R.id.xxx).getview()
2011/4/21 Mark Murphy mmur...@commonsware.com
On Mon, Apr 18, 2011 at 3:29 AM, Shruthi Varma
shruthi.tlis...@gmail.com wrote:
What do you mean by fragments, Please explain in
I would like to modify the text selection feature on honeycomb.
Because I want to join the highlights and underline,combined with the
original text selection function.
If you have relevant experience please help me. I need your help.
Thank you
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if you have any experience , please help me. thanks
On 4月18日, 下午3時39分, king www@gmail.com wrote:
I would like to modify the text selection feature on honeycomb.
Because I want to join the highlights and underline,combined with the
original text selection function.
If you have relevant
Dear all,
How to design the function to select the text?
like dolphin browser select Text functions.
The functions can popup menu show copy search share more.
thank for your help.
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Firstly, I am not sure am i correct to post these kind of question
here.
If it is not allowed I am very sorry about that...
I have got a problem that i don't know how to work with when calling
my own Web Service which developed in .Net 3.5
The Error is XmlPullParserException:
expected: START_TAG
Try to use framelayout...
2011/3/24 jotobjects jotobje...@gmail.com
Having a bit of a go with Fragments and hitting a snag. My layout
looks like this. The objective is to add a Fragment to the
LinearLayout.
LinearLayout xmlns:android=http://schemas.android.com/apk/res/
android
Hello everyone,
Is anyone able to explain to me exactly what the upcoming JIT compiler will
provide? For example, I have Java programs that generate bytecode at runtime
which I would like to port to android. Will the JIT compiler make this
possible by converting the runtime generated Java byte
Hi Guys,
I'm wondering if its possible to use tools like Javassist on Android?
I'm guessing no because it builds JVM specific bytecode at runtime but
I'd love to know. I'm also attempting to use JBoss Rule (Drools) in an
Android app.
Thanks for any help!
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hi,
I have an usb dvb dongle, i would like to make it work on Android .
Currently i am using the source from embinux and found that ,in the
source, it contain the driver of it.
Does anyone have experience on that?
What shd i do to make it workable on android?
Thanks and Regards,
King.S
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Hi. I have tried using MapActivity as it is suggested by this
tutorial:
http://developer.android.com/intl/fr/guide/tutorials/views/hello-mapview.html
However I get this error message in Eclipse: MapActivity cannot be
resolved to a type. Yes, I have checked Google APIs 4 and even
verified that in
I have a flow A-B-C-D where A desires some information that is
obtained by D. B, C, and D propagate the data back through the flow
using setResult(RESULT_OK, data) and finish(). All intents in A, B,
and C are started with startActivityForResult. However, if B is
reclaimed by Android and forced to
#ActivityLifecycle)
On Sep 30, 11:48 am, Dianne Hackborn hack...@android.com wrote:
It does get delivered when recreated (just confirmed by trying to attach an
image in gmail and killing gmail while in the gallery); there must be some
other wrinkle to your situation.
On Wed, Sep 30, 2009 at 9:36 AM, Jeff King
could also
turn on the immediately destroy activities development option for a
somewhat similar effect (your current activity instance will be destroyed,
but its process will still be there).
On Wed, Sep 30, 2009 at 10:03 AM, Jeff King cmptrnr...@gmail.com wrote:
How did you kill gmail? I
Override the onActivityResult for all your activities to call finish()
if they get back RESULT_OK. Have your last activity setResult
(RESULT_OK); before it finishes.
http://developer.android.com/reference/android/app/Activity.html#onActivityResult(int,%20int,%20android.content.Intent)
On Sep 23,
I have download a android project by repo.
But i removed a sub directory,now I want to restore this directory,I try
command:
repo download
repo sync
But they don't work, What shall I do?
thanks very much.
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I can't open the source web these days.
what about you?
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I made a programe to update phonetic_names of contacts.
Pronunciation p = new Pronunciation(getResources().openRawResource(
R.raw.pronunciations));
Cursor c = getContentResolver()
.query(People.CONTENT_URI, null, NAME != '',
null, People.DEFAULT_SORT_ORDER);
int
No, the alarm manager will not automatically play a ring or any sound.
You must play the sound from your code.
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I have seen some posts identifying issues with PendingIntent objects,
indicating that there is no distinction between the instances. I
suspect that my problem may have something to do with this area ... I
will investigate the solutions for this and report back my findings!
Andy
Yes, that is good to know, thank you!
I am going to try using the following to make the intent (and hence
the pending intent) unique:
private static AtomicInteger _intentID = new AtomicInteger();
...
Intent intent = new Intent(_context, AlarmNotificationActivity.class);
Thanks, Tom ... I needed that advice! I guess I'll use the auto
increment column from the database as the intent ID, which is an
obvious identifier in this case anyway ... a much better solution, and
it'll persist over restarts and reboots.
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I am struggling with passing information to the onCreate() method for
a notification activity. The onCreate() is being invoked when I select
the notification entry, but the information passed to it is not always
correct. I am using the putExtra() method when setting up the
notification, but it
It seems hitting the back button while in the Messaging app walks
through the history of every app I've ever used...? At least, right
now it opens up the Browser... running on 1.0 TC4-RC30
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is there anyway to change the size of a alertDialog?
my snippet of code:
//start
LayoutInflater factory = LayoutInflater.from(cabBookingStart.this);
final View textEntryView = factory.inflate(R.layout.driver_entry,
null);
new AlertDialog.Builder(cabBookingStart.this)
.setTitle(Enter
is there anyway to change the size of a alertDialog?
my snippet of code:
//start
LayoutInflater factory = LayoutInflater.from(cabBookingStart.this);
final View textEntryView = factory.inflate(R.layout.driver_entry,
null);
new AlertDialog.Builder(cabBookingStart.this)
.setTitle(Enter
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